Revisiting Old Ideas

ArcheAge Resurgence

Revisiting Old Ideas

I have been on quite the Trion Worlds games kick lately after coming back to Rift, and that has how officially spilled over into ArcheAge as well.  ArcheAge and I have a bit of a torrid past, or at least it was not a game that I really latched onto from the moment I first played it.  In fact in those early Alpha and eventual Beta days… the game had a less than stellar community.  That however has changed with time and a significant amount of effort by Trion staff, and the community that exists today is pretty great.  I blame Kiwi entirely for me starting to poke my head back into the game, and right now I am largely focused on leveling.  Right now I am playing a Firran Bloodreaver on Tahyang server, however as soon as the 3.0 patch lands I will largely be restarting as a Dwarf which will place me on the Nuia faction instead of Haranya.  Because of the lag between the South Korean and American versions of this game, we have known that Dwarves and Warborn would be something that would more than likely eventually cross between versions…  so I have been patiently waiting.  Of the starter races the Firrans were by far my favorite…  but if you put Dwarves in the game there is zero contest.  So I will have to bid a farewell to the crazy oriental steampunk land that I have grown up in on my cat, and get used to a more european fantasy setting once again.  Not necessarily a bad thing, just different.

I believe the level cap is somewhere in the 50s, so I still have a good ways to go since I am sitting at only 36 and that leveling in general does not go terribly quickly in this game.  It seems like my return was well timed, given that they gave me some sort of a welcome back package.  It included a quest that opens every 24 hours for various rewards, and a bunch of tokens that can be spent on Mirage Island, but I have not ventured back out there to see what all I can purchase with them.  At this point I am sorta waiting until I hit the level cap before being too tempted by the shiny baubles.  The game has so many little systems and currencies and things that can be done… but I feel like I would need to do a bunch of research to even begin to start taking advantage of half of it.  That is why in the meantime I am largely focusing on the leveling game, because combat is something that I understand… and honestly enjoy quite a lot after settling on the Bloodreaver class that is a mixture of Battlerage, Occultism and Auramancy.  One of the big concerns I can remember having about this game is the fairly open PVP system, but for the last several zones I have been in “High Tension” zones and really have remained largely uninterrupted in my pursuit of leveling.  The ArcheAge community staff deserves some pretty major Kudos for turning the course around in this game, and fostering what appears to be a real sense of community in its players.  Looking forward to delving further into it the longer I stick around.

Working on Something

Revisiting Old Ideas

Last night was largely devoted to helping a friend of mine get to level 40 in Destiny and through the Taken King storyline missions.  However after I logged out of that game I poked my head back into Rift.  I worry that maybe folks reading this blog are getting tired of me talking about the game, but then again I am certain they also felt that way about Destiny, The Division and Diablo 3…  or any of the other games I have latched onto and obsessed over.  The weird thing about Rift is how much it has felt like “coming home”.  What you have to understand is that there has never been a period of time where I did not log into Rift, but for a good chunk of it I was honestly confused by the options.  What I mean by that is there are just so many different things that you can do in this game, and I felt like I was missing any real sense of bearing.  I would log into the game… see my insanely full bags, see the fact that I was nowhere near the level cap and struggle to sort out exactly what I wanted to do with myself.  Then like a sad little puppy I would log right back out feeling confused and frustrated because I had the desire to play… but somehow lacked the force to break the inertia of standing around in the Tempest Bay Canals district.  Granted right now… I still spend a good deal of my time in that location…  however current it is out of a sense of feeling like I belong there, and not out of a sense of being trapped there.  I go out into the world and explore all manner of new stuff, but I wind up returning back to my home base in the crafting area.

Revisiting Old Ideas

A little over five years ago when Rift launched I did a series of posts called “Why You Should Be Playing Rift”.   The purpose of these posts was extremely misguided, and was my way of rebelling against “the man” at that time… aka trying to convert the folks still playing World of Warcraft to being Rift players.  It worked for some, and others it just caused them to delete my blog from their blog roll, and un-follow me over on social media.  The other day I started thinking about these posts and what I was trying to do with them, and decided that it might be interesting to revisit that concept.  However instead of writing them in spite, as a way of trying to show the world what they were missing…  the idea this time is for me to tell you all what I see in the game.  Rift is like that friend in high school that you have maybe drifted apart from…  but when you get back together it is like no time has passed.  Except in this case your friend has quietly evolved and developed a bunch of cool new things they know how to do.  Rift has remained trucking along in the background, seemingly ignored by a lot of the MMORPG players as a phase they maybe went through at some point.  It is a game that seems to keep figuring out new quality of life tweaks to make the game more enjoyable.  However it is also a game with a bunch of scary looking monetization methods that I think frighten too many players, and keep them from spending more time and getting to know the game the way I do.  So while I am adopting the same sort of name that I had the first time… as a sort of revisiting effort, the purpose is completely different this time.  My goal is to show you my readers why I feel the way I feel about various aspects of this game.  I am still working on the first part, but hopefully soon it will make its way to the front page and kick off the sequence properly.  More than anything I guess I wanted to warn my long time readers, that you are going to likely be reading a lot more of Rift and ArcheAge content in the near future.

Universal Patronage

Account Social Systems

Universal Patronage

One of the things I have been spoiled on by playing quite a few Blizzard games is the existence of Battle.net as a common backbone.  When RealID was originally released, I have to admit it bothered me quite a bit.  I don’t actually use my real name very much online, and it isn’t necessarily because I am trying to obfuscate who I am… but more that I come from an era in the internet when everyone was their “handle”.  Someones handle is more distinct and meaningful for me… than telling me their real name and oddly enough I have a much easier time remembering it.  For example… I know several dozen folks with the last name of Smith…  but I only know one Scopique.  As Blizz took a step back they created the Battle Tag system and since then I have been happily known as Belghast#1752 making it significantly easier to meet up with people regardless of what Blizzard game they happen to be playing.  This has been the case with most modern game releases, that they have some underlying account based system that allows me to quickly meet up with my friends by giving them a single idea that relates to all of my characters.

The problem is… when this system is missing I really notice it.  It has been a recent struggle while playing Star Wars the Old Republic and the various Trion Worlds games.  Sure it is nice to have disconnected alts that you can go hide on… but I have been willing to give up this for the convenience of being easily available.  The thing that I find confusing with both SWTOR and Trion is that in both cases they have an underlying system that they could rely on for communication purposes.  For SWTOR you have Origin chat… which is pretty horrible, but could at least serve as some common connective tissue.  In the same of Trion Worlds though you have a shared account structure that through the use of the Glyph client gives you access to all of the games on your account.  All that really seems to be missing is a single “Glyph ID” and a chat infrastructure built around it.  The best feature of Blizzard games right now is that you can take your friend list with you into any game you go.  So while I am not playing World of Warcraft, I can still keep touch with my WoW playing friends while I am in Diablo or Heroes of the Storm.  It would be so nice if I could do this same thing while playing  Trove, Rift, ArcheAge or eventually Devilian.  Please make this a thing Trion Worlds!

Universal Patronage

Universal Patronage

While I am asking things of Trion Worlds this morning… I thought I would go ahead and throw in another thing.  One of the features of the old Sony Online Entertainment games that I really enjoyed was the concept of the “All Access Pass”.  Where you could pay one premium account price and get subscription level access to all of their games.  I think back in the day it was something like $25 per month for an All Access account, instead of the individual $15 a month for each game.  I loved this concept because it allowed me to pop back and forth freely between their games when I was in the mood to actively play them.  The problem there is that for SOE and now Daybreak games… they are all titles that I play in spurts.  However since the launch of Rift there has never been a time when I was not at least sometimes playing this game.  While I may not play it seriously most of the time, I still keep poking my head in it.  Similarly I am really enjoying the current state of ArcheAge, and I love poking my head into Trove.  With the addition of Devilian to their lineup… it seems that I am ending up with a situation much like that of SOE where there are lots of different games that I wouldn’t mind playing.

The problem being that I simply cannot justify Patron access to ALL of them.  So I have to pick and choose which game I want to activate at a given time.  However if there was some sort of universal patron account that allowed me to pay one fee and gain patron access to all of their games… I would absolutely do it in a heartbeat.  In the long run I think it would be a net win, since I doubt there are many people out there who are actively maintaining multiple patron subscriptions.  You get a little bit per month out of the folks who were already subbing, to give them access to your entire library of games.  This also allows you to do cross promotions between them, allowing the achievements in one game to maybe grant you something nifty in another game.  This is again one of the strengths of Blizzards stable of games is that they are all interconnected at least to some extent.  I feel the same sort of loyalty towards Trion Worlds as others do towards Blizzard, and I just think it would be awesome for something of this sort to happen.  I realize Trion is a weird case in the fact that ArcheAge and Devilian for example are not developed in house…  but my hope is that there is enough control on the back end systems to be able to implement a sort of universal patronage account.

Gigantic Codes

Universal Patronage

I have been sitting on an email that I didn’t quite know what I wanted to do with it.  Gigantic is finally leaving its Alpha process and entering Closed Beta, and with it they are loosening the restrictions a bit and handing out friend codes to a lot of the folks who have been in the closed process for awhile now.  There are some constraints on these however and I think it is important to mention that.  Right now Gigantic is exclusive to Windows 10 and Xbox One, which I find mildly frustrating since it ran perfectly fine on Windows 8 up until this latest push.  This however is a listed requirement, and since I have not been actively testing of late…  I have to assume it is probably a legitimate requirement.  If you are interested in checking the game out you have to hit the link below and redeem one of the codes I am posting.  This is of course a first come first served sort of deal, but I figured the best option was to share them with my readers.

https://www.gogigantic.com/redeem

  • Key 1: 4GB2KE5-I5FBYD-G433KKI-KN723Q
  • Key 2: BSKA5FG-SOFHUL-CCVNKBD-WLBRHQ
  • Key 3: ZIBOYHQ-ZQVHHX-FC3JL5T-6CMMKQ
  • Key 4: 3ML4C2H-RXJD5N-DRCJX3T-I5PAVU

Good luck! Hope to see you in game in the near future!

Pax Prime Hopes

The Big Show

It feels like we live in this world where there is always another big games show around the corner.  I remember when quite literally all that existed was the Consumer Electronics show, at least for the United States.  Now we have dozens of shows sprinkled throughout the year, all of which vying for exclusive announcements.  As a result companies have to trickle information out so that everyone that attends one of the shows feels like they are getting to see something unique or special.  This weekend of course is Pax Prime, and I had hoped this year I would be attending.  The truth is however that Pax Prime will likely never be in the cards, as the husband of a teacher…  August is a HORRIBLE time for me to be travelling.  During this month my wife is in full on panic mode as she gets adjusted to another school year, and while for a bit I was bummed at not being able to attend, I am realizing it was ultimately for the best.  As a result I will be a loyal yearly Pax South attendee and pretty much brush aside the thoughts of doing the Pax Prime thing.  Instead at some point I will just go out to Seattle to meet my friends that seem to be pooling there, instead of trying to make one big combo trip.  Having been to a Pax, I have to say in truth the folks at home have a much better view of what is going on there through the live stream.  As a result I am looking forward to spending much of the weekend watching as much as I can.  Which gets to the point of this mornings post.  I thought I would talk a bit about the various things I am hoping to get out of Pax Prime 2015.

Final Fantasy XIV

Pax Prime Hopes

The thing that I want this weekend… is a release date for 3.1.  I know we are getting close, but I want to know a firm release date so I know just how long I am going to have to wait.  Right now Final Fantasy XIV is going through a bit of a content lull much like it did after the release of A Realm Reborn.  Quite frankly at this point I am tired of running Neverreap…  since that seems to be the dungeon I get most often.  Two dungeons in a roulette rotation simply is not enough, and I am honestly a bit concerned with the news that 3.1 is only going to add two more as well.  My hope is that they create a four dungeon expert roulette instead of moving Neverreap and Fractal to Hard Roulette and making expert just be the two new dungeons.  The other piece I am really looking forward to is the next 24 player dungeon the Void Ark, aka the creepy airship you sometimes seem flying around in the Sea of Clouds.  The game needs a shot in the arm of content, because folks are starting to slow down… myself included.  More so than this… I would like to see some future vision type stuff for 3.2 and beyond.  In the past we have usually had this list of things that Yoshi P had promised for “future” patches and we are a bit low on that right now.

Wildstar

Pax Prime Hopes

 

Similar to FFXIV…  and honestly a lot of the things I am going to talk about this morning….  I just want a date for when the Free to Play conversion will happen.  They keep putting new patches on the test server and it is starting to feel like maybe they are close, but what I need from them is a date.  I am enjoying Wildstar so much more than I have at any point in the past, and a lot of the changes that are coming in with the free to play conversion are going to be generally good for the game as well.  Past the free to play conversion… I would like to see some information about what their long range plans are.  I don’t even know if they have a presence at Pax Prime this weekend, but even if folks don’t they tend to time announcements around major shows as well.

Guild Wars 2: Heart of Thorns

Pax Prime Hopes

Since the expansion announcement at Pax South, I have had a strange connection with this title.  Traditionally speaking I do not really enjoy Guild Wars 2 that much.  That said I have to say the revenant looks more interesting than any of the previous classes. I fully expect that I will be picking this title up when it launches if for no reason other than the fact that it is once again “buy to play” and I have gotten my original purchase out of the game.  This has been the year of announcements completely unfettered by timelines, and it is starting to get frustrating.  Once again we have a big title looming on the horizon with zero date announced for when we will be expecting to play it.  I am expecting that this one is going to be a lot like Heavensward was, where they announce the launch date and it is only a few months away.  My hope is that Pax Prime finally is going to be the show where they talk about this at.  Give your fans some firm dates.

Blizzard Titles

Pax Prime Hopes

I am honestly not expecting anything new to come out of this conference from Blizzard.  They did their big reveal of the World of Warcraft expansion at Gamescom, and I fully expect that with Blizzcon coming up in November that they will be holding everything else closely waiting on their big show to reveal it.  I fully expect that they might announce a new Overwatch champion at Pax Prime, and potentially some more Heroes of the Storm champions or maps.  What I am really wanting from them is an announcement for when Overwatch testing will begin and a beta key delivered in my mailbox.  Everytime I launch the patcher and see that Overwatch button at the bottom of it…  I get a little sad in side.  I really want to play this game, and I sincerely doubt I will be doing so anytime soon.  Over the last few weeks I have come to the realization that I still very much love Blizzard games… it is apparently only World of Warcraft that I am on tentative terms with.  I would love beyond love them to announce something for Diablo 3…  like maybe another expansion?  They have already hinted that they might be doing a Warcraft RTS after they wrap up with Starcraft II… so that alone has me pretty pumped.

No Man’s Sky

Pax Prime Hopes

 

I am so irrationally hopeful about this title, even though I keep telling myself that there is no way it can deliver on everything it has been promising.  I love exploring new areas, and I love killing strange and interesting creatures.  No Man’s Sky promises to give me a procedural generated world where I can do this… over and over again throughout the galaxy.  On top of that the graphics are kinda cool as well with their hyper saturated version of reality.  Again…  all I really want from Hello Games is a release date.  I have a feeling that we will have an announcement for some sort of beta testing to begin soon.  Supposedly Amazon UK is already taking pre-orders so hopefully we will get a date this weekend.

Horizon: Zero Dawn

Pax Prime Hopes

 

At this point I just want more information on this title.  We saw a short trailer from E3 and I have been wanting more information since.  Once again I have no clue if there will be a presence at Pax Prime, but I am hoping!  I want to know more about the nuts and bolts of how this title is actually going to work.  I want to know if there is going to be a multiplayer aspect, or if this is just one big single player skyrim-esc sandbox.  I also want to know more about the world that surrounds the game.

Devilian

Pax Prime Hopes

With my recent foray back into Diablo 3, it has made me extremely interested in Devilian a Diablo like Korean game that Trion is going to be publishing.  I know Trion is going to have a good presence at the show so I am hoping we find out when the beta process is going to begin.  I ended up with a key from Gamescom and I keep checking my Glyph launcher expecting it to show up in the list of games that are playable at some point soon.  While on the topic of Trion Games, it is too soon to hope for a Rift expansion but I would still like to get more information about where that game is heading, and some more detail on the future plans for ArcheAge.  The folks at Trion Worlds are awesome so I am always interested in what they have to say.

 

 

Blaugust Games of Week – Week 2

Another Week Down

One of the things that I find easiest to blog about is when I am experiencing a new game, or re-experiencing a game after some time has passed.  As a result last week I started doing the Blaugust Games of the Week thing, and for the first week I posted  three vastly different titles.  While Marvel Heroes 2015 has been in my gaming rotation for some time now, Everquest II and Dirty Bomb were not and as such I spent a bit of time this past week playing both.  While I didn’t really talk much about any of the games this week, I hope some of you out there at least gave them a shot.  I spent the most time playing Everquest II on the Stormhold Time Locked Server.  It has been so strange starting from scratch without having some of my favorite leveling spots.  The later leveling zones like Darklight Wood and Iceclad Ocean are just better designed than the original Everquest 2 leveling process was, and as a result you could tear through them so much more quickly.

As of last night I hit level 10 on my Iksar Shadowknight, and in part I think I was doing things the hard way because I stormed right out into the Commonlands and attempted to start leveling off the mobs out there that tend to be significantly higher than my level.  One of the things that I had forgotten about the Commonlands were all of the Small Chests that drop additional quests.  At this point my quest log is full of level 15-20 Far Seas supplier quests that essentially ask you to kill X of a thing and then turn in the end result at an NPC.  I remember these being the bread and butter of early leveling, but I have to say the thing I miss is all of the individual neighborhoods of Freeport.  I think it was a huge disservice to the game when the revamp of Freeport got rid of these completely.  They are now instanced zones that you can only enter on specific quests, but I have to say these zones made up a lot of the feel of both Freeport and Qeynos and did a good job of explaining why the cities were the way that they were.  Of the three titles from this week, this is the one that I am most likely to keep playing because I am finding an odd enjoyment out of retracing my EQ2 roots.

Trion Theme

Since it is once again Friday it is time for me to pick another three games to talk about and suggest.  This time around I decided to go with a theme and as a result I am picking three games from Trion.  Again I am limiting my selections to games that you can download and start playing immediately without having to purchase a game client or pay a subscription fee.  My goal is to make it so folks who are stuck and in need of inspiration can pop into one of these games and get instant “blog fodder”.

Rift

Blaugust Games of Week – Week 2 Considering the announcement of the World of Warcraft expansion yesterday, I thought it was fitting to lead off this morning talking about Rift as it was the first game to actually pry me away from the WoW Juggernaut.  The game is designed in such a way so that in theory you can play one character and provide every possible role in the game.  This was not necessarily the case at launch but over time they have provided additional talent trees or “Souls” to help flesh out the missing abilities.  So now you can absolutely be a healing warrior or a tanking mage.  This game has an absolutely phenomenal early leveling game, and the first fifty levels are an absolute joy to level through.  The expansions however are a completely different thing.  I personally found both leveling in Storm Legion and Nightmare Tides to be extremely tedious, and found myself wishing they had not abandoned the early game that I enjoyed so much.

The core of the game though is great, but there are various things you are going to have to content with especially along the lines of ability bloat.  One of my key complaints about Rift has been that you end up with a lot of abilities where ability 2 and 3 are absolutely better than 1… but have long cool downs.  The end result is that you usually end up macroing all three together, which can lead to some fairly uninteresting game play.  That said the game excels at letting you literally branch out in any possible direction and build a character out however you want to.  There are some less than optimal options, but in theory any combination of three Souls will make a potentially viable character, which gives you a lot of freedom to customize things as you see fit.  Fortunately the game has an excellent set of prebuilt specs to at least get you going in the right direction.  As far as the free to play goes… it is among the least restrictive and there are not really any pay walls standing in your way.

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Trove

Blaugust Games of Week – Week 2 I was lucky enough to get in on the first wave of Alpha invites for Trove and having played it that long… has been an interesting experience.  The game has changed massively in that time, and the key elements have shifted and morphed but the basic game is still the same.  I tend to think of Trove as Minecraft meets Diablo, and my recent Bel’s Big Adventure series of Minecraft videos has made me appreciate how important this really is.  Minecraft has a fairly horrible combat system, that is passible but frustratingly bad if you are going to spend much time fighting anything.  Trove on the other stand decided to go in a direction that allows you to pick one of several classes that each have their own built in abilities and a MOBA style character design.  I tend to have a natural synergy with the base Knight class, but have spent significant amounts of time playing the Gunslinger and Neon Ninja as well… and they are all extremely well built.  The core gameplay loop in Trove centers around going out into the world and fighting baddies to find interesting stuff in level ranged based worlds that steadily increase the challenge.

On top of this however there is a very awesome building system where you can build extremely complex custom worlds for your “Club”, or you can build out your cornerstone which is a traveling spawn point that you can move with you as you go out exploring the world.  I love this aspect of the game because it feels like I am able to take all of my most important resources and keep moving my base of operations as I go exploring.  The other thing that makes this game amazing is the community support, and the vast majority of the weapons that you will get were created by fans just like you.  The game has a silliness to it that is contagious, and I will forever cherish my Dapper Raptor mount that you can see above.  Another favorite of mine is the ability to collect item appearances and then make ANY piece of gear that you get look like that, so as you keep exploring you just keep opening more and more unique looks for your character. If you have never played Trove I highly suggest you download it and give it a shot.

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ArcheAge

Blaugust Games of Week – Week 2 ArcheAge and I have an extremely checkered past.  I was in the early Alpha process of this game and found the community to be among the most toxic I have ever experienced in any game genre.  As a result I pretty much actively ignored the game for some time.  However with some of the AggroChat folks started testing the waters and playing it… I decided to give it another shot.  The end result has been a pretty enjoyable leveling experience and allowed me to see just how subtle and nuanced the game really is.  I am not a fan of open world ganker style pvp… and early in the game that seemed to be extremely prevalent.  More so than that, the players seemed to revel in griefing others in non-combat ways as well.  If you AFK’d in town, someone might come along with a tractor and push you out into the middle of a dangerous area just to watch you die.  However all of those elements seem to have gotten bored and moved on, and what is left seems to be a bunch of generally nice folks.

The game play itself is also rather good, and while the quests are pretty basic the world is gorgeous and huge, and the class designs are really interesting.  While Rift has an issue with duplication of abilities, ArcheAge seems to be designed in a way so that there is natural synergy between talent trees without giving you a bunch of abilities that you will never actually use.  I have gone full circle on my opinion of this game and you can track the progress if you flip through some of my blog entries.  The game is absolutely playable on the free to play model, but there are some serious constraints.  Namely it is very difficult to do more than just one thing as a “free” player because every action is throttled by your abysmal labour points.  As a Patron player your labour regenerates when you are offline… as a free player you have to be logged into the game waiting on your points to come back.  The other huge constraint is that free players cannot own land, which means if you get very serious about this game you are likely going to end up subscribing.  However in the meantime the free model does allow you to get your feet wet.

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