Listless

The past week was hyper focused on a single goal… getting Belgaoh my monk from 53 to 100.  The weird thing about this process is that once completed… I am finding myself drifting a bit without purpose.  The above screenshot is unrelated to anything, but I thought it looked cool so you are getting it with this mornings post.  Starting yesterday I begin finally running my stable of characters through the Broken Shore content.  I managed to snag all of the toys, and troll shoes transmog from my single leel 100 horde character, and on my second time through on an alliance character successfully got the bonnet cosmetic item.  I am assuming that tomorrow there will be a new step on the quest chain being patched in, and this time around we will actually do the moving of Dalaran to the Broken Isles bit.  Tonight is our Final Fantasy XIV raid, so that means I will go into this weeks patch not having run Broken Shores on the bulk of my characters.  At least in theory the content isn’t going anywhere so I shouldn’t feel that much of a rush to push through it.  I think this content will essentially be the “welcome to Legion” content for everyone from this point on wards.  I will say it was really strange buzzing right past the quest starter for Cataclysm, Pandaria and Draenor on the monk.  I think I have all of the quests sitting in my log, because they are given automatically when you zone into Stormwind, but I am not sure when if ever I am going to do them.  At this moment I am contemplating using the Timeless Isle port to get to Draenor, but then again that would mean I need to open up Pandaria to get to it.

Listless

Even though I have completed one journey to 100… I am finding that I cannot seem to quit the Invasion Event.  A good chunk of yesterday was also spent running characters through the event trying to get the last few 700 items for each.  I managed to finish off Lodin and Tallow last night, which leaves Gloam, Exeter and Belglaive all needing a single item slot.  Belglaive is a little more complicated because I used that character to purchase the pet, and as a result he is still missing several of the purchased pieces of gear.  I just need to run ANY instances on him to get that finished off.  I do have his Glaives upgraded to 725, and I have started a second set mooching off of everyone else’s spare tokens to upgrade them for my eventual Horde demon hunter.  I wish the other weapons worked like this, in that they were bind on account and you could pass them around as needed.  Some characters I have gotten more than my fair share of weapons… and then others like Exeter have yet to see a single one.  I have this feeling that ultimately it is going to be Ex my Paladin that I will continue to run events on, as I try and get three weapons for him.  The other big thing that I need to accomplish before this event is over is to try and find the Demon that spawns in Orgrimmar and Stormwind and get a Fel Spreader toy.  I failed to get one the two times I tried it yesterday, with the one in Orgrimmar bugging out and running back to the Doomsayer and fading.

Listless

The big thing I have learned over the years is that I have a lot of fun playing World of Warcraft, so long as I have a goal in mind.  For example this last week has been a blast as I leveled my way through to 100 doing events.  In theory I could pick a Horde character and start doing the same, but I don’t really have any that are nearly as close to finish as my Monk was.  Doing the event without flight was a pain in the butt, and I am not sure if I want to go back to that frustration right now.  If I was going to pick a character on that side of the fence I would probably pick my Warlock since I have really enjoyed playing my Alliance lock… and I have full cloth heirlooms.  Similarly I have full leather heirlooms, but of the leather classes the one I am most likely to play… is the Demon Hunter, which is easy as hell to get to 100.  I do however have the cash to just go ahead and outfit my plate heirlooms up to 100 and then push something else that I would likely play.  My Orc Deathknight is sitting at 60, so flight is possible, even if it is a slow version.  I might be fun to be able to use this event to play with one of the other specs like Frost or Unholy.  If the next goal is NOT the event however… I need to pick something be it Mount Farming or Dungeon Achievements because so long as I can keep a list of things I want to do… I will be able to stay engaged in this game.  I really am having a lot of fun being around all of these people again.  It is a bit like a reunion, because everywhere I turn on Argent Dawn I keep running into familiar faces from the past.  I know we have roughly a week until the official launch of Legion, and with that comes a whole new set of goals so I just need to keep busy in the meantime.

Building a Bushido Board (Part 4: The Best Laid Plans…)

So, it took a while to actually get all of the pieces I needed for this board. Specifically, I last posted about this board almost two months ago and it’s taken me this long to finally obtain everything. This weekend was a lot of painting and adaptation work, but I’m pretty happy with the end result:

Building a Bushido Board (Part 4: The Best Laid Plans…)

You’ll notice a few things at a glance, first and foremost how my measurements were off. I’d originally planned a short piece, a long piece, and a gate on each side. The actual measurements of the pieces put a section of wall perilously close to (and for a short distance, inside) the stream. What looked like reasonable measurements on paper turned out not to fit in reality.

SO! Back to the drawing board as far as layout goes. I had a few games with friends over the weekend and played around with some board layouts. I knew I was going to need this iteration step anyway to get to a good place with the board, and since all of my original preplanning went kind of out the window, more thought was going to need to go into layout before I finalized anything.

The layout above, as it turns out, is a disaster. The whole map bottlenecks around a single gate, and players starting inside the walls have a huge advantage in most scenarios, while starting in opposite corners makes for a lot of really awkward positioning and very few compelling decision points.

Kodra helped me work out an alternate layout, suitable for at least trying:

Building a Bushido Board (Part 4: The Best Laid Plans…)

It shortens the wall and opens up that quarter of the board a bit more. This is a shot taken after some more work has been done, so there are trees on the board, but you can see the rough similarities to my original design. One wall piece goes unused, but the space works a lot better.

In the first iteration, the larger building on the left was swapped with the small tiled-roof building in the bottom-center, but we quickly found that that made for a significant bottleneck problem between the wall and that building.

One major thing that came out of it over the course of three games was that different lists would approach the space differently, which is exactly what I want, and there were multiple ways to set up; both sets of opposite corners are interesting and compelling (also good). A big takeaway is that the side of the river opposite the main walled complex needed something to make it more defensible– it’s wide open with no cover, making it a fairly poor starting location and vulnerable to ranged attackers. It made movement on that side fairly predictable– deploy as far forward as possible, run to use the big wall as cover because you have no other options. It made an inordinate amount of play happen right around the wall corner, which isn’t bad (bottlenecks aren’t automatically awful), but would really cut into the replay value of the board.

Building a Bushido Board (Part 4: The Best Laid Plans…)

Looking at the board from a different angle yields a better result, though we didn’t play on this layout.

A couple of physical takeaways on the board– while I’d hoped that the roof slats would make it reasonable to perch a model on the roof, it was more precarious than I would’ve liked. C’est la vie. More annoying was the smooth surface of the board tiles made for models sliding around pretty easily, which isn’t ideal. Luckily I’d picked up some grass flock and spray adhesive, and you can see patches of darker grass breaking up the simply painted board surface. This is more for traction than anything. I also noted that the stream was VERY shallow, and tended to make it awkward to put models in there. Making it deeper became a goal, just for more flat surface for mini placement.

I’m pretty happy with the layout above, but I also don’t think I’m in a place where I can call it permanent. This is a bit touchy, since I want to also place down foliage and there’s no good way to do that and still have the foliage move around. However, there are some predictable terrain needs that almost don’t care what the wall/building layout is:

1.) The riverbanks need cover; the stream area is too open in general.

2.) The opposite bank is way too open, and needs some kind of cover.

There’s virtually no building placement that changes these; the biggest thing is putting a building on the opposite bank which breaks up the space but doesn’t provide a lot of playable cover, just a dead space that blocks line of sight. I have a bunch of bamboo trees which work really nicely for terrain (because they’re essentially just sticks, meaning it’s easy to maneuver minis around them) which are going to pretty much all go into service of making the opposite riverbank a bamboo forest. In addition, I have a number of cat-tails to plant on the riverbanks, so the non-building side of the river will ultimately have a lot of usable cover, probably more than the building space itself.

Building a Bushido Board (Part 4: The Best Laid Plans…)

I like this because my biggest issue has always been the building-side having a clear advantage. Now the river-side is really appealing as well, perhaps more so.

I’ve also placed four trees on the board. While these are static elements, I can still move and rotate the tiles and change up the board layout pretty easily even though the trees aren’t movable. For now, I don’t want to make any other elements static, because I’m still reworking the concept of static terrain.

One of my goals for building a static terrain board is that I can make it really look great and purposeful if I place everything in specific places. I’m finding that even without a static board, I can achieve surprisingly high quality visuals, even without significant pieces in place, like this:

Building a Bushido Board (Part 4: The Best Laid Plans…)

This approach really needs a road to look “right”, but even without one, it looks acceptable. It’s not the highest possible fidelity, but I’m starting to look closely at the tradeoff I’d be making for that level of fidelity and wondering if it’s worth it. In carefully choosing certain low-impact static elements (the trees), I can still have a highly modular board without necessarily giving up appearance.

What I expect is that as I play more on the board, I’ll place more and more static terrain pieces, iterating on the design and determining which pieces move around a lot and which don’t. If I can, at any point, lock down a wall layout, I almost don’t need anything else to be static because I can simply put down roads and let the buildings sort themselves out. What I suspect, however, is that the walls are going to prove to be the most influential part of the board as far as play, and so they’ll have the most iteration before something is settled on.

Building a Bushido Board (Part 4: The Best Laid Plans…)

In the meantime, I’m surprised at how well the whole thing has turned out, since I’ve never before built a board or even really worked on terrain. It’s a gorgeous board thus far, and I’m really happy with the results, even if it’s not the static board I was shooting for.

What I’m Playing: August 21, 2016

Another week of nothing but Diablo 3 and World of Warcraft. It should be depressing that I haven’t played more games, but honestly I’ve been having tons of fun with these old comfortable titles.

WoW: I got my baby mage to 100 this week via the invasion roller coaster. I also got my legendary ring on my druid, so I can say I saw that story on at least one character this expansion. The story quest they added this week as part of the lead up to Legion was also really fun. It wasn’t as epic as the Broken Shore quest but it was nostalgic and entertaining. Now I’m just leveling various alts and enjoying myself in these last few days before the expansion. In addition to the baby mage I’ve gotten a warrior from 1 to 64 and a DK up to 79 with invasions. It will be interesting to see what the total level count from this event will be.

D3: There’s been slow but steady progress this week. I’ve gotten 3 legendary gems up to level 60, and managed to clear GR68 solo. The pants I screwed up a while back have been fixed, and 2 more pieces of ancient legendary gear have been augmented. I just wish I could find or craft an ancient bow, it is the one huge thing holding me back right now. I’m leaning more and more toward not bothering with the stash tab for this season, but I think I would at least like to finish the step of the journey that I’m on right now. I just need one conquest and a TXII speed rift to finish up.

 


What I’m Playing: August 21, 2016

The Top Floor

Off and on throughout this event I have used the “elevator” metaphor to explain how the experience bonus of the invasions has felt.  It started off as a steady elevator, and then took a bunch of detours for maintenance.  However at the end the final version felt like it was picking up speed as I finished the climb towards the top.  The other day Devolore made a comment about this invasion that I think is worth sharing.

The Top Floor

While I realize the goal of the event was not to level everything to 100… that is precisely what I set out to do.  Before the initial change I managed to get my Priest from 92 to 100, and then turned around and got my Mage from 90 to 100.  That left only my little monk that starting last Wednesday was sitting at only level 53.  In the last four days I have finished the climb to 100, finally dinging off of an invasion last night after we wrapped up recording the podcast.  It was a wild ride filled with pure madness, but overall it was an enjoyable one.  This is the feeling I have been chasing for awhile, going into an expansion knowing that every single character on at least my primary server was ready to go and awaiting the next content release.  There are a bunch of things I learned on the trip, and I took care last night to log some of my findings.  The rest of this post is likely going to be a bunch of bullet points explaining what all I found out.

  • It took a total of 49 Invasions to go from level 53 to 100
  • I was wearing full heirlooms the entire way, so adjust accordingly
  • That makes it .95 levels per invasion completed
  • I saved 97 loot boxes while doing the even, 49 Blue, 48 Green.

The Loot

The Top Floor

This is what 97 loot boxes from the event looks like sitting in my bank.  I saved every single one from the moment I started climbing from 53 to 100, in a large part because I wanted a bunch of information to be able to draw conclusions from.  On a whim I ended up opening all of my Green chests first, and they my Blue chests… which caused me to notice a pattern.

Phase 2 – Small Legion Chest – Can Contain

  • Bracers
  • Gloves
  • Belt
  • Boots
  • Weapons

Phase 4 – Large Legion Chest – Can Contain

  • Helm
  • Shoulders
  • Chest
  • Pants
  • Weapons
  • Coalesced Fel

In the course of the events I ran I got 118 items to drop from the chests, and around 2000 nethershards… but I was not keeping as good of track on that number as I did the others.  As I opened the boxes I recorded the what dropped and divided up level 700, 710 and 720 drops in the hopes of being able to pull some percentages together on the chance of each.

Level 700 Item Drops

  • Helm – 9
  • Shoulders – 13
  • Chest – 10
  • Bracers – 11
  • Gloves – 11
  • Belt – 8
  • Pants – 9
  • Boot – 6
  • Weapon – 14
  • Coalesced Fel – 9

Level 710 Item Drops

  • Helm – 2
  • Shoulders – 1
  • Bracers – 2
  • Gloves – 1
  • Belt – 3
  • Pants – 1
  • Boots – 5

Level 720 Item Drops

  • Shoulders – 1
  • Belt – 1
  • Pants – 1

So in total I got 100 level 700 drops, 15 level 710 drops, and 3 level 720 drops.  Using some quick and dirty math that means that I got a Warforged 710 item 12% of the time, and a 720 item 2.5% of the time.  In any case… my Monk is likely going to be my best geared character once I complete the Broken Shores content and get my ring and trinket.  Leveling through Invasions was often times frustration… but overall it was an extremely enjoyable experience.  I would love to say I would do this same rough on my hordies… but with only nine days until the launch of Legion I just am not sure if I have that sort of grind in me.  More than likely I will be focusing on filling the gear holes in my various characters, and pushing them all through the broken shores and follow-up content.