Bloodstained Release Thoughts

One of the nasty bits about the hype cycle surrounding a video game release is that by the time we finally get our grubby paws on it… we have effectively lived with the image of the game in our heads for one to two years. This gives our brain a lot of time to construct the game that we want to see, so that by the time we get the actual product the two rarely match. So I feel like it is worth taking note of the times when the final product meets or exceeds the mental image that I created for it. This is absolutely the case with Bloodstained Ritual of the Night, which released yesterday as what I can only assume was a purposefully timed birthday present.
When someone asks me what my favorite video game is, I have replied for some time Castlevania Symphony of the Night. It was this perfect vessel that concentrated so many things that I love about video games… RPG Progression, non-linear exploration, rock infused soundtracks, brooding gothic mood, and what was at the time the penultimate evolution of pixel based graphics. It was sort of a master class in how to make a game that Bel liked, and while there have been successors on other platforms… that was the last great non-handheld console Castlevania game. That is until now.
We are in this modern era of nostalgic games, that go back to the roots of something we loved from our past and painstakingly create that feeling. Bloodstained is something completely different because it not only brings everything that I loved about SoTN but also manages to push the genre along a very familiar path and in so creates a new experience. Firstly Bloodstained manages to take what I loved about the 16/32 bit pixel graphics era and creates that same look and feel with 3D models, which allows the game to go in a bunch of different places than would have been possible with 2D graphics. There are these jawdropping sequences where you are walking what appears to be a 2D path and then the game itself warps around you showing that you are moving in different ways than a strictly X/Y plane. So often times the final product is lacking in some small way because compromises had to be made to meet a deadline. However Bloodstained is a weird example of the final release of the game going above and beyond and applying a sheen of polish to what already felt like a pretty great product. I have three copies of this game installed on my machine.. the first being a demo copy that just shows off the first level of the game that was released shortly after the Kickstarter campaign came to a conclusion. The second is an E3 Demo that they released in April showing what was effectively what I thought the final state of the game represented by the image on the left above. The last version is the release client represented by the image on the right above… which takes what I thought was already a great product and tweaks so many things to present amazing results. I tweeted about this yesterday and I was super happy to have similar screenshots to show off the tweaks that were made.
An aspect of Castlevania Symphony of the Night that was barely explored is the interactions you have with various NPCs that happen across your path. There are a few of these moments but they never seem to go very far and it always seemed like they were maybe experimenting. Bloodstained digs into this aspect hard and presents a lot of the common RPG tropes… like this woman who wants something to eat but cannot remember what she wants giving you hints and showing you the icon for the food she wants you to make for her. I cannot believe I have farmed mobs to get drops to feed this lady that always seems to be hungry. The game is filled with several of these little minigames including farming, avenging fallen villagers or collecting mementos to let other villagers rest in peace. There is a full crafting and cooking system in the game, and most items seem to be obtainable through drops, crafting, quests or through outright sale on the vendor at the town hub of sorts.
The game has a series of stained glass doorways that can be found as you explore and these rapidly become something you seek out along with the nearest save room so you can travel freely back to your makeshift base of operations. You can see the doorway rooms marked in green on the map, and there is the familiar heal and save room marked in red. This freedom of traversal is extremely nice and allows you to move around without worrying too much about backtracking the entire way between where you are and the destination that you really need to be at. I realize that Symphony of the Night had this functionality as well, but the placement seemed way less handy than they are in Bloodstained with almost every area of the castle having its own portal room.
Previously I wrote a piece about the E3 demo and spent a lot of time talking about the combat in the game and very little of that functionality has changed. You are given so much free reign over how you want to approach the game be it with weapon choices that feel absolutely unique. They also all have their own hidden special moves that you find out about by reading the various bookcases scattered through the castle… or through experimentation with fighting game style inputs. Additionally the shards that you pick up through killing monsters give you a wide range of attacks that can be improved over time by collecting materials and visiting the Alchemist in town. Then there is also the layer of gear customization which seems to be wide and plentiful… giving you a ton of different methods of tweaking your game play to suit your own needs at the time.
Last night I go far enough to collect my very first Familiar, which is a sort of summoned battle pet creature that follows you around. They are not extremely effective and have their own leveling system, but the floating ghost knight for example randomly stabs things with that spear. I’ve seen others like a disembodied weapon that randomly slashes at things, and that I am likely going to farm until I get it tonight. That is another aspect of this game is the ability to farm monsters over and over until they finally drop a shard for you as it seems like most everything has the capability of dropping something. This absolutely tweaks the center of my brain that used to farm the Colosseum in Final Fantasy VI just to see what all I could get from it.
Another great mini game is Todd the Killer Barber who can only be freed if he gives 666 unique makeovers. So this introduces the player customization system and you can visit him at any point to tweak your hairstyles, hair color, skin color, primary and secondary outfit colors and it looks like maybe other items later on. He asks you to collect books for him that will teach him new hairstyles to use, and late last night I managed to get one of these. Tonight one of the very first things I plan on doing is making my way back to him and seeing what happens when I turn in a book. This however is a perfect example of the quirky systems in the game that I find so damned charming.
This game just nails everything that I want in a Castlevania game, right up to the weird monster types that you end up fighting. This is some sort of a demon cat, that I feel is likely based on someone on the teams cat. There is a similar giant disembodied dog head that likely probably represents a dog from the team as well. Hidden somewhere in the game is apparently a monster type that is exactly Shovel Knight, that has the ability to drop a shovel that you can then use as a weapon. There are rumors that Shovel Knight will be added as a playable character at some point, and I have a feeling that the Save Rooms are a bit of an homage to Hollow Knight with their insectoid appearance. This game is just too perfect for words at times.
I am not really sure what else I can say at this point. Bloodstained has delivered on everything I had hoped it would be, and now I am just hoping it does well enough to be able to fund further games in this series. The point where it absolutely shines is the fact that this universe is already way more intricate and interesting than the Castlevania mythos ever was. Castlevania was effectively cramming as many Transylvanian/Dracula themed tropes into one game as humanly possible. Bloodstained presents a similar feeling universe but one with a way more subtle storyline about the Alchemists guild unleashing a horde of demons on the world, and you as a Shardbinder… one of their experiments are trying your best to right the wrong they created. There are interesting characters that you get to know through the course of the gameplay, and a direction that the game seems to be going as various story paths will likely eventually collide.
I would highly recommend picking the game up and giving it a shot for yourself. However I feel a little odd in doing so given that I have ulterior motive of wanting the game to do well. I may or may not have purchased it on Switch as well as the backer copy that I got on Steam. I’ve additionally picked up the PS4 copy in a physical form because I think this is something that I really want to have a physical edition for. The game is presently available on those three platforms along with Xbox One, so if anything I have said sounds like something you might enjoy then you can get a copy on your gaming destination of choice. Bloodstained was an amazing birthday present… thanks Koji Igarashi (and team of course)!

Trial of the Braves

Morning folks! I am getting a very late start this morning because… well… it’s my birthday and I slept in significantly later than normal. However at this point I have had breakfast and piddled around a bit and decided to go ahead and blog. I contemplated skipping because I am technically on vacation. One of the lessons I learned early in my career is that it is perfectly okay to take your birthday off. Each birthday seems to have a different reaction for me… some of them are broody and introspective and others relatively happy. So far 43 doesn’t seem to be coming with any major negative side effects, so we are going to call it a good one.
Last night I continued my madness and managed to finish the Trials of the Braves. When I started down this road at least partially inspired by Ashgar I had no clue how far I was from the finish. It turns out that I was three books away and between the last two days I managed to knock those out. The other side effect of this process is it seems to have cleared my mental block against tanking as I spent at least part of my night tanking a dungeon for Lyle. For some reason soloing a bunch of dungeons has allowed me to get back into the swing of Warrior-ing and in essence prepared me for the expansion. Now the irony is… I will have to relearn everything as soon as the patch hits because Warriors change quite a bit.
So now I am on the step that is going to likely cost a bunch of money depending on how much I can get various materia for. Essentially were I doing this when it was actually relevant it would have cost an awful lot more. Now however I just need to research the number of materia that I need and then just buy whatever is cheap. There is a certain amount of pride in infusing the correct stats, but me… I don’t care at all and simply want a cool looking axe that comes from the end of the chain.
As far as today however…. I have already been playing my Birthday gift as I had a kickstarter backer key waiting for me in my inbox when I woke up this morning. It was awfully nice of Bloodstained Ritual of the Night to release on my birthday. I will say they have scaled up the difficulty a bit since the backer E3 demo and scaled down the loot drops. Also there is some weirdness where my Backer Demo character tried to transfer across… but did so poorly so it saved my progress but none of my gear making it extremely difficult to survive without any weapons or armor.
So far the game has improved greatly since even the Backer Demo, namely in the lighting and shading department. I am looking forward to playing some more of it, so I think I will go do that now. I hope you have a great day and I greatly appreciate all of the warm Birthday wishes I have gotten this morning.

Regularly Playing: June 2019 Edition

For those who have been reading this blog for some time you will know that I have a semi-monthly series that I call “regularly playing” where I attempt to update the sidebar on my blog. I failed miserably at the last incarnation, because the side bar never actually got updated. Additionally May was a crazy month with all of the weather issues and I never quite got one of these done. Instead I am shifting to a June edition where I attempt to start doing these towards the start of the month instead of the end of the month. I seemingly inhaled my coffee this morning so… lets do this!

To Those Remaining

I continue to truck along happily in Dragalia Lost and especially now that I have my Samsung Galaxy Tab S4 there is rarely a night that goes by that I don’t at a minimum play through my dailies. I’ve said this before but there is a release cadence of content that keeps me engaged and the fact that another character summon is just around the corner. The whole summoning process feels much better than that Wyrmprints have been completely removed from the mix. After playing effectively the entire time I have gathered up a good stable of five star characters that I have not even bothered leveling yet. I still sorta wish there was a switch version.
Diablo 3 – PC and Switch
If you have read the blog over the last few days you will know that I am fully engaged with Diablo 3 right now. Last night I attempted to farm some more chests but sleep claimed me. I am however on a mission to get the Avarice Conquest and will get there sooner or later. I love Diablo 3 so much and while I fade in and out of its focus… I will always sooner or later return to it.
Final Fantasy XIV – PC
While I am not playing a ton of it… I am still very much engaged with Final Fantasy XIV and am looking forward to the upcoming head start on June 28th for Shadowbringers the next expansion. Pretty excited especially considering the drastic class changes that I think will lead to a more accessible environment. Right now the plan is to level the Samurai through the story quests and then level Warrior with Dungeon Finder given that Tank queues are a breeze. I’ve always done it the other way around and I think a lot of what leads to my burn out is trying to claw my way up to level as a DPS when I could simply go the easy route and level through the story.
Magic the Gathering Arena – PC
While I am not playing it a ton I am still fairly engaged with Magic the Gathering Arena and the War of the Spark expansion seems to be pretty interesting. We talked a bit about this on the podcast but I am really wishing they would make it so that constructed is a format that is always available for play, given that is probably my favorite of the “event” types. It also serves as an amazing way to obtain cards from a specific set.

To The New and Returning

Bloodstained: Ritual of the Night – PC
I did a lengthy post about this the other day but I am starting to play Bloodstained: Ritual of the Night which is as close as we will probably ever get to a proper Symphony of the Night sequel. While I only have the E3 demo version right now, I will be getting access to the full thing on my birthday… June 18th and plan on picking it up for pretty much every console that it will be available for. It is likely going to be a toss up between Switch and PC as to which version I actually play the most.
Destiny 2 – PC
With the Season of Opulence starting I believe today… I’ve been poking my head back into Destiny 2 of late to try and reacquaint myself with the way that the game as a whole feels. I completely missed the Season of the Drifter because I was off doing other things, and the start of a new Season seems to be a good time to get engaged again. I still very much love the game but at this point am so far behind that I am not exactly sure what the most ideal catch up mechanic would be. This is the problem with Destiny as a whole is that there isn’t a painfully obvious way to gain a ton of light levels quickly.
The Elder Scrolls Online – PC
I’ve also of late been spending a significant amount of time playing Elder Scrolls Online. A new expansion released and it has made me want to start playing again… in spite of not actually being willing to start the new content. Instead I am working my way through Vvardenfell… aka two expansions ago? The game is pretty great and ends up filling the same niche that Star Wars the Old Republic does… in that I mostly want to come in and gobble up a bunch of story content and then wander off.

To Those Departing

Grim Dawn

I know I will revisit this game again, but for now I am not playing it and it leaves the list. Based on screenshot evidence I seem to have stopped playing sometime mid April. Still a really great game and I expect to get the itch at some point in the near future… but being engaged with Diablo 3 again mostly pushed it off the table.

Marvel Future Fight

I played this a significant amount of time for a short period of time… and now find it really hard to get back into it. I feel like I hit the free to play wall where I have done as much of the content as I want to do before needing to spend a significant chunk of money. The grind set in and all of the things that would offer advancement require either a lot of money or a lot of time.

Mortal Kombat 11

Going forward I am going to try to filter titles like this off the list in part because there are a lot of things that I play furiously for a weekend and then never play again. Mortal Kombat 11 was one of these and while I fully expect to return to it periodically it isn’t really worthy of the moniker of “regularly playing”. Its still a really cool game and you should check it out especially when it goes on sale.

Outward

This again is another example of a game that probably shouldn’t have made it onto the list since I played it obsessively for a few nights and then never again. I’m going to start an honorable mentions section below for some of the games where I play in this manner because I have a few of them this month as well.

Star Wars the Old Republic

I came in… I gobbled up the entire Eternal Throne storyline and then wandered off once I started the content immediately following that. I have no clue why I suddenly stopped playing but I did. I expect honestly at some point soon to add this back to the list especially with a new full expansion on the way. I still really like this game and am happy it found its feet post launch. I would love more of the content along the lines of Fallen Empire and Eternal Throne because both were phenomenal.

Honorable Mentions

Again for those who didn’t read all of the blurbs above, this is a section I am adding in part because every month there are a handful of titles that I play furiously for a few days and then wander away from. They don’t really deserve the title of “regularly playing” but they are also worth noting.
Crowfall – PC
While there is actually a game here I am not entirely certain if it is a game I want to play. This is something I have been poking my head in to check on since the backer alpha began. I had a few fun nights with it but more or less have consigned it to hibernation once again.
Dragon’s Dogma – PC
I have no clue how much of this I will be playing. I randomly installed it and started playing a few weekends back after watching a series of videos on it by Gaijin Hunter. It is a really cool game and I think it might be something that I could settle into as a bizarre “what if capcom had made skyrim” experience. Not quite ready to add it to the regularly playing list, will see if it returns by the end of the month.
Rage 2 – PC
I had a lot of fun with this game right around the time of launch and then I wandered away… and am not exactly sure why? I really need to get back to playing it and at least make my way through the main story. I get easily distracted when it comes to gaming and I am guessing me getting into World of Warcraft Classic beta was the shiny object that caused this one.
World of Warcraft Classic – PC
And… last but definitely not least… we have World of Warcraft Classic the aforementioned shiny object. This is coming in as an honorable mention and not a regularly playing in part because I have forcefully pulled myself away from it. This game launches officially in August and given the amount of time you need to spend leveling in this game… I don’t see a point in burning myself out before that point. We are completely nonsense and are going to be making an attempt at 40 player raiding again. I will give more information about this as time gets closer. However for now it claims a spot on the Honorable Mentions.

Bloodstained E3 Demo

Another game that I have been messing around with a bit this week is Bloodstained Ritual of the Night Backer E3 Demo. I am assuming this will be the version of the game shown on the E3 floor starting in two weeks. I only know about this existing because I got curious because I could not quite remember which version of the game I had pre-ordered as part of the Kickstarter. When I got to the key redemption page it informed me that I had a yet to be redeemed steam key, which turned out to be for what appears to be a largely finished version of the game.
If you have read this blog for very long you will likely know that possibly my favorite game of all time is Castlevania Symphony of the Night. The very similarly named Bloodstained Ritual of the Night is effectively a spiritual successor designed by the same person, Koji Igarashi. Konami losing their mind ended up stranding a bunch of really excellent properties and we have already seen several of the creators going out and creating new intellectual property. So far I am super on board with the path that Koji has taken in resurrecting the spiritual core of Castlevania in a brand new universe… that quite frankly has a way better story.
In Bloodstained you play as Miriam a Shardbinder, or a human being who has been experimented on with Alchemy to allow them to infuse into themselves the abilities of the enemies that they defeat. Warning this may contain spoilers to Bloodstained: Curse of the Moon the 8 bit honorific title that released before Ritual of the Night as a kickstarter stretch goal. The setting is one of magic blended with burgeoning technology, and one where up until the industrial age the alchemists were treated with almost god like reverence. However with the influx of technology, the common people started relying less and less on Alchemy and more on machinery.
In an act of desperation the Alchemist flung wide the gates of hell letting loose demons and all manner of other creatures. The reasoning here is a little thin but at the same time there was a hunting down of the Shardbinders so that you as Miriam represent one of the last ones. Which makes it super convenient that you now have to kill all of these demons that will ultimately allow you to steal their powers. If you have played Casltevania Circle of the Moon this entire process will feel really familiar. At some point while killing a monster a shard of their energy will infuse itself rather violently with Miriam and from that point on you get a new ability to play with in the menu system. These serve as both attacks and ways to grant new abilities that will help you traverse new areas metroidvania style.
Your character also has a wide variety of weapons available to them, which give you a slew of different ways you can tweak the gameplay to fit your desired style. I’m personally playing a lot with the “katana” style family of blades which have a wide blade flourish and are pretty hard hitting… but also very slow give the extra flourish animation. These are great for taking down bigger monsters, but pure hell for chains of bats or any of the other tiny annoying enemies. Something like the Rapier which hits extremely rapidly would be far better suited for the modern equivalent of the medusa heads. If you want to just feel like a Martial Arts bad ass, you can always stick with the Kung Fu shoes family of weapons which are essentially just boots that you equip and then kick literal ass with.
I am not certain I could be more on board with this game. Sure there is some weirdness at times with it effectively being a 2D parallax side-scroller built in a 3D engine… but this also lets the game do some really nifty things. There is a point I encountered in the third area where you are effectively walking along the base of the castle… and then to denote that you are turning a corner the scenery in the background begins to rotate as your character shifts heading slightly still following what is a 2D path. I have a feeling as I get deeper into the game they are going to do more interesting things with this same sort of mechanic.
The fidelity of the gameplay experience so far feels perfect. It is immediately comfortable and recognizable to someone who has played a lot of Symphony of the Night and it feels like they have taken all of those RPG element aspects that I loved so much and cranked them up to eleven. In SOTN it takes awhile before you reach the library… the area that effectively allows you to manipulate a lot of things about your character. In Bloodstained you are introduced to this aspect after the very first intro level on the ship. Everything about the game feels deeply familiar but also new at the same time.
My backer copy of the game is on Steam, but I fully expect to pick this up for every platform it is available on if for no reason other than supporting the team. I mean I do own a copy of Symphony of the Night for pretty much every platform it was available on. I think this is going to be awesome on the switch, as I think it will be another excellent pick and play intermittently experience given the game has scattered a generous number of save points throughout the game. If you were a fan of Symphony of the Night or any of the modern GBA and DS tittles that were in that same metroidvania style… then I highly suggest you check out Bloodstained: Ritual of the Night when it releases in June.