Settlers League Looks Amazing

Hey Folks! On Thursday we had the reveal stream for Path of Exile Settlers of Kalguur aka 3.25 and it was nonsense. The patch notes are over 30,000 words long and involve some big shakeups to existing metas. The biggest thing is that melee may now be back on the menu because all melee-focused abilities essentially got their damage at least doubled. Detonate Dead which was a massive meta ability last league, is essentially dead now… Raider was deleted as an ascendancy and turned into Warden, and my favorite bow ascendancy Champion is far less powerful. Melee Totems were deleted from the game, Banners are essentially dead as they are used for only specific situations, and Warcries are universally worse for anyone who is not a melee character. Physical Damage Taken As conversion is essentially dead… because everything but a few sources lost that affix including the ubiquitous Taste of Hate.
So if there are so many negative impacts… why then am I excited about this patch? Essentially the game is getting what it feels like a completely new core system. We are building Kingsmarch a city that will play a heavy role in Path of Exile 2 and with it comes this entirely city-building mechanic. We will be able to recruit NPCs to help us along and build up Kingsmarch to add new functionality. There will be this whole material gathering and trading system that will allow us to send off NPCs while we are doing other things… and then reap the rewards of their work. I love this aspect of the Retainers from FFXIV, where I can send them off to gather needed things for me and check in every so often to a significant payday. In many ways, it reminds me of what the endgame systems of Wolcen were trying to be, where you are building this entire City for your account to benefit from.
By far the best part of all of this is the fact that we are now going to get a true Auction House system in Path of Exile. Right now it has limited scope and can only be used for “non-itemized” items aka items that stack and do not have individual rolls. However, this fixes so many problems in the game, and anyone who has ever tried to trade for bulk resources can attest to just how painful it is to gather up 20 Catalysts needed to quality up an item. In fact it was hinted during the Q&A session that this system exists because of the amount of frustration Mark Robert had when trying to trade for currency late game. He said he messaged over 100 people with no responses and then decided there had to be a better way. This is going to be amazing because honestly, I am going to be posting things while leveling that I don’t think I really need, knowing that at some point in the future, I will be able to buy them back when I actually do need them. I think the fluidity of trading will probably bring prices down considerably. There was also some discussion of trying to expand this if it is successful.
Settlers introduces a new currency called Gold, and really I think this is a dry run for figuring out how this is going to work in Path of Exile 2. Gold will drop from mobs and we will also be able to earn it through trading resources around the globe. What is interesting about this is that Gold will be an untradeable resource meaning that it essentially rewards playing the game rather than being an eternal auction house flipper. Mapping will be an excellent source, and I am hoping it drops down in Delve as well. I get that they nerfed the shit out of The Adorned so one of the major Delve cash items will weaken significantly… but I liked playing the Fossil and Resonator game long before that existed. With the fluidity of the currency market, I should have a much easier time selling my Delve wares than ever before.
Sending off harvested resources to other ports in shipments seems to be the high-risk and high-reward side of this gameplay. There were moments in the feature reveal trailer where they showed off bringing back three loot pages full of resources from a single shipment mission. I’ve always liked 4X games and specifically the city management aspect of them. Making cities pump out resources in Civilization is a heck of a lot of fun, and so far everything I am seeing makes me think this entire side game will be a blast in Path of Exile. I’ve never been someone who can chain blast maps without a break… and going to Kingsmarch to fiddle with shipments and such seems like a perfect pause button when I need one of those breaks. I am really hoping that we have our own private copy of Kingsmarch because I don’t really want another Heist problem where it is MTX hell whenever I want to engage with that content.
Another thing I am super interested in is the ability to have map runner NPCs churn through your bulk maps. Even contributing maps regularly to the guild bank… by mid-league, you end up with a glut of maps that you do not want to run. Delve is amazing for generating maps early in the league but given that it does not take your voidstones into account when maps drop… you end up with a bunch of sub-t16 maps that you would never actually run other than on secondary characters. This system will now be a sink for those otherwise useless maps and you can send teams of NPCs out to get interesting drops. Likely this is just going to be a lot of “bubblegum” currency aka alts, alchs, chisels, and the like… but that is still putting the map to more use than sitting there in your bank. I am not expecting this to generate massive amounts of divine orbs, but a non-zero amount of resources would be great.
The in-map encounters seem like they are going to be fun. Sure it is the good old-fashioned “fight in a circle” mechanic but anything that adds additional density to the map… specifically additional rare monsters is a win in my book. The fact that you start the encounter and then the resources are collected automagically is also a big plus. There is no real downside to engaging in this mechanic and as a result, I figure I will be gathering a ton of these resources just by getting through the atlas. One of them is a Crucible-style channel up to increase damage mechanic but that is probably fine given that it sounds like that one is going to be considerably rarer. Combine this with a bunch of returning mechanics like Sentinels showing up in maps… T16 mapping should be more enjoyable than it has been in awhile.
I’ve honestly BARELY scratched the surface of all of the features of this league. The presentation was limited to nothing but Path of Exile 1 content and was roughly 45 minutes long. I highly suggest you watch it as it is EXCEPTIONALLY content-dense. Now comes the challenge of figuring out what the hell I actually want to play. I could go with old reliable and do Righteous Fire again because I do love it so. I am also contemplating a Bleed-based Earthquake build on the newly changed Gladiator ascendency, specifically a block-based Shield/Axe variant that I saw the other day. I’ve had a lot of fun in the past with Volcanic Fissure of Snaking and given the melee buffs it should be in a pretty great place… though I am not entirely certain what Ascendancy I would want to play it with. Legitimately right now… I have no clue what I am actually going to do when Friday rolls around. I do know that I am probably going to pause a lot of the nonsense that I am doing in FFXIV for a little bit as I get established in this new league. I will probably be spending a lot of time with my head down and focused on mapping while listening to Audiobooks. Are you going to be checking out this league? What build are you thinking about going with? Drop me a line below. The post Settlers League Looks Amazing appeared first on Tales of the Aggronaut.

AggroChat #486 – Sheep for Divines

Featuring: Ammosart, Ashgar, Belghast, Grace, Kodra, and Thalen
Good Morning Folks!  I am going to give you fair warning…  this is a very Path of Exile episode.  We pushed that topic to the very end of the show but once you hit it… it is pretty much an hour of talk about the upcoming Settlers of Kalguur League.  We start off the show with some discussion about Last Epoch and the most recent market crash that banned exploiters…  but left all the gold in the bloated market economy.  From there we dive into Final Fantasy XIV Dawntrail and talk about the new Arcadion Raid.  We then talk a bit more about Bel and Grace’s adventures in alting as they finish ARR and start into Heavensward.  Finally, we do a dive into the massive meta-breaking changes coming with the Settlers of Kalgurr league in Path of Exile which drops on the 26th.

Topics Discussed:

  • Last Epoch
    • Market Crash
  • Final Fantasy XIV
    • Arcadion Raid
    • Further Alt Adventures 
    • Starting Heavensward Again
  • Path of Exile
    • Settlers of Kalguur
    • The Patch Notes
The post AggroChat #486 – Sheep for Divines appeared first on Tales of the Aggronaut.

Roegabel is Pretty Fun

Morning Folks! I legitimately did not expect to grow to like Roegabel… but I gotta say I am digging it. Tanking random dungeons feels specifically fun because I am ginormous and can play fully zoomed out while also knowing exactly where my character is in relation to effects. I also really dig this outfit I have assembled… which admitted was a bit of a challenge given how few cool armor sets I have access to right now. Yesterday I dinged level 65 and will probably hit 70 before I finish up the ARR post-patch content. Ace remembered the existence of silver chocobo feathers which allowed me and them to purchase two pieces of level 60 gear significantly upping our performance. I also picked up a level 70 weapon for when I finally ding that eventually.
Last night we wrapped up the Crystal Tower series and had what was quite possibly the smoothest Syrcus Tower run I have ever experienced. It is all made up by the fact that we had maybe the worst World of Darkness run that I have seen in a while. I was essentially main-tanking everything… and off-tanking whatever I could at the same time because none of the other tanks appeared to be willing to do anything. We had a moment on Cerberus where I died… because no one was tanking the Wolfsbane and I came back up assuming that one of the other tanks picked it up… only to find out that it was running amok and I had to taunt it back on me. We got through it and I maybe feel more positive about my tanking prowess when it comes to larger content. I mean I raid tanked for years but I am rusty as fuck. We also cleared Leviathan which is SO MUCH easier than I remember it being.
I also got far enough in the Manderville quest line for me to unlock the Battle at Big Bridge. I’ve gotta say… while I low-key find Hildebrand annoying… I LOVE the trial fights associated with the series. Fighting Greg was probably the highlight of the evening for me, and I look forward to unlocking the next trial. On my Cactuar main I am nowhere near caught up on the Manderville quests and did not even realize that there was a Shadowbringers Trial and an Endwalker Trial… so I guess I need to get through those so I can see if they are anywhere near as good as the ARR trials.
In other notes I have been in this morning after the patch and unlocked the first wing of the Arcadion. I expect tonight Ace and I are going to challenge this, and I might ping Masto to see if anyone is interested in joining in the nonsense. I have no clue when we will be doing this, but I am figuring fairly early in the evening. I need to figure out what items I want to focus on trying to get. I REALLY need a new ring, so I will probably run things until I end up winning one of those. So I guess I am specifically trying to snag “Light-heavy Holoearring” which is the token used for accessories. I noticed that at least as of this morning there was not a new bookrock type, so I am wondering if they are waiting until Savage goes in for that to happen.
In other news, the sign-ups keep rolling in for Blaugust 2024. At this point, we have a little over thirty folks signed up with still half a month to go until the event starts. You can as always find all of the links in a condensed form on the Media Kit page, but if you are interested in reading my yearly post you can find that here. I’ve seen so much traction in the Fediverse that it is charming to behold. I am hoping that converts to folks actually signing up and participating in the coming weeks. Once again huge thanks to folks like Massively OP for covering the event and lending some additional visibility. More importantly massive thanks to all of the participants who keep returning year after year and are the real reason why I keep this going. The post Roegabel is Pretty Fun appeared first on Tales of the Aggronaut.

AggroChat #485 – The Fantasia Dare

Featuring: Ammosart, Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen
Hey Folks! We are back in fighting form with the entire crew.  We start off discussing SGDQ or Summer Games Done Quick a massive speedrunning community event.  From there we talk a bit about the Path of Exile 3.25 Settlers of Kalgur spoilers and some of the changes that are being made.  Then we roll into Last Epoch Cycle 2 which has so many amazing gameplay and polish improvements.  Lastly Bel and Grace talk about their nonsense mission to replay all of the FFXIV content and some of the experiences from running old content with perfect understanding of where the game story is going.  Bel has traditionally played a Lalafell and Grace a pretty dedicated Roegadamme…  and they have dared each other to swap races.  Last night after the show that happened and the show card shows the end results.  Lastly Bel talks a bit about Blaugust which is coming up in a few weeks.

Topics Discussed:

  • SGDQ
  • Path of Exile 3.25 Spoilers
  • Last Epoch Cycle 2
    • So many improvements
    • Amazingly polished experience
  • Revisiting FFXIV A Realm Reborn
    • Redoing Old Content with Full Understanding of the 10-Year Story Arc
    • The Fantasia Dare
The post AggroChat #485 – The Fantasia Dare appeared first on Tales of the Aggronaut.