AggroChat #82 – Junk Food Gaming

AggroChat82

This week we have Ashgar, Belghast, Grace, Kodra and Tamrielo with Thalen once again travelling.  Over the course of the week we had a discussion about an Extra Credits video calling Destiny the Law and Order of gaming.  This spawned a further discussion about what ended up getting termed as “Junk Food Gaming”, aka those gaming experiences that you play because they are enjoyable but also don’t require much thought for you to consume.  This week we spawn a continuance of this discussion, and we find out why Tam is not on board with this concept.  Additionally we have a lengthy discussion about all of the latest announcements from BlizzCon and several other subjects.  Things we talked about…

  • Junk Food Gaming
  • Destiny
  • Diablo 3
  • BlizzCon
  • Heroes of the Storm
  • Overwatch
  • Warcraft Movie
  • World of Warcraft
  • Downwell
  • Progress to 100
  • Evoland 1 and 2
  • Tales of Zestiria

 

Media Consumption – Blizzcon 2015 Edition

Interesting Day

Media Consumption – Blizzcon 2015 EditionLast week I had this grand plan of hanging out at home and watching BlizzCon 2015, so I took the day off work.  Then as we got closer to the day, it suddenly filled up with other things I needed to do.  Our house looked like madness yesterday with three vehicles of the contractors working on the siding and minor renovations, and another truck for the heating and air company.  All of this while my wife and I were being forced to park in the next door neighbors driveway.  Thankfully they were not here the last few days, otherwise I have no clue what we would be doing for parking.  I am sure the neighbors are wondering what manner of insanity we are up to… as at one point yesterday we had a guy stop and gawk for a few minutes without asking anything.  I guess that is the benefit of not actually knowing half of your neighbors is that you don’t have to make the same small talk over and over when something like this happens.  This morning in honor of BlizzCon however I am going to talk about the things that interested me.

Diablo 3

Media Consumption – Blizzcon 2015 Edition

I am leading off what was I originally thought going to be the big disappointment of the day.  Blizzard did what they always do and rolled out everything that was new and shiny in their opening ceremony.  The problem being… they said absolutely nothing about Diablo 3 which has turned out to be probably the game in their lineup that I care the most about.  I had hoped they would announce another expansion this year, but alas that didn’t happen.  However I am completely fine with this because the Diablo 3 panel later in the evening pretty much showed me that the team is quietly doing awesome stuff, in spite of apparently being ignored by Blizzard as a whole.  The presentation was essentially a rapid fire series of announcements of new features.  The one nearest and dearest to my heart surrounds the season play functionality.  They have essentially sorted out that they are going to make seasons three months long, meaning at the end of that three months there will be new content leading into the next season.  They said this gives players enough time to really deeply experience it… and also fits players like myself that swoop in… play enough to get the easy rewards and stop playing for a bit.

The biggest announcement as far as I am concerned is the “Rebirth” feature, which will allow you to essentially reboot a previous character and turn it into a new seasonal character.  All of the gear that was on the character gets mailed to the account, and that character gets dialed back to level 1… but keeps achievements, hours played etc.  It sounded like maybe there would be a special set of achievements for reboots, but essentially it solves the problem I always have of feeling like I have to create something brand new to be able to play along in the season again.  They are also adding additional stash space… and the ability to earn slots by completing the seasonal journey on a character, up to 10 slots total.  This all honestly would have been enough for me, but they are revising the buff system, changing the way damage is shown…  adding a whole item set dungeon functionality where specific dungeons will require you have an item set equipped and then have challenges based on the strength of that set.  On top of all of this… new zone and some expanded areas which makes 2.4 pretty damned awesome and it apparently goes up on the PTR next week.

Heroes of the Storm

Media Consumption – Blizzcon 2015 Edition

The highlight of the Heroes discussion is the fact that we are getting Genn Greymane as a playable champion.  This is absolutely hands down my favorite Alliance leader… that isn’t given the respect of having his own damned town to govern.  I am still a little sore that Gilneas never became someplace we could actually use as a capitol city.  I would seriously bank in that town all of the damned time if they allowed me to.  All the same however it is awesome to have him as a champion and it looks like the gameplay is going to be based around changing in and out of Worgen form.  The other interesting tidbit is that it seems like they are introducing ARAM for Heroes of the Storm.  The details were pretty scant and I have not watched any of the panels for Heroes yet… but from the sounds of it, the mode seemed to put a random group of champions against another random group of champions just like “All Random All Middle” mode in League of Legends.

I am honestly all about that because ARAM is probably my favorite mode to play in League.  Mostly because it takes all of the pressure off in that if you are getting randomly assigned a champion… no one can complain too much about you not being able to play it terribly well.  I’ve found it a great way to get my feet wet and get used to how a champion performs under actual combat situations.  The other interesting thing from the show was the introduction of Cho’Gall the two headed ogre.  This is a champion that is literally played by two different players.  I am assuming that one controls the movement and the other controls the combat at least to some extent.  Everyone with a BlizzCon virtual ticket will be getting it added to their account… and then they can play matches with other players to pass the character on.  After two matches a player will earn their own copy of Cho’gall and after I think they said four matches the original player gets a sack of gold for spreading the madness.  It sounds cool and it is awesome to see this game thriving.

Hearthstone

Media Consumption – Blizzcon 2015 Edition

The highlight of this announcement was awesome new Brann Bronzebeard artwork.  Hearthstone is one of those games that I like, but rarely actually boot up to play.  I am not sure what it is about the game, but essentially I keep playing the same deck over and over without changing it up much.  It is like this game requires too much of me to actually get in and sort out the decks I might want to build.  I am happy that it seems to be doing well, and I am happy that it has a meta that is very much alive.  That said I felt generally meh when listening to them talk about the gameplay.  I feel like maybe if it ran for shit on my iPad I would play it more, but I struggle with this game in the same way that I struggle with so many mobile games.  It requires too much of me to pop into it while waiting on something…  but it just isn’t sticky enough to make me choose to play it over literally any other game I have installed on my computer or consoles.  There just is rarely ever a situation where I am going to pick this over an MMO or a single player game experience.  I have so many other games to play… and honestly most of the time too damned many.  The hearthstone fans seemed to be really happy, so I am never going to rain on their parade with my own “meh”.

Overwatch

Media Consumption – Blizzcon 2015 Edition

I won’t lie the highlight of the Overwatch presentation for me was seeing just how awesome the Mercy Wings are in Diablo 3.  Other than that I loved the Mei reveal, because she was freaking adorable… and also looked like a really fun zone control champion to play.  Similarly I thought D.Va was a pretty cool concept, but I doubt I could ever see myself playing her.  The boot up sequence of her HUD was awesome, in that it showed a cute bunny icon while it was loading.  I really don’t care for the design of her Mech, which is my main problem with her as a champion.  There is just something wrong looking about it… I get they were going for a jet with legs after the reboot that allows her to fly…  but a Guardian Mode Veritech is a better version of what they were trying to accomplish.  Though I think the design they came up with was largely a compromise to save space on the screen.

Media Consumption – Blizzcon 2015 Edition

I have to admit I was largely tempted when they announced this would be coming to PS4.  The problem there is that the Xbox and PS4 Blizard games are disconnected from Battle.net.  That is my biggest problem with playing Diablo 3 on the PS4 is that I am stuck with only having access to my PSN friends… which are in no way as long of a list of Blizzard fans as the Battle.net account.  So even though I am going through a bit of a renaissance of console gaming… I am ultimately going to go with the mouse and keyboard of the PC and essentially have to reacquaint myself with that sort of game play.  I agree with Kodra in his belief that playing with a controller on a PC is a trap when it comes to a competitive FPS.  There are times I have even considered picking up a XIM4 for my PS4 so I have the option of playing with a keyboard and mouse there as well.  The PS4 natively supports USB and Bluetooth keyboards and mice… but very few games actually support that.  Mostly right now I just want to get into the Overwatch beta… and I am hoping that will be a thing that happens soon.

Warcraft Movie

I have to admit on this one that before this trailer I had not really given much of a shit about the Warcraft movie.  But man…  those feels while I watched this.  I have just been burned in the past when a franchise that I love was turned into a movie… at least from the gaming side of things.  Does anyone remember how horrible the Dungeons and Dragons movie was?  or Doom?  This however…. looks like it is going to be a really good movie and revitalize the Warcraft franchise for a whole new generation.  Maybe it is just the hype I am feeling about Star Wars spilling over into Warcraft… but I am feeling like now is the time to set aside old grudges and just embrace any fandom wholeheartedly.  Both Durotar and Lothar were awesome in the trailer, and I think they were probably right to make this a Warcraft movie… and not a World of Warcraft movie.  My hope is that along with this we maybe see a rebooted version of the original Warcraft RTS franchise.  In any case regardless I know what I will be doing next June… sitting in the theater and watching this movie.

Legion Expansion

Now we finally get to the low point of Blizzcon… which I guess tells you how far my tastes have changed.  I was completely amped about most of the above announcements other than maybe Hearthstone.  I wholeheartedly love Blizzard games… but I have just reached the point where World of Warcraft is my least favorite of them.  The cinematic trailer was nice… but I honestly had hoped that maybe we would have seen Varian die during it…  or at least I thought that was what we were going to see for a bit.  For years Varian was supposed to be “our thrall” but he has always been this paper thin super one dimensional character.  His son on the other hand… Anduin has gone through some actually interesting changes especially during Pandaria.  So my hope was that we would see Varian dying during this siege and passing the banner to his son who is more than likely far more capable a leader.  The trailer also gave me hope that maybe just maybe they would finally be retiring the tired old shtick of Alliance versus Horde and giving us the ability to play with friends from both factions.  Look… it is a dream that I am not going to let go of ever… I hate faction bullshit.

Media Consumption – Blizzcon 2015 Edition

For the most part there is a lot of interesting things at work here… but I lack the faith that they are going to be carried out in a fashion I am going to like.  It is my honest hope that I get into the beta testing process so I can see if I like it or not.  I big nail in the coffin for Warlords was how badly they made the Deathknights feel…  so I guess there are a lot of things that sound good on paper but never quite work right when you put them into practice.  I am absolutely willing to give this game a shot, but I want to know that I will actually like it before I plunk down that pre-order.  The new zones do look absoultely amazing however.  They are pushing this aging engine for every ounce of oomph that it can muster, and I love that.  The way WoW looks right now, reminds me of the way late in a generation console games look… when they have really figured out how to make the most of the resources they have to work with.  This expansion is a bunch of really good ideas, that just don’t seem to be connected by enough tissue to hold them together.  My disappointment largely was that the game didn’t really give me that moment of “fuck yeah!” that I have had in previous expansions.  It did however give me a lot of moments of “that sounds cool”, especially when it comes to the non-linear leveling process for the new content.  Unfortunately that same level scaling won’t apply to the rest of the world… so we are again creating this walled garden of “good” content and everything older will feel like crap as a result.

 

 

 

 

Instant Relevance

King of Match Three

Instant Relevance

Yesterday morning was the Activision Blizzard earnings call for investors, and much of the focus has been on one particular tidbit of information.  They announced that they are acquiring Candy Crush maker King Digital for the sum of $5.9 Billion dollars.  The reaction to this announcement has been pretty varied, because in truth…  many “core” gamers loath the concept of games like Candy Crush.  First off there is some confusion to clear up.  Activision Blizzard is not the same thing as Blizzard Entertainment, so early reports I saw talked about Blizzard buying King Digital…  which caused some outrage.  Activision Blizzard is the big parent company that pulls all the strings of the various products from Call of Duty to Skylanders to of course the Blizzard franchises.  At first I have to admit I was taken by surprise by the announcement but that pretty much went away immediately when I thought about it.  In doing this deal ActiBlizz is essentially buying instant relevance in the traditional mobile gaming market.

Now you might be saying to yourself… But Bel, Activision and Blizzard already doing mobile gaming.  Sure they do… but they do it in a way that attempts to appeal to “core” gamers that are wanting something on their phone to play when they don’t have access to their normal gaming platforms.  This is a vastly different market than the one that King Digital generally focuses on which are for lack of a better term “casual” and “mobile exclusive” users that would never in a million years… consider themselves gamers.  Essentially King Digital targets people like my wife, that spends plenty of time playing games on her iPad but does not in any fashion think of herself as a gamer.  So in essence with this one… albeit expensive acquisition, they now cover a market that they did not serve in any fashion.  Sure Hearthstone is a great mobile game… but it really only draws in people who already are in the fold of “gamers”.  The big thing is all of these “non-gamers” have prove time and time again that they are in fact willing to spend money on micro-transactions.

What This Means

Instant Relevance

In truth I doubt for the short term it really means anything.  Activision will continue releasing big budget shooters like Call of Duty and Destiny… and Blizzard will continue flirting with e-sports while still not quite certain what to do with World of Warcraft.  Another big chunk of this earnings report was a note that the WoW subscription numbers have more or less stabilized from their post Warlords of Draenor free fall.  I feel like there is some fuzzy math at work here, but according to the official figures they have dropped from 5.6 Million to 5.5 Million.  There was a strange little definition that was released to explain what they determined a subscriber.

Subscriber Definition: World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees’ territories are defined along the same rules.

This makes me think that these subscription numbers are in fact counting WoW Token players… seeing as how that would count as “prepaid” access.  So the actual month to month subscription numbers would be a bit lower.  To some extent I wish they would have broken those numbers out separately… since a monthly sub is semi-guaranteed income, and a token is a one time purchase.  The other big news however is that they plan on this being the last month they actually announce subscription numbers.  Instead they have a new sort of engagement number formula that they are working on to determine the health of the game.

At first glance this sounds a bit odd… and maybe like they are trying to hide losses within the cloak of mathematics.  However… we are just days away from Blizzcon and it makes me wonder.  Will this finally be the year that they announce World of Warcraft going to a free to play model?  Cutting the ties of relying on subscriptions to convey the health of the game… would at least be one step in that direction.  If I were Blizzard I would be seriously considering it… because honestly Free to Play seems to work.  With the recent high publicity relaunch of Wildstar… that game is doing significantly better now than it was, and the same was essentially true with Star Wars the Old Republic went to the model.  Free to Play has been the salvation of otherwise dying games… and even though World of Warcraft is far from dying…  I still think they would benefit from the switch.  It would be a massive shift in methodology and would probably change the way content is delivered, but it would also bring back a bunch of players that want to dip their toes in the game every now and then… but not feel like they are chained to a subscription.  Heroes of the Storm and Hearthstone are both wildly success as Free to Play experiences… and with Overwatch starting to ramp up and following that same model…  it just seems like Blizzard has wrestled with how to make it work.

What I Hope Happens

Instant Relevance

So while I don’t think anything will change for a bit… my hope is that through this deal there is some cross pollination of skillsets.  I would love to see better integration of mobile platforms and traditional games.  As you know I have been playing a lot of Destiny… and quite honestly the way that game works is just not as clean as it should.  There are a lot of things that you can do through the website…  slightly different things that you can do through the mobile app… and even a different set of things through the game itself.  The entire process feels cludgy as hell… but an attempt to move in the direction of giving players access to tools outside of the game.  Now if you take that basic desire and match it with a company that has proven that they can spin the same old match three schlock into infectious gold…  you can maybe create really interesting experiences that span traditional platforms and mobile gaming ones.

What I would love to see is a better mobile app for World of Warcraft.  Why can’t we fish on our mobile phones and have it grant skill-ups and materials for our characters in game?  Why can’t we do the normally tedious action of Archaeology in a mobile mini-game?  Garrisons themselves were essentially the same sort of thing as a tiny tower like mobile game…  why didn’t exist on mobile platforms allowing people to do the upkeep and maintenance activities when they couldn’t otherwise play the game?  Why can’t we have a significantly better auction house integration system?  Essentially…  give players a reason to stay in the game by making them feel more connected to it.. on their own terms.  A big part of my frustration with Garrisons is that I knew I had a one to two hour ritual waiting on me every time I logged into the game, before I could feel like I was free to do interesting things…  like slay internet dragons.  If I could do Garrisons while walking to my car at night, or on my lunch break… it would take some of that burden away so that I knew once I got home… I could do the fun stuff without having to worry about the “paperwork”.  Essentially we live our lives on our phones…  and the games that integrate better with how we live our lives are going to feel more “real” to us.

 

 

Week In Gaming 9/13/2015

Very Rough Week

As you could probably tell from some of the subtext of my posts this week… it was a pretty rough one for me emotionally.  Work is still being stressful, but honestly that really had nothing to do with this one.  For our country September 11th has some pretty tragic context, but for me it has completely different issues.  Firstly September 11th was the birthday of my grandmother, and she would have been 90 this year.  I miss her an awful lot, and there are days where it is just rough to think about her.  Her birthday always brings back memories of her, which are honestly all good…  but there is a bittersweet melancholy associated with it.  She essentially raised me during the first years of my life, because she was my constant babysitter and companion.  She is also the one member of my family that really seemed to appreciate my wife being a member of the family.  If that were not enough to get me down in the dumps…  this week also marks the anniversary of a pretty horrible period of my life.  In September of 2012 I lost my Grandfather, and the day after the funeral…  September 11th… a pretty horrific event happened at my work place.   It quite literally with zero hyperbole ushered in the worst six months of my life.  Someone screwed up, and screwed up badly…  and I had to deal with the fallout and recovery.  So each time this day comes I get a little gun shy.  So this past Friday I was crawling in my skin as I waited for they day to end.

Demon Huntering

Week In Gaming 9/13/2015

As far as gaming this week, I had a pretty cloistered time of it.  I am still very much in my “hiding out” mentality, and I guess in part I think it was just me waiting for this week to pass me by, dreading Friday.  I spent some time working on my Demon Hunter in Diablo 3 and I think when I last played I was about halfway through 69.  At some point soon I hope to pop back in and finish leveling him to 70.  I also spent some time farming away on Rifts, Greater Rifts and Bounties attempting to get blood shards…  which I then disappointingly spent trying to get class set pieces.  I have been stuck at 3 of 4 pieces of the set I am going after on my Barbarian for a few weeks now.  I am not sure but Diablo might have worked its way out of my system for a bit.  I finished off the seasonal stuff, but as of last night Grace on the podcast talked about additional seasonal rewards.  I am just not sure if I will be willing to do any of the crazy things that are required to get them.

Star Wars the Old Republic

Week In Gaming 9/13/2015

The big event of this week was that I apparently have fallen into a Star Wars the Old Republic shaped hole.  I have played this game off and on since release, but this is really the first time I have felt I was actually back in the swing of things.  I’ve played alts a lot in the past, but this is the first time I have actually continued the storyline on my Jedi Guardian main.  As of last night I finished Makeb and am working through the precursor content leading up to Shadow of Revan.  My plan is to finish the story content before the drop of Fallen Empire next month.  Additionally I am taking advantage of the insane twelve times experience bonus.  Last night during the podcast I started working on my Chiss Smuggler and I have to say…  having access to Treek as a tanky companion makes that experience so much better.  Seriously… I hate Corso Riggs so much…  and was completely stalled out trying to play a smuggler because he annoyed me so much.  Treek is simply a better tank.. in that she jumps AT the mobs instead of grappling them back to me.  Who though a tank companion pulling back to the healer was a good idea?  Anyways as soon as I wrap this post I intend to go downstairs and play some more Smuggler… that was how much I was into it last night.  I may or may not have stayed up until 1:30 in the morning playing.

Final Fantasy XIV

Week In Gaming 9/13/2015

I am very much in a lull right now with Final Fantasy XIV.  I talked about this a bit on the podcast, but it is strange… that even while in this lull I still consider it my home base of operations.  I figure when 3.1 lands which should be soonish…  everyone will be invigorated once more and we will return to logging in every single night.  In the mean time I am playing a lot of other games as not to force myself.  I am still raiding on Monday and Wednesday nights, and this week we managed to get a few more people through Bismarck Extreme.  I really want to defeat Ravana Extreme before the new content lands, but one of the big problems we are having is… that honestly it just feels like there isn’t much content for us to be doing.  When we returned to Final Fantasy XIV July 2013 we had a years worth of content to explore since we had last played.  While we managed to slowly whittle our way through all of it… it gave us tons of small goals to work towards.  In Heavensward there really does not seem to be the much for us to work towards.  We can clear Alexander Normal in our sleep, and are pretty successful with Bismarck Extreme.  We are working on Ravana Extreme and I believe it is in our sights…  but Savage Alexander just isn’t a realistic goal, namely because I can’t bring myself to do the gear grinding that it would require to really be viable there.  I am well enough geared to do all of the content I feel like I could do… and I just don’t have the drive to push towards that bleeding edge.  So instead I play other games and wait for another content drop.

AggroChat 74 – Force Binds Us

Week In Gaming 9/13/2015

We start of this weeks show by talking about our continued adventures in Diablo 3, and while a some of us have slowed down our progress Grace talks about falling back into the familiar rhythm of chilling out in solo play. With the upcoming September 29th release of Wildstar Free to Play she also talks about spending a lot of time on the test server, and the recent hoverboard racing event testing. Thalen this week spent time venturing into some single player games that had never got around to playing. First we revive our discussion of Wolfenstein New Order and why you should play it for so many different reasons. In a shocker we find out that Thalen never actually played Fallout New Vegas, which spawns a discussion about our appreciation of the game.

Kodra on the other hand spent his week mostly playing a bunch of indie titles and talks about Circa Infinity and The Magic Circle. Magic Circle being the game that he spent a significant amount of time at Pax talking to the Dev about. Additionally we are all jealous of him as he talks about his experience playing Mario Maker, which is essentially Infinite Mario. This spawns a discussion about each of our early attempts at creating content for our friends to play like Excitebike, Wolfenstein, Doom and Descent. Related to Magic Circle, a seperate discussion breaks out about the Stanley Parable and what it says about gamers themselves.

Ashgar is still heavily involved in LBX: Little Battlers Experience and has even gotten in his model kits from last week putting at least one of them together. He helped to clear up some of my confusion that there is in fact a Roleplaying game there, and it is very similar to the style of game that Pokemon is. We also get into a length discussion about Pokemon Go and how the Ingress type game is likely going to change what we are playing next year. There is really no way this is not going to be a huge title, and for the most part we agree that Ingress has been a tech demo leading up to this.

Finally several of us have spontaneously gotten sucked back into Star Wars the Old Republic. Right now it is impossible to go anywhere in the world without being bombarded by Force Awakens merchandise, and after a point I simply could not resist the pull of nostalgia. The best thing about coming back to a game after years of being away is the huge backlog of content available to be played. The current twelve times experience bonus for subscribers helps as well, because you quite literally only have to focus on your class story to get leveled which was always the best part of the game. Ash, Bel and Tam are all caught in the gravity well of this game for the moment, and it sounds like some of our other hosts might have gotten the bug as well. We will have to see next week if we are still talking out it, or if we have gotten it out of our systems.

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