Opportunity Cost

I’ve had a number of conversations recently about selecting gameplay options in games. Character builds, unit selection, upgrades, anything that provides you tools or options or effectiveness (read: not cosmetic stuff). These things usually have a cost associated with them, and occasionally dependencies, and then an overall effect or suite of options in-game for you to then use.

Opportunity Cost

From chatting with people, I’ve discovered that a lot of people look at the cost to effectiveness comparison alone. Essentially, it’s an “I put points/resources in, get results out” evaluation. If that exchange looks good, then great! We’ll take this option and move forward. What ultimately results from this kind of selection process is a fairly haphazard end result. Most people will take this a step further and ask whether the choice they’re making fits into an overall plan before making the selection. Does this talent mesh with the other talents I’ve taken? Does this unit work well with the other units I’ve chosen, or offer me options I wouldn’t have with my currently-chosen selection? Having an overall strategy is good, and refines the selection process quite a bit. It’s also where most people seem to stop in their evaluation.

There’s a step further that I like to take when making selections. Evaluating options based on the choices you’ve already made is strong, but can be stronger if you take into account the choices you HAVEN’T made. An option might provide you with tools and effectiveness at a fair price, but still not be the best, or even a terribly good choice. It comes down to what you’re giving up by making that choice. To use Fallout 4 as an example, the Ninja and Mister Sandman perks both cost a point and provide similar benefits– raising your sneak attack damage. Assuming you’re good at getting sneak attacks, both appear to be good options. However, it’s notable that Mister Sandman requires that you be using silenced weapons, whereas Ninja does not. Assuming you can’t take both, you’re cutting out the possibility of having your laser weapons benefit (which can’t be silenced) if you choose the Mister Sandman perk. Ninja, however, allows the use of all weapons. Choosing Mister Sandman has the opportunity cost of not benefiting your laser weapons– not necessarily noticable if you opt out of using laser weapons entirely, but it does provide a limitation, or at least makes you less than optimal if you do choose to use a laser weapon.

Opportunity Cost

To use a different example, in Infinity, most factions have a “basic” Heavy Infantry, a sturdy unit in a suit of power armor who can take more damage than a basic unit, has good stats (and usually equipment) and costs in the 40ish point range. At the same time, the game has basic line infantry, who tend to have very basic weapons and low stats and cost in the 10 point range. A question that is generally worth asking when picking one or the other is “what is more valuable to me, a 40-point powerhouse or four 10-point basic units?” This is going to depend on what else is in the force– a strong 40-point unit is good at being a spearhead but only contributes one action to the pool every turn, whereas four basic units can’t fill the spearhead role but provide four actions to the pool every turn. If you need more actions, or if you need a strong spearhead, it can make a big difference. Given the point costs involved, if you’re taking a 40-point basic heavy infantry unit, you’re probably not also taking a 60- or 70-point elite heavy infantry unit, which may be significantly more powerful or flexible. Many Infinity players tend to opt out of taking the “basic” heavy infantry, and instead either make room for the more expensive elites or downgrade to cheaper, more plentiful units. Despite being fairly priced for its benefits, the “basic” heavy infantry unit represents too high of an opportunity cost to make the cut; it’s not better than four basic units, whereas the 70-point elite *is* better than its equivalent value in basic units.

Opportunity Cost

This kind of evaluation often seems to strike a nerve with game communities. As a friend of mine put it, many people seem to view game design as a kind of mysterious black magic, and assume that everything is “meant” to be as it is. Having done it, I don’t view it as any sort of unknown quantity, and have no problem evaluating things at, essentially, a high-tier design level. Factoring opportunity cost into a choice can be, at some level, a design critique– as a player, I’m saying that even though this choice LOOKS reasonable, it actually isn’t due to a flaw or oversight in the game’s high-level design. Something that appears to be a valid choice turns out not to be if you zoom out to a broader view. Sometimes a choice is simply outclassed by a similar choice that offers the same benefits. Sometimes a choice fills a role or solves a problem that didn’t need solving, or is redundant with other options that offer more flexibility.

The critique of this sort of thought process is often an accusation of “gaming the system”, or excessively optimizing, or powergaming. In miniatures games, an epithet thrown around is that a certain kind of play is a “Win At All Costs” (WAAC) sort of player, who is willing to make any sort of sacrifice in order to win the game, whether that means having an interesting force on the table to play, providing their opponent with a fun game, or expressing originality in their gameplay. Often, this kind of optimization is closely linked to “netdecking” or “netlisting”, where a (usually top tier) player has determined the “best” selection of options and the community tends to believe that deviating too much from that established selection is simply a bad choice, and thus many people make those specific selections and no others.

Opportunity Cost

I tend to feel like making these kind of opportunity cost evaluations is not only important to a game, but keeps it healthy. I don’t much care for Warhammer 40k, because it lacks even a remote semblance of balance between choices– some factions are simply better than others, and within factions some unit choices are flatly superior in every way to others. The community (and, indeed, the game’s designers) sharply criticize strategic evaluation as a “WAAC” behavior, which is considered “overly competitive” or “toxic”. As a result, the game balance is very poor. It’s one of the reasons I like Infinity, because there are very, very few units in the game that don’t hold up to a high-level opportunity cost evaluation; nearly every choice in the game can be a valid one in the right circumstances, and while not every list is created equal, almost every unit has a place in a list somewhere. Not only is nothing so bad it can’t be played on the table effectively, very few things are bad enough not to be the *best* choice in a list somewhere.

Opportunity Cost

This kind of evaluation leads to better game design, too. Years of WoW’s talent trees revealed that many talents were simply never the best choice, in any build, and what appeared to be a plethora of options was actually just a series of traps to catch those not optimizing properly, and the gap between an optimized build and a non-optimal one was very wide. While the removal of talent trees from WoW was met with criticism (because it offered “fewer choices”), it improved the overall quality of the game because while there were numerically fewer overall choices, there were a larger number of meaningful choices with multiple valid options.

A lot of the gap between a good player and an excellent player is their willingness to zoom out and take a bigger, more comprehensive look at their options. Despite sounding a lot like a hyper-optimization-focused player in Infinity, I play an extremely wide selection of the units in the game, and by doing that kind of high-level evaluation, I’ve found ways to make unbeloved pieces not simply playable, but shine, often in unexpected ways.

Kindle Arrives

A New Toy

Kindle Arrives

Sunday I wrote a bit about my troubles with Amazon and shipping recently, and I guess maybe that complaining worked.  Not only did I get additional prime subscription time added to my account to appease me, but yesterday mid day my new Amazon Fire 7 inch tablet showed up.  As a result I spent a good deal of last night fiddling with it, and I figured I would write a little bit about it as a result.  The tablet I am talking about is the one that has been widely advertised as being sold in six packs…. and singles go for only $49.99 so that the marketing can say “under $50 dollars”.  Over the recent holiday consumer madness… they were selling the tablet for $34.99 which finally got me to jump on buying one just to see what it is like.  I already have owned several android tablets, and even got a used ipad 2 since my wife loved hers so much.  After all of that I had pretty much decided I simply was not a “tablet” person.  If I have time to use a tablet… I am probably at home and could just play on my PC, PS4, Vita, PS3…  you are getting the idea.  What I lacked though was a really good device to read on… because the iPad and Android tablets were just too bulk to use in bed comfortably without nodding off every so often and whacking myself in the face.

The first shocker is the size, because really when you think about it… 7 inches sounds like a large size.  The tablet as a whole feels more like a large phone… so something along the lines of a Samsung Note and less like a tablet.  The build quality is solid, and the device feels nice in your hand… but the plastic back makes it feel a little on the cheap side.  Then again this is a tablet that I just paid $34 for…  and in the past that would have gotten me some shanzhai reject and not a perfectly viable device.  There are some caveats to know going into it.  Firstly there is no Google Play store on the device by default, and in theory it is set up in a way to keep directing you at the Amazon ecosystem for music, movies and everything else related.  This is good in one aspect, especially if you are a Prime user… since well it has one of the better interfaces for actually watching the free streaming with Prime.  The whole lack of Google Play would have potentially been a deal breaker since, as someone already embedded in the Android world… I already own pretty much all of the apps I need to function there and have zero interest in repurchasing them from Amazon.  Thankfully I did a bit of research before jumping into this device and apparently it is a relatively trivial experience to load the Play store, it simply involves loading four different android apps on your device in a specific order.  Luckily however the above video shows you the appropriate order and provides what seems to be a clean link to the downloads.  I personally just downloaded them from my device to save having to try and swap them over through a computer.

It Plays Hearthstone

Kindle Arrives

The other thing that I would really like to do with a tablet is to be able to quickly get into Hearthstone and play it from bed.  Previously most of my Android devices simply performed like crap in Hearthstone, with the best possible version being on my Samsung Galaxy S5… and even then it was super sluggish.  This device however, took a bit of time initially to boot into Hearthstone and sign into Battle.net the first time, but from that point on I have been able to get in and doing stuff pretty quickly.  The interface ends up being a little small, so things like the settings gear can be a bit awkward to click on at first, but the base interface of the game performed smoothly.  I played a few games last night, and experienced real issues, and even as multiple effects were firing on screen I didn’t see any noticeable lag.  So for my purposes the device passes with flying colors when it comes to gaming.  At some point I will throw other games on it and test those out as well, but since I was mostly concerned about running what is normally a fairly intensive mobile game like Hearthstone…  that is what I went with first.  Please excuse the kinda crappy photo but I wanted to take a photo of me running hearthstone ON the device…  which meant taking a photo with my phone since I have not figured out how to do a screenshot on Kindle Fire OS yet and the normal methods from my phone did not work at all.

As far as the other purpose of the device, it also passes with flying colors.  Any device can read a book, so that wasn’t really what I was concerned about… so instead I booted into my Marvel Unlimited account and attempted to read some comics.  I wanted to see if a full comic page was readable with the small screen size and my less than perfect eyes.  I have to say I was pretty happy with the end results, and the slightly strange format as you might expect fits a page size perfectly.  Laying in bed last night I read around a dozen or so comics and my eyes never felt like they were being strained.  The only time things got awkward is when I needed to read a double panel spread, at which point I had to mostly zoom in and move around the screen to read the panels.  These were still awkward as shit on my full sized iPad, so I am not really too shocked about this.  These are one of those things that only really works well in a physical book.  The next step will be to load the puppy up with books, since right now our Amazon account is loaded up with quite literally thousands of books that I have zero interest in… since my wife and her mother are the primary users of that account.  In the past I always preferred reading through Aldiko so I will have to install that and test it out as well.  All told though… I am really happy with my $34 purchase… which after using some built up Discover cash back bonus…  ended up covering the entire cost.

Best Laid Plans

Kindle Arrives

Last night I had every plan of running a bunch of LFR in the hopes of getting a main hand weapon.  However in the middle of piddling around in Tanaan jungle I got a Baleful Armament to drop for me.  Unfortunately… it turned into the lowest possible version I could get.  That said it is better than nothing and matches the 650 shield that I have as well.  I am at the very least “viable” as a tank, though I need to do some stuff to set up my bars.  It is my hope that at some point I will get a decent sword and shield to drop in normal that I will roll offspec on.  In the meantime I need to get used to tanking as a Paladin, and this at least gives me the ability to run the daily heroic relatively easily for Valor.  As to how much pug tanking I will be doing… that is an entirely different question.  The main problem with last night however… is that I did not really sleep well Sunday night.  So by the time I spent awhile fiddling with the Kindle, my wife suggested that it was bedtime… and for once I agreed.  Admittedly I went to bed and continued to play with the Kindle, but sitting on the couch was invoking the most furious of yawns.  At the very least tonight I want to run the Black Gate on both characters, in the hopes that Tuesday night LFR is still the best possible time to run it.  In theory I should probably do the entire LFR on Belghast in the hopes of getting an upgraded weapon before the Wednesday night normal raid with Jed and crew.

 

Cultural Divides

Coming off of the high of watching Working!! all the way through, I went looking for other, similar shows and wound up watching the entirety of Servant x Service this weekend with Kodra. I came away from that show feeling pretty weird about it.

Cultural Divides

On the one hand, Servant x Service is often genuinely funny and has some characters I really like. On the other, it’s very much a product of a much more misogynist culture with very different views on acceptable behavior. It makes me think about cultural imperialism more than a little bit, because it’s easy to sit from my position and decry another society’s culture for things that I find objectionable, but it’s a lot harder to turn that lens inward and consider the things that I do that would be objectionable for other societies. It feels hypocritical for me to sit back and say “this is a problem” and dismiss content as “bad” when not doing the same thing with, say, The Avengers, yet to some extent those feelings are still there. It makes me try to really evaluate how I feel subjectively vs what I believe objectively.

For all that I grit my teeth at some of the things in Servant x Service, it’s easy for me to imagine someone looking at a standard American show that I love (like, say, Firefly) and being bothered that it’s a show essentially about a bunch of criminals with no families, no sense of societal obligation, and a starkly different moral compass. To flatly say that something like Firefly is “better” than something like Servant x Service on some moral ground isn’t something I’m comfortable with, because I’m not speaking from a position where I can say the cultural norms that created one are objectively superior to the other.

It’s a big part of why I’ve tried to experience a really wide variety of content from different places. I’ve railed against the idea of dismissing something (or giving it a pass) simply because of one negative (or one positive) trait it has, and I worry that we dismiss a lot of content just because it’s “weird” or otherwise not congruent with what we consider ‘normal’. There’s a wealth of interesting experiences that are hard to get without leaving the bounds of native English content, and while many of them do some problematic things that unsettle me (like the rampant sexual harassment in Servant x Service), I can’t in good conscience say that there aren’t equally problematic things in even the best of native English content.

I’m kind of going round and round in my head, because half of me is still bothered by the show, and the other half seeks to better understand the show’s context rather than imposing my own on it.

Monday LFR

A Good Show

I have not been in the habit of linking AggroChat in my blog lately, but I am going to do it this morning.  It took for freaking ever for the YouTube version of the podcast to finally upload yesterday, but I feel like this weeks show ended up really good.  There were a bunch of topics that branched out but the big one and the one I chose the name the episode was over a discussion about Otome.  A friend of mine Pizza Maid and her equally awesome named friend Sushi Geisha have this podcast called Heroines of the Cherry Blossom, where they talk about Otome games.  This was not a term that even exists in my vocabulary before this week, when they referenced our Hatoful Boyfriend episode on the podcast.  Essentially the side discussion that spawned was about how Tam was impressed with the quality of the writing of these various relatively low budget dating sims that he played in preparation for our Hatoful Boyfriend show.  The general consensus was that we would all like to see this deeply nuanced writing make its way into more mainstream titles as well.

Another interesting side discussion centered around the point in which we all tune out when it comes to an open world or sandbox game experience.  For each of us there seems to be a point where we are just “done” with the game even if we are not truly finished with all of the content.  For me personally I am never really “done” but I reach this point where I have to take a break and play something else for awhile.  But then by the time I return to the game I rarely remember what I was doing at that point and end up having to restart the game…   usually going in a slightly different direction than the original play through.  I know this past week with my focus on trying to chew through the quest content…  I am enjoying Fallout 4 significantly less than when I was just wandering aimlessly.  For others on the podcast they found themselves HAVING to focus on the story, to keep from losing interest.  In any case… we recorded a really content dense episode… which then surprised when editing that it ended up being a fairly short episode at only an hour and fifteen minutes.

Monday Night LFR

Monday LFR

I find myself once again in the unfortunate position of needing to run LFR on a Monday night.  The last chance crew in any MMO seems to always be the worst crew… and unfortunately due to the push in Fallout 4 I didn’t get any of this done earlier in the week.  There are a bunch of reasons why I am pushing last minute raids, but not the least of which is…  I am still trying to build out a tank set on the Cow.  There was a point in last nights raid where they absolutely would have used me in a tanking capacity had I a set of gear.  The problem is largely that I have plenty of armor… but since the Cow was a boosted character… I only went into level 100 with a single set of gear.  Normally as I level up, I pick up both a mix of two-handers for dps… and sword and board options for tanking, but I have had zero luck in getting anything I could use for tanking.  So I quite literally have a full set of gear that would be viable…  minus the sword and shield.  So tonight part of the plan is to run through Blackrock Foundry since it mostly features gear lower than what I need… and set the loot preference to protection, hoping that maybe just maybe I end up with a one handed weapon of some sort and a shield.  I technically have a 650 shield banked that would work well enough for the time being.

Monday LFR

On the other side of the fence I am still using the 670 Blackrock Foundry normal mode weapon that I have for ages… because I never could get any of the heroic bosses we were downing to drop me a weapon.  Similarly I have opened dozens of Garrison boxes… all with zero luck in finding a damned weapon to use.  So in addition to running Blackrock, I also really need to run  through Hellfire Citadel LFR on Belghast.  While I feel like BRF is probably going to go smoothly simply because most people have the gear for it…  I have a feeling that Monday night Hellfire is going to be pure hell.  The only thing that I maybe have gone on my side… is that there are generally more active alliance players on my battlegroup than there are horde, and I can definitely see that still is the case in the difference in my queue times between the two.  At very least I am going to struggle through the first few rounds of the raid because that seems to have the best chance of dropping me a weapon.  I have a pretty decent shield now, so really all I need is that main hand.  I even went so far as to purchase a Baleful Armament with some of my excess stones…  and only managed to get a 650.  In theory if I save up for a bit I could maybe manage to push that to a 695.  The other option is to have my blacksmith start trying to craft me one, but given the silly amount of materials it would take to make that happen…  I am hoping I simply have some decent luck this Wednesday during the raid.