Forging Stuff

Forging Stuff

A couple of weeks ago I talked about my general disappointment in The Black Armory and how it does not really have any content that players can participate in immediately.  That much is largely true but as far as disappointment it is waning.  Once I hit 620 light the Forge Ignition sequence went from nigh impossible to pretty much a guaranteed thing.  The actually event itself is honestly pretty great, I just wish it would have scaled in a similar fashion to the way that strikes appear to, giving players a brand new activity to do at a much wider variety of light levels.  Now at 630 light burning down the final boss feels much like burning down a Public Event Boss…  somewhat time consuming but largely trivial.  Granted I have yet to ignite any of the forges other than Volundr, but I am up to the point where I should be doing Gofanon tonight.  I could have in theory done it last night but I spent my evening trying to mop up any remaining powerful gear rewards that I had available.

Forging Stuff

The Hammerhead is your first reward for taking down the boss and while I didn’t get an amazing roll…  I didn’t get a horrific one either.  I’ve since ignited the forge a few more times to get some of the blue weapon frames which apparently end up as one of a handful of weapons per type of activity being completed.  I did one that required doing three lost sectors on the Dreaming City and another that required taking down a couple high value targets in the Gambit and in both cases it rewarded a weapon from the pool from those activities.  I am working on one for collecting a bunch of materials, and as a result I am assuming it will be rewarding one of the planetary weapons as a result.  Now for some quick show and tell of some of the weapons I have picked up from the armory either as drops or as frames that I forged.

Forging Stuff

This is the weapon that I forged from a blue frame that involved running three lost sectors in Dreaming City.  I have to say I love this weapon so much in both look and the way it feels to use it.  I’ve infused it up a bit and it has more or less become my new main hand canon to go to.

Forging Stuff

The other weapon that I got from forging a blue frame is Bygones…  which weirdly enough is a weapon I had yet to get from any of my Gambit packages.  This one comes with kill clip and full auto and so far has been a blast to use because it honestly feels like you are firing a really slow rate of fire super accurate auto rifle.

Forging Stuff

As far as random drops…  Bad News was never an amazing Hand Canon to start with, and this way cooler paint job version isn’t necessarily amazing either.  The roll I got has explosive rounds and range finder… which is okay-ish but the reload speed largely precludes me from using this very often.

Forging Stuff

Baligant is also not an amazing shotgun in general but this version with Field Prep and Moving Target seems particularly bad…  I mean I guess you could slide to reload but not really my cup of tea.  I tend to ignore all shotguns that are not full auto.

Forging Stuff

Lastly I finally wrapped up my Hand Cannon Headshots in Crucible… and then completed the rest of steps and unlocked my Ace of Spades.  Yes I realize this is like six months behind the curve but whatever…  it knocks another exotic quest off the list.  I still have several that I need to do including the Rat King which simply requires me to go find some other people with the Rat King and do activities.

Have you gotten anything cool or interesting from the Black Armory Forges?

Prison Break Problems

Prison Break Problems

First off I need to start this mornings blog post with a spoiler warning.  If you have not played through the first mission in the Destiny 2 Forsaken mission, then there are going to be spoilers included.  Granted probably nothing more than was already spoiled with the Forsaken trailer, but I just felt like I needed to throw that out there.  This weekend I spent some time playing Destiny 2 and while working on the Heroic Story mission queue I noticed one of the missions was “Prison Break” the first mission in the Forsaken storyline, and something I had not played through in awhile.  I remembered really liking it a lot and opted to go replay it for powerful gear credit.

Prison Break Problems

It was around this point that I realized the core problem with Destiny 2 and its story.  It functionally operates in two modes…  pretending that you never played Destiny 1 and re-educating you in all of the basics of the universe, or assuming completely that you were a Destiny 1 lore hound and giving you a big ole deep dive with little room between the two.  The “Prison Break” episode plays out completely differently for players who were new to Destiny with the PC release and players who were veterans of the original game on the consoles.  This disconnect begins from the very moment that you are treated to a cinematic between Uldren Sov and Cayde-6.  This really hit me at the moment of the above screenshot…  the “How’s your sister?” line either is extremely powerful or makes no fucking sense depending on your perspective.

“Prison Break” is a mission that almost exclusively references things that happened in Destiny 1… and worse things that were never introduced up to this point in Destiny 2.  Sure if you went around scanning everything your ghost indicates you can scan you might have gotten snippets of information here or there but if you base things entirely upon what you see in the normal flow of Destiny 2 there are a bunch of problems.

  • The player has no clue who Uldren Sov is – we last saw him in the introduction to Taken King expansion for Destiny 1
  • The player has no clue who Mara Sov is… because again we last saw her in the introduction video to Taken King in the big Oryx space battle
  • The player really has no clue what the Reef is
  • The player has no clue that the Awoken were working with the Fallen and have no clue who Variks was/is
  • The player has no clue what exactly the Prison of Elders is
  • The player has no clue who Petra Venj is and why we already seemingly know her

Prison Break Problems

These are all things that make this mission extremely confusing if you view it through the lens of a “brand new to Destiny 2” player.  For veterans however this mission is a big romp as you roam through this place that you only managed to see a piece of before when doing trials for Variks.  This is a destination I think that we all wanted to see more of and I was completely staggered by the sheer scope of the place when I first played the mission.  For those who are not already familiar with it… it is just another busted ass location that is being blown up for some reason and that is largely hand waved away.  There is no time spent on explaining what it is other than a Prison, and no time spent explaining who Petra Venj is other than someone who can apparently levitate her knife.

Prison Break Problems

This is the core challenge of this expansion and why I think it had such split reactions.  For me it was an amazing romp through places I had been and quite honestly miss greatly from Destiny 1, and for others… it is just another string of locations that were never really explained.  The game does a really bad job of telling a cohesive narrative that does not require you to have watched every single Byf or Myelin lore video to understand.  I was one of those players that gobbled up every little bit of lore about the first game… and as a result I sounded like a madman half of the time when I talked about it trying to defend it to the rest of the AggroChat crew as being this deep masterpiece.  The game doesn’t just let players know these things, but instead requires them to jump through a whole bunch of hoops to be able to interact with the content.  The Book of Sorrows is really interesting science fiction horror reading…  that thankfully has been collected into an easy to read PDF or EPUB format…   but to get it initially you had to roam around the Dreadnaught in Destiny 1 collecting over 40 Calcified Fragments.

The problem with this style of storytelling is it sets up a dichotomy of players.   You have players like me who are willing to track down the story and chase it across various in game assets and other websites that help to summarize and condense the content into easily understandable chunks.  You also have what I feel is the majority of players who just straight up bounce off of the story when it never quite pays off on the deep secrets they have heard people talking about through its storyline.  If you were a lore hound, you immediately understood who the frozen hive were and why it was super exciting to see them.  You also understood a lot of things about Rasputin and at the very least knew who Ana Bray was enough to be interested in meeting her.  You also knew all sorts of things about Cayde-6 and his background and how someone becomes an Exo, and why Clovis Bray is the home of some really dangerous technologies.

 

As a new player… which is especially true for the PC crowd given that there was no option of playing Destiny 1 on that platform, you are simply treated to a list of names that have no real meaning.  These are proper names which is at least an upgrade from Destiny 1 which treated you to “the traveler”, “the speaker”, “the exo stranger”, and “the darkness” among others.  The names themselves however don’t have meaning attached to them if you didn’t dig for said meaning.  Sure for the right kind of player this sets up a delectable puzzle that they are going to go digging for to find the answers, but you can’t expect EVERY player to want to do the leg work required to make any sense of it all.  In the end I will defend the story that is being told as ground breaking, because the sum of all parts is amazing…  but the game does no favors in actually helping players find it.  It took me a long time to really see this point of view, but replaying through “Prison Break” was a bit of a wake up call to them simply not explaining why we should be caring about anything in this game.

One Crazy Sled

One Crazy Sled

Yesterday I talked about the initial quest of delivering cookies to Zavala to cheer him up, but the rabbit hole goes way deeper than that.  When you turn that quest in you pick up a second one from Eva Levante to get a secret blueprint from Amanda Holiday for a new sort of sparrow.  I also covered all of the recipes yesterday but the quest asks you to deliver Vanilla Blades to Shaxx, Chocolate Ship Cookies to Amanda Holiday and Eliksni Birdseed to Hawthorne as well as bake a grand total of 12 gifts.  Now I am not sure if these need to be unique gifts or if you just need to bake twelve in total.  Regardless I set about making one of everything yesterday and delivering them, and currently the only gift that has not been delivered is the one for Xur who of course will not be available until Friday.

One Crazy Sled

Your reward for baking one of every possible recipe is that you can “Masterwork” Eva’s Holiday Oven.  This essentially lowers the dawning essence cost from 15 per item to 10 per item…  which is nice…  but still it seems like this holiday is way more about grinding dawning essence than any of the other individual components.  It does make it way easier to craft individual items once you have learned all of the patterns which show up in a drop down as I am showing off in the above screenshot.  Something interesting of note… the counts seems to be tied to your account and not individual characters because as soon as I collected the quest on my Hunter this morning for the purpose of getting screenshots… I was able to Masterwork the Holiday Oven and showed that I already knew all of the patterns.

One Crazy Sled

Once you have baked all of the cookies and delivered them to everyone needed in Eva’s quest you can go to Holliday and get your Dawning Cheer sparrow.  It does in fact look as silly in game as it does in this screenshot and it has a bunch of seemingly unique animations that make it seem way more cumbersome to drive than various other options.  Now the thing with this sled is it is not quite complete when you get it… there are three talents that you have yet to unlock and those are started by completing a few quests for Amanda Holliday.

One Crazy Sled

I’ve photoshopped them all together so you can see the requirements.  Essentially in order to get all of the talents you are going to need to start making a TON of gifts…  120 in total but thankfully they seem to be cumulative and not separate achievements.  This is one of those situations where I am not sure if this is also account based, but I plan on getting the hunter through the first part and getting her sparrow tonight as a test to see if you can effectively bake them on all of your characters and count towards one total.  Essentially you are going to need to at a minimum give another round of Gifts to Ikora, Sloane, Devrim, Asher, Banshee and Failsafe…  and then a bunch more gifts on top of that to whoever you want until you reach the magic 120 in total.

Now the positive is each time you turn in a gift you get a chance at getting interesting gear…  as I picked up a new roll of the Avalanche HMG that I talked about yesterday by turning in a package to Sloan last night.  All in all I like this version of the Dawning quite a bit, but I miss the sparrow races greatly.  They really need to bring that concept back to Destiny 2.  I am however enjoying doing stuff… and then getting random bonuses from doing said stuff…  which in truth is going to keep me engaged in this event way longer than it probably should.  I want the nonsense tricked out sparrow that causes glitter to spawn when you do stuff…  so I guess I will be baking 120 gifts?  So far Crucible and Gambit seem to be the best use of my time for the purpose of farming Dawning Essence…  and I have objectives that I need from both of those so I might be farming those tonight.

 

 

One Crazy Sled

One Crazy Sled

Yesterday I talked about the initial quest of delivering cookies to Zavala to cheer him up, but the rabbit hole goes way deeper than that.  When you turn that quest in you pick up a second one from Eva Levante to get a secret blueprint from Amanda Holiday for a new sort of sparrow.  I also covered all of the recipes yesterday but the quest asks you to deliver Vanilla Blades to Shaxx, Chocolate Ship Cookies to Amanda Holiday and Eliksni Birdseed to Hawthorne as well as bake a grand total of 12 gifts.  Now I am not sure if these need to be unique gifts or if you just need to bake twelve in total.  Regardless I set about making one of everything yesterday and delivering them, and currently the only gift that has not been delivered is the one for Xur who of course will not be available until Friday.

One Crazy Sled

Your reward for baking one of every possible recipe is that you can “Masterwork” Eva’s Holiday Oven.  This essentially lowers the dawning essence cost from 15 per item to 10 per item…  which is nice…  but still it seems like this holiday is way more about grinding dawning essence than any of the other individual components.  It does make it way easier to craft individual items once you have learned all of the patterns which show up in a drop down as I am showing off in the above screenshot.  Something interesting of note… the counts seems to be tied to your account and not individual characters because as soon as I collected the quest on my Hunter this morning for the purpose of getting screenshots… I was able to Masterwork the Holiday Oven and showed that I already knew all of the patterns.

One Crazy Sled

Once you have baked all of the cookies and delivered them to everyone needed in Eva’s quest you can go to Holliday and get your Dawning Cheer sparrow.  It does in fact look as silly in game as it does in this screenshot and it has a bunch of seemingly unique animations that make it seem way more cumbersome to drive than various other options.  Now the thing with this sled is it is not quite complete when you get it… there are three talents that you have yet to unlock and those are started by completing a few quests for Amanda Holliday.

One Crazy Sled

I’ve photoshopped them all together so you can see the requirements.  Essentially in order to get all of the talents you are going to need to start making a TON of gifts…  120 in total but thankfully they seem to be cumulative and not separate achievements.  This is one of those situations where I am not sure if this is also account based, but I plan on getting the hunter through the first part and getting her sparrow tonight as a test to see if you can effectively bake them on all of your characters and count towards one total.  Essentially you are going to need to at a minimum give another round of Gifts to Ikora, Sloane, Devrim, Asher, Banshee and Failsafe…  and then a bunch more gifts on top of that to whoever you want until you reach the magic 120 in total.

Now the positive is each time you turn in a gift you get a chance at getting interesting gear…  as I picked up a new roll of the Avalanche HMG that I talked about yesterday by turning in a package to Sloan last night.  All in all I like this version of the Dawning quite a bit, but I miss the sparrow races greatly.  They really need to bring that concept back to Destiny 2.  I am however enjoying doing stuff… and then getting random bonuses from doing said stuff…  which in truth is going to keep me engaged in this event way longer than it probably should.  I want the nonsense tricked out sparrow that causes glitter to spawn when you do stuff…  so I guess I will be baking 120 gifts?  So far Crucible and Gambit seem to be the best use of my time for the purpose of farming Dawning Essence…  and I have objectives that I need from both of those so I might be farming those tonight.