Good Morning Folks. I want to start out this week’s posts by giving a rousing round of applause for the Blaugustans who just finished participating in Blaugust 2025. This event would not have existed were it not for the wonderful community of mentors that have volunteered for that role over the last decade. Specifically I want to recognize Krikket who was the first to take up the mantle and acted as defacto leader of this event. Yesterday she made the summary post talking about the participants and handing out of awards and I highly suggest you stop reading this and go check that post out. This is a year that I could not have handled the rigors of running this event, and while I will be happy to take up that mantle again in the future… the success of this event goes out to the crew that helped make it happen while I could not. This is legitimately the largest event that has ever been run, and I was shocked to see the final tally of almost 170 participants. 2024 was previously the largest year with 116, and this 2025 represents roughly 30% growth rate between the two most recent years.
The wildest thing about this event is that we had people participating that did not know until the very end what the event even really was. They just viewed it as a hashtag that got popular on the fediverse and tagged along. In many ways the event has long since outgrown me and my meddling and just become this fixture of our small corner of the internet. I will always think of it as this small game blog thing… but that stopped being true many years ago. The Blaugust discord is super active all year round, but is especially so during the event. The Welcome channel is full of people signing up for the very first time and it has been cool to watch. Watch from the corner of course because everything about the activity levels of the discord now triggers the fuck out of my introvert tendencies… so you only really see me speaking when spoken to directly or talking to something in the super secret mentor channel. This is sort of the way of things that I start… they get bigger than my anxiety can reasonably handle and I get quiet. Folks either tend to view me as aloof or stoic… but in reality I just can’t handle that many people at once.
In other news I have been playing quite a lot of Destiny Rising and am shocked at just how good this game is. That said it has made me contemplate clearing up some disk space to reinstall Destiny 2 so I can have a more direct comparison, since it has been ages since I last played it. The story has been great in Rising, but I am not the biggest fan of the way in which it is doled slowly. You have to do a bunch of different activities to unlock the next bit of story, and my preference tends to be to mainline the story so that I can spend more time enjoying the endgame activities. I know this method is an attempt to keep people engaged longer, but it goes against my natural instincts for this sort of experience.
One of the things that has been really impressive is the breadth of activities and how different they feel. You still only really get a limited amount of activity currency each day in the games pseudo-stamina system, but in truth I am not mainlining the game so it has been more than enough to do anything I might want to do in a single day. If you are playing this game you should absolutely friend me and my code is 20953603268. I attempted to create a version of Greysky Armada but it ultimately timed out. You have 24 hours to get 6 people signed up into the guild (Wolf Pack) in order to create it, and I could not hit that number. If we manage to get enough people playing I will make another attempt at it, because there are a lot of cool things to do in a pack. I joined one of the temporary ones and have been enjoying the weird little missions that open up as a result.
Over in Path of Exile II, I have made it up to level 87 and am capable of pretty comfortably running t15 maps. With that I have unlocked all of the +5 atlas point nodes through cleansing corrupted nexii. Now I am mostly hunting out various unique maps which themselves reward 2 additional points for completing them. I am not sure if there is a place where I can see a total tally of the number of unique maps that I have run, but I think I have done four of them so far. The Lake of Kalandra one is my favorite, but mostly because I love the look of that area. I thought it was cool during the Kalandra league and I still think the effect is extremely slick.
The only problem that I am having right now is that after beating the campaign, and unlocking most of my atlas points… I sort of feel like I don’t have much of a reason to keep playing. I could always keep improving the gear on my character, but it works well enough to do the hardest mapping content, and since I never really care much bout bossing… I sort of feel like I have beaten this league. That is the same problem that I had with Last Epoch, is that after I unlocked all of the Harbingers and took down basic Aberroth I felt like I had accomplished everything that I wanted to accomplish. What makes this game more challenging though is that I keep struggling with technical difficulties. Firstly I cannot watch youtube on my second monitor while playing this game because while the audio keeps playing… the video playback always freezes. Secondly the game crashes constantly, and while I can log right back in where I left off… this eventually grates on you after awhile given that I can only finish one or two maps before the client dies on me. Lastly Path of Exile II as a whole is just not as performant as Path of Exile 1, and even when it is not crashing… there are weird hitches and stutters happening all the time. Supposedly most of this is because I have an intel processor… but still it makes the entire thing eventually not worth fighting with.
In another completely different news… on a whim yesterday afternoon I decided to record myself telling the tale of when I saw a Bigfoot in 1986 and 1995 and then turn this into a video. I’ve written about it here before on the blog, but it always feels like the written versions never really do it justice, because I feel like I am having to go into way too much background information. I did not script this take and as a result it is about 25 minutes of me talking through the story and how it relates to some other sightings in my neck of the woods. I also attempting to illustrate the tale a bit with some google maps shots and various other related images. This will not be everyone’s thing, and it does not fit the rest of my YouTube channel but for some reason I felt like I needed to say it all.
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Good Morning Folks. Happy Day After Silksong launched, if you celebrate it. So for those who were confused as to why pretty much every digital storefront died around 9 am CDT… Silksong the sequel to Hollow Knight was released and it was exceptionally anticipated by many. I enjoyed what I played of the first game and as such I had planned on picking up this release if for no reason to support its particular brand of indie development. Also they could have charged way the hell more for the game but are instead charging $20 for the game… $32 if you want to be fancy and also get the soundtrack. Essentially all digital storefronts cratered as the game released. I intermittently tried to complete my purchase and did not succeed until 12:30… and even then it errored out a few times before it finally went through. While I did not see it with my own eyes, I heard from friends that the Nintendo, Xbox, and PlayStation stores all were struggling as well under the weight of users. Why they did not have this up for pre-order ahead of time… is beyond me.
I think it is safe to assume that they sold several million copies when you factor in all of the platforms it is available on. We have zero data from Sony, Microsoft, Nintendo, or GOG… but at least on Steam it held the top seller slot for most of yesterday. This is pretty freaking impressive for a $20 title, because the Steam sales charts are based on dollar amount of sales not volume of purchases which is why the Steam Deck is habitually listed near the top, and this morning Borderlands 4 reclaimed that spot with its $70 base version and $120 super deluxe version. Additionally it hit a peak concurrency of over a half million players. There are a couple of dozen folks on my Steams friends list who have purchased the game and quite a few spent most of yesterday playing it. Basically this is an instant hit, and will probably be the game of the year for many people.
I played a tiny bit yesterday just because I could, but I did not make it terribly far. I failed the first boss I encountered and will have to dedicate some time to get used to the diagonal slash instead of the down slash. I have to admit, this is not my favorite style of Metroidvania. I greatly prefer the games that are way more about exploration and gear acquisition, than the ones that are purely about mechanical aptitude. This is why I greatly preferred Bloodstained to Hollow Knight, but most of my friends are the exact opposite. My old man reflexes struggle anymore with some of the movement in these games. I love the artwork and the vibes though, so at some point I want to finish Hollow Knight and then play my way through Silksong. I think both are exceptionally cool, but also are not necessarily the thing I was dying to play like so many were. I did however want to join the zeitgeist at least partially, so threw them my $20. I also thought it was an interesting cultural moment because I cannot remember a time when a single game brought multiple storefronts to their knees.
I spent most of last night playing Path of Exile II, but I have also been noodling around with a mobile game. I am not sure when Destiny Rising officially launched, but I was briefly an alpha tester for it some time ago. Playing it on the phone was perfect cromulet, but also not really my jam. With the full release of the game comes a lightweight emulator option that offers some pretty good mouse and keyboard PC performance, as well as the option to play it with a controller if that is more of your jam. If you have not been around this blog for very long… you would potentially not know just how much of these pages I devoted to both Destiny and Destiny 2 until Bungie pissed me off with all of their content vaulting. When I saw that some of the more diehard Destiny streamers were picking up this game, I had to give it another shot, and honestly I am pretty surprised by just how good it plays.
There are significant differences in the way that this game works. Namely from a story perspective this is essentially an alternate universe version of the tried and true tale of the Traveler. More importantly however this is a hero shooter, and that means instead of playing a character that you create for yourself.. you are playing the character of wolf, a newly resurrected character where you can choose the gender and appearance for similar to many other Gacha main characters. The key difference here however is that this is a fully fleshed out character and seems exceptionally well rounded and not something you will immediately toss aside the first time you succumb to the lure of chasing a 5 star banner. Every character has a loadout with a specific set of super abilities, and a weapon pairing. This means that there are going to be characters that you might like the weapons for but hate the super and vice versa. The combo of hunter double jump, auto rifle, grenade launcher, and this big damned anime robot sword slash attack seem like a solid combo for a base character.
Because it is a mobile gacha game there are of course reward tracks and banners, but I have not made it far enough into the game to unlock the latter. In fact it has not really asked me for any money so far. I’ve essentially only been through the first few missions, but it seems like there is a challenge track that will unlock one of two premium characters. There is a training room that lets you test all of the characters and I am pretty much going to choose Xuan Wei because he is essentially what we would refer to as a Striker Titan. It is heavily Chinese influenced as are pretty much all Gacha games, and it also has chase Waifu characters that everyone seems to want. There is a Hot Goth girl with a Scythe attack that everyone seems to be talking about chasing in the online discourse.
What is impressive however is just how good the performance is for what is essentially an emulated android game. It feels like Destiny. They have nailed the gunplay and you can also pet the cats, which is the most important bit. Actually the whole cat thing seems to be a mini game in that each one you encounter wants some sort of food. I have no clue what you get for collecting the food and correctly delivering them to the right cats, but I am sure I will evetually do this thing. If you loved Destiny at any point and faded away from the mainline game for various reasons, I highly suggest you check out this particular brand of nonsense. It is pretty solid. I need to get used to the phone client though so I can add this to my late night daily chores gaming while waiting on falling to sleep. Right now I play a minimal amount of Pokemon, and AFK Journey… and could at least pick up the daily login rewards for this game if I did not play any of it on the computer.
Anyways. I hope you all have a wonderful weekend and I will see you again on Sunday when I post the new AggroChat show.
The post Steam Go Boom appeared first on Tales of the Aggronaut.
Featuring: AmmosArt, Ashgar, Belghast, Kodra, Tamrielo, and Thalen
Hey Folks! We are down a Grace this week and start off with what seems like a reasonable list of topics… that we immediately have to bump half of because the night ran long. Thalen starts off with a bit of a rebuttal to our Eurovision topic as he shares his thoughts about Space Opera by Catherynne M. Valente. From there, we talk about the death of Marathon and potentially Bungie as things keep getting worse for that game and its studio. Speaking of angry crowds… we also talk a bit about the self-own of Star Citizen’s recent round of pay-to-win allegations. Steam OS is officially available for devices that are not the Steam Deck, and we share our thoughts about an eventual future where we are running this on desktops. Somewhere in the midst of the show, we have this entire unintended conversation about how making PVP work for non-PVPers would mean needing to make losing feel enjoyable. Finally, Tam shares his thoughts about what he has played of Dune Awakening so far, and it is probably enough to rope several of us into trying the game on release.
Witchfire is a PVE guns and spells extraction shooter that I remember being somewhat interested in during Summer Games Fest 2022. It apparently has been in early access and available on the Epic Game store since last year, but being perfectly honest… a game might as well not exist for all the good launching on EGS does for me. I am not saying that Epic is a bad storefront, it is just a giant gap in my knowledge because I never go there unless I have some external reason… like someone broadcasting that some big game was being given away for free there. Witchfire released Monday before last on Steam and now it has visualization to the majority of the world. However, It still had not tripped my radar until my friend Ace shared this quote from a review.
Imagine the gunplay of Destiny. But none of the intense shame of playing Destiny.
I have so much love for the gameplay of Destiny, but I have zero love anymore for the way in which that game is released and the grind associated with the light level. I am also still super fucking bitter about losing content that I paid for because it was vaulted. So if a game can bring me the feels of Destiny, with a sweet Hexen with guns vibe I am probably on board with that. So I picked up the early access client on Steam for roughly $36 and gave it a go. This morning I am going to talk a bit about my early impressions.
In the game, you can set up multiple profiles, aka characters that have persistent progress between expeditions into the world. The first step in that process is choosing which “Preyer” you are going to be playing, which acts as your default loadout of weapons, spells, and stats. I am playing Butcher currently which is big life totals and running around with a fully automatic rifle… but nothing much else. Once you progress through gameplay you can I believe essentially unlock everything on a single character, but the Preyer sets your starting point and to some extent dictates how your early gameplay is going to progress.
From there you are dropped onto a foreboding-looking island in search of resources on an expedition, which is what the game calls its general mission map structure. Much of your progression path is focused on the acquisition of gold and a glowing red material known as Witchfire. You can get this by killing monsters or by harvesting it directly from nodes you can find in the world. The maps are all custom-built, but the spawns and objectives vary each time you set foot on it. This means you pretty quickly get a lay of the land and understand how to traverse the area effectively, but won’t actually know what dangers lay along your path.
One of the first things that you want to do upon landing on the Island of the Damned, is pop open your map. This will have various objectives marked as well as the most important items the portals that will return you to the base where you started. Witchfire is an extraction shooter, which means you want to collect as many resources as you feel like you can before making your way to a portal and exiting the level locking in your progress. If you die on the island, you lose ALL of the Witchfire that you have not spent on upgrades, not just the Witchfire that you earned in a single play session. This makes you carefully choose your engagements because it seems like the longer you stay on the map, the more likely monsters are to guard your portal out of the map.
I’ve seen this game compared to a soulslike a few times, but I feel like the depth of this comparison ends with the fact that monsters hit really freaking hard, you have very limited health pool and ability to heal yourself, and that the mobs themselves have deeply predictable attack patterns. If you are taking on a single monster it is pretty easy to avoid all of the attacks. However, if you get swarmed… it becomes MUCH harder to read all of the attacks and move out of the way of various things that can kill you. The bane of my existence is the snipers which will give you a muzzle flash/glint in your radar letting you know that they are about to fire upon you. This is pretty easy to deal with in singletons, but when you get four of them attacking you at once it is very hard to accurately dodge all of them.
Every so often upon killing a monster you will be given access to an Arcana power-up which will last for the course of the current expedition giving the game a bit of a Hades vibe. You can also fine White Raven Feathers scattered through the map in treasure chests which will allow you to unlock additional options during each unlock. I’ve seen a lot of very interesting options, like the ability to gain a random elemental damage type when you reload your weapon. I’ve also seen some boring options like just giving you more health or more stamina. These combined with the random nature of the spawns and objectives give each map a lot of replayability.
Again though your goal is to get a bunch of loot, and then duck out before the heat gets too much for you to handle. While this does not really factor in for the early maps, there is a GTA-style heat meter that shows up as “The Witch” starts to notice your presence. When this bar maxes out, it will summon some cataclysm event that seeks to kill you. I’ve not seen this, but I have heard of it and it sounds like bad news given how hard everything already hits for random goons. In the above exit screen, I killed 24 monsters and looted 10k Witchfire… which admittedly is only that high because I retrieved a pile of Witchfire off my corpse after I failed the run before. When you fail completely, you end up creating a pile on the map that represents some of what you dropped on death.
Pending you exit the level successfully you can spend your stockpile of Witchfire on upgrading your core stats at the Ascension shrine, craft additional healing potions, or unlock perks on the weapons you currently have. I did not have a screenshot of this because apparently, you cannot access the weapon upgrade UI unless you have a pending upgrade. However the game has something akin to the Masterwork weapon system from Destiny, which is probably why it draws that comparison. Weapons each have three tiers of “masterworking, ” each giving the weapon some sort of intrinsic perk. You unlock the next one by defeating a certain number of baddies or performing other actions while on the expeditions.
Starting at level seven, you get access to the research system which will unlock new gear for you to equip on your character. Instead of being tied to Witchfire, this one is tied to gold which largely comes from looting treasure chests or very rarely dropping from tougher enemies. I was hoping this would allow me to research specifically named weapons, but apparently, it gives you a random unlock from a broad family of equipment. To start out I am researching a Close Ranged Weapon and a Medium Ranged Weapon, and I believe this progresses as you complete a number of expeditions because it does not appear to be tied to real-world time.
All in all the game is pretty fun. I dig the hunt for treasure and kill the baddies aspect while slowly powering up your character over time. I am starting to get better about looking for plants to harvest and witchfire clusters to gather while in the map, while also keeping an eye out for individual treasure chests. I’ve not made it very far into the game and I am assuming there are other maps that will unlock as I progress my character. If you are interested in Destiny-style movement and gunplay combined with magic powers, interesting gun design, and Hades-style rogue-lite powerups it might be worth a gander. I will warn you… the game can be punishingly hard at times which seems to reward a careful gameplay style rather than running into a nest of monsters guns blazing. There is a lot of cover that you can use to bait enemies out into the open for you to kill them more safely.
Anyways! Thought I would talk about it this morning in case anyone else out there would be interested. They released a few more updated trailers when the game went into Steam early access. The game world is gorgeous so I can see myself playing this on the side when I am in the mood for its blend if tropes.
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