Paragon Levels with Friends

Blaugust Administrata

Blaugust is officially over…  I mean it… put your pencils down and turn in your papers.  Now begins the fun part of actually attempting to “grade”, and by that I mean tabulate the results.  I started doing this yesterday afternoon with some of the early finishers, and if everyone that was a day away crossed that finish line… we have a pretty huge bunch of winners.  Equally impressive as of yesterday we had 76 “Survivors” meaning that during the course of the month they managed to get in at least fifteen posts.  Mostly I wanted to say a little bit this morning about just how proud I am of everyone who attempted any length of posts this month.  The concept of daily posting is rather daunting and there are still days where I question my sanity as I plunk away at the keys each morning trying to make sense of the jumble of thoughts in my head.  So while I will be terming people as “winning” the challenge you are all winners in my book even if you didn’t make it to fifteen posts.

My goal all along has been to get more people creating more content about the things they love doing.  After a point folks stop caring so much about what you are writing, and focus in on the fact that it is YOU behind the screen that is writing it.  The whole idea behind Blaugust is if you can prove to yourself that you can churn out thirty one posts in a single month…  then posting a handful of posts every week on a fixed schedule is really not that terribly daunting.  Whether or not they realize it, people crave consistency.  I started this blog with a decent boost of readers, but over the years of my lack of posting…  I pretty much pissed all of those regular readers away.  When I became consistent, folks started tuning in every morning to read all of these seemingly useless thoughts I was dumping out of my head…  and apparently enjoying it.  Today is my day for calculations, but I wanted to close Blaugust with one thought.  Don’t let Blaugust be this marathon that you run once a year and then stick back on the shelf until the next year.  Let Blaugust be a spirit that you embrace every day, and an excuse to create regular posts throughout the year.

Boys Will Be Boys

First off I have to say that I have always hated this phrase… but sometimes it absolutely fits.  Last night I talked to my mom on the phone, because it had been a few days since I had called my folks.  They have had to deal with the fallout of a flood in one of the bathrooms, and this weekend they got into my childhood bedroom.  My closet backed up to the bathroom so it was a assumed that pretty much everything in it would be ruined.  The funny thing is… my Mom expected me to remember what I had in my closet over two decades ago.  Luckily it seems that for the most part all of my comic books, and various sundry cards that I never bothered to “move out” were left untouched.  Apparently some plywood seems to have wicked up the bulk of the water that made it through to the closet.  As she was pulling stuff out of the closet she kept stopping and asking my dad what various things were.  Then she got to an item that threw her for a loop.

I was a little skater kid, and there was a phase in my life where everything that mattered about anything…  was skateboard related.  She pulled out this baseball bat that was scrawled with all sorts of skater terminology and logos in a combination of sharpie and paint pen.  She wanted to know why this bat was all scarred like it had been hitting concrete and “defaced” in such a way.  My Dad just said that it looked like “little boys were playing”.  So I had to explain to my mother what the bat was used for.  We used to go to the tennis court with our skateboards, as much padding as we had, and baseball bats.  My friend and I would ride towards each other, each of us on one side of the tennis net like we were “jousting”.  At which point we would put as much padding on our left arms as we could and use the right arm to swing the baseball bat at the other person.  The goal of course was to knock the other person off their skateboard and the padding was in a vague attempt to block the blows.  It is a miracle we didn’t do serious harm to each other.  This apparently did not phase my father, because it turns out his childhood friend and he would fire arrows at each other from recurve bows…  so I guess in the grand scheme of things getting beaned with a baseball bat doesn’t seem that dangerous?

Paragon Levels with Friends

Paragon Levels with Friends

Since a good chunk of our raid was still doing the whole Pax Prime thing, we were not able to put in any attempts on Ravana Extreme last night.  Instead I spent a good chunk of time fiddling with Bitdefender and ultimately uninstalling it.  I guess I should have known better when my good friend Wulf struggled to keep it from blocking the Final Fantasy XIV game client, but I went ahead and gave it a shot.  This time around it was the Glyph client for Trion Worlds that I could not get it to unblock.  I finally uninstalled it and went back to AVG because at least I am used to it.  That of course killed an hour, so by the time I finally logged into Diablo 3 it was fairly late in the evening.  Grace was already hard at work doing rifts and such so I joined her until she left to go eat dinner.  Then there was a block of time when the server was rebooted and patched, and I could not get reconnected to save my life.  All the while I am watching The Strain on Hulu, which is a show I would absolutely suggest if you like Horror.  The added benefit is you get to see Argus Filch playing a Van Helsing like badass… and yes I know the actors name is David Bradley but he will always be Filch to me.

Paragon Levels with Friends

The big take away of the evening is that we managed to get Mor to 70 on his Crusader, and I managed to get up to 47ish Paragon levels before the end of the night.  I still cannot deal anywhere close to as much damage as Grace can at this point so I feel like I need to do some research into how best to gear and spec out a Barbarian.  I mean I do respectable damage but I think my gear just isn’t quite at the same level as hers.  She is still absolutely carrying both of us hard when it comes to doing group content.  Though last night I did manage to stay alive most of the time, I think I took two deaths throughout the night, which is significantly better than previous outings.  We spent most of the night on Torment IV, and I can personally solo Torment I pretty effectively… it is just that bosses seem to take forever.  I am not sure how long this current addiction to Diablo 3 will last, but for the time being I am rolling with it.

On Fires, Part 3

Blaugust Post #31

Burning Wheel has probably the best skill system I’ve read as it relates to skill use and advancement. The basic premise is that you don’t get any better by doing things that are easy. Therefore, you’re encouraged to try things that might be somewhat difficult for your character, because that’s the only way you get better. This is a bit of an oversimplification, but Burning Wheel rules are long and wordy.

To go along with this, the list of skills goes on for pages. There are the expected skills for weapons and fighting (sword, bow, armor training), an assortment of professional skills (blacksmith, haggling, dye manufacture), sorcery and sorcery-related skills (enchanting, summoning), social skills (intimidate, persuasion, falsehood), and some oddball ones like Strategy Games. There are also open-ended -wise skills that act as knowledge skills. Examples include things like Great Masters-wise, Dirty Secrets-wise, and Poacher-wise, in addition to things you might expect like Forest-wise, Noble-wise, and Tools-wise. (You can make appropriate ones up for your character and take them as non-lifepath skills.)

At low skill levels, you can advance with a few challenging skill tests and a few routine ones, but eventually the routine ones stop counting. If you never push yourself to do difficult tasks with a skill that you’re already somewhat good at, it will never get better. Burning Wheel lacks XP entirely, so this skill progression is how you get better. There are a few alternatives to trying things that you’re going to fail at, however. You can have someone else who is good at a skill teach you, which counts toward the number of skill tests you need to advance.

I’ll probably never actually play in this system, but I have talked to Tamrielo (who is my usual GM) about it. He likes the skill system and the fact that violence is rarely the right answer, but not so much all of the incredibly crunchy bits (that I haven’t actually talked about here). It’s a fun system to build characters in though, so I suspect I might just use it as inspiration for some future characters.

Blaugust Complete

Doing this for the second year was interesting. As mentioned, posting every day is a bit much for me, but this did help me get back into the swing of things. I think I’m in better shape to maintain the 3/week schedule I was in for most of last year. I think I fell into the trap Bel outlined last week, but he’s right, the “epic welcome back post” just doesn’t happen. It’s far more productive to just start writing.

Farewell to Blaugust!

Blaugust 2015, Day 31

Farewell to Blaugust!

It’s finally here, the day we’ve all been waiting for since August 1. Blaugust is ending today, and whether you’re a Blaugust “winner,” participant, or just a regular reader who’s been following me through this month, I wanted to say thank you. Some days were difficult but being part of this huge community of bloggers and readers has made it totally worthwhile.

So how did I do? Well I managed a post for each day so I guess I “win” Blaugust! I’ve had a regular readership of a few dozen loyal folks, with a few days where I got some extra attention. The day of my double post was my best, but there’s no way I will be attempting to post that frequently in the future. Honestly the only way I managed to get through the whole month with daily posts was by making a plan ahead of time with topics, writing prompts, and regular features like Screenie Saturday.

Writing the Shiphand Buddy series in particular was rewarding but also added quite a lot of work since I needed to research and run all of those missions many times in order to write the guides. All that hard work paid off though, since they were featured on WildStar Core!

Farewell to Blaugust!

Time for the money

At the beginning of the month I tried to take stock of my cash savings in WildStar and track it for the month. Unfortunately I got pretty lax about spending money midway through the month. Based on a couple high-cost items I bought, I’m guessing I made a total of around 150-200 plat over the course of the month. Sadly my cash-on-hand is only about 10p. The market has shifted dramatically since the beginning of August with the anticipation of F2P. On the flip side CREDD has gone up a bit in price over this month. Most of my money-making avenues are still functional but are just bringing in far less profit than they used to. Hopefully when the drop lands the combination of lots of new players and changes to gear will help me start churning out the plat again.

Farewell to Blaugust!

Some other game I play when I’m not being a space zombie

I set up my “What I’m Playing” posts in part to have an easy topic for the weekends, but also to try to encourage me to play more games. I succeeded at the first part but not so much at the second, since as the month progressed I played fewer and fewer. Partially that has been due to fatigue and stress, which make me want to stick with easy, familiar games. I may actually try to keep this feature, since it has been fun for me personally to be able to look back and see the record of what I’ve been up to all month.

Blaugust was also a nice experiment in adding some commentary about games other than WildStar here on Moonshine Mansion. I suspect I will continue this. The main focus of this blog will stay WildStar for certain, but I will happily sprinkle in posts about other games once in a while. With F2P coming soon I doubt I will be lacking for WildStar content to talk about for a long time.

At the beginning of the month, I said that all I hoped to get out of Blaugust was to get in the habit of posting more frequently. Since I managed a post every day I guess that was definitely a success. I absolutely do not plan to keep up the daily schedule moving forward, but I do have a lot more respect for the folks that post that often. My new goal is 2 posts per week, which is much more reasonable for my schedule. Thank you all again for taking this silly journey with me. And a very special thank you to Bel for all his hard work organizing this event, wrangling bloggers, tallying votes, and figuring out prizes.

Here’s to a very peaceful and relaxed September!


Farewell to Blaugust!

PAX 2015

PAX East has always been a high-energy, high-stress convention for me. There are so many people I want to catch up with, especially this year, and never enough time to give people the time I feel they deserve. Especially this year, where I feel like I dropped the ball on catching up with everyone, I’m sorry if I missed you.

PAX 2015

 

This year is the first time I’ve been to PAX Prime (I still prefer to think of it as PAX West), and I wasn’t sure what it would be like going to PAX in a city I live in. It’s very tempting to get a hotel room near the convention center in the future, despite living not far away, because parking is serious business. I pretty much have to show up as the show opens in order to have a hope of parking, and I can’t be as lax about wandering to parties and so forth. My days have to be a lot more planned, especially when I’m there with other folks, because transportation is a thing.

On the other hand, having Kodra and Ashgar at the show was great. I’ve been slowly re-acclimating to games over the last year– I hadn’t realized how stressful video games had become for me, and how thoroughly I’d detached from them. While actively working in the industry, I’d considered it a part of the job to be as caught up as possible on the games that were coming out. I would buy and play through four or five complete games a month, from stuff I really loved to stuff I didn’t care for but I knew was relevant to truly awful games that might have a nugget of a good idea in there somewhere.

PAX 2015

It was exhausting, and when I left the industry to focus on my Master’s degree, I gave myself permission to play only the games I REALLY felt like playing, and I found myself barely playing anything. I went from playing games 30-40 hours a week to going entire weeks without booting up a video game, or barely clocking an hour or two of raid time in FFXIV. Years of forcing myself to play everything has made me really good at being patient with entertainment media, but really hurt my enjoyment of video games as a whole. Letting myself play only what I really felt like meant that, for a while, I played nothing and loved it, and I’m slowly getting myself back into games that I like.

I’m trying to avoid feeling obligated to play things, even though I am. I still feel like I don’t log enough time in FFXIV for my guild, and it was a struggle to play through everything surrounding this month’s Aggrochat Game Of The Month, which contributed to putting less FFXIV time in. Still, I’m letting myself only play what I feel like playing for the most part, and as a result I’m enjoying what I do play that much more. I’ve also discovered an upside to my tolerance for forcing my way through things– when faced with a slow-starting game or show, I have the patience to get through the rocky beginnings to get to the better stuff.

PAX 2015

Back to PAX, though. I haven’t been to a PAX in two years, and the last one I was at I was working for a big chunk of it– fun, but exhausting. I don’t feel like I belong at PAX anymore– not because the show isn’t welcoming (I’ve had some fantastic ad-hoc conversations with various people throughout the weekend), but because I’m a lot different than I was the last time I was at PAX. I don’t have the boundless font of energy for the show, and I’m a lot pickier and better-informed about the games I want to play. I’ve never been much for playing games at the show, but I was able to make a circuit of the expo hall in about two hours and see everything I was interested in seeing, making a little note of a number of games to keep an eye on.

I remember being energized at previous shows, and being excited to spend a bunch of time at various booths, trying various games, and going to a bunch of parties and events and whatnot. I don’t have that same drive this time. I’m tired of the show fairly quickly, and I don’t have much of anything I particularly want to do there. I feel like I’m doing something wrong, or that something’s wrong with me, particularly since my companions are FAR more excited and driven to be at the show than I am. I worry that I’m bringing down their weekend, because I don’t have the same threshold for it as they do, and even though I’m pushing myself to the limit of what I can manage, I feel like I’m still dragging them away.

I honestly wonder how much has actually changed. Thinking back, I’ve often ducked out and decompressed on my own in the hotel room, or wandered around solo for a time at other shows (something I haven’t done much of this year). In writing this, I’m coming to realize that PAX has always been a show about people for me, about catching up with friends I don’t often get to see. It’s not the games, it’s the friends. I’ve gotten to spend the weekend with two of my closest friends, and that has been fantastic, with or without PAX itself.