Seasonal Light Cap Get

Seasonal Light Cap Get

As promised yesterday, today we return at least for a bit to proper gaming news…  or more so the news of the gaming I have been up to over the break.  I’ve been spending a significant amount of time playing Destiny 2 which is not terribly shocking.  That said I did manage to hit 650 light, the current cap for the rest of the current season and even have managed to push up my standard loadout of Breakneck, Ikelos Shotgun and Thunderlord to that level as well.  Now begins the slow process of bringing the other things I care about up to that level as well.

Seasonal Light Cap Get

I also managed to get my Hunter to 50 and have finished the Warmind content now and am slowly chewing my way through Forsaken.  I’ve swapped over 650 weapons and am using them to slowly push up her light level which I have managed to get to 625 in a day of trying to do this.  I will probably be spending a good deal more time working on her than the Titan seeing as I hit my initial goal of hitting the light cap during the break.  At some point I will probably also start working on pushing up the Warlock, but seeing as that is my least favorite class to play… it always ends up lagging behind significantly.

Seasonal Light Cap Get

The core problem I am having with Destiny 2 is a pretty good one to be having.  There is more content to do each week than I have time to really do it in.  At launch time I could push through all of the powerful gear options in a single night, and could easily run out of things that I felt were “worth doing”… and as a result spent a good deal of time working on alts to spread out that list of things to do enough to get me through the week.  With the current state of the game there is no way I have enough time to do all of the things that could create progress so instead I just focus on the things I feel like doing in a given night.  I am leaving so much progression on the table in a given week that I am having to learn to be okay with it.

Seasonal Light Cap Get

Lastly I have been tooling around with a weird Dark-Soulsian game called Ashen that is currently only available on Xbox One and the Epic Games store.  Once you get over the fact that all of the characters are faceless poppets, the game does a much better job of making you care about the world that you are exploring in the fact that you are essentially recovering after an apocalypse.  As you roam around you meet new people that you can help and in turn they join the village that you are building.  They start to offer you whatever it is that they can do from forging weapons to letting you futz with your stat layout.

There are times the game reminds me of Breath of the Wild as well…  albeit with way more hardcore combat.  It is very easy to die in this game as pretty much everything in the world hates you.  This can get a little frustrating because in my rush to attack before  they can attack me…  I have accidentally killed a few NPCs.  I am enjoying myself quite a bit, but I am not really playing it anywhere near as much as some of the other games I have on my plate.  I still thought it was worth mentioning in case anyone else was interested.  They have managed to create a game that is very much in the Dark Souls genre… that is also very hopeful and not quite so soul crushing. I linked to the original trailer above.

AggroChat #233 – Games of the Year 2018

Featuring:  Ashgar, Belghast, Grace, Kodra, Tamrielo and Thalen

aggrochat233

This evening we do our traditional Games of the Year show, and apparently we are way less verbose than we used to be.  These shows used to get chopped into two roughly hour and a half long shows… but this year we managed to do it in pretty much two hours straight.  What makes this even more interesting is the fact that we churned through nineteen games in the process. Ultimately we each pick roughly five games that were important to us during the calendar year, and some overlap always occurs.  This year less overlap happened than is normal.

Games Discussed

  • CrossCode
  • Destiny 2 Forsaken
  • Dragon Quest XI
  • Fallout 76
  • Subnautica
  • Gloomhaven
  • Heroes of Hammerwatch
  • Final Fantasy XIV Stormblood
  • Xenoblade Chronicles 2
  • Diablo 3 on Switch
  • Magic the Gathering Arena
  • Night in the Woods
  • Super Smash Bros Ultimate
  • Hitman 2
  • Return of the Obra Dinn
  • Spiderman
  • Hollow Knight
  • Dragalia Lost
  • Monster Hunter World

AggroChat #232 – Two-Tone Tales

Featuring:  Ashgar, Belghast, Kodra and Thalen

aggrochat232

Tonight we are down a few people and have a fairly scattered show where we cover a bunch of topics… but none of them super deeply?  You can tell we were all somewhat out of it because while editing the podcast there were a bunch of really lengthy pauses. Tonight Bel rails in the Elder Scrolls Patcher apparently being blocked by various ISPs including his.  He also talks a bit about the Destiny 2 Dawning Event and making questionable baked goods. Thalen talks a bit about the FFXIV Starlight Celebration event.

Bel spins up a topic from his blog about the seeming return to NDA restricted games testing.  Thalen talks about Return of the Obra Dinn, and Kodra a bit about Gris. We discuss the topic that has bounced around a bit on the significance of going Left in video games.  There is some brief discussion about Artifact and how it is trying to right the ship… and some of the MTG Finance speculation that came into that market quickly that is super angry about the price crash.  Finally we talk a bit about Starfinder and Pathfinder in general and the lack of really good ready made third party modules.

Topics Discussed

  • Elder Scrolls Online Patcher Problems
  • Destiny 2
    • The Dawning Event
  • Final Fantasy XIV
    • Starlight Celebration
  • NDA Testing Makes a Comeback
  • Return of the Obra Dinn
  • Gris
  • Going Left
    • Night in the Woods
    • Metroid
    • Castlevania Symphony of the Night
    • Braid
  • Artifact Tries to Fix Things
    • MTG Finance meets Artifact Speculation
  • Starfinder
    • Third Party Modules

Forging Stuff

Forging Stuff

A couple of weeks ago I talked about my general disappointment in The Black Armory and how it does not really have any content that players can participate in immediately.  That much is largely true but as far as disappointment it is waning.  Once I hit 620 light the Forge Ignition sequence went from nigh impossible to pretty much a guaranteed thing.  The actually event itself is honestly pretty great, I just wish it would have scaled in a similar fashion to the way that strikes appear to, giving players a brand new activity to do at a much wider variety of light levels.  Now at 630 light burning down the final boss feels much like burning down a Public Event Boss…  somewhat time consuming but largely trivial.  Granted I have yet to ignite any of the forges other than Volundr, but I am up to the point where I should be doing Gofanon tonight.  I could have in theory done it last night but I spent my evening trying to mop up any remaining powerful gear rewards that I had available.

Forging Stuff

The Hammerhead is your first reward for taking down the boss and while I didn’t get an amazing roll…  I didn’t get a horrific one either.  I’ve since ignited the forge a few more times to get some of the blue weapon frames which apparently end up as one of a handful of weapons per type of activity being completed.  I did one that required doing three lost sectors on the Dreaming City and another that required taking down a couple high value targets in the Gambit and in both cases it rewarded a weapon from the pool from those activities.  I am working on one for collecting a bunch of materials, and as a result I am assuming it will be rewarding one of the planetary weapons as a result.  Now for some quick show and tell of some of the weapons I have picked up from the armory either as drops or as frames that I forged.

Forging Stuff

This is the weapon that I forged from a blue frame that involved running three lost sectors in Dreaming City.  I have to say I love this weapon so much in both look and the way it feels to use it.  I’ve infused it up a bit and it has more or less become my new main hand canon to go to.

Forging Stuff

The other weapon that I got from forging a blue frame is Bygones…  which weirdly enough is a weapon I had yet to get from any of my Gambit packages.  This one comes with kill clip and full auto and so far has been a blast to use because it honestly feels like you are firing a really slow rate of fire super accurate auto rifle.

Forging Stuff

As far as random drops…  Bad News was never an amazing Hand Canon to start with, and this way cooler paint job version isn’t necessarily amazing either.  The roll I got has explosive rounds and range finder… which is okay-ish but the reload speed largely precludes me from using this very often.

Forging Stuff

Baligant is also not an amazing shotgun in general but this version with Field Prep and Moving Target seems particularly bad…  I mean I guess you could slide to reload but not really my cup of tea.  I tend to ignore all shotguns that are not full auto.

Forging Stuff

Lastly I finally wrapped up my Hand Cannon Headshots in Crucible… and then completed the rest of steps and unlocked my Ace of Spades.  Yes I realize this is like six months behind the curve but whatever…  it knocks another exotic quest off the list.  I still have several that I need to do including the Rat King which simply requires me to go find some other people with the Rat King and do activities.

Have you gotten anything cool or interesting from the Black Armory Forges?