Bloodstained Release Thoughts
One of the nasty bits about the hype cycle surrounding a video game release is that by the time we finally get our grubby paws on it… we have effectively lived with the image of the game in our heads for one to two years. This gives our brain a lot of time to construct the game that we want to see, so that by the time we get the actual product the two rarely match. So I feel like it is worth taking note of the times when the final product meets or exceeds the mental image that I created for it. This is absolutely the case with Bloodstained Ritual of the Night, which released yesterday as what I can only assume was a purposefully timed birthday present.
When someone asks me what my favorite video game is, I have replied for some time Castlevania Symphony of the Night. It was this perfect vessel that concentrated so many things that I love about video games… RPG Progression, non-linear exploration, rock infused soundtracks, brooding gothic mood, and what was at the time the penultimate evolution of pixel based graphics. It was sort of a master class in how to make a game that Bel liked, and while there have been successors on other platforms… that was the last great non-handheld console Castlevania game. That is until now.
We are in this modern era of nostalgic games, that go back to the roots of something we loved from our past and painstakingly create that feeling. Bloodstained is something completely different because it not only brings everything that I loved about SoTN but also manages to push the genre along a very familiar path and in so creates a new experience. Firstly Bloodstained manages to take what I loved about the 16/32 bit pixel graphics era and creates that same look and feel with 3D models, which allows the game to go in a bunch of different places than would have been possible with 2D graphics. There are these jawdropping sequences where you are walking what appears to be a 2D path and then the game itself warps around you showing that you are moving in different ways than a strictly X/Y plane.