Ancients and Warlocks Oh My

Good Morning, Folks. Yesterday, we got the teaser trailer dropped for the next Path of Exile II league/expansion, and it was extremely brief. More importantly, though, the community has been clamoring for some sort of notice as to when it was dropping. Folks take off work for these things, and in many cases need a decent amount of notice to get the time off. The good news is we are getting a reveal stream on May 7th. The bad is that the league itself is not dropping until May 29th, which is a significant delay from the original intended “every four months” pace of a POE1 and POE2 league. There will be gnashing of teeth, especially among the folks who only play Path of Exile II about this delay. For the Path of Exile diehards, SirGog announced yesterday that he was going to do some sort of a private league, and those are usually interesting. I’ve participated in one of these leagues before, and in that case, everything dropped scoured so you were forced to craft your own gear. It was interesting in an academic sense, but if that ends up being the case again, I am likely going to skip it.
The trailer shows a giant megastructure rising up out of the ground, and I personally think what we are seeing is somehow representative of the new atlas. This has been a feature that has been promised for a while, because the Delve-like Endless Atlas has generally been poorly received by the playerbase. As someone who loves Delve… I have to say that for whatever reason, when you apply this same concept to mapping, it just does not work. At least based on player behaviors in Path of Exile 1, folks tend to gravitate to a few map layouts that they really like and then run them over and over. Truth be told, the new way that the Atlas works in POE1 is brilliant, and I would love to see something like that translated over to POE2. I think the concept of Endless Atlas is cool, but I would love to see it as a side content. The reason why Delve works so well is that any given node only takes a few minutes to run, whereas every map in POE2 feels like it takes an eternity. It would be cool if they translated the Endless Atlas over to a sequence of micro objectives, building a sort of Delve 2.0 in the game with clearly marked rewards on each of the nodes.
Since POE2 is so far out, that has pretty much cemented the idea that I am going to be diving into Diablo 4 Lord of Hatred when it drops on April 28th. Yesterday Blizz released the opening cinematic, and I am maybe more interested than any of the Akarat nonsense has given me to this point. Right now, unless something drastic changes, I plan to try out the new Warlock class when the expansion drops next Tuesday. That is a chemo day for me, but generally speaking, I feel okay for the first few days after the poison is delivered… and then go downhill drastically as I approach the weekend. If, for whatever reason, I do not vibe with the Warlock’s particular form of summoning minions, then I will probably fall back on playing a Paladin. I think I will dig this expansion more than previous ones because I have figured out how to macro multiple abilities to the same button on my G600 mouse, given that D4 tends to be “spam every button on cooldown” gameplay, and I can reduce that madness to a single click. I did this with the most recent Last Epoch season and it worked swimmingly.
I am honestly vaguely excited about Lord of Hatred, because it seems like Blizzard has made some significant steps in the right direction to turning this game into something that has some lasting draw. The big problem that I have had up until this point with D4 is that leveling is generally pretty fun, but once you hit the end game… it feels boring and repetitive, and they ruined the one thing that was actually fun. Ace and I used to group up together and pool our resources and do a bajillion boss summons for drops… and they recently made it so that you only get loot if you are providing materials. The force multiplier of playing with friends stopped functioning, and as a result… we mostly just stopped playing together. Wudijo is pretty much one of the diehard Diablo creators, and he has released a bunch of information once the press embargo was lifted. He released another short video this morning showing off the new map overlay, which is pretty huge. That was one of the things that annoyed me the most about D4. You could not simply toggle the map overlay to stay on, rather than having to keep manually popping it up.
In the meantime, nothing has really been hitting gamewise for me, so I am back to playing Last Epoch. I contemplated rolling a Warpath Void Knight, but instead have gone back to leveling my Fire Aura Spellblade. I keep chasing slightly better gear, so that hopefully I can improve my survival. Ward feels way squishier than Health and Regeneration/Leech. It just seems like all of my ward evaporates at exactly the wrong time, and Omen windows seem to be the hardest content for me. Essentially, I have gotten to the point where I clear everything else in the echo but the Omen, and then do that last so that if I die, I have at least completed the echo and can move on with my life. Right now, I am farming the Blood, Frost, and Death timeline in an attempt to get a better pair of Frostbite Shackles. I love the new corruption system, but I refuse to “yolo corrupt” items and risk not having a copy… so I want multiple copies to play with. I could also use more copies of Last Steps of the Living for the same reason. Anyways, time for me to wrap this up and move on with life. Are you going to be playing the Diablo IV expansion when it drops next Tuesday? Are you looking forward to the Path of Exile II League and bummed by the delays? Drop me a line below. The post Ancients and Warlocks Oh My appeared first on Tales of the Aggronaut.

Importance of the Journey

I love Last Epoch, but one of the things that I have lamented for a while is that there just does not feel like there is enough to do in the game. So as a result, I have a couple of good weeks and then bounce because I run out of things that I actually care to do. On Tuesday nights, Ace and I have what we refer to as “Sibling Time” and more often than not lately it just ends up with us hanging out and chatting while we are doing out own things. Ace has been enjoying Path of Exile more than normal, but also was talking about how much they were looking forward to Last Epoch. At this point, I dug out my old lament, which led to us trying to dissect why it is that Last Epoch does not have the staying power that Path of Exile does. After some back and forth, I think we landed on the “why” behind this statement.
Ace and I have had a lot of bonding moments over the years. There is a natural back and forth between a tank that I always played and a healer that they always played. There is also the bonding of growing up in oddly similar circumstances, despite being in wildly different states. However, I would say probably our most pivotal bonding experience was a shared love of Diablo, and quite frankly, were it not for them and the fun that I had playing Diablo III Seasons, I would probably not be the ARPG junkie that I am today. I will always be deeply thankful for them indoctrinating me into the cyclical nature of Diablo III Seasons, and quite honestly, it was an event that I looked forward to more than pretty much anything else on the gaming calendar. I cannot say with any certainty which season was the first season we did this ritual together, but it became sacred.
So much of this experience centered around the Diablo III Seasons Journey, which was a series of achievements that ultimately unlocked some sort of cosmetic item. Generally speaking, this was some sort of a pet or a portal effect, and in the grand scheme of modern MTX, it was rather meager. What it did more than anything was give us something to focus on other than just grinding mobs and explosions of loot. Sure, we only got a week or two out of a Diablo III season, and by the end of that first weekend, we would have 90% of the list checked off, but it did force us to do some outliers in order to complete everything. This is what Last Epoch is missing, some sort of long ranged goal that we can focus on during the season and that pushes us to do specific content in order to knock out individual achievements.
I’ve also realized that is really what changed regarding my interaction with Path of Exile. Starting with the Sanctum league I started caring about trying to complete league challenges. This was an easy carryover from Diablo III, since I was already in that mindset, and for each league from that point forward, I have purposefully tried to get enough challenges completed to earn the little totem pole for my hideout. It started with just attempting to get one at all, to now where I am specifically trying to finish at least 34 of 40 each league, so I can earn the same size as I have in the last several leagues. I’ve never actually completed 40 of 40, because it involves doing a bunch of bossing, which is not really something I enjoy, given that bossing characters are different from mapping characters. It still gives me something to focus on and has pushed me outside of my comfort zone and forced me to learn a bunch of leagues’ worth of content that I had never interacted with previously.
Even Diablo IV has something similar in the form of the battlepass, and while I have issues with its specific implementation… it still gives a long tail to the league. There are specific things that you can focus on doing in order to unlock a sequence of cosmetic items. They made it worse since, in order to do most of these, you have to pay money to unlock them, but it still exists in one form or another. Last Epoch does not have something like this. Sure, Last Epoch has a ladder, but I am not the sort of competitive player who gives a shit about this sort of thing. What it is missing is some sort of long grind that has a destination in mind and rewards some sort of bauble for doing so. There is a certain measure of bragging rights in being able to show off your pet from a season, years later, after it is no longer available. Not that Last Epoch MTX are generally that great… it still would give me a bit more focus towards pushing down to specific levels in the Monolith, completing dungeons, or something that would push me out of the standard practice of playing for a few weeks and then going right back to Path of Exile.
Right now, the closest thing that Last Epoch has is the Forgotten Knights path of killing Harbingers and fighting Aberroth. However, this is often something that you can do in a single weekend with a good enough build and does not really require you to go out of your way in order to accomplish it. I feel like this is the equivalent of unlocking your Atlas and Voidstones in Path of Exile, and less a destination and more the starting place of the “true” endgame. I feel like Last Epoch really needs something that will take a few weeks to chip through in order to keep us grinding well past the natural expiration date of one of their seasons. I’ve jokingly said that I really like grinding and loot explosions, but it seems like the thing that really keeps me engaged is a series of tasks to tick off. I think this is in part why I love daily quests so much, because it gives me a reason to play the game and something specific to focus on without having to make any real decisions for myself. Similarly, this is why I have engaged in so many Legendary gear grinds in Guild Wars 2, because it gives me an overarching goal to focus on. Last Epoch really needs something more than trying to get slightly better gear, and I am hoping that, at some point, they give us some equivalent to all of these systems that I talked about today. All of that said, I am still really looking forward to the launch of Last Epoch Season 4 when it drops on the 26th of this month. However, I still expect to mostly play for a few weeks and then go right back to Path of Exile. The post Importance of the Journey appeared first on Tales of the Aggronaut.

AggroChat #550 – Demon Bear Boom

Featuring: Ammosart, Ashgar, Belghast, Kodra, and Thalen
Hey Folks! We are down a Tam and a Grace this week but push through with a limited crew.  Bel gets called out by Kodra for being entirely too comfortable with excessive grinds…  this time specifically talking about World Completion in Guild Wars 2.  Kirby Air Riders is a weird game and we talk a bout it.  Bel shares his extended thoughts about Path of Exile II and its current state as well as the Demon Bear being pretty freaking great.  Kodra has been trying to wrap up Clair Obscur: Expedition 33 and talks a bit about that.  Ash is doing dumb things in Guild Wars 1 and apparently so is Kodra… so we talk about Guild Wars Reforged again.  Ultimately Sheep Raccoon is the sequel to podcast favorite Ultimate Chicken Horse and we once again recommend it.  Bel talks about the Paladin in Diablo IV and how it is almost as silly as the Last Epoch thorns build.  Kodra talks a bit about Blitz Chess and Thalen is back in Warframe and talks about that.

Topics Discussed:

  • Bel’s Grind Quotient
  • Kirby Air Riders is Weird
  • Path of Exile II Bear is Great
  • Clair Obscur: Expedition 33
  • Guild Wars 1 Nonsense
  • Ultimate Sheep Raccoon 
  • Diablo IV Paladin is Silly
  • Kodra and Blitz Chess
  • Thalen back in Warframe
The post AggroChat #550 – Demon Bear Boom appeared first on Tales of the Aggronaut.

Gracie Glowers

Good Morning Folks. I had to go into the office yesterday so I skipped blogging, and then after all of the interacting with people that happened… I crashed early around 8pm. This is a photo of Gracie to make up for not having blogged yesterday. She does this thing where she sits on my router and screams at me… while staring awkwardly at me. She often does this when I have decided I cannot handle her crawling all over me and wallowing on me and need to push her off to get something done. I think this is her way of sulking. It generally cracks me up quite a bit when it happens, because clearly she is mad at me and wants me to know it… by going just far enough away from me that I will be certain to see her and the staring daggers. I am not a good daddy clearly.
I’ve finished the Path of Exile 2 campaign on my bear and am now in maps, and I have to say… this is the point where POE2 ceases to be quite as enjoyable. The campaign is a heck of a lot of fun, and mapping is not. Mapping just feels tedious, because all of the rewards for a given map are contained within a handful of rare spawns… and missing one of them, feels like you are missing most of the loot. So I always arrive at this point where I am roaming around the map looking for the last rare so I can go and beat the damned boss and move on with my life. It is one of those situations where a bunch of subtle decisions have gone into this game, and make it so that mapping is just not really any fun. Its the limited portals, the general lack of loot, the lack of a decade worth of leagues, and the fact that when I do die in POE2… it happens immediately and what feels like completely randomly. It feels like the only way you can make a character feel tanky… is by investing everything in energy shield, because all other defensive layers feel like shit.
Then there is also the problem that the league mechanic feels like crap. There are a bunch of think piece videos floating around about what is wrong with the league mechanic, but ultimately I think it boils down to something very simple. I spent a bunch of this past Keepers league in POE1 deep diving into the existing Incursion mechanic, and my core problem with it has always been that it takes you out of the flow of the rest of the game. What I wanted for Incursion 2.0 was for it to be less fiddly and faster to complete than the original. Vaal temples are not that, and they are way more fiddly and require way more care and feeding. We all sort of thought we could run 60 maps and then do all of those saved up mechanics in a single temple session, but it doesn’t really work that way. Everything is six token chunks and it always feels like I never have the right connectors to make things work in the way that I want them to work. I think ultimately this mechanic needs to be simplified so that there is a single pathway tile, a single power up tile, and having some measure of control over how much of the temple resets on an architect or atziri kill. Then there is the problem with the fact that the rewards were cool while leveling… but quickly feel like crap when compared to the needs of mapping. Hopefully they can fix it, but I figure it won’t be until well into the new year at this point.
In other news the Destiny Rising christmas event is a heck of a lot of fun. You essentially have a version of the crucible but you are throwing snowballs instead of using weapons, and effectively it feels like lobbing grenades at everyone. There is also a crafting mechanic where you build snowmen from the resourcces that you gain every day from doing snowball fight matches. At some point there is going to be a sparrow racing component that unlocks, but right now… this makes up for how shitty the halloween event was. I’m having a lot of fun just yoloing my way through snowball fights, and I would love for something silly like this to return more often in place of the existing pvp modes.
I am also playing some Diablo IV and having a lot of fun on the Paladin class. I am going all in on thorns damage, and I am not sure how long this archetype will hold up, but for the moment it feels great. I am nearing level 60 and will start working on paragon levels shortly. I’ve done one of the capstone dungeons and it felt like it was twice as long as it should be and sort of overstayed its welcome. I need to actually figure out my build, because at the moment I am not really focused on much of anything but leveling. The replacement for powers seems fine, mostly because one of them drops experience orbs which is helping me level faster. I love paladin and crusders in the Diablo franchise and the game immediately got better for me with the addition of this class.
Lastly I thought I would share a photo of the final state of my paint racks. I have been printing these for what feels like ages at this point and essentially this will provide storage for 80 pots of Pro Acryl paint. Each of them has a removable drawer for general hobby storage and are going to line the back of a table in one of the upstairs offices that I will be turning into a hobby room. Now I am going to focus on printing out some other general stuff, like I made a brush rack over night and will probably start working on printing out a wet palette today. At some point I am going to have to actually order the damned paints though, but am effectively doing the prep work for setting everything up. I am hoping to get a lot of the work done on the actual office over the christmas holiday days off. I am really happy with how good the cabinets look, and am going to effectively velcro them together I think so they don’t slide around. I hope you are having a wonderful week. At some point I have to figure out this whole Christmas thing… because I have done next to nothing for the impending holiday. This year without my spouse it just does not really feel like it matters all that much. The post Gracie Glowers appeared first on Tales of the Aggronaut.