Guildhalls and Shield Charge

Guildhalls and Shield Charge

Tonight is the launch of the Destiny 2 console editions.  Technically it is launching on Wednesday but they are starting that clock at Midnight Eastern Time…  which means since I am in Central time I might actually get a chance to poke my head in and check out the game at 11 pm tonight.  I have not plans to do a late night marathon or anything like that, but today I am mostly wanting to show off the new artwork from Ammosart that I commissioned for my blog header.  Since adding “LalaBel” to the header with the launch of Stormblood…  I’ve been plotting to add something up there to balance things out.  With the launch of Destiny 2 and my new love of the Sentinel Titan… I thought it would be pretty great to add a version of me charging with the void shield.  The only problem here is…  Ammo was working off a game that wasn’t out yet.  I gathered up a bunch of screenshots from the PS4 beta, and attempted to augment them with as many relevant screenshots as I could find around the interwebs.  I am super happy with the end result and she did a great job of capturing the whole “covered in void energy” aspect that happens when you are ping ponging between mobs while charging like Captain America.  Now I have a version of myself as a Sunbreaker that she did earlier as my avatar…  and now a really cool version of the Sentinel that emblazons the blogs masthead.  I had hoped she would get it done in time for the launch and like a trooper she pinged me last night with the final version.  I cannot express in words how great Ammo is at this sort of thing.. and like always you should totally check out her website and tumblr for more awesome stuff.  These are of course paid commissions, so please please please don’t go pestering her for free work.

Guildhalls and Shield Charge

As far as other happenings this weekend… I split time between Guild Wars 2 and World of Warcraft.  In truth I played way more WoW than I expected to be playing, especially working on assorted World Quests and Emissary missions.  That said the bulk of my time was spent working on a bunch of scattered objectives in Guild Wars 2.  About a month ago the AggroChat crew and friends managed to get a guild hall purchased for Greysky Armada the GW2 branch of our FFXIV guild.  The only problem is… saving up the currency and influence was only the beginning because you have to in theory fight to take back the hall from the mo that had invaded it.  We tried this with about five players shortly after purchasing the hall and failed miserably.  I’ve talked about the process before, but functionally there are mobs that spawn in that you have to take out… and you have something like 3 mins from the moment they spawn to defeat them.  The problem is that they could be anywhere on a rather large map.  With five players, if we happened to be close to one of the Maws we could take it out without much problem…  but the run time combined with the time to chew through the copious amount of adds meant that we were always behind the curve.  Each time you fail to defeat a Maw the toxin levels increase… which is functionally a hard timer on how many attempts you have before you have to call it and try again.  Monday afternoon we managed to gather up a bunch of folks and had I believe nine people working on this mission and that seemed to go so much more smoothly.  I think there was one that we failed to get, but shockingly we kept knocking down Maw after Maw until we were rapidly approaching the final boss phase… where you have like 10 minutes to defeat the purple border Legendary mob that you can see me fighting in the above image.

Guildhalls and Shield Charge

We spent the rest of the afternoon pouring through our vaults and dredging up materials to attempt to purchase upgrades.  By the time we called it a night we had a chest full and ready for a couple more upgrades…  and have the guild sitting at Level 5.  Basically at the moment we are favor locked, which is the currency you gain by doing guild quests.  We did the Trek one yesterday which is pretty simple… and failed miserably at completing the bounty task.  That one gives you 15 minutes to kill 3 mobs that are roaming around the world.  Firstly the mobs are not static spawns and you have to go “find them”, and then some are spawned by doing other activities…  like kicking suspicious barrels in a zone with about 300 of them.  The real challenge though was killing the mobs fast enough because these spawn in as champions… and one of them was absolutely straight up one-shotting me as a Hammer Warrior which is pretty tanky in the grand scheme of things.  Basically this again is a situation where we need more people on at a given time so we can spread out and then coalesce on a target when someone finds one and take it down quickly…  then return to the hunt once again.  I also need to see what the specifics about Hard Weekly Challenges are…  to see if this is a thing we can actually manage to do.  I am questioning it however given that it suggests that we have 15 players…  and so far this suggestion number has been pretty right on the money.

Guildhalls and Shield Charge

It feels like opening up the Guild Halls has infused me with new purpose because finally I have a reason to be stockpiling all of these materials.  I am just thankful that none of the materials are the ones that I have been needing for pushing Weaponsmithing up higher…  which currently sits at 486.  The other thing about me is I am notorious for taking the hardest route to get somewhere…  and this has been true with Mastery points.  For whatever reason I decided to keep focusing on the Pact Commander tree…  and then once I realized what was at the bottom of that tree I just kept going.  This put me in the position of needing 8 Mastery points to finish it out and gain “Advanced Logistics” that enables the Auto Loot checkbox in the options menu.  What this does is allow you to stop feeling the need to hit F constantly to try and loot corpses after everything you killed.  I know over the years I have left a lot of loot on the battlefield because I get caught in the heat of the moment and am busy whacking things with my hammer to notice that I had a prompt telling me to loot things.  The only negative here is I am afraid this will be one hell of a way to fill my bags…  but then again I have access to Mistlock for selling and banking anytime I like.  Additionally as we build out the Guild Hall it will serve as a similar option some day.  I’ve known for awhile that there were a bunch of Mastery points that I could get by running around Tyria and communing with certain locations.  The problem is I never really did anything about it… until last night when I literally ran around and collected all of them.  This gave me enough Mastery points to earn Advanced Logistics that I was after as well as enough to pick up the next rank in the Fractal Attunement tree.  Overall this takes my Mastery rank to 29…  which still feels like a complete newbie in the grand scheme of things.  Every time you complete one objective in this game it seems to unlock a dozen more that you didn’t even know existed…  which is I guess how it has kept people engaged over these last five years.

 

 

Revisiting Old Ideas

ArcheAge Resurgence

Revisiting Old Ideas

I have been on quite the Trion Worlds games kick lately after coming back to Rift, and that has how officially spilled over into ArcheAge as well.  ArcheAge and I have a bit of a torrid past, or at least it was not a game that I really latched onto from the moment I first played it.  In fact in those early Alpha and eventual Beta days… the game had a less than stellar community.  That however has changed with time and a significant amount of effort by Trion staff, and the community that exists today is pretty great.  I blame Kiwi entirely for me starting to poke my head back into the game, and right now I am largely focused on leveling.  Right now I am playing a Firran Bloodreaver on Tahyang server, however as soon as the 3.0 patch lands I will largely be restarting as a Dwarf which will place me on the Nuia faction instead of Haranya.  Because of the lag between the South Korean and American versions of this game, we have known that Dwarves and Warborn would be something that would more than likely eventually cross between versions…  so I have been patiently waiting.  Of the starter races the Firrans were by far my favorite…  but if you put Dwarves in the game there is zero contest.  So I will have to bid a farewell to the crazy oriental steampunk land that I have grown up in on my cat, and get used to a more european fantasy setting once again.  Not necessarily a bad thing, just different.

I believe the level cap is somewhere in the 50s, so I still have a good ways to go since I am sitting at only 36 and that leveling in general does not go terribly quickly in this game.  It seems like my return was well timed, given that they gave me some sort of a welcome back package.  It included a quest that opens every 24 hours for various rewards, and a bunch of tokens that can be spent on Mirage Island, but I have not ventured back out there to see what all I can purchase with them.  At this point I am sorta waiting until I hit the level cap before being too tempted by the shiny baubles.  The game has so many little systems and currencies and things that can be done… but I feel like I would need to do a bunch of research to even begin to start taking advantage of half of it.  That is why in the meantime I am largely focusing on the leveling game, because combat is something that I understand… and honestly enjoy quite a lot after settling on the Bloodreaver class that is a mixture of Battlerage, Occultism and Auramancy.  One of the big concerns I can remember having about this game is the fairly open PVP system, but for the last several zones I have been in “High Tension” zones and really have remained largely uninterrupted in my pursuit of leveling.  The ArcheAge community staff deserves some pretty major Kudos for turning the course around in this game, and fostering what appears to be a real sense of community in its players.  Looking forward to delving further into it the longer I stick around.

Working on Something

Revisiting Old Ideas

Last night was largely devoted to helping a friend of mine get to level 40 in Destiny and through the Taken King storyline missions.  However after I logged out of that game I poked my head back into Rift.  I worry that maybe folks reading this blog are getting tired of me talking about the game, but then again I am certain they also felt that way about Destiny, The Division and Diablo 3…  or any of the other games I have latched onto and obsessed over.  The weird thing about Rift is how much it has felt like “coming home”.  What you have to understand is that there has never been a period of time where I did not log into Rift, but for a good chunk of it I was honestly confused by the options.  What I mean by that is there are just so many different things that you can do in this game, and I felt like I was missing any real sense of bearing.  I would log into the game… see my insanely full bags, see the fact that I was nowhere near the level cap and struggle to sort out exactly what I wanted to do with myself.  Then like a sad little puppy I would log right back out feeling confused and frustrated because I had the desire to play… but somehow lacked the force to break the inertia of standing around in the Tempest Bay Canals district.  Granted right now… I still spend a good deal of my time in that location…  however current it is out of a sense of feeling like I belong there, and not out of a sense of being trapped there.  I go out into the world and explore all manner of new stuff, but I wind up returning back to my home base in the crafting area.

Revisiting Old Ideas

A little over five years ago when Rift launched I did a series of posts called “Why You Should Be Playing Rift”.   The purpose of these posts was extremely misguided, and was my way of rebelling against “the man” at that time… aka trying to convert the folks still playing World of Warcraft to being Rift players.  It worked for some, and others it just caused them to delete my blog from their blog roll, and un-follow me over on social media.  The other day I started thinking about these posts and what I was trying to do with them, and decided that it might be interesting to revisit that concept.  However instead of writing them in spite, as a way of trying to show the world what they were missing…  the idea this time is for me to tell you all what I see in the game.  Rift is like that friend in high school that you have maybe drifted apart from…  but when you get back together it is like no time has passed.  Except in this case your friend has quietly evolved and developed a bunch of cool new things they know how to do.  Rift has remained trucking along in the background, seemingly ignored by a lot of the MMORPG players as a phase they maybe went through at some point.  It is a game that seems to keep figuring out new quality of life tweaks to make the game more enjoyable.  However it is also a game with a bunch of scary looking monetization methods that I think frighten too many players, and keep them from spending more time and getting to know the game the way I do.  So while I am adopting the same sort of name that I had the first time… as a sort of revisiting effort, the purpose is completely different this time.  My goal is to show you my readers why I feel the way I feel about various aspects of this game.  I am still working on the first part, but hopefully soon it will make its way to the front page and kick off the sequence properly.  More than anything I guess I wanted to warn my long time readers, that you are going to likely be reading a lot more of Rift and ArcheAge content in the near future.

The True Endgame

Wardrobe System

The True Endgame

Last night I had a marvelously relaxing evening working on “endgame content” in Rift.  By that I mean the true end game of any MMO… and that is wearing interesting outfits.  There are so many different cosmetic systems out there, but I have to say that in my personal experience Rift has hands down the best one.  How the system works is you have a tab on your character screen labelled Wardrobe, and at the bottom are a number of alternate outfits that you can save.  By default you get one free wardrobe slot, and then up to four can be purchased using platinum, with the second tab costing 10, third costing 50 and fourth costing 100.  If I remember correctly the loyalty system has a number of unlocks that come with various ranks in that, gained through either subscribing as a patron or spending money on the in game shop.  Up to sixty total wardrobe slots can be unlocked however through the cash shop currency, and each of them costs 144 credits which if you base that on the conversion rate for the $19.99 and if my math is anywhere near correct that is roughly 90 cents a slot.  What makes the system so special is that the game saves appearance and dye information at an account level, and simply looting an item into your inventory saves the appearance.  You don’t even need to equip an item to save its appearance, which means if you get a sweet bind in equip item that you are not going to use…  you can sell it and still have saved its appearance data.  Dyes work a little strange in that they are mostly unlocked through cash shop currency… however I believe you have some of the basic colors unlocked for free.  The individual unlocks are at tiers of pricing and are either 90, 270 or 450.  As I am writing this I am realizing that all of my information may be slightly off given that I have the patron discount applied to pretty much everything.  Essentially if you really want a color it isn’t terribly cost prohibitive to get it, however I wish their dyes worked like Wildstar in that they were drops out in the world and not something you simply purchased.

The True Endgame

What makes the Wardrobe system so special to me is that for every single wardrobe tab you can save an appearance that you choose from all of the appearances you have collected, a primary and secondary dye color… and even toggle whether or not you want to display that particular slot.  What I love the most however is that you can save an appearance for two one handed weapons, a two handed weapon, a ranged weapon and a shield with every single slot.  That means when you are running around in this outfit and you switch specs to something that uses a sword and board, or something that dual wields… you don’t have jarring change in appearance, nor do you have the odd feeling of running around and fighting with a shield but it still shows your two handed weapon.  When you pick up any item, or look at an item in the crafting or auction pane you see a little note that tells you if you have collected the appearance for it yet.   What makes collecting gear so damned fun for me at least is that they have created this tab called “Appearance Sets” that tells which pieces you are missing from each set.  For the completionists there are a number of achievements tied to the collection of various sets as well.  I have lots of singlets and partial sets but you can see that as of last night I have completed 30 of 323 available item sets.  The only thing that I wish it showed… was where you could actually get that specific appearance item be it crafting or drops.  That said the Rift team gets amazing marks for me in the way this system works and feels to use.  What makes everything better… is that you can use ANY gear type on ANY character…. so I can have my plate wearing warrior in robes, or my mage sitting in full plate.

Bolstering the Sets

The True Endgame

So when I say last night that I spent the entire evening working on the true Endgame… what I mean is that I have been on this crafting kick.  Another feature that I love about Rift is that I can pretty much make one character do every single crafting profession in the game.  Granted this is cost prohibitive when it comes to credits, but when the free to play system launched they gave long time subscribers a pretty massive cash shop payout.  This allowed me to add everything but Apothecary and Outfitter to my primary Bahmi Warrior main.  At some point I would love to add those professions as well just so I can have a true omni-crafter in this game and to streamline the creation of items.  I have a max level outfitter on my Rogue, so last night I had to spend a good deal of time swapping items back and forth for the creation of fabric bolts.  Over the last week as I have been out in the world picking up max level crafting materials, I have been spending some time at the end of the evening pushing up my tradeskills and at this point I have several of them at the 450 max or pretty close to it.  This is the point where my brain goes a little off the track here, and shifts goals on me.  When they put in the Item Appearance system, I was a little disappointed because so many of the items left to collect were things that I had in my grubby little hands at one point.  Now I saved the items that really mattered to me, but wound up scrapping the vast majority of the items I handled over the years.  I always had it in the back of my mind that at some point I would start running old world dungeons and crafting old world items to help bolster my appearance collection.

The True Endgame

So last night while watching The Expanse through the Syfy Roku app… I started in Freemarch and worked my way through the various zones of the Old World collecting ore, wood, leather and cloth and then taking it back to either Meridian or Tempest Keep and crafting item sets.  By the point I had shut down for the evening I had made my way through to Titanium and had crafted the Plate and Chain armor sets for each… as well as the armor bundles that were available at various points.  At some point I will follow up and do the same with weapons, but there are far more items to craft there… or at least it certainly feels that way.  I suppose at some point I will go do the same with my Rogue and collect the various cloth and leather sets, but since I am a pretty plate and chain focused person those weren’t nearly as important to me.  The truth is since this system went in during Storm Legion if I remember correctly, I have most of the post Old World craft-able sets already saved, so that leaves me with Carmintium left to craft of the easy sets.  At some point I would like to purchase the rest of the alloy metal sets like Steel and the rest of the Orichalcum set… but those involve farming up a bunch of crafting marks to purchase the patterns.  In the end I had a blast and knocked out a bunch of those things that I have always said I wanted to do.  I love the crafting system in this game because it is just intricate enough to keep my focus… and not a maddening mini-game that requires me tending it as I craft things.  I like systems that make the acquisition of raw materials the challenge, not the assembly of those things.

Sword Logic

Conversions Away

Sword Logic

Last night I had every intent of logging into The Division and playing it all night long.  If nothing else I knew I needed to pop in long enough to convert all of my materials to orange or blue quality.  This Tuesday there is a pretty horrible nerf coming down the pipe in crafting.  In the case of high end crafting it is more than doubling the amount of materials needed to craft something through the form of an extremely lossy conversion of materials.  Right now it takes 5 greens to make 1 blue, and 5 blues to make 1 orange crafting material.  Which has always felt like a pretty fair method.  However after the patch it will take 10 green mats to make a single blue, and 15 blues to make a single orange.  To make matters worse they are also nerfing the amount of materials you get off of deconstruction which right now usually yields two materials…  but after the patch it will more consistently yield a single material.  Essentially all of the love I have for Destiny and the quality of life improvements…  I am feeling the opposite for Division and what seems to be some very unfair changes for the casual player.  As a result I highly suggest you get into the game and convert everything you have up to the highest tier of material you can make.

Unfortunately there is no batch conversion option so you will be holding space bar and hitting escape a bunch to burn through your materials.  It took me about twenty minutes to convert everything up because I really did have a lot of materials.  I need to focus on farming some more weapon nodes this weekend so that I can hopefully convert up at least enough to get 10 for one weapon.  Right now high end craftables take 8 orange mats, and after the patch they are going to require 10.  I didn’t notice any mentioned nerfs to the world nodes, so I am wondering if these changes are designed to get players to prioritize going after them instead of simply killing a bunch of stuff to deconstruct.  In any case I know today/tonight I plan on farming as many nodes as I can get my hands on with the hopes of converting it all upwards into shiny orange materials.  In the process of screwing around yesterday I did manage to complete a mission and hit 23 so at some point I really need to make the final push to 30 so I can join in all the fun end game “reindeer games”.

Unintended Exotics

Sword Logic

As unexcited as I am about The Division patch…. I am insanely so about the Destiny patch.  Yesterday I was super pumped to see what the next Playstation exclusives would look like, namely I really really want that new exotic sniper because it has an almost Tex Mechanica vibe.  I also think the new Jovian Guard armor set is probably the coolest Titan armor to date, so I will absolutely be farming up a set of it, which should go a lot more smoothly given that I can infuse things much easier.  On the infusion department there is some conflicting information up on the Bungie site, but it makes it sound like we will no longer get engrams to decode to less light than our converted light total.  Meaning that if you are 309 light when you decode you should get items of level 309 or higher.  What is confusing is this seems like a massive change, but one that I really welcome.  I am sick of getting 260 blues and 270 purples from engrams.  I’ve been holding onto a vault full of interesting weapons, that just need to be infused to use…  so I am amped that this might mean that process becomes super simple.  At some point before Tuesday I really need to sort through my vault and deconstruct all of the lower level items that I was holding onto as stepping stones for leveling higher stuff from 280 and beyond.

I didn’t intend to play Destiny last night, but at some point during the evening I flipped over to the clan messaging app and saw that my friend Jex was trying to get ahold of me.  Now I have needed to finish up the Exotic sword quest for some time, but I wasn’t really pushing the issue.  It turns out that Jex and Squirrel were looking for something to do last night, and thought that it would be the perfect time to work on that quest for me.  The sunless cell is probably my least favorite strike because I don’t like the whole “not being able to see” aspect, and the exploding thralls coming out in close proximity.  That said the worst part about it last night was the anxiety of not wanting to screw up the pattern.  You have to bleed down the main boss to where you can finish him off in a hit or two… and then drop the warden of your elemental type and then within 30 seconds finish off the boss to complete the quest.  The problem being that the flame sword warden is apparently the most annoying because he could almost one shot all of us.. and we were well above the suggested 300 light.  We managed to do it in a single attempt, but with a lot of resurrections in the process.  Afterwards we popped over to the dreadnaught and did some Court of Oryx, with the goal of finishing some antiquated runes so we would each have a stack to go through with the patch on Tuesday.  I know personally I have six, but it sounded like Squirrel had a full stack of them.  The hope is that we can farm up one or more of those 335 artifacts to boost our light level before the raid that same night.  In any case I am super grateful for the group, and my shiny new exotic 310 sword.