Seasonal Swan Song

Seasonal Swan Song

I talked a bit about progress in Destiny 2 in yesterdays post but I didn’t really want to get too deep into it figuring I would talk more at length today.  Last week I managed to knock out a bunch of accomplishments, not the least of which was hitting 305 light finally on the Titan.  Granted I realize this is all going to be in vain starting next week as the level cap itself is raising and I assume as well that means the light level with it.  Last week was Iron Banner, the second for console players but the very first for those of us choosing to primary the PC version.  Now on the PS4 I managed to complete a full set of Iron Banner armor on my Titan and my goal was of course to do the same for the PC.  I consider myself extremely lucky because I managed to get the full set after turning in thirteen packages.  There are folks I know who have been grinding away at this all week long and are still missing pieces of armor.  In addition to this I managed to pick up all of the weapons but three…  sidearm, fusion rifle and submachinegun.  Of those the only one that I would have actually used is the Fusion Rifle, but even there I have several options that I like already including Merciless if I am willing to give up my exotic slot and Main Ingredient if I am not.  The most important weapons for me were getting the Pulse Rifle, Auto Rifle and Hand Cannon all of which will see use.  The scout rifle might, but I need to spend some more time playing with it.

Seasonal Swan Song

The other thing going on is the fact that this week is effectively the last chance to do anything in Season 1.  Now I am not entirely certain what this means from a player perspective other than the fact that we know a bunch of new stuff is going to happen.  All of the Eververse items are changing out apparently, so that only makes the fact that they have apparently been throttling our xp gain towards bright engrams all the more shitty.  In truth I have gotten the few items that I care about…  namely the Ramen bowl emote and Bandwagon ship.  On top of that I managed to pull three of the exotic ships total and two of the exotic sparrows.  All in all I feel like I made out pretty well for season 1, but what I am really curious about is whether or not all of package loot is changing as well.  There are a number of weapons that I have not managed to get that I really walk…  namely the Curtain Call rocket launcher, Jiangshi AR4 auto rifle and Halfdan-D auto rifle.  I would not mind getting a Morrigan-D rocket launcher either considering I believe it is the only one with tracking still intact.  Finally I really want to complete the hunter set from Io on the off chance that maybe those are changing out as well.  Granted I don’t know any of this, but I know in Destiny 1 they started re-rolling the weapons so that is a possibility here as well I would guess.

Seasonal Swan Song

Lastly the other big change for us personally… is that our clan will be resetting from rank 6 to rank 1 next week and we will need to begin the leveling process anew.  Supposedly we will be adding a brand new clan banner standard to the mix because we maxed things out in Season 1.  Additionally the perks for each of the clan ranks will be changing out to a new set more relevant to the content we will be doing, that is at least in theory Vex based.  The only thing that concerns me is that we do not have nearly as many people actively playing right now as we did at the launch of the clan, and as a result the grind is going to go more slowly.  The calculations I had done before said that we needed about 20-25 characters reaching maximum contribution each week to keep us hitting the progression cap each week, and I think in theory we will still have at least that.  I know I will continue to keep contributing my 5000 clan XP on three different characters per week and if things get dire I have a set of characters on the PS4 on a secondary account that could add experience as well.  This whole season thing is new concept to me and I am somewhat excited to see just how different the game is from a loot perspective.  That also means that this week I need to do some significant vault purging to get ready for the introduction of new items.  I am hoping that we get some more space… because we need it across the board from vault to shader storage.  If they really want money from me…  I would throw money at the screen for more storage space.

Punitive Shades and Iron Banner

Punitive Shades and Iron Banner

The 13th anniversary event is going on right now in World of Warcraft and I have been largely disconnected from me.  For whatever reason I am focused on leveling my Orc Warrior above pretty much all else.  This is often the case when I return to WoW after being gone for a bit, I have to ease my way back into playing my bigger characters.  This year each character gets a package that contains 200 timewalking tokens and the quest vendor also sells a bunch of items.  One is the Corgi from past events and another are these crazy sunglasses that my Orc Warrior is modelling above.  These seemed like a fun item until last night I happened to catch wind of something through twitter.

Why would you create an item that is only transmoggable during the yearly anniversary event?  I mean I guess in theory they did give every character 200 tokens so they can fall back on the reasoning that we aren’t out any of our time to get the apparently disposable item.  The transmog system in general has never quite set right with me because it seems overly complicated rather than simply just letting you swap any graphic with any other graphic.  However the fact that there are timed transmogs only makes me more grumpy with it.  I just hate the whole concept of time limited items in general because I realize these are supposed to make me want to collect them all before the time runs out.  Instead what they do is make me just not want to even try and save myself the general disappointment by not participating.  In the case of the  shades, I put them on the Warrior for fun but I am not deeply connected with them.  However it does seem oddly punitive to the players who have designed entire transmog outfits around them.  This is just part of the Blizzard school of design where we can’t have anything that is universally good.  Every nice thing seems to be required to have a negative that comes with it, and that ethos will always be an axe I have to grind with this game.

Punitive Shades and Iron Banner

My means of taking screenshots in Destiny 2 seems to have crapped out this morning.  It’s probably nothing a reboot won’t fix but I don’t exactly have time to do that when I am trying to churn out a blog post on the off chance that there might be queued updates to run.  Instead you are going to get the Iron Banner screenshot from the PS4 that I took when the event was last available.  Tonight I will begin the process of trying to get a set of gear on my Titan once more, because I really love the Iron Banner gear this time around.  I have the full set on my PS4 Titan and I love it so much for many reasons… not the least of which is it has a decent stat package.  Additionally I am all about trying to get back a few of the weapons that I really enjoyed using… namely the Pulse Rifle and Auto Rifle.  There are daily milestones and my goal is to attempt to complete them on each of my characters.  I am still frustrated that the Iron Banner is not a means of gaining power level the way it used to be in Destiny 1, but it is still a good source of cool gear and I am just going to focus on that aspect.

Xur Week Ten: 11/17/17

Destiny 2

Xur Week Ten: 11/17/17

This week we have a phenomenal week for Xur at least as far as I am concerned.  He brought a bundle full of goodies that I either had never gotten to drop or did not yet have on the PC.  As a result this week is an extremely expensive week for me personally.  As is always the case he can be located on the Flashpoint location and in this case that is Titan.  You can find him in the rig section in a building devoid of enemy spawns.  That said be careful because they will absolutely stand at the doorway and shoot you while you are hanging out and doing your business with your face tentacled friend.  You might need to do a little pre-clear before you duck inside.  Let’s get on with the goodness.

Xur Week Ten: 11/17/17

Hard Light as a gun has always been in the marginal category as far as usefulness goes.  It was never a bad weapon but it also never really stood out in the pack.  The year two Hard Light feels better across the board but still is far from the best Auto Rifle that you could be using in your energy slot.  That said the it is still a really interesting weapon because of its ability to shoot around corners and the fact that it lacks damage fall off.  That is however a deceptive thing to say given the way Hard Light works in that it fires a volley of projectiles that go bouncing around as they hit surfaces, meaning you can in theory “curve the bullet” and fire around corners.  While the gun doesn’t have damage fall off there is absolutely accuracy falloff the further from your target you get because you increase the likelihood that it will encounter something else and cause the trajectory of the original round to shift.  All of this is still in the fun and interesting but not amazing category until you bring into play another intrinsic ability of the weapon, and that is to shift the elemental damage type by swapping around your perks.  This isn’t near as handy as the playstation exclusive sniper rifle that has a keybind allowing you to do it on the fly… but it does serve as an excellent prism/match game weapon that can shift to whatever element you happen to be lacking.  If you do not already have this it is well worth the pick up and I know I personally am definitely going to be grabbing this for the PC since I’ve yet to get it to drop otherwise.

Xur Week Ten: 11/17/17

The Synthoceps are another fun and interesting item, but maybe not best in slot at anything.  If you are a Titan you probably like punching things…  and these gauntlets improve the way you punch things.  The exotic perk Biotic Enhancements increases your melee range and improves melee damage when surrounded.  That last bit can be a slight improvement if you only have a few targets around you to a massive improvement when you are fighting packs of things like thralls.  If you combine this with something like the striker melee build…  you can do a number of very interesting things and cause massive amounts of damage as a melee titan.  Similarly this would benefit the sentinel spec path that causes you to regain health on melee kill, but not nearly as much given that spec cannot really chain melee abilities in the same fashion as Striker.  This is an item that I had yet to get so I am definitely picking it up for the unlock, and more than likely going to try out a striker melee build around it.

Xur Week Ten: 11/17/17

Do you really still want to punch all the things even as a Warlock?  Karnstein Armlets are a set of exotic gloves that are effectively all about punching things as a warlock.  They have a built in version of the devour perk, though as I understand it significantly weaker that causes you to gain health recovery on melee attacks.  Note that it says attacks and not kills so in theory just punching things are going to help slowly regenerate your health.  While doing this punch happy life you are also slowly increasing the regeneration of your melee, grenade and class ability.  I am absolutely certain there is a build out there that could make the most of this… and I feel like double dipping with devour is maybe a great option.  Sometimes you look an an item and think to yourself…  I can build something around this and that is definitely the case with these gauntlets.  If nothing else I wanted to pick them up simply because I did not have the unlock in my collection.

Xur Week Ten: 11/17/17

The Lucky Raspberry is a returning item from Destiny 1 that more or less kept the same ability.  Probability Matrix the exotic perk causes your arc bolt grenades to chain significantly further than in their default state.  Additionally dealing damage with your arc grenade has a chance of recharging your grenade.  This means that if you drop your arc grenades in a large pack of mobs, it is extremely likely you are going to get a proc and return your full grenade charge.  This makes this item a beast for doing something like the Nightfall on the weeks where every kill counts towards gaining back time on the clock because you can wait until arc burn and become a mad bomber dropping grenades everywhere.  The rest of the time however you are probably not going to see enough mobs tightly clumped to really make this worth using.  Occasionally in the team shot environment of the crucible you can drop one and take out an entire team…  but that is going to be the exception rather than the rule.  Still a very interesting chest to pick up and at least add it to your collection.

Destiny 1

Xur Week Ten: 11/17/17

Xur had a similarly interesting day in Destiny 1 as he brought a couple of my favorite items.  Firstly the Armamentarium is the chest piece that I want back for my Titan more than anything because it simply gives you a second grenade charge.  Right now I am so enamored with striker titan largely because it is the only spec I can have this functionality back.  Similarly once I found the Bones of Eao I never looked back because it started enabling me to quad jump as a Hunter, a piece of utility that beat out every other possible exotic that I might want in that slot.  The Warlock helm is largely forgettable because it is their version of the Alpha Lupi chest that Hunters and Titans have…  but Xur did bring the Universal Remote which is the very odd primary slot shotgun.  Lots of stuff worth picking up if you don’t already have them… and I would say for Titan and Hunter these are absolute must haves.  Enough so that I am legitimately considering grinding out the strange coins so I have them on my Xbox One account.  Here is the full run down of what he is selling.

  • Legacy Chest Engram – 29 Strange Coins
  • The Armamentarium – Titan Chest – 13 Strange Coins
  • Bones of Eao – Hunter Boots – 13 Strange Coins
  • Light Beyond Nemesis – Warlock Helm – 13 Strange Coins
  • Universal Remote – Primary Shotgun – 17 Strange Coins
  • Dragon’s Breath and Tigershark Ornament – 30 Strange Coins 25 Silver Dust
  • Nemesis Star and Meteorite Ornament – 30 Strange Coins 25 Silver Dust

 

Week Three Thoughts

Week Three Thoughts

Yesterday was if I am counting correctly the third reset we have experienced on the PC version of Destiny 2, and as a result that seems like an interesting time to take a sort of postmortem of my experiences so far.  In fact I apparently also made a similar post three weeks after the PS4 launch, that could serve as an interesting comparison.  At that point I was sitting at 291 light with the rest of my characters sitting in the 285ish range, and now I am knocking on the door of 305 with my Titan sitting at 304 without completing any of his weekly milestones, and the rest of my characters in the 300-302 range.  In fact it was not until October 18th if I am looking at my posts correctly that I could hit 304 which I believe was somewhere in week six after release.  There are a bunch of variables at work here, namely that I am trying to get a Nightfall every week and I did not do that before.  Similarly I am dabbling in the raid and did not do that before…  however the raid itself is not providing much in the way of gear yet other than a higher than normal level engram every week.  What I am missing however is that after the second or third week I had access to a raid engram every week on the console side and we have yet to finish the raid on PC side but are getting close.  I think when you balance everything out I have had access to roughly the same amount of gear so it isn’t simply that I am getting more of it more frequently.  According to WastedOnDestiny.com I’ve spent 126 hours playing the PS4 version and 84 hours so far playing PC…  so all things considered I have maybe been playing a little bit more on the PC than I was on the PS4 at this point.

Now the piece that is much harder to account for is ancestral knowledge.  By playing Destiny 2 on the PS4 I essentially gave myself an extended beta test period with the game and by playing it as hard as I did I gleaned a bunch of knowledge that I then attempted to share on my blog.  I know how things work and more than that I know how to best spend my time at least in the early game when I probably wasted some potential power gains on doing certain things too soon.  In the console I was in a rush to see and do everything and now I more or less know what I like playing with and what it takes to get those things again.  As a result I am now sitting on stockpiles of tokens that I can then use later as leverage when playing the 300 engram game trying for max level loot.  I for example am sitting on 131 EDZ tokens largely because I know there isn’t much on that loot table that I don’t already have.  On the converse I burn down my stock of Crucible and Vanguard tokens as soon as I get them because I am still looking for weapon drops from those activities.  I could also be doing a lot more, like for example I don’t think I have touched Ikora’s memories at all during the PC launch and they are an additional draw at Vanguard loot that I should potentially be tapping.  Essentially I progressed so much faster than I was expecting to…  and I would chock that up to experience were it not for the fact that a lot of the Aggrochat crew are also progressing at similar levels.  Are they simply getting the benefit of my experience as well, or did the PC game loosen the throttle a bit and let everyone’s item levels drift a little higher than was the case on the console?

Week Three Thoughts

The Achilles heel of the PC launch seems to be something that was almost completely overlooked.  Destiny 2 added this fairly detailed clan system that allows players to benefit from the actions of other clan members…  but does absolutely nothing for helping them communicate.  What I mean by that is that while we have a weird text chat system on the Bungie website… that does not exist anywhere in game.  The only options for chat in game are /fireteam, /team, and /whisper leaving out the very critical /clan.  I mean I realize Bungie is still in denial that they made an MMO but this is the most basic functionality that PC MMO gamers expect from a game.  Blizzard introduced this whole “social” section of the battle.net client…  but that doesn’t work in game either leaving this huge gap for now to glue people together.  Prior to launch I shared out the Beyond the Light Discord as a sort of multi-clan hangout and several weeks in I am still thinking that is going to be the best option to help people connect up for groups.  I feel like they largely did not consider how vastly different the PC community would be and what sort of cultural norms we would expect going into the game.  The end result however seems to be “use voicechat” as the way to connect up with folks…  and there are just times where I don’t want to be talking on voice chat.  My dream for Blizzard games is to have some sort of guild chat that spans across all of their games and allows me to talk to people playing Diablo 3 or World of Warcraft while I am playing Destiny 2.  However that dream is seemingly still a long time coming, but in the mean time…  Bungie please put in /clan.