A Rough Start for Mirage

Good Morning Folks. We are a little less than five days into the 3.28 Mirage League in Path of Exile, and I am having a hard time gauging my progress. I had a medical procedure on Friday that caused me to get a very late start on getting through the early campaign. Then that same night, we had a Tornado pass within a mile of my house, and sirens woke me up at 3:30 in the morning, making Saturday a bit of a mess. Then Sunday was, of course, the bi-annual mass hallucination that is Daylight Savings Time… meaning Sunday and Monday were also fucked. I still feel relatively out of it with my brain struggling more this year to adapt to the change than I think I can remember in any other year. I guess on one hand, I am glad that I decided to roll with another Righteous Fire Chieftain because I can do that progression in my sleep, and am already at a pretty stable point. Now, essentially everything is just tweaking and perfecting the build since I am sitting at level 87 and can probably do red maps without much issue.
I made one of my slowest times through the campaign, I think I have ever experienced, in large part because the campaign itself was way more enjoyable. One of the things about the Wish mechanic is that they force way more additional content onto your map, so that there is usually an Essence or Strongbox at minimum caught up in the Wish area, so it can be duplicated. There is a meta achievement for doing 30 Essences, and I got this done around Act 6 for reference as to how much bonus content was being added to the campaign maps. This also produced a stupid amount of gear, which meant that I was never really struggling to find anything to equip. I think this might have made ground loot more viable as well, but it is hard to tell. I do know without a doubt that I am getting way more currency than I have ever seen at any other point during the campaign. I was picking up chancing bases left and right because I was swimming in Orbs of Chance, but sadly I did not actually convert anything useful into a unique.
The bulk of my gear is stuff that I either picked up or crafted. I made the gloves with the Breach tree, and am working on an upgraded pair of boots. The sceptre and current boots are ones that I picked up off the ground, I believe from a wish area, and the helm is a cheap elder influenced base that I picked up for a few chaos and then threw Essence of Horrors at until I got something usable. I would have preferred to get Burning Damage and Concentrated Effect, but unfortunately, I did not hit that and am rolling with what I have for the time being. I am watching out for an ArchDemon Crown from Ritual, which is probably going to be my next target upgrade hat. At some point, I need to deal with my total lack of Chaos Resistance, but I will probably be devoting that to my ring slots. Maybe I should start heisting in an attempt to get a Helical ring base.
I’ve bought three items from the market: the Elder helm base from above, a reasonably well-rolled Immortal Flesh, and a Cloak of Flames. Unfortunately, right now I only have a four-link, and I need to upgrade to a six-link pretty soon. Unfortunately, Black Morrigans are over 2 Divines currently and last I checked, there were zero Omen of Connections on the market. So that likely means I will either be brute forcing a six-link, saving up 1500 fusings, or buying a corrupted six-socket and trying my hand at tainted fusings. There is one that I almost bought yesterday that had six white sockets, but I instead bought Essence of Horror to make the helm. Moving up to a proper six-link for both my helm and body would greatly improve my general clear speed, but the changes of Hinekora have honestly alleviated that stress a bit. Explosions are way more reliable, and it is rare that I do not get at least one explosion in a pack of mobs. I know this will fall off a bit as I enter red maps, but for the moment, it seems viable.
That is one thing that I am uncertain of… how I feel about the new Atlas. In theory, it is a better system because it will easily allow you to swap between maps without much fuss. However, in practice, it does not feel anywhere near as exciting since Maps are not a generic consumable resource and are not tied to specific content. Sure, once you hit t16s and had completed your Atlas previously, maps stopped being loot and became a pure commodity. However, in early progression, it was exciting to see a new drop for a map that you had yet to run. That little dopamine hit is gone because everything is effectively the same now, and instead, you are trying to force your Atlas tree to keep upgrading map tiers instead of trying to get connecting maps to drop. Similarly to the whole Path of Exile II atlas not feeling exciting… there is something missing with this new design. I know that once I finish out my Atlas progress, I will probably enjoy it more, but while leveling it feels worse.
Similarly, I feel like I am locked into a specific Atlas Tree layout because I need to keep producing higher tiers of maps. I am only now starting to add some flavor to my Atlas, and as a result, the first 30 or so points felt like they were required. Now I am optimizing the layout a bit and splashing in Niko, and will eventually start splashing in Breach, and maybe Harvest. When I get my second tree, I will be diving hard into Einhar in an attempt to get a Black Morrigan spawn and probably pairing that with Beyond and maybe Ritual to attempt to brute force an Omen of Connections. Progression is so much faster than before, because I was doing Yellow maps really quickly… but then felt like I needed to fill out all of the points that I had missed along the way. The positive, however, is that I am going to have plenty of low-level maps to dump into the bank for folks who are slower than me in progression, since they are all now generic commodities.
I have pretty good defenses for the level of gear that I currently have. At some point, I will shift to going block-based, but right now, all of the shaper shield bases that I could craft on are stupidly expensive. The cheapest ones, pure armor bases that I have found, are 50-100 chaos. I could limp by with an evasion shield if I were absolutely desperate, but I am just not sure I am willing to make that level of compromise. It is not like I have the Harvest or Delve crafting resources yet to really finish out the shield anyway. I am in that awkward phase of being strong enough, but not really having any of the core pieces that I need to push to the next level. I thought I would also post the currency that I have found so far as a reference. The big difference that I have noticed is that I have seen so many Exalted Orbs, because at this point, I might have seen one normally and have had nine drop. More important than that is that I seem to be swimming in Chaos and Alchemy orbs, which have allowed me to craft pretty much the entire way from Act 1 to plug holes in my gearing. Being able to freely craft really has made ground loot start to matter more than it ever has before.
Really, I am just in a state where I need more time devoted to the game in order to push through this awkward phase. I am slowly starting to build out Delve, but I need to invest so much more azurite into upgrades before it starts to feel comfortable. I also need to just churn through more maps so that I can get more Atlas points… which will make mapping feel more rewarding. I am really looking forward to getting my second tree, which I might be able to hit tonight, because I believe that happens normally around 50 points. I’ve unlocked Maven witness and Exarch altars, and should unlock Eater before too much longer. I’ve also been told that I largely want to focus on completing the lower left quadrant and then work my way around clockwise, with the lower right being the hardest area. Essentially, the lower left is Eater/Exarch, the upper left is Zana, the upper right is Elder/Shaper, and the lower right is Maven.
Are you playing the Mirage league? What are your thoughts so far about the Atlas changes and the Mirage mechanic? Drop me a line below. The post A Rough Start for Mirage appeared first on Tales of the Aggronaut.

Mirage Reveal Stream

Good Morning Folks. Yesterday was the launch of World of Warcraft Midnight, and given that I have been talking about WoW in general for several days, it probably seems likely that I would be talking about it this morning. However, you would be wrong, because yesterday was something way more important to me. We got the full reveal stream for Path of Exile 3.28, the Mirage League, and holy crap was it a banger of a league announcement. I highly suggest you watch the 40+ minute content reveal trailer yourself, but this morning, I am going to talk about some of the highlights and lowlights. Much like last league, this is a league where we are filling some of the gaps in lore between Path of Exile 1 and Path of Exile 2. I am fully on board with this, and I feel like this is happening in part because, apparently, Kitten Cat Noodle is how working for GGG as a Narrative Designer. For those not aware of her work, she was essentially the maintainer of the best lore resources that we had for the game, as she went act by act and league mechanic by league mechanic, explaining the lore behind them.
The league mechanic itself is pretty wild. Essentially, you will be able to enter imperfect copies of sections of the current map, and in them, every single mechanic will be duplicated in one form or another. It might not be the exact same strongbox, but there will be a strongbox in the mirage. When entering, you will be asked to choose one of three wishes that will mutate the results of the miraged area and stack with the existing map modifiers that you already have in place. Some of the ones that they showed off were the ability to have it so that all wisdom and portal scrolls dropped as some other form of currency, or that you gain the Souleater buff for the entire time you are in the miraged area. This should lead to some weird and wild juicing strategies, but since I am mostly an alch and go andy… this is just going to mean I have more mechanics on my map, which will be a welcome addition for certain.
The miraged areas can drop a currency that allows you to corrupt your gems to add an additional modifier to them. This is probably the piece of the league that I am the most excited about, and honestly, part of why I am contemplating going Righteous Fire again. I am curious what having a seven-link fire trap and a seven-link righteous fire are going to feel like. That applies to pretty much anything, though. It seems like the extra support is only going to be level one, so you are going to need to make sure you get specific supports instead of just anything viable. For example, with Righteous Fire, I will probably want Efficacy support if at all possible, because that is one of those gems that levels matter less than others. The only thing that concerns me is if the list of available supports is going to be pretty limited based on the combinations that GGG thinks should go together, not necessarily what players actually use together. I am thinking about the POE2 suggestion system, for example, where a lot of the links that you want on your build are not suggested by the UI.
The Atlas is also being entirely reworked. I was a Sentinel League baby, since that was the first time I got through the campaign and saw maps. As a result, I have never known anything other than the current Atlas, and while I know some other things existed before… I have never played with them. Essentially, the Atlas is being divided up into quadrants and then we will be able to apply influence regions within that quadrant. Each influenced map you complete increases the juiciness of the next in the cluster, all of which seems really cool. More importantly, though, they are splitting map tiers from maps on the atlas, meaning you can run any map at any tier at any moment. This feels essentially like a much better version of the POE2 waystone situation, but instead of relying on random maps on a Delve like endless atlas… we get to run whatever maps we want. The voidstones no longer elevate tiers of the map, and instead apply buffs to the map. The voidstones themselves are changing, and it seems like you will be able to get to three pretty easily, with the fourth still being the maven grind. I will likely continue to pay for a carry there because I hate having to do that many witnessed maps when I could be running altars instead.
So let’s talk about some of the bad things… nerfs. Some of my go-to builds have been Storm Brand of Indecision, Penance Brand of Dissipation, and Ice Trap of Hollowness… and all three of those ate some pretty significant nerfs. First off, Elementalist, which is the base that I would have built around, lost its increase to the Golem buff effect, meaning that every single Golem buff is just a little bit weaker now. Next up, Storm Brand and Penance Brand ate some pretty massive top-end nerfs across the board, making them way less viable to play. My most recent Ice Trapper build was a Golem Elementalist and relied on two Foulborn uniques… both of which ate significant nerfs. Double explode Berek’s Respite rings are no longer a thing… and Foulborn Tulborn can no longer roll with +4 cold gem levels… so I am losing a single gem level there. My other go-to build is Righteous Fire, and Chieftain explodes now deals less damage but procs twice as often… which Pohx thinks is going to be a net positive. Foulborn Red Dream, however, is going to provde 25% less life gain per Fire Resistance node… but still it is probably one of the best options we can slot into the tree. The total health levels of a Chieftain, though, are going to be a bit lower as a result.
There are a whole bunch of new Holy Skills going into the game, which I honestly think is probably a beta test for the Paladin class going into Path of Exile 2. I have to admit a lot of these look really interesting, and it is highly likely that I am going to roll some form of a Guardian before the end of this league and dive deep into maybe the Holy Slam skill. Kodra, right now, is eyeing some sort of Holy Damage minions build since one of the new abilities spawns temporary minions that he can then buff, and also run Herald of Purity for more holy minions. Since it ate zero nerfs, I still feel like Poison SRS is going to be strong, but unfortunately, Servant of Arakaali did not go core as I had hoped. Per Ghazzy, Minions apparently were buffed in general, so it might be a really good league for minions. If you can get level 30 Raise Spectres, they now become level 85 instead of level 81. To get there, though, you have to rely on a bunch of probably expensive corrupts.
While I am exceptionally pumped about the league in general… I am torn as to what I want to play. A couple of the things I considered starting ate nerfs, so essentially I will either go Minions or lean back on good old familiar Righteous Fire. I honestly kind of want to see what the Hinekora procs feel like and if they really do make mapping feel better. That means I am more than likely going to roll an RF Chieftain again and then branch out from there and make a Holy Slam Guardian and maybe a Poison Minions character. Sentinel of Radiance got some significant buffs, so Fire Damage Guardian SRS might be the play as well. In theory, once you get your first lab… You will be a monster and be able to face roll the rest of the campaign. That is mighty freaking tempting, especially now that I know how to build a proper block character and make them feel really damned tanky. I am sure I will be indecisive right up until the point that I roll a character late Friday evening… at which point I will probably just make a gut choice and run with something. Are you excited about 3.28 Mirage League? What are you looking at playing? Drop me a line below. The post Mirage Reveal Stream appeared first on Tales of the Aggronaut.

Temu McCree

Good Morning Friends. I am still dragging ass due to this impossible crud that I cannot seem to kick to the curb, however in roughly an hour I have an appointment with my doctor who will hopefully help with that. I’ve fallen back on the Audiobooks and Chill bandwagon but I will talk about the books portion of that in another post this week. Suffice to say I am mostly spending my time playing Path of Exile. I am still alternating between mapping on my level 96 Ice Trap Elementalist and then diving down into the mines for some relatively safe leveling as I push towards level 100. One of the things that I did not expect enjoying so much is that I have finally properly learned Incursion/Alva and have found great joy in building temples for profit. Essentially if you can craft a temple with a Locus of Corruption on it, you can sell it for a little over a divine, which is meager profit but more than enough to keep paying for the scarabs that I am running and still banking quite a bit for whatever my next project ends up being.
At level 99, I have properly entered the realm of never running without an Omen of Amelioration in my bags. These are going for roughly 120 Chaos at the moment, and is essentially paying for lost time. I took a really dumb death yesterday when I dove into the shadows… did not realize I was out of flares… and then was mercilessly killed by the hubris of using Forbidden Taste as my automated life flask. Thanks to the handy omen though, I did not lose much progress in the grand scheme of things, but any lost progress at level 99 is noticeable. Basically I am going to be pushing hard to hit level 100 so that I can knock another meta achievement off Gear Grinding Goals, and in truth I have hit level 100 in the last several leagues so it feels like a requirement for me to consider myself “finished”. I could buy some 5 way carries or something like that, but it always feels like the wrong sort of cheating. I will happily pay for a Maven carry each league because I fucking hate the memory game and have legitimately beat her myself more than once. Paying for carries for things I can easily accomplish on my own with enough applied time is just a bridge too far.
I continue to chip away at achievements however and knocked out Sinew Swarms yesterday, which required me to do 10 Hive Fortresses or Hive Colonies. This one took so long because they are that much rarer than the other in map breach events. Wierdly since I started running the Ritual and Incursion mapping setup, I have yet to encounter a King in the Mists invitation altar. I did buy an invitation so I have at least beaten him this league, same for Oshabi which I also bought the invitation for off the market. What I really need is a Trialmaster or an Olroth so I can get my last of the bloodline ascendency fights under my belt. I need to also see if I have any of the Vox bros Heist maps so I can knock them off the list of pinnacle encounters. Simialrly I am shocked that I have yet to encounter one of the Kingsmarch fights, which would knock another pinnacle off my list. I am happy to keep my head down and grind for the time being because it pairs so lovely with an audiobook.
Over in Destiny Rising there has been one of the silliest events yet available, called Iron Medley. Essentially it is Iron Banner or as this game calls it Iron Bar, but everyone has to play the exact same character… which produces some really weird end of match shots like this. Essentaily everyone is stripped down to a baseline version of the character with the exact same choices of weapons. In truth… I think this is a better match mode than the default Iron Bar, and should maybe be made into a permanent mode. It feels like running ARAM in League, where your sand off any of the possible advantages and just yolo your way through the matches. I really like when PVP modes in games normalize the advantage so it does not feel like you are getting stomped into the ground because you did not devote time and effort to a game mode that you are not maining.
There is a new character banner starting in roughly two days, and the trailer has been released. Essentially Jaren is just McCree from Overwatch, or whatever the hell they are calling that character these days. All that is missing is Matt Mercer doing the voices. He also gives me BraveStarr vibes, which is not necessarily a bad thing… but also makes me want him to have a talking cybernetic horse companion. My only real problem with him is that I am just not sure if Hand Canon and Shotgun is going to be a fun weapon combo to use. It is really doing to depend on how good the Hand Canon exotic that is going to inevitably come with the character. If the rumors are true… and he is getting Last Word which seems to have been shown during the trailer… he might be super fun. If nothing else this might also revive Attal from being a dumpster tier character for me.
In other news I finally pulled another mythic off the free pulls on the normal banner, and it ended up being my third copy of Tan-2. At some point I should probably build this character out, but I still really prefer Umeko to him. Then again if I am going to play a precision character I am almost always going to pick Helhest for the utility that she provides. I would have greatly preferred an additional copy of Ning Fei because he is up there in the list of characters that I am going to pump currency into to build out. I maxed out Helhests weapon damage, so now it is really just getting a final copy of her bow in order to push her to the same levels as Maru. I still want to build out Gwynn a bit because she is pretty useful when it comes to running limited content even though she is squishy as fuck. Ace and I are getting together to do Grandmasters tonight so we will see what that holds. Hopefully it is a better week than last week.
I am not playing anywhere near as much Destiny Rising as I was, but I am still enjoying myself enough to pop in and do some of the daily and weekly activities. Unfortunately our guild has grown too big for our britches and are no longer able to maintain the upkeep points to keep the “bitcoin miner” active. I wish I could coax a few more people into playing , because just with minimal play we could probably keep things humming again with maybe five more players. We had another really active player that came from the random clan that I was in first, but I think they have also fallen by the wayside. We have managed to find three strongholds for the last two weeks which has been really nice though. Anyways. Time to get ready for the doctor visit and it is trash day so I have to deal with gathering that. I hope you all are having a wonderful week back, and hope that the doctor can give me something to make me feel less like ass all the time. I need a few days of feeling great so that I can whip the house back into shape, because I have not felt like doing much of anything lately. The post Temu McCree appeared first on Tales of the Aggronaut.

Stubbornness Prevails

Good Morning Folks. Once a week, Ace and I get together to do Grandmaster difficulty content in Destiny Rising. In general we have had much better luck when we queue together for content, because at a minimum we know that we can rely on each other. This week however is pure butts when it comes to options. For those who have not gotten to this point yet, you are limited in your character options when it comes to Grandmaster activities and everyone has to choose one of six characters that is also over 64k power rating. Really of the options there viable ones are Rossi, Ning Fei, Gwynn, and Jolder. Of those generally the strongest characters damage output wise are Ning Fei and Gwynn… but both of them are very much glass canons that have to get up close and personal with mobs in order to deal the maximum amount of damage.
We started the night with Blitz and I decided to roll with Gwynn and Ace with Ning Fei because they were our strongest options… and quite possibly it was the most frustrating experience we have had in ages. We got one of the new Blitz, and the worst one… where you have to fight the giant eyeball in the center and everything feels super tanky for some reason. After running out of resurrections and only having the boss down to 2/3rds of their health… everyone abandoned and we decided to try something we thought would be easier… and ran a strike. That turned out to also be frustrating and it took us three attempts… with the final being pure spite because we lost our third party member and duo’d down the boss. The biggest problem with the encounter is the fact that the adds are so damned deadly. We had to shift up our strategy from trying to burn down the boss to being on top of the adds as soon as they spawned. It was not the cleanest kill in the world, but we were proud of not giving up.
After that we did some way more relaxing Morgran’s Hunt runs since the event is going on right now. We got quite possibly our highest score yet with a triple Maru setup, and it was a lot of stupid fun. Essentially we got to the round where the game starts to cheat in both runs. I am not sure there is a solid way to get through round eight, because the mob health and mob damage output spikes massively… throwing a bunch of yellow bar mobs at you so that you can’t easily knock out the bonus, often leading to the map ending quickly. That is okay though because we got two four key runs, which are pretty solid. Unfortunately we both got our guaranteed exotics and they were useless ones… with Ace pulling the Old Prefect and me pulling another copy of Two Tailed Fox. Essentially if we get together and do another couple four runs we will wrap up the event with several days to spare.
I finished up my hundred maps running blue altars, and during that time I got one divine altar… unfortunately being one for the boss to drop six divines instead of one for the minions to drop divines. Other than that the only other exciting altar that I got was one for exalted orbs, where I pulled three whole orbs for the entire map. There is a reason why I find myself enjoying red altars more than blue ones, because blue is a pure gamble with most of your maps giving you nothing worth writing home about. Red altars on the other hand end up producing a bunch of Chaos Orbs, which always feels at least somewhat useful. Now I need to shift gears and run one of my atlas trees that can splash in the red altar nodes so I can start grinding out my hundred maps for that.
This has led me to go back to my Alva farming setup with Ritual as I continue my hunt for King of the Mists invitations. I am running the really expensive scarab that makes it so that the last Invasion of each map drops a fully itemized temple. In my experience you end up getting quite a few temples to drop with Locus of corruption, each of which sells for around 100 Chaos, so if you get 3 of these in 20 maps you can pay for the cost of all of the scarabs required for this run. It also is worth quite a bit of experience and should be a good way of pushing up my Ice Trapper in levels. However to make Red Altars viable I think I am going to drop my anti-bleed pantheon and swap over to the one that makes it so burning ground does not hurt me, since you encounter so many burning ground altars.
In other news, my second big splurge should be here shortly. I ordered a Bambu Labs P1S with AMS combo and in theory I should be playing with it within the next week or so. A lot of the work that I have been doing out in my garage has been preparing for the ability to pick up a 3D printer and dive into that world. I have a bunch of things that I want to make and will probably talk about them some on this blog in the coming months. I mostly went with the Bambu Labs option because it seemed the most turnkey and beginner friendly. At some point I would like to also add a Resin printer to my mix, but for the moment I am getting started with what seems to have the lower barrier of entry and FDM with PLA and ABS. ABS really appeals to me becasuse of the ability to use the same plastic cement and sprue-glue that I am used to from plastic miniature kits. I will probably print more stuff in PLA however just for the ease of setup. I stayed out of this world not due to lack of interest, but more that I was waiting for things to stabilize a bit before buying something. We will see how this goes. In other other news… I am doing considerably better and thanks for the warm wishes from folks over the last few days. The post Stubbornness Prevails appeared first on Tales of the Aggronaut.