Tricksy Shotgunner

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Tricksy Shotgunner

This weekend as I have said before I will be going to visit friends in St Louis, or more literally Lake St Louis.  As a result we will be taking the weekend off from the podcast, and I will be taking the weekend completely off from my blog.  I am not sure if I will be making a post Monday or not…  because in theory if things work as intended we should be back Sunday night.  One of the things I was mildly relieved about was the fact that I would not be missing an Iron Banner.  There is a nasty bug going on right now that happens in a certain circumstance… which primarily involves the rocket launcher from the raid… if it happened to roll with the Clown Cartridge perk.  It combined with Cocoon meant that you could have limitless regenerating ammunition and be able to fire rockets long before the heavy ammunition showed up in crucible matches.  As a result they completely cancelled Trials of Osiris, and looked like they were going to cancel this months Iron Banner.  However yesterday unexpectedly Lord Saladin showed up at the tower, and just like that Iron Banner was on for the month of May.

I know without a doubt that there is no way I can manage to get three characters through to rank 5 this time around because I will be out of town for most of it.  However I decided to focus on my hunter that is my second highest light character.  The hope being that somewhere in this process I get some decent infusion fodder if nothing else.  This go around the weapons are the Fusion Rifle and Sidearm… neither of which I am actually interested in.  As far as armor we have Chest and Arms again, both of which are pieces that my Hunter has.  In theory I should probably be doing this on the Warlock because he could use both of them.  I did however manage to ALMOST hit Rank 3 last night on the Hunter and knocked out some of the harder achievements like “top score” for a match.  It was a lot of fun, and a whole bunch of that I chock up to the Lord of Wolves Shotgun.  I had not really fallen in love with this weapon, but I had moved it to the hunter at one point because it was 335 light and I needed something to get my light levels up.

What makes this weapon awesome is that it works unlike pretty much any other shotgun.  Firing it feels more like a pulse rifle, and at least now… no one seems to be expecting it.  So many times I managed to pick people off just outside of normal shotgun range with a single burst to the head.  While it doesn’t hit quite as hard as a traditional shotgun…  it still hits plenty hard and the perfect balance perk seems to help quite a bit with the otherwise nasty recoil.  This feels like one of those meta breaking weapons, that will probably only work well against untrained players.  There are plenty of ways to counter it… and lord knows last night several people figured it out.  However for guarding flags… this combined with Trip Mines seemed to be super effective.  Hunters are just brutal in any of the PVP modes, and that throwing knife… so much fun to use, so much cursing when it is used against you.  I am certain that I pissed off a handful of people during the night, because there was this one guy that seemed to make it his personal mission to seek me out and kill me…  not always effectively which probably only added to the frustration.  Its my hope that maybe I can push to Rank 5 tonight and then maybe try pushing the Warlock when I get back from my trip.

Goal Failing

Tricksy Shotgunner

As stupid as it might sound… this is the thing that I have missed the most from Final Fantasy XIV.  The whole standing around and interacting while in the at the Free Company thing.  Unfortunately this is also something that doesn’t really happen that often.  It feels like with Heavensward there are not as many reason to keep returning to the Free Company house as there used to be.  Also the FC is going through that pre-patch doldrums with not that many people being on within a given night, unless that night is Tuesday.  I have been trying to clear my schedule so that I can participate in Tuesday night shenanigans and this week was no exception.  For whatever reason however we struggled quite a bit, and in part I think that was because we were way short of a standard 8 player group.  Towards the end we were down to five players… 1 tank, 2 healers, 2 dps which for most of the classic Extreme Primals was doable but considerably more difficult.  As a tank I had to start dealing with mechanics that I usually never see like weight of the world.  The other bummer was that through all of this struggle… we didn’t see any pony drops… and no real interesting weapons either.

As far as failing at my goal… it was my intention to get in every night and run at least one expert.  The problem being… nobody has been around and my desire to solo queue is minimal.  It is one of those hurdles that I need to push myself over, because I realize that it is not terribly likely that I will run into one of the “git gud” idiots.  Most of the community is pretty damned chill, but there is a small fraction that feels just as toxic as any other.  It was one of these people that halted another friends queue frenzy, and I guess I am afraid I will bump into one of those and have my happy reunion with this game halted.  If you can bring two players into a four player group… you can mitigate a lot of frustration and if nothing else kick the offending party.  However I wish I had a regular group of people to queue with for nothing more than a single expert, because god knows I need the currency to buy upgrades.

 

Combo Breaker

Ending the Streak

The other day I talked about how the three plus year streak has been looming over my head like this impassable object.  After long thought I’ve decided that the sooner I break it the better, and as a result I will not be making posts this weekend.  I mean that is in part a lie since I will be posting over on AggroChat Sunday morning in the form of our weekly episode.  However tomorrow morning I am going to chill out, and eat my breakfast in peace with zero thought of what the hell I am going to post that morning.  That is at least the theory… I have a feeling that in practice it is going to be a lot harder to NOT post than it is to post.  The end goal is basically to reach a point where I am posting a new post every workday morning, so I can continue the routine of drink coffee and write about stuff.  That means weekends and holidays I get to myself, or more than likely it just means I start gaming a little earlier on those days.  My hope is that some time off is actually going to present topics that I want to talk about, rather than trying to wrack my brain for a new post.

I have to tell you I am a little nervous about this “new experiment” following up the previous “grand experiment”.  It makes solid sense to just post week days since those are the days that folks generally read on.  However at this point I am just used to the comfortable routine.  So in theory the next time you will hear from me is Monday morning.  As far as my weekend plans…  I think I have a pretty chill one ahead of me.  Tonight may or may not be a thoroughly awkward family dinner, largely because I have not decided if I am actually going or not.  We just had one of these a few weeks back, but there is a family member in town that folks have not seen in some cases years…  so folks are pulling together an impromptu dinner.  Past that I am hoping the report of non-stop rain is exaggerated and I get to spend a little time out on the back porch.  I have bubbles that need blowing.  Last weekend I went to a birthday/adoption party and they had bubbles for the kids…  and it made me remember just how damned much I love blowing bubbles.  So I bought myself a small bottle of the soapy mess for hanging out on the back porch.  Viva adulthood and the ability to buy your own damned toys!

Light Level Cap

Combo Breaker

It has been a little over a month since I last set foot in the Kings Fall raid, or at least it seems like it.  There was a bit of a change around that ended up with Squirrel trying to start an earlier raid team beginning at 8 pm which is more sane and rational for those of us who get up at 5 in the morning for work.  However that never really took off in the fashion that we had hoped, and it also lead for the official “rookie” raid night to get moved to Wednesdays.  As a result of this switcheroo I simply didn’t raid for several weeks, and this week was my first time signing up again largely on the promise of a “guaranteed” 335 artifact from the War Priest Challenge Mode.  Unfortunately that Guarantee like oh so many things in Destiny, was not really set in stone and I wound up getting yet another damned 334 item.  I did however have a lot of fun running the raid, and after some time away from it all of the jumping puzzles that stress me out so much didn’t seem quite so bad.  I even managed to run the orb on sisters without screwing up too badly.

Combo Breaker

Last night Squirrel, Jex and I had what has become somewhat of a tradition… a night of Challenge of Elders and whatever the hell else any of us happened to need.  So on paper this should have been one of the easiest weeks, with precision shot bonus experience.  However in many cases we struggled to survive and I think it was largely the inclusion of “fresh troops” into the mix.  I died so damned many times last night, and we were just shy of being able to get to the 90,000 bonus in two rounds.  I would have felt bad about my performance were it not for the fact that both Jex and Squirrel died quite a bit as well.  The frustrating thing about CoE is it has become one of those “unskippable” activities each week because it is one of the few reliable means of getting 335 loot.  I say that… however almost every single item I got this week was a damned 334, which is completely maddening.  There seems to be some bug that hits where instead of giving you upgrades it starts giving you side grades.  That said I did manage to get a Titan Mark as end of match loot, and then after CoE we went to the Dreadnaught for some Court of Oryx.  After summing three Tier 3 events… the final one dropped my 335 Artifact taking me to the current light level cap.  This is extremely exciting for me, because this represents the first time in my history playing this game that I have EVER been capped on light.  Special thanks to Squirrel, Jex, Wet and the entire Axioma Clan for helping me get here.

Three of Coins Problem

The Ultra Knight

Three of Coins Problem

Last night while making yet another trip to the Dreadnaught just to kill the Ultra Knight, I started thinking about what a glorious debacle the situation of exotic drop rates are in Destiny.  Don’t get me wrong, I love this game… and they have made so many great strides over the last year into truly making it an amazing place to be.  The problem is… they are seemingly inches away from landing on the target but nonetheless not quite there.  The problem currently centers around making doing content feel rewarding.  I completely blame the recent Iron Banner for giving me more hope than I probably should have had.  During that weekend I had a single activity that I wanted to be doing, as often as I could… and that was queuing for more Iron Banner.  During the weekend I managed to make it to Rank 5 on all three of my characters, and the primary motivation was the acquisition of loot.  Sitting in queue and playing a match felt like quite literally the best use of my time because I knew that every four or five matches I would be rewarded with some shiny bauble that either would replace my current item in that slot or serve as infusion fodder.

Once that weekend ended however it feels like I simply don’t have an activity like that that is equally rewarding.  There is of course Challenge of Elders, but the Challenge requires you to gather together a fireteam to really have a chance at completing it.  We have absolutely made a date on Thursday nights to try and get our various characters through CoE but the problem is… what do I do with the rest of my time in game.  I am largely a soloist, and it feels like I don’t have a similarly valuable activity that feels like I am spending my time wisely.  So as a result that activity ends up being heading to the Dreadnaught every 10-15 minutes to kill the Ultra Knight, so that I can consume yet another Three of Coins buff… and every fifth kill or so get an Exotic Engram, which may or may not decode to 335 light and help me push the goal forward.  In fact there are so many times that I will be playing another game like Diablo or last night World of Warcraft… where I take a break every 15 minutes or so and log into my PS4 via the Remote Play app with the sole purpose of rushing to the Ultra Knight and attempting to get that exotic engram.

 

Lies of Xur

Three of Coins Problem

The problem is that this isn’t really an enjoyable feedback loop and feels like a hacked workaround to solve core problems in the actual gameplay.  In theory that default thing I could be doing with my time should be either the Crucible or Vanguard play lists.  Those are activities that need players doing them to keep the game thriving.  However instead of getting interesting things while doing these activities, it feels like they solely serve the purpose of being a vehicle for me to spend Three of Coins buffs.  Then there is the problem of strikes like Dust Palace and Omnigul not actually removing the buff and triggering the potential of an exotic drop.   Then there is also the problem of Xur, where he is supposed to be this trader that sometimes brings us amazing things.  However for most of us, Friday is simply the occasional that finally allows us to restock our Three of Coins and nothing he has to offer is actually interesting.  This is because it feels like if you are doing any activity in this game, and you don’t have the Three of Coins buff active, you are playing the game completely wrong.

There is a lot of talk about Bungie summoning the Diablo developers to talk about the lessons they learned with the “Loot 2.0” patch.  One of the key lessons seems to have been lost in translation.  Diablo currently has a Three of Coins like effect when it comes to Legendary drops, but the difference is… it is always active.  In theory if you are actively playing the game you should be seeing a Legendary drop at least every 10-15 minutes with the chance going up significantly based on the difficulty of the activity you are tackling.  This means that doing literally anything from killing a level 1 mob to killing a boss has a chance of summoning a Legendary drop.  This is how things should ultimately work inside of Destiny, because going out into the world and doing activities should feel like the most rewarding activity.  You remember every time you get a drop from a boss, but no one remembers that one time the Cryptarch happened to give them something interesting.  It feels like Destiny needs to reconsider the way loot works in the game, and make it so that Strikes, Crucible, Nightfall, Prison of Elders, and Raids are the default thing that players want to go and do, rather than simply finding any vehicle for flipping that Ultra kill switch.  I also think there should be that random snowballs chance in hell of quite literally ANY mob out in the world dropping a super rare Exotic Engram, or even one of the good Legendaries at a decent light level.  Bungie needs to drive players into the feedback loop of doing group activities, because the activities are fun but also the best possible way for them to get rewards.

 

AggroChat #107 – Objectifying Corgis

Ashgar, Belghast, Grace, Kodra, Tam and Inky discuss a truly dizzying number of topics the largest bit focused on Stellaris

aggrochat107_720

This week we welcome back our sometimes host Inky… and I apparently get her confused with one of the other Pacman ghosts.  The title of this episode doesn’t really relate to the discussion other than it was a hilarious line that slipped out there somewhere along the way.  This week folks played a lot of Stellaris in both single and multiplayer configurations.  We delve into this game and its relation to other 4X games, and why this one clicks for some better than the normal fare.  We take a whirlwind trip through Fallout 4 and The Sims, before discussing Twitch Streaming.  I talk for a bit about my revised experiences with the new Doom reboot, and why I consider it far better than my early multiplayer experiences.  Grace talks about her return to Final Fantasy XIV and how much she loves healing butts.  This kicks off a conversation about MMOs and Raiding and winds up with Inky and I pining for Hellgate London again.  Finally we wrap things up with a discussion about Uncharted and the whole “cinematic game” trend of the 2000s.

Topics Discussed

  • Adorable Birbs
  • Stellaris
  • Fallout 4
  • Master of Orion
  • Crusader Kings
  • The Sims 4
  • Stardew Valley
  • Animal Crossing
  • Twitch and Streaming
  • Doom
  • Final Fantasy XIV
  • Destiny
  • World of Warcraft
  • Raiding
  • Hellgate London
  • Uncharted