Abandoning Diablo

Good Morning Folks. I will give you some fair warning… this is going to be a bit of a bummer of a topic especially if you are a big fan of Diablo or more specifically Diablo IV. If so you might want to give this topic a hard pass. I consume a lot of gaming content, and in doing so I notice certain trends. I’ve been thinking about this topic since the beginning of Season 3, and I am not sure what shape it will take. For years there have been what I could only term “Blizzard Content Creators” or folks who are very dedicated to that company or dedicated to one particular gaming franchise within their portfolio. Diablo had one of the strongest communities of dedicated content creators for years. For example up until season 29… rain or shine… every single week Raxxanterax released a guide video on how to complete that week’s challenge dungeon (650 of them in fact… 1 each week for EU and one for NA).
The thing is… one by one the dedicated content creators have been giving up on Diablo, or at least deciding that they cannot continue to function by ONLY creating content for that game. Affliction League was the first time that Raxxanterax did some dedicated coverage of Path of Exile, and similarly, he has gone extremely hardcore on Last Epoch with its launch. Diablo Immortal and later Diablo IV were the games that really put Darth Microtransaction on the map… and he’s made the decision that he had to stop focusing on that game and instead pivoted to other titles. He is maybe one of the most savvy YouTubers I have seen and it is very clear that he is following the trends and the metrics… and Diablo 4 seems to be tanking in relevancy. The popularity of the game peaked in June 2023 and then has largely tanked since. When the game launched everyone that I had on my large Battle.net friends list was playing it… and by the time season one rolled around it was just my cousin that was consistently logged in.
Rhykker has been one of the most corporate message focused YouTubers when it comes to Diablo. I had stopped subscribing to his channel at one point because it always felt like he was following the company line on pretty much everything. Even his content has reached a point where it is mostly negative about Diablo IV and with the launch of Last Epoch I saw him releasing guide content for that game. While he has always covered lots of general ARPG news, this is probably the first time I can recall him making dedicated guide videos for a game that was not some sort of alpha/beta preview coverage. It feels like the creators that used to make up the core of Diablo… have largely given up on the game. The first season was bad… season two gave everyone a bit of hope… but season three and the poor reception of the heavily delayed gauntlet have caused interest to plummet into the sub-basement.
Of all of the above though… the one that shocked me the most was this video from Wudijo. Up until this point he has been quite possibly the most dedicated content creator for Diablo IV. He was the first solo hardcore player to hit level 100 at the launch of the game and has been entirely devoted to the game through all of the ups and downs. For him, it seemed like Last Epoch was the tipping point, and seeing how well a game from a much smaller team with a smaller budget was providing a much better gaming experience. In the above video, he outlines that he is going to be stepping away from Diablo IV and making content not only for Last Epoch but also diving back into Path of Exile and eventually Path of Exile II. I get that the average couch gamer does not give a shit about these content creators… but it certainly feels like a good number of folks who made their entire career focused on Diablo are now abandoning the franchise.
I feel like at least part of this is because Blizzard has become complacent. They spent two decades not really needing to properly compete with anyone in a number of niches. Diablo was the archetypal ARPG, World of Warcraft the genre-defining MMORPG, and Starcraft the game that largely spawned e-sports. In every single one of these verticals… the games stagnated allowing Last Epoch and Path of Exile to take the spotlight away from Diablo, Final Fantasy XIV to cause a mass migration away from World of Warcraft… and Starcraft to have limited relevancy in the modern e-sports landscape dominated by DOTA2, League of Legends, and Valorant. It feels like Blizzard is a company that long ago began feeding off its own hype cycle and now just isn’t creating games that are that great anymore. To be fair… World of Warcraft has seen a similar drain of formerly dedicated content creators over the last few years.
Diablo will always have a special place in my heart, and there is no theme that “means” ARPG more than the Tristram theme. However, I am just not sure Blizzard is going to pull out of this spiral. Last Epoch for years has been a game with an amazing core but one that needed a lot of polish and window dressing… and more than anything just more content. Diablo IV however is a game with a flawed core… that is going to need to have almost a top-down rework of several systems to bring it in line with what the players are expecting. It is a game that looks gorgeous… but is made up of duct tape and paper mache once you punch through that lovely facade. I am just not sure that Blizzard is the sort of company that is willing to commit to an “A Realm Reborn” or “No Mans Sky” level of reinvention to make the game what it needs to be. So yeah… in writing this I have wound up bumming myself out. I hope your week is going well and if you have made it to this point in the post… sorry for being a downer. The post Abandoning Diablo appeared first on Tales of the Aggronaut.

Abandoning Diablo

Good Morning Folks. I will give you some fair warning… this is going to be a bit of a bummer of a topic especially if you are a big fan of Diablo or more specifically Diablo IV. If so you might want to give this topic a hard pass. I consume a lot of gaming content, and in doing so I notice certain trends. I’ve been thinking about this topic since the beginning of Season 3, and I am not sure what shape it will take. For years there have been what I could only term “Blizzard Content Creators” or folks who are very dedicated to that company or dedicated to one particular gaming franchise within their portfolio. Diablo had one of the strongest communities of dedicated content creators for years. For example up until season 29… rain or shine… every single week Raxxanterax released a guide video on how to complete that week’s challenge dungeon (650 of them in fact… 1 each week for EU and one for NA).
The thing is… one by one the dedicated content creators have been giving up on Diablo, or at least deciding that they cannot continue to function by ONLY creating content for that game. Affliction League was the first time that Raxxanterax did some dedicated coverage of Path of Exile, and similarly, he has gone extremely hardcore on Last Epoch with its launch. Diablo Immortal and later Diablo IV were the games that really put Darth Microtransaction on the map… and he’s made the decision that he had to stop focusing on that game and instead pivoted to other titles. He is maybe one of the most savvy YouTubers I have seen and it is very clear that he is following the trends and the metrics… and Diablo 4 seems to be tanking in relevancy. The popularity of the game peaked in June 2023 and then has largely tanked since. When the game launched everyone that I had on my large Battle.net friends list was playing it… and by the time season one rolled around it was just my cousin that was consistently logged in.
Rhykker has been one of the most corporate message focused YouTubers when it comes to Diablo. I had stopped subscribing to his channel at one point because it always felt like he was following the company line on pretty much everything. Even his content has reached a point where it is mostly negative about Diablo IV and with the launch of Last Epoch I saw him releasing guide content for that game. While he has always covered lots of general ARPG news, this is probably the first time I can recall him making dedicated guide videos for a game that was not some sort of alpha/beta preview coverage. It feels like the creators that used to make up the core of Diablo… have largely given up on the game. The first season was bad… season two gave everyone a bit of hope… but season three and the poor reception of the heavily delayed gauntlet have caused interest to plummet into the sub-basement.
Of all of the above though… the one that shocked me the most was this video from Wudijo. Up until this point he has been quite possibly the most dedicated content creator for Diablo IV. He was the first solo hardcore player to hit level 100 at the launch of the game and has been entirely devoted to the game through all of the ups and downs. For him, it seemed like Last Epoch was the tipping point, and seeing how well a game from a much smaller team with a smaller budget was providing a much better gaming experience. In the above video, he outlines that he is going to be stepping away from Diablo IV and making content not only for Last Epoch but also diving back into Path of Exile and eventually Path of Exile II. I get that the average couch gamer does not give a shit about these content creators… but it certainly feels like a good number of folks who made their entire career focused on Diablo are now abandoning the franchise.
I feel like at least part of this is because Blizzard has become complacent. They spent two decades not really needing to properly compete with anyone in a number of niches. Diablo was the archetypal ARPG, World of Warcraft the genre-defining MMORPG, and Starcraft the game that largely spawned e-sports. In every single one of these verticals… the games stagnated allowing Last Epoch and Path of Exile to take the spotlight away from Diablo, Final Fantasy XIV to cause a mass migration away from World of Warcraft… and Starcraft to have limited relevancy in the modern e-sports landscape dominated by DOTA2, League of Legends, and Valorant. It feels like Blizzard is a company that long ago began feeding off its own hype cycle and now just isn’t creating games that are that great anymore. To be fair… World of Warcraft has seen a similar drain of formerly dedicated content creators over the last few years.
Diablo will always have a special place in my heart, and there is no theme that “means” ARPG more than the Tristram theme. However, I am just not sure Blizzard is going to pull out of this spiral. Last Epoch for years has been a game with an amazing core but one that needed a lot of polish and window dressing… and more than anything just more content. Diablo IV however is a game with a flawed core… that is going to need to have almost a top-down rework of several systems to bring it in line with what the players are expecting. It is a game that looks gorgeous… but is made up of duct tape and paper mache once you punch through that lovely facade. I am just not sure that Blizzard is the sort of company that is willing to commit to an “A Realm Reborn” or “No Mans Sky” level of reinvention to make the game what it needs to be. So yeah… in writing this I have wound up bumming myself out. I hope your week is going well and if you have made it to this point in the post… sorry for being a downer. The post Abandoning Diablo appeared first on Tales of the Aggronaut.

Diablo 3 Season 29 is Awesome

Good Morning Folks! This weekend I got pulled back into Diablo III. The new season dropped a few weeks ago but I did not actually get around to playing it on launch day. Instead over the course of the week my friend Ace got engaged with Diablo III again, which then pulled me back in on Saturday afternoon. This is without a doubt the most chill leveling experience I have ever had because I started a little after 2 pm my time and by the time I finished recording the podcast that evening, I was just a stone’s throw away from 70. That isn’t anywhere close to record time or anything, but it is a heck of a lot faster than I normally end up leveling. When we would do a season launch on a Friday I would maybe make it to 50 that first night.
The key difference this season is a new event type called a “Vision of Enmity”. I recorded some footage of me doing one on Saturday, largely so I would have an example for this inevitable blog post. Essentially any mob you kill in the open world has a chance of spawning a portal, and when you teleport inside you are presented with a series of “rooms” for lack of a better term. Each room will either spawn another portal or spawn a treasure goblin. Killing the Treasure Goblin drops a chest full of bounty materials that signal the end of the event. The rooms seem to have a handful of possible outcomes:
  • One or more elite packs spread out through the map.
  • A room where everything is magic or higher, and drops death’s breath.
  • A room with three Greater Rift Portal bosses.
  • A room where every mob is a treasure goblin, most of them being the material goblins.
  • A room with a single treasure goblin spawn, signaling the normal end of the run.
The treasure goblin room is by far the most ridiculous thing I have seen in Diablo III full stop. That said… even the normal rooms are insanely rewarding. Almost my entire leveling process was me attempting to do one full round of bounties. I would start down the path to a bounty objective, and at some point, a portal would spawn. Early on I would get distracted by the portal forcing me to do the objective all over again because, at the end of the event, you get shunted back to town. Later I got in a rhythm of doing the objective, going to town, vendoring, and then going back to the portal because thankfully it gets marked on your minimap with an arrow pointing towards it. One single round of five acts of bounties plus all of the assorted portals that spawned… added up to I think 65 levels. For the last few I did Nephelem rifts to finish things off.
The most beneficial part of Enmity portals is that you end up with so many materials. I started getting Death’s Breath at level 2 and when I would get one of the rooms with three Greater Rift bosses they would drop Greater Rift Keystones. At the time of writing this, I have 166 GRift stones and almost all of those were gained through Enmity portals. Similarly, I have around 100 of each of the bounty materials and I have consumed a bunch of them cubing items and doing other crafting recipes. Materials are not really a problem because if you run out… just run a few more portals and in the process of doing those you will likely also get a number of legendary items. This legitimately feels like the most generous Diablo III season ever.
We talked about this on the show a bit, but it feels like the Diablo III team did not hold anything back. This is reportedly the last new season for the game and in doing so they created something purely fun for the players. It makes me a little sad to be honest, because the very limited team working on Diablo III has managed to create some extremely fun content over the last several leagues. I wonder what this game would have been like if they had gotten the full backing of Blizzard. Seeing how rich and varied the content is in Path of Exile makes me sort of wish for an alternate universe version of Diablo III where it got the same love and attention. That is not to say that the team working on D3 has not done some amazing stuff, but you can clearly tell they have limited resources.
I am very much in that awkward phase of not having all of my gear and not having enough gold to finish crafting my set of gems. I love Crusader and more specifically the Invoker set, so when I saw it was the Haedrig’s Gift set for the season I knew what class I would be playing. I have my six-piece and am currently trying to farm a Ring of Royal Grandeur in order to swap to Half Invoker/Half Crimson. I have none of my cube items and I am missing the correct jewelry and chestpiece. I think a lot of my squishiness will be alleviated when I get an Aquilas’ chest to drop. For now, I am very much in the area where my killing potential is extremely high… but my survival is very very low. I just swapped back to using the Paladin as a heal bot so here is hoping that resolves some of the issues. All told I am very happy with this season so far, but I also know that I am going to maybe get a week out of it before returning to Path of Exile as my primary game. Playing Diablo III made me realize how lucky I am to have so many good ARPGs to swap between. It used to be Diablo III was pretty much it for me, and I would hunger for a new season. Now when I get tired of one game I can swap to one of many other ARPGs and keep the joy rolling. At some point, I will make my way back to Last Epoch and see some of the changes over there. For now, though, I am happy to be playing some Diablo III and happy to be working on my Invoker build. If you’ve ever loved Diablo III, I highly suggest reinstalling and checking this season out because the Enmity rifts are extremely fun. I love that it is content that you can do pretty much immediately. I can only hope that the Diablo III team will be consumed by Diablo IV where hopefully they can right that sinking ship. The post Diablo 3 Season 29 is Awesome appeared first on Tales of the Aggronaut.

What is an ARPG Season?

Diablo IV Character Select Screen
Hey Friends! Right now there is a bit of strife happening in the fledgling Diablo IV community over the concept of what is going to happen with the upcoming start of Season 1, and the Battle Pass associated with it. This morning I thought I would take a moment because I honestly had no clue that the concept of a season in ARPG terms… or even that ARPG was a specific genre… was foreign to some gamers. This is me showing my ignorance as being a long-term member of this sub-genre community. Over the years you will have noticed that I play a lot of ARPGs and play an awful lot of seasons, so I thought I would take a bit this morning and talk through some of the terminology.

ARPG as a Genre

Diablo II Resurrected
First, let’s start off with defining “ARPG” as it is referred to by the “in group” that plays them as a hobby unto itself. It is admittedly a bad genre title, but it is one that was pinned onto Diablo as being one of the first real-time Action RolePlaying Games, and the name just sort of stuck. Over the years Action RPG has been pinned to a lot of games from Dark Souls to Devil May Cry… to even the Fallout Series… and to be honest, they are not wrong to do so. When I say ARPG however I more specifically mean the lineage of Diablo and the subgroup of largely isometric viewpoint hack-and-slash loot chase games that involve some degree of randomly generated content and a bunch of repetition in chase of building the perfect character. I guess it might be easier if I just rattle off some of the games in this genre to help define it.
  • Chronicon
  • Diablo Series
  • Dungeon Seige Series
  • Fate Series
  • Grim Dawn
  • Last Epoch
  • The now-defunct Marvel Heroes game
  • Path of Exile
  • Titan Quest
  • Torchlight Series
  • Undecember
  • Victor Vran
  • Wolcen
Victor Vran
This is by no means a complete list but represents a broad swath of the type of games included in the ARPG genre. I view “Looter Shooter” as a divergent genre that started with Borderlands and continued on into Destiny, Anthem, Division, and Outriders. When this genre broke apart from the pack of Isometric games, it picked up its own traditions and design ideas that carry forward from that point. Now I have questioned before whether or not Diablo IV should even be considered an ARPG by the definition of this genre or not. I personally think it aligns more closely with an MMORPG which is a definition for another day.

What is a Season?

Path of Exile Character Creation Screen Showing of various Leagues
In a core ARPG, especially one with multiplayer play… there is this concept of a periodic reset of progress. Generally speaking, there is some sort of transition of characters from the previous period moving to the more standard or as D4 calls it… “Eternal” realm, and then a new realm spinning up that is only for brand new characters. This construct goes by many names depending on the game you are playing.
  • Diablo 2 – Ladders
  • Diablo 3 – Seasons
  • Diablo Immortal – Seasons
  • Diablo 4 – Seasons
  • Grim Dawn – Seasons but they are community-led only
  • Last Epoch – Cycles but won’t be in-game until the 1.0 release
  • Path of Exile – Leagues or Challenge Leagues if you look at old posts
  • Torchlight Infinite – Seasons
  • Undecember – Seasons
Diablo 3 Season Journey Tracker Website
The idea is to have a fresh start that puts everyone on even footing. There are often race events surrounding these “seasons” and specific content that can only be obtained by starting from scratch. How this actually works varies wildly by game. In Diablo 3 you had a series of challenges that you completed in order to get rewards. The first four gave you a full set of gear, and the last six unlocked a cosmetic of some sort and another stash tab (up to a certain point). In Path of Exile, there are extremely detailed mechanics that only take place during a season some of which may or may not actually make it into the “standard” game as they refer to it. Right now in the “Crucible League,” the mechanic involves putting talent trees on your weapons which unlocks the ability to create some truly bizarre builds.
The information we have currently surrounding seasons and Diablo IV is a bit hazy. We know there will be some sort of seasonal journey similar to that of Diablo III, where you have micro objectives that add up to rewards with bigger rewards from completing a bunch of meta achievements. We also know there will be a battle pass system, that unlocks rewards as you gain experience by completing these objectives and probably from just grinding the world as well. There is some sort of season-exclusive story arc that will only be available during that given season. We now also know that none of this will be available on the “Eternal” realm, aka the realm that everyone has been playing on since the launch. Like other ARPG seasons, you will need to create a brand new character to experience any of this and only seasonal characters will progress your season’s journey.

Seasons have a Fixed Duration

Another important concept that you should understand is that seasons… or whatever a game calls it have an expiration date associated with them. Generally speaking, these tend to last three to four months, with the best having four seasons during a year. This gives you just enough time to build up a character… get bored of that character… have some time off from the game, and then get excited again when the next season happens. Path of Exile does this probably better than anyone else currently and they really hype up the launch of a new league with trailers, dedicated cosmetics, and an official race that is often commentated like an e-sports event. While I have never really been one to watch e-sports in the past… I have to admit that I do find myself drawn to the league races. I even participated a little bit in one of the ExileCon qualifier races just to get the achievement for getting to level 10 during a race.

Why Play a Season?

Loot explosion from Diablo 3
I am honestly not entirely certain if I am the best person to explain this, given that I am so bought into this concept that I never spend any time playing my non-seasonal characters, and effectively when the season is over they either rot or are deleted. I guess I could talk a bit about why I personally enjoy seasons. One of the funniest times for me is the launch of a new game, the hype cycle leading up to it… and the hardcore focus of grinding up a new character. There is a reason why I have played almost every MMORPG that came down the pipe over the years… and then petered out slowly as the rush of excitement around the game died down. I love the excitement surrounding something that is shiny and new, and how it brings all sorts of folks out of the woodwork. Honestly, the best part of the Diablo IV launch for me… is seeing folks showing up in my Battle.net friends list that I had not talked to for years.
An ARPG season is this entire process in a microcosm. For Diablo III, seasons would always begin around 7 pm on a Friday night. So on that Friday night I would get together with Ace and often times Byx as we leveled brand new characters. There was always a crush of excitement around getting back together after being apart for three or more months. Diablo III seasons were almost the perfect example because generally speaking we got good enough at the game to be largely finished by Monday. So we had this really focused gaming weekend, and then plenty of time to chill and do other things… and then be excited about the start of the next season. Path of Exile leagues are a considerably less social experience, but still, I have had a lot of fun talking through build ideas with Ash, Thalen, or Ace throughout the season and slowly ticking off achievements as I completed maps or knocked out challenges for cosmetics.
I also love the almost manic levels of content in the community and the excitement that surrounds the launch of a new season. I am using the season as a generic term, but Path of Exile leagues are specifically so focused on the experience of playing through the league, digging down and finding out critical information about the new mechanics, and coming up with the most efficient methods of play. In Diablo III, it was admittedly a much smaller community but there was still a lot of excitement centered around the completion of the season’s journey and figuring out the best new builds taking into account all of the changes that were made.
Probably the best aspect of the reset is that it puts everyone on the same footing. No matter how much you played the previous season… it is all washed away and everyone starts back at level 1. So that allows someone to sit out a few seasons and then return at the launch of a brand new season without feeling like they have to play “catch up”. This is the problem I have with Destiny seasons, in that they keep moving the bar forward in gear level making it seem like to return… I would need to dedicate a large amount of time to catch up to the same gear level as everyone else starting the season. In an ARPG you can just show up and know you are going to be on equal footing with all of your friends.

The Drama Surrounding Resets

Right now we find ourselves in a gulf between those who are dedicated ARPG players and understand the constructs of that genre, and those who are playing Diablo IV without ever being part of that community in the past. We’ve had this same disconnect among the AggroChat folks because once upon a time I said that Tam wasn’t really an “ARPG Player” when he absolutely felt he was. He had played through every Diablo when it came out to completion… which sure is a thing, but is also different from being engaged with the particular community and customs surrounding the seasons. Right now there are a lot of folks who have experienced seasons as a construct in other genres and are freaking out slightly that they will have to throw away the hard-fought progress that they have made on their current crop of Eternal characters in order to experience anything associated with the first Diablo IV Season.
I can’t say that they are wrong honestly. One of my core complaints about Diablo IV is the fact that it is way too grindy to be reasonably played in a seasonal model. Normally speaking in a seasonal ARPG, it takes around a week to reach the end game… and then you are spending the rest of the season completing achievements. In Diablo IV I am roughly 100 hours into the game and still have not reached the “true” endgame. That seems like one heck of a long commitment for folks to make every three months. Maybe Diablo IV given that it is more MMORPG than ARPG… needs to be the one that breaks this mold and introduces seasonal content that is available to non-seasonal characters. I have a feeling that the way the game is currently… season one might kill whatever momentum Diablo IV has. I am deeply uncertain if I will participate in the season because I am honestly not sure if I enjoyed the game enough to go all in for it. There is also supposed to be the start of a new Path of Exile league around the same time, and I am way more into that game.
I’ve said it before and I will say it again. I think Diablo IV is a great game for the type of player that wants to get in… and play through the story and then move on to another game. I feel like this game is not designed for the way that ARPG core players tend to play these games. The core gameplay loop is just not as interesting as some of the other options. With the upcoming release of Path of Exile II… which is really just a new client for the game and a whole new campaign… I think that will end up capturing all of the Core ARPG players for the long term. I think Diablo IV will probably be better for Path of Exile… than POE was for D4. There were a lot of players waiting around for the next coming of the Diablo franchise, and are now already filling the internet with grumpy think pieces about how it just doesn’t quite live up to their expectations. I would be one of those players as well.
I personally think a lot of things are going to have to change in the way that Diablo IV works in order for it to succeed in the traditional ARPG seasonal model. Firstly they need to greatly speed up the process of leveling, and speed up the renown gain process if they are in fact going to require that to be done each season. Additionally, they need to add new mechanics into each season in order to flesh out the end game, because right now… nightmare dungeons as the primary end game activity are not amazing. They also need to spend some time improving the feel of the various classes because everyone effectively is funneled into playing exactly the same spec. There are only one or two viable options for the end game in a given class. Diablo IV as a whole has way less build diversity than literally any other ARPG with a seasonal model. I just can’t see the game in its current state… existing in the normal seasonal model.
So maybe that means that seasons will need to change for Diablo IV. Maybe there will be enough pushback from gamers that are used to different seasonal models to make this happen. I foresee that the first few seasons will be a bit on the rocky side. I do not think that the team that is working on Diablo IV necessarily grasps all of these nuances. They built a game that is not necessarily how ARPG players actually play ARPGs. I get that they were attempting to expand the base… but I am not sure if the way in which they did so will be successful in the long run. Right now I am looking forward to ExileCon and more information about Path of Exile II, and way less about the first Diablo IV season. However, since there seems to be a disconnect between those in the know and those who have never engaged in a Seasonal ARPG… I thought I would take some time this morning and talk about that divide and hopefully fill in some information. The post What is an ARPG Season? appeared first on Tales of the Aggronaut.