Space Case Blues

The Space Chase event is now live! Even more excitingly, Entity and Entity-2 have finally been merged, so my poor medic can finally join my guild and reap the benefits of the full active auction house. These two things made me really excited to log in last night.

I had been anticipating this event since it was announced, since it hits the sweet spot of things I love: expeditions and housing. It was my secret wish that this event would be enough to drag me back from WoW. Yep, I grabbed a WoW token so I could hop back in for a month, and got dragged down the rabbit hole of sitting in my garrison for hours on end. It is interesting to me how WildStar’s housing zone is an amazing, vibrant social place, where WoW’s garrisons are pretty much the antithesis of social engagement.

In any case, I was looking forward to getting my WildStar groove back with the Space Chase event. Unfortunately so far it hasn’t quite worked out like I hoped.

Space Case Blues

Space Chase? More like Space Case Chase amirite?

Part of the problem stems from the random crates. I am certainly not the first blogger to bemoan random cash shop loot boxes but I’ll add my voice anyway. Companies add them to their cash shops because they work, obviously, but that doesn’t mean I have to like them. And of course the most coveted items (housing music tracks! /droooool) are only available from the crates. I am glad that you can at least purchase these with omnibits, but after buying 2 and getting only items that can be bought from the eko particle vendor I am done. I’ll have to just stalk the auction house and hope I can get the items I actually want that way.

I think the part that makes me more annoyed than the crates themselves is how fast my enthusiasm for the event died after opening 2 disappointing crates. I was hyped to run lots of expeditions and play a lot more with my friends, and in a few short minutes I got frustrated with RNG and the cash shop and logged off for the night.

Tonight there’s a cool event where the Devs are going to be running expeditions and hanging out with the players. I will definitely be logging in and trying to score a few runs with the Devs because I think this is a great idea. I love how much the WildStar Devs interact with the fans compared to other games I’ve played. I’m hoping if I can have some fun and just pretend those crates don’t exist I still have a chance of rekindling my WildStar flame.


Space Case Blues

A Whole New Shield

A New Shield

A Whole New Shield

It is officially Christmas time , as last night I ordered Pepperollies for the first time of the season.  One of the local pizza chains has this thing that only exists during the holiday season, that consists of pepperoni, cheese, pizza sauce, rolled up in a crust and cut into little disks…  then brushed with garlic butter and baked.  They are so amazingly good that we have even tried to make our own version when we get the craving… and it isn’t the holiday block.  I ordered dinner originally thinking that it would feed both my wife and I, but I completely forgot she had a Chanukah dinner at a friends house.  So that means we have plenty of leftovers for tonight I guess.  The primary reason why I was ordering something in rather than trying to fix something at the house… is that Wednesday nights I have started participating in an alliance side raid with some twitter folk which starts at 7 pm my time.  I figure there will be a time where I cannot make this raid, but for the time being I am riding along for the fun.  Unlike the Sunday horde side raid, they run on personal loot… so everything is left up to pure dumb luck as to whether or not I walk away with anything other than gold.

The exciting part of the night is that I managed to get a shield to drop off the very first boss.  Swords and shields are hands down the most important gear slot for me personally… and I have stuck away in my bank/void bank every single mainhand/shield combination I have ever tanked with for any significant length of time.  Since I managed to upgrade my weapon to 695 over the week…  I still had a 670 shield, so getting the Smoldercore Bulwark to drop was a really exciting moment for me.  I spent a few strategic tokens here and there, and picked up another few items… like the Stamped Felsteel Chestplate but I really cannot afford to break the four piece set.   So the only other piece of gear that I will actually use was a new cloak…  which is funny considering I have gotten pretty much nothing but cloaks from my garrison loot boxes.  The Drape of Gluttony itself is pretty much ideally itemized with both Bonus Armor and Crit on it.  Part of me wants to continue raiding Alliance side if for no reason other than it is quite literally the swan song of me as a Gladiator dps.  The spec is so amazingly fun…  but is absolutely not going to be around any longer after the expansion.  It was my one time to be a special snowflake… and I kinda want to soak up as much of it as I can while it is still a thing.

On Timewalking

After finishing the raid last night I popped over Horde side to piddle around and try my hand at a random Timewalking dungeon.  This week/weekend is the Cataclysm Timewalking event, and with it comes a bunch of level boosted cataclysm dungeon gear that has been brought up to 675.  At least in theory that is what it is supposed to be… the problem is I’ve had some add on bugging out on me that keeps me from seeing the actual item level of an item.  It appears that TipTac the addon I have used for years to relocate the tooltip pop up window to some standard location in my layout, has some old calculations going on… making it so items show up as their base level not the boosted level.  This has also made it so that my weapons for example, will always show up as the pre upgraded version.  While I will miss having that addon… I won’t miss seeing all the timewalking gear as level 115.  So if you are also having this issue…  kill TipTac.  Unfortunately I’ve reached a point on both of my main characters where the timewalking gear isn’t really an upgrade, so instead I am mostly running it for the Timewarped Badges.  And with those… I am mostly only interested in the pets and mounts… and the random chance of getting the Infinite Timereaver dropped mount.

If nothing else it is still fun to run these older dungeons and see them still function as relevant content.  The only problem with this is that in truth… these dungeons are a lot tougher than the equivalent dungeons would be in Warlords.  There are several rooms in Shattered Halls that will still gleefully murder you if you pull too much.  With the Burning Crusade zones specifically… this was the era of mob crowd control… and they love to fear and incapacitate players left and right.  So last night I ran one of these dungeons completely random, and then another two with my guildies.  I would have loved to have done more…  but it was almost midnight… and I had to function  today.  There is this strange nostalgia about the whole places…  and unlike revamped versions of places…  it feels the same.  I guess it is my hope that they will stop redoing old dungeons… in favor of just adding them to a Timewalking event… either that or making Timewalking a permanent feature for certain dungeons.  In truth I would love for EVERY dungeon out there to be able to scale to the highest level cap.  I love the idea of evergreen content… even though very few games do it well.  It is my hope to get in tonight and run several more of these, potentially on both sides of the fence… since I have plenty of Alliance alts that could benefit from the gear.

 

 

Rant: High-Fidelity Nonsense

Poor communication is not a substitute for depth. If an idea cannot be adequately communicated such that it can be understood without ambiguity, it’s either not a good idea or it’s not being expressed well. In a similar vein, not telling half of a story and implying that there’s ever so much more to be told, but not paying that off is BAD STORYTELLING.

Rant: High-Fidelity Nonsense

It’s worth noting that there’s a difference between “telling half a story” and “leaving details to the imagination”. Star Wars is an incredible example of the latter– it presents a complete story in a setting, but there are details that hint at a larger universe but aren’t laid out explicitly. These details are entirely unrelated to the story, but they enrich the setting and leave room for the imagination to play, without compromising the storytelling.

A great example of the former is a game I recently finished: Cradle. It presents an incredibly compelling world, and a mystery of identity. What is this world? Who are you? What’s going on here? It’s presented as a compelling mystery, with you collecting scraps in order to put it all together. It builds and builds, answering questions with new questions and hinting at ever larger pieces of an overall story. Then, it ends, paying off none of its questions and only leaving more unanswered ones in its wake. The best you can hope for is to piece together some semblance of a story or an ending from bits and pieces, until you’re satisfied that whatever you came up with is acceptable. Essentially, you can write the rest of the story for yourself, doing the creator’s work, to complete the job left unfinished.

Rant: High-Fidelity Nonsense

This kind of writing tends to attract a cult following, that will describe it as “genius” because it is incomprehensible, and “intelligent” because it “forces the audience to think”. The hardest part of a story to write, especially one that’s a mystery, is the ending. Skipping that part robs the audience of the payoff the rest of the story is trying to set up. It’s the difference between a sudden plot twist that makes perfect sense in retrospect and a breakout of deus ex machina, where suddenly things change or get resolved out of nowhere. If the culprit in the mystery is some random character that doesn’t appear in the story until the “big reveal”, it’s a pretty lame mystery. If the last part of the mystery is “I know exactly who did it! I’ll tell you when we get there,” and then you roll credits, that’s also a pretty lame mystery.

Hiding something from the reader until the very end is hard to do. It’s not easy to set up all of the little hints and details that don’t quite form a complete picture until the end, but it’s vital to selling any kind of big reveal, and you actually have to let on what the big reveal ACTUALLY IS, or you’re just being a poor storyteller. If you don’t know what the reveal is, and build up to… something… without a clear idea of what you’re building to, you can’t simply never say what the build-up is for and take credit for some kind of hidden depth.

Rant: High-Fidelity Nonsense

Ambiguity is a powerful tool in storytelling, and leaving certain parts to the imagination is vital, but these things can’t compromise the actual narrative. It should be clear that whatever actually happened, whatever events and decisions led up to the big finish, are actually explainable. Sudden changes or resolutions with no build-up are, frankly, nonsense. If a giant, hollow framework has been built up around a payoff that never comes, that’s just high-fidelity nonsense. Rendering lavish detail on something with no substance doesn’t magically give it substance.

It frustrates me to see this kind of writing, because it’s blatantly disrespectful of both the audience and their time. It often seems to be very good up until the point where it abruptly stops being coherent, at which point it hopes that the audience is invested enough to gin up the rest of the storytelling from whole cloth, or piece together what scraps are available into something resembling a finished product. That isn’t cleverness, or depth, or hidden genius.

Rant: High-Fidelity Nonsense

One of the best storytelling reveals I’ve seen is in the original Bioshock, where tiny, easily missed details are laced throughout the entire narrative leading up to the big reveal. One of the worst is in There Came an Echo, where suddenly, out of left field, everything you thought you knew turns out to be wrong. The former is good because in a second playthrough, you can catch all of the little things that hinted at the reveal. The latter is bad because the reveal has no buildup, no hints, no suggestion of its existence until suddenly it happens. Similarly, a great mystery that builds and builds until the final narrative closure is Gone Home, which tells a complete story without letting on what actually happened until the very end. A terrible mystery is Cradle, which hints at a complete story and lays a lot of compelling groundwork and then never pays off, providing little more than vague hints of what MIGHT have happened, maybe.

To writers: it’s better to have your audience figure out your ending before it comes than it is to ensure they can’t possibly figure it out, up to and after when it actually comes. Finish your damn stories, don’t make your readers do it.

Sleepy Raiding

Bleary Eyed

For whatever reason this week has been significantly more difficult than most.  I’ve been struggling with maintaining consciousness, and by that I mean it feels like I have just been dragging my way along through slowly drying concrete.  I am not sure if this is still a side effect of letting me get completely out of my sleep schedule  over the Thanksgiving break… or instead just that I slept horribly on Sunday night.  It might also be that I seem to be fighting some cold like crap that just doesn’t seem to want to let go of me.  Whatever the case, I’ve been tired enough to sleep at 8pm most nights, and generally finally give into its sirens call around 10pm.  Since getting the new Kindle I end up reading for a bit until my eyes are too tired to keep propped open, and then finally I sleep.  From everything I can tell I am sleeping extremely soundly because I when I finally wake up it feels like I’ve slept the entire night through.  The only problem is I have been waking up 20-30 minutes ahead of the alarm clock.  I know I should just get on up… but its cold out in the real world and the bed is so comfy.

I keep thinking at some point I will have repaid whatever sleep debt I have built up, but then again…  I’ve never slept the supposedly needed 8 hours a night.  Maybe I have decades worth of lost sleep waiting to be repaid and it is finally catching up with me.  Whatever the case, I am struggling…  which means that when I am actually online I tend to be wandering around aimlessly.  Over the last several nights I have missed message after message in game by friends, and I always feel horrible when it happens.  Sometimes it is simply the scroll of combat, other times I am alt tabbed out looking at something else.  In any case right now in this current daze I am struggling to keep moving forward, let alone be functional when it comes to interacting with others.  I seriously feel like I could take the day off… and sleep literally all day right now.  Unfortunately I am not sure if that would do me a world of good… or simply make this whole situation worse.

Heading for Burnout

Sleepy Raiding

Last night one of my friends commented that I was probably heading for a burnout by trying to raid on both Horde and Alliance…  and there is at least part of me that absolutely believes her.  While I intend on making the Wednesday night raid tonight, I know at some point there is going to be a place where I simply cannot make both raids each week.  In truth I have been feeling the desire and need to go off and level something new, instead of doing nothing but level capped content.  Right now however it seems like all I have time for is to attempt running LFR on Belghast and Belgrace… and that simply doesn’t leave much time left for the rest of the activities.  At least on Belghast I managed to pick up a 695 warforged baleful weapon, which gives me something decent to move forward with.  On the cow I have a 690 two hander that has been valor upgraded twice, so once again a completely viable weapon.  There are technically slots where LFR gear would potentially be an upgrade, but I am starting to question the logic of running it just for those handful of potential upgrades.  I need to run Highmaul on the Cow for abbrogator stones, and Hellfire on Belghast for tomes…  but past that I think I am going to cut out the rest of the LFR unless I am literally gearing a new character.

Looking for Raid is cool in the aspect of being on demand raiding with zero commitment.  The problem being… it always feels like slamming your face against a wall even when it goes smoothly.  Highmaul was really fun to LFR because it went so quickly, and you could pretty much ignore all of the mechanics.  Hellfire however… the bosses just feel like drudgery when doing it with a group of randoms.  Don’t get me wrong I love the feel of that place when I am running with players that are going to do the things they need to do to make it through the fights.  But both Hellfire and Blackrock are both “real enough” to make them frustrating when folks are attempting to faceroll them.  I seriously have yet to get a group that has a shot in hell of doing Archimonde.  Generally speaking I get grouped into a raid that has already failed a few times… as a replacement, and we then wipe five or six times… and ultimately end up leaving because over half the raid abandons ship.  I really think that the perfect LFR fight takes no longer than five minutes to kill, because that seems to be the absolute upperbound of PUG attention.

Timewalking

I noticed this morning that the Burning Crusade era Timewalking event has started, and I have to say… I am kinda amped.  Granted I would have rather they simply made Timewalking a permanent part of the game, but I left the game before it actually went in.  So I am hoping to be able to do several of the dungeons to get the feel of how they work.  I have a whole bunch of nostalgia about the Burning Crusade dungeon running experience, and the thought of getting modern versions of the items I used to love… seems pretty awesome.  Then again at the 675 ilevel cap… the items will pretty much just go in the transmog bin.  I am not sure which side of the fence I will focus on, but whatever the case I just want to see some of the dungeons.  Similarly I really want to experience the Mythic dungeon content, but in order to do that I really want to find a group to go in with.  That does not seem like something that would be fun in any fashion to pug.  Mostly…  I am hoping I get over whatever thing I am going through, and can remain awake enough to function at a high level in content.  Today already seems like a pretty sleepy day… so I am not holding out much hope.  I guess my general answer is to feed myself enough caffeine until I begin to function appropriately.