Anthem Friend Exchange

Anthem Friend Exchange

Well here we are… it is officially the day that Anthem launches…  and by launches I mean if you paid a bunch of money you can get access to the game today.  I know several of us did this thing ahead of purchasing the PC version, because in doing so it gives you a discount off the game purchase price in the first place.  The only problem is things are way murkier than they have been in the past.  There are now two tiers of Origin Access…  the $5 a month basic customers and the $15 a month customers.  We are now in an era when you need a spreadsheet to explain when exactly you get to play the damned game.  EA support of course did this thing…  and while I am grousing about it I do not necessarily blame Bioware for this apart from the fact that they allowed themselves to get bought years ago.

Anthem Friend Exchange

So if you are dumb like me and went ahead and ponied up for a month or two of Premier…  then you can start playing Anthem legitimately today at 9 am Central Standard Time.  I will unfortunately be at work and given that we have freezing rain going on outside I have no clue what my commute is going to look like.  As such I will probably get a super late start tonight and am hoping the servers are stable by the time I actually get home.  If you have Origin Access basic… aka the $5 a month that used to be the only thing that was available…  you get to play a 10 hour head start.  Something of note…  if you are in this camp Origin loves to not fully close games.  I had this happen to me with Andromeda and saw all of my hours tick away while I slept.  Make sure the executable for Anthem is good and dead in Task Manager to prevent this from happening to you.

Anthem Friend Exchange

For everyone else…  you get to start playing next Friday, which is kinda screwed up that the folks who are paying the $15 premium are going to get one full weeks worth of game before the folks who simply ordered the game.  This is a frustrating situation and I am weak as fuck for playing into the “buying early access” game model.  The real question is… I have no clue what this is going to do to the grouping dynamic and how far of a gap between characters is completely reasonable.  We didn’t really pay attention to levels during the demo but wound up largely within a level or two of each other given the very limited range that was possible.  We all mostly capped out at 15 by the end, and while I think we pulled in someone who was around 10…  it wasn’t really a noticeable issue.

I am hoping it will be simple to help pull players up and do group content together regardless of the level gap.  This gets into the other major problem with Anthem…  there is no guild/clan system going in at launch.  This combined with how dodgy the Origin client is in general has made me contemplate some sort of alternate way of collecting people who are going to be playing and also occasionally available for grouping.  As such I set up a google sheet this morning to start collecting Origin account information.  Because I didn’t think of a better way to handle this…  there are two parts to the system…  the Sign Up Form and The Roster sheet.  I will be manually copying entries from the Form over to the Sheet… which is honestly the only way I could think to do this without either manually sharing out the Roster or giving everyone Edit access which would go horribly wrong.

Why would I do this thing you ask?  Well it is simple…  Origin is this walled garden disconnected from the other various gaming networks.  It for whatever reason does not seem to understand that we want to group up with people we might know from other platforms and as such has no way of importing users or getting suggestions from other platforms.  There is no twitter or facebook integration, and most certainly nothing like the Steam integration that Epic Games Store has.  So you are stuck trading ids with people on a one by one basis and I figured something like this… would allow a large number of us to catch up in one pass and turn the friends list in Origin into something that is actually useful.  Right now at the time of posting the sheet only has my information but I will be updating it throughout the day and keep posting new names at least once daily after that.

So to summarize:

Hopefully this smooths out the bumps given that this is a bit of a new venture into MMO territory for the Origin client given there was no integration between Origin and SWTOR.  If you think this is a really dumb idea, then I am more than willing to accept those comments.  If you think it is a good idea however…  fill out your info and lets get ready to fly some mech suits!

AggroChat #239 – Sticking the Ending

Featuring:  Ashgar, Belghast, Kodra, Tamrielo and Thalen

aggrochat239

Tonight we have a bunch of not entirely related topics, but there is at least a minor theme of how you end something is extremely important.  Bel talks a bit about his experiences with the latest brand name beta in the form of Division 2. From there he also shares some frustrations with the way Assassin’s Creed Origins is ending which leads its way into a larger discussion about what makes a satisfying game ending.  We talk about what this means for passive media and how it might be different for interactive media. We then get into a discussion about progression systems and why fixed ones often times feel better than completely random ones. Finally we have some assorted digression about us looking forward to Anthem as a non-PVP mmo that somehow leads its way to FFXIV housing?

Topics Discussed:

  • Division 2
    • Military Fantasy Fallout but no Nukes
    • Worthy Successor to Original
  • Assassin’s Creed Origins
    • Great Game… But
    • Forced Character Swaps
    • End of Game Without “Your” Character
  • Satisfying Finales
    • Twist Endings
      • Mass Effect 3
    • Resolution Endings
      • Plot Twist Ending
      • Plot Twist at Beginning of Final Chapter
    • Fixed Length Shows
      • Anime
      • Babylon 5
      • Russian Doll
    • Revisiting Choices From Game in Ending
  • Fixed vs Random Progression Systems
    • Warframe Blueprint System
    • Destiny Random “Powerful Gear” Frustrations
    • Warframe Economy
  • Excitement over Non-PVP MMORPG
    • Anthem
    • Free PVP Gear from FFXIV Retainers
    • Lacking Money Sinks in FFXIV
    • House Reclamation

Anthem Demo Weekend Two

Anthem Demo Weekend Two

Outdoor cat has officially been fed so I can now sit down and start trying to compose my feelings about Anthem Demo weekend number two.  The first “VIP Demo” weekend was for folks who had pre-ordered the game and I will assume a certain batch of influencers that were brought to that special EA event to record footage.  You can scroll through my thoughts about that weekend in a post I made last week, but for me and most of the AggroChat crew it was a buggy and often times unplayable mess.  However there was enough good there laying just underneath the covers to make me interested and quite honestly miss playing the game.  So while I was not on nearly as much as I could have been… I played a significant amount of Anthem this weekend.  I managed to get in a Stronghold…  this games version of a Strike and spent a significant amount of time just roaming around and doing World Events and the little mini-dungeons that are available off the segment of the map we had open to us.  It galvanized my desire to play this game… and largely reinforced my decision to keep playing the “shootymans” class the Ranger…  who appears to be a really amazing single target dps class.

Anthem Demo Weekend Two

What I want to talk about the most however is what a difference there was between the first and second weekends.  During the first weekend it was a constant struggle to be able to play this game…  and in the second….  everything just sorta worked flawlessly.  Sure there were some minor glitches like for some reason our javelins would not load on the “reward” screen.  Additionally I have never actually seen the full suit prep sequence because the game kicks me over to a loading screen when I assume that sequence is designed to make us ignore how generally long loading into an area takes.  However what was gone was the need to keep closing the game with task manager and loading back in to successful get into a mission.  I could just play the game as it was intended to play and this made me way more open to grouping up with friends given that it was a predictable sequence rather than a struggle to get all four players into the same instance.

Anthem Demo Weekend Two

I’m very impressed with how communicative Bioware has been during this whole sequence…  and more than that I feel heard.  We all for the most part universally complained about how bad Mouse and Keyboard Flight/Swimming felt….  and they acknowledged that yeah… it feels less than optimal.  These changes are apparently already in the “live” build of the game, but what is even better is that they have started giving us a run down of things that will be fixed before the initial EA Premier launch on the 15th and what will be in place by the 22nd.

  • UI Clicking on visible options in menus fixed for 15th Feb (except social which is 22nd Feb)
  • Navigating Menu tabs with Q and E instead of old keybindings fixed for 15th Feb
  • Forge rotation speed with mouse improved – 15th Feb
  • Scrolling with mouse wheel wont zoom your javelin AND scroll the menu (will be contextual based on where your mouse is) – 15th Feb
  • D-Pad will show as keyboard bindings – 15th Feb
  • Turning off Motion Blur in settings now works (decoupled from post processing) – 22nd Feb
  • HDR toggle available – 22nd Feb
  • Camera Shake slider added – 22nd Feb

I’ve said it before but I believe that Bioware feels the pressure that this launch has to go fairly flawlessly, given the perceived failing that Andromeda was.  The whole multiple launch dates thing does not do it any favors, especially considering that a lot of the issues that plagued Andromeda were fixed by the end of that first week.  EA has a bad habit of shredding game studios, and the whole teasing a Dragon Age game…  I think is more insurance than anything else to try and keep delaying that decision.  If launch goes like last weekend however I think we are going to be just fine, and what I really want is the same level of communication that they are giving the community to continue into the first year of the game.

Anthem Demo Weekend Two

I really do think that Anthem might be the game that can finally blended the different looty shooty genre players together.  There is enough here to intrigue the Destiny players with a rich and interesting lore and the Ranger class being essentially a “Destiny” class where it is mostly gun play with a few abilities.  There is also something here for the Warframe players that want move movement and ability spam…  and the Storm and the Interceptor fill those roles nicely.  Then there is a class for the player who just wants to be a big freaking mech in the form of the Colossus.  What is better is that gameplay feels more enjoyable when you are running with a pretty decent mix of the four classes.  Ranger as far as we can tell is going to be the class that has the highest single target damage…  so great for boss killing.  Storm is the battle tactician that takes an overwatch position over the battlefield and can effect large swaths of it with its abilities.  Interceptor is the fact melee shredder that is probably going to be excellent at grabbing objectives and avoiding taking damage.  Then you have the colossus which is the king of staying alive…  as was seen this weekend when Ashgar absolutely saved the day by surviving long enough to start bringing us all back up during a stronghold.  They all have their key niche and all feel great when played together.

Anthem Demo Weekend Two

Ultimately I progressed my character as far as it probably could have been during the Demo.  I managed to upgrade every slot to a level 19 rare item and my final build was an Light Machine Gun for my main weapon… a Marksman Rifle for my secondary to melt anything at a distance like snipers.  Then I would run poison darts to act as my primer… that also doubles as a debuff that causes me to just deal extra damage to that target.  Frag Grenades after trying a bunch of different options seems to be my detonator of choice, and also a decent crowd sweeper.  Then muster point is what I was running as a damage boost for helping to burn down those big mobs.  As far as components I was running one to increase Frag damage and another to increase LMG Ammunition, and it was a build I was pretty damned happy with.  I could in theory go for a max damage build by picking up the devastator sniper rifle, but I never got one of those to drop for me and did not see it in the crafting tables.  I also settled in on the above paint scheme which is pretty much the colors I tend to choose in any game that gives me the options.

Anthem Demo Weekend Two

Towards the end of the weekend they started an event that caused Primals to spawn in large numbers and frequency… so I managed to get in and take down a few of the bigger ones.  In fact I was fighting one of the big primals when the servers went down, so no clue what loot might have dropped.  Weirdly the game let me keep fighting, so I am guessing part of the world is cached on the client itself?  This gives me concerns when it comes to what hackers are going to be able to do to the game…  but without a PVP element I am not entirely certain how much it will effect me.  I am a little saddened that it sounds like while my weekend was smooth and flawless…  others that had a flawless previous weekend…  started encountering disconnect problems during this test.  I’ve now played 16 hours worth of the Anthem demo and can say that I am looking forward to starting on the 15th.  If you have not already picked up the game…  you can pony up for a month of Premier…  which gives you a discount that you can then apply to your preorder…  and will also give you access to the full game on the 15th instead of the 22nd.

So my awesome readers…  are you picking up the game?  Will you be joining me on the 15th or are you waiting on the 22nd…  or are you just going to take a hard pass?

AggroChat #238 – Gleaming Guardian Gunblades

Featuring:  Ashgar, Belghast, Kodra, Tamrielo and Thalen

aggrochat238

Tonight we talk about a bunch of things that have been sitting in our list as well as a quick revisit of Anthem and how much difference a week can make.  We all for the most part struggled last weekend but things have gone extremely smoothly this weekend. From there we talk about the revelations from Fanfest Paris… and the new Gunbreaker class giving us Gunblade Tanks!  We talk a bit about the various titles coming out for the Switch in the near future and close up with a postmortem of Octopath Traveller.

Topics Featured:

  • Anthem
    • One Week Later
    • Much Smoother Experience
    • Class Related Discussion
  • Final Fantasy XIV Shadowbringers
    • Gunblade Tanks
    • Viera Confirmed
    • Nier Automata Crossover Raid
    • New Game Plus
  • Switch Indie Releases
    • Tangledeep
    • Wargroove
    • CrossCode
    • Steamworld Quest
    • Not indie but…  Darksiders!
  • Octopath Traveler Postmortem
    • Demo Did More Harm than Good
    • Drastic Tone Shifts