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| Here we see three adventures breaking one of the cardinal rules of dungeon-delving. |
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| Seriously, it's probably a shrieker. Quit messing with it. |
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| Here we see three adventures breaking one of the cardinal rules of dungeon-delving. |
![]() |
| Seriously, it's probably a shrieker. Quit messing with it. |
As the subheading says, it is in fact the last day of Blaugust and as such very soon I am going to begin tabulating the results. It has been an interesting month, but also a very quick one. It seems like just yesterday I was kicking off this challenge, and now we are staring at the finish line. It has also been interesting just how many people have participated in one way or another. Even if you did something as simple as retweet a Blaugust post, you are part of this and I thank you. In truth I was not really sure how the turn out for year two would end up looking. The biggest surprise honestly was just how many year one folks came back for this year. You’d think that they would have learned better by the time the second event rolled around. As I sift through the results it is going to be interesting to see just how many folks have completed both years at this point.
The big take away this year is that we have already reached a point where we are just too big to be planned somewhat “on the fly”. Up until July I was still questioning if I would actually go through with a second Blaugust. I was somewhat shocked at the number of people who were looking forward to it. So I pulled things together and we ended up with this year, that went significantly more smoothly than the first. As a result I think for the 2016 Blaugust I will be starting to pull things together about four months in advance. Folks offering to sponsor prizes was a brand new concept to me, and this year we had Anook and KingsIsle Entertainment both chipping in prizes. I greatly appreciate them both, but I am hoping if I start the wheels moving several months ahead I will be able to get a few more people to come on board. It would be awesome to get some game keys donated for a sort of “Blaugust Game Club” like our AggroChat Game Club. Where every Blaugust writer has the opportunity to play a specific game and write about it, because it is super interesting when you collect a bunch of opinions on the same title. I realize we are just how wrapping up, and folks are I am sure sick of it for the time being… but I am already thinking about how to make next year better.
Friday night when I got home from eating with friends I started a brand new Female Barbarian, and as of last around 8 pm I managed to hit 70 securing at least some of the Season 4 rewards. While I managed to get drug along for a handful of levels, this is still the fastest and most dedicated I have ever leveled in Diablo. In part a huge chunk of it has been that I have largely been leveling with my friend Grace, who keeps pushing me to go do content rather than just piddling around like I normally do. Pushing is the wrong word because she was not even insistent… she just gave me a reason to keep grouping up and doing interesting things. The other big change this season is that I pretty much completely ignored the story line. In Season 3 I attempted to level my way through the story, which is apparently the worst possible way to level these days. Instead I largely started adventure mode from the moment I created the character, and the result is as I leveled I tended to always have legendary weapons that I could craft for my character.
One of the big changes that came with Season 4 was the introduction of the “Season Journey” interface that serves as a way of unlocking the various rewards. Just for hitting level 70 on a seasonal character I unlocked the transmogrification pieces, but in order to get the Portrait Frame and the Pet I have to complete all four Chapters of the Season Journey. As of last night I have completed the first three and they were honestly all pretty easy. The final element that I needed was to defeat one of the major bosses on Master difficulty or harder. Since Belial is the fastest to get to on Adventure mode I popped over there and took him out with relative ease. Now I have to do some of the more grindy things like taking out each of the key masters on Torment difficulty. I also need to finally use the Kanai cube to extract a Legendary power, but I am trying to sort out what sort of power I want to keep. Honestly I feel like I need to read up on how exactly that process works before making any decisions surrounding getting powers from it. I know that once you do this you can choose at least one power as a permanent buff, and I have a few that are really nice.
I really did not spend much time playing Reaper of Souls, and as such I had never actually done a Rift of any sort until this weekend. Grace on the other hand is an expert at such things and as a result I spent some of my “post 70” time last night with her working on Rifts and then the Greater Rifts that follow. I have to say they are crazy amounts of fun, and I am trying to sort out how best to use my legendary gems. Right now I have two of them, and I need to run more Greater Rifts to power up the second one. The first one is now at level 6, but once again I think I need to do some research in how best to utilize them. The game is so much more intricate than I remember it being, and in truth I have never played Diablo 3 seriously. I am having a blast so I guess that is really all that matters. My hope is that tonight our Final Fantasy XIV raid can down Ravana Extreme… but after that… I hope to put in big ole dent in some of these Chapter IV objectives.
Blaugust 2015, Day 30
The pic says it all. This week was dominated by one game.
Diablo 3: This is where I spent almost all my free time this week. I played around with the new goodies added in the patch, and tried to get back into the groove and ready for Season 4. I managed to get online about an hour after the season started on Friday, and spent every possible moment playing all weekend. The end result is pretty darn sweet for only a few days worth of effort. I got to level 70, paragon level 90 and can easily do Torment V.
WildStar: I did get some raiding in on Tuesday, and even got an upgrade. Then I wasted way too much money on runes that are going to be replaced as soon as F2P happens. Ah well, it’s only videogame money.
FFXIV: I got some attempts in on Ravana with both my Monday and Wednesday raid teams, but neither group managed to finish him off yet. Hopefully that happens this week!
That’s it! I really did spend so much time playing Diablo 3 that there wasn’t any leftover for any other games!
Blaugust Post #30
A major part of what makes Burning Wheel interesting to me is the character creation. The Lifepath system is really a modified version of point-buy, but you have the character’s entire backstory built-in to the process. It’s got some… balance issues, but it makes the actual process of creating a character rather fun.
The basics are that you determine the various professions and/or roles that your character follows through life. Each one adds Time (measured in years), Resources, Skill Points, and Trait Points, some of which will automatically be spoken for in the way of required skills/traits. They’re divided into settings, such as City Dweller, Noble Court, etc. Your next lifepath can be any that you qualify for in your current setting, or a setting specified by the last lifepath you took. Moving to some settings (such as Noble Court) is fairly difficult, but some settings (such as Outcast) can be entered from almost anything.
To demonstrate the process, I’ll start with a character concept from the first RPG I played where I was more focused on the character than the character’s combat effectiveness. (The fact that the setting was modified World of Darkness helped this a lot.) Zane Dimetrius was a sorcerous professor with a decent bit of martial ability. He specialized in earth spells, but that doesn’t really seem to be an option in this system. In Burning Wheel, this means he’ll need to pick up lifepaths along the way that enable magic and some bit of physical ability, while I’d like to end at Scholar (which is in City Dweller).
Looking at Scholar, it informs some other requirements by itself. It requires either one of a number of related academic lifepaths or any sorcerous one. Since this character is intended to be a spellcaster anyway, that requirement shouldn’t be too hard to meet. You have to start with a “Born” lifepath, and I decided to go for Born Noble. Being born noble gives you the required trait “Mark of Privilege” (which may or may not be good depending on where you find yourself). The bit of martial ability is covered by becoming a Page. Page is normally the start of the path to Knight (you also have to go through Squire), but Zane decided that wasn’t for him and moves off to Arcane Devotee. This is the Noble version of the “starter” spellcaster lifepath; it grants the “gifted” trait required to actually cast spells.
From there we move out of the Noble setting. Arcane Devotee can lead to the City Dweller setting, which contains Sorcerer. (It can alternately lead to the Noble Court setting, which contains the somewhat different Court Sorcerer). Having finally picked up the sorcery skill, we finish at Scholar.
Tallying up everything gained in this process, we have a character who is 37 years old, with the required traits Base Humility, Mark of Privilege, and Know-it-All. Gifted is also a requirement, but doesn’t come automatically, one of the remaining 3 trait points must be spent on it. For skills, Riding, Calligraphy, Sorcery, and Read are required; many optional ones can come along with this choice of lifepaths like Write, Sword, and Instruction. The skill system is interesting enough to be expanded on in its own post, but there are a lot of skills listed in the book.
The number of stat points you have to spend is based on your final age, with some bonuses for various paths along the way. Generally starting older will give you more points for mental stats and fewer for physical stats, although starting younger than 15 will make you a bit short on both. While there are still plenty of decisions to make about where to spend all of the resulting points, the framework of the character is here. This is a lot more than you can get out of a lot of other systems, and it also makes the creation process itself interesting. Using a session to create characters while in a group seems like it would add some fun as well.