AggroChat 91 – Space Ninjas

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We realized that it had been a really really long time since we’ve had a normal show.  With the holidays and a handful of theme shows…  it has been amazing to have all of these special guests hanging out with us, but it had been far too long since we just did a normal “games we are playing” type show.  This week also is the return of our normal lineup of Ash, Bel, Grace, Kodra, Tam and Thalen.  Tonight we talk about….

  • Magic: The Gathering – Oath of the Gatewatch
  • Diablo 3 – Season Five Launch
  • Warframe – Co-Op Space Ninjas
  • Undertale – a few more start playing
  • Victor Vran – Secrets and Objectives Diablo-like
  • Kingdom – Combat without fine control

Next week we will begin our “Games of Last Year” show where we finally get around to talking about the games we though were our favorites from 2015.

My Diablo 3 Seasonal Plan

From my last post you may have guessed that I’m a bit hyped about the new D3 season this week. To help calm and distract myself, I’ve decided to write down my plans and goals for the season. Maybe some of this will be of use to you if you’ll be joining me on Friday for Season 5.

My Diablo 3 Seasonal Plan

A new area to explore!

The Plan

Stage 0: Being prepared. In the last few days before the season starts, I’m looking up builds and figuring out what and how I want to play this season. I’ll be leveling a wizard first, because I just love wizards and they’re my go-to class. The seasonal reward set for the wizard class this season is the Firebird’s set, so I can plan my initial build around that. There are tons of guides and build suggestions out there so it helps to be able to narrow them down to just the ones that use that set. Knowing ahead of time is really useful since I can be sure to save and cube any specific legendaries I might need if they drop while I’m leveling.

Stage 1: Reasonably speedy leveling. I’ve done lots of different flavors of speed and power leveling in the past. At the start of a new season power leveling is not an option since that requires a higher-level friend to drag you around, so the focus is on speed leveling. Usually I level solo, since it lets me go at my own pace. I’ve found I like to do bounties on hard difficulty. Higher difficulty settings give more xp but seem to slow me down more than they are worth. Running rifts can sometimes be faster, but at the start of a new season there’s a lot of value in grabbing the cube crafting mats that you get from completing each act’s bounties.

This time around there’s a good chance that I will be leveling with a group, so I hope to try out the slightly modified bounty method. Basically if there is a bounty to kill a boss for the act, everyone goes together to do it (for sweet boss xp and loot). After that, the group splits up and each person does a different bounty to finish them quickly. Once they are all done everyone will get credit for the act, with the big chunk of xp and loot that comes with it. Rinse and repeat for each act.

Gearing up while leveling is not a hugely exciting process, but there are a couple key things to keep in mind. Mostly it is important to craft the highest level 2-handed weapon you can equip, and remember to socket a red gem in your helm as soon as you can. There are some other tricks you can use, like trying to craft a level 60 and 70 weapon with reduced level requirement, but honestly you’ll level so fast anyway it may not be worth the time and mats to try to craft it. Hang onto any legendaries with useful abilities that drop, and cube them when you can. The level of the legendary doesn’t have any impact on how it works in the cube. I will be saving any puzzle rings I get until I hit 70 and can do the vault on a mid range Torment level for maximum gold though.

Stage 2: The surge. This is honestly when the game is at its most fun for me, because your power level changes dramatically over a very short time. You’ve hit level 70 but don’t have a ton of gear yet. Running rifts can be a challenge but it feels like everything is an upgrade. Usually as soon as I hit 70 I craft as much gear as I can use, then bump up the difficulty to torment 1 or 2 and chain run rifts for a while. Hang onto any ring or neck that has a socket, even if it doesn’t seem that great, because you’ll probably want it once you get some legendary gems. This time around I will also be making sure to complete anything I need to for the seasonal journey, since I want to get my free Firebird’s set ASAP.

Once I get a few keystones I’ll start on greater rifts. The goal here isn’t really speed or gear, but rather to get the legendary gems I need for my build. Even without upgrades they can make a huge difference. Once I have them I’ll focus on speeding through regular rifts to stockpile gold and hunt for legendaries, pausing to do some bounties as needed to spice things up and get mats for the cube. As I get better gear I can start bumping up the difficulty for regular rifts some, but until I’m in my full class set and reasonable legendaries/cube powers the plan is to prioritize fast runs.

Stage 3: The meat. At this point I should have a full class set and most or all of the other legendary pieces that I want to go with my build. Now it is time to have some fun. I will be checking out the new class set dungeon at this point, as well as starting to push into greater rifts to upgrade gems and start searching for ancient legendaries. Hopefully by this point I will be done with the main part of the seasonal journey for the cosmetic rewards. That means I can start working on the bonus objectives for the fancy versions of the portrait frame.

This is also the stage where I’ll be starting to think about other builds. Just because the Firebird’s set is free this season doesn’t mean I will want to use it the whole time. Also, any class set item is getting saved so I can try all the different dungeons available. Hopefully I get the chance to complete all the wizard ones before the season ends.

My Diablo 3 Seasonal Plan

Still missing so many things.

Stage 4: The grind. This is when the game starts slowing down for me. It is all about pushing ever higher into greater rifts, searching for the elusive ancient legendaries, and upgrading gems and items as much as possible. Around this time I’ll probably start getting bored and level my witch doctor, or start a hardcore wizard that I’ll never finish. Maybe the chase for all the different class sets and the challenge of those dungeons will keep me interested a bit longer than previous seasons, I guess we will see.


I expect to get to stage 3 by the end of this weekend without too much trouble. Here are my goals for Season 5:

  1. Hit level 70 on Friday night.
  2. Complete the Seasonal Journey for the pet by the end of the weekend.
  3. Reach solo greater rift 50. (My best last season was 45).
  4. Reach paragon level 400. (Last season I hit around 350).
  5. Complete greater rift 30 with 2, 3, and 4 players.
  6. Bonus goals: Reach level 70 on a hardcore wizard or complete at least one set dungeon on a witchdoctor.

 

Only 2 more days left to wait!


My Diablo 3 Seasonal Plan

Victor Vran Review

Secrets Abound

Victor Vran Review

One of the hardest parts about getting steam gifts for folks… is trying to pick a game that you think they will really like.  I know in one case every single game I thought “man that is perfect” for a friend of mine, it turned he had… and had already beaten.  Every now and then someone completely nails it though, and I think this year my friend Ashgar did just that.  As a kid I envisioned this game that I wanted to create, that was a lot like Castlevania in setting, but while adventuring you might see something in the background of a level.  Then through doing a specific ability sequence you would be able to enter the background and find secret areas.  The concept was pretty straight forward, and I’ve mentally conformed it to lots of different genres.  The game I have been playing however… Victor Vran… does this thing and does it extremely well.  You cannot imagine how exited I was the first time I played the game and saw it doing pretty much that thing I had always wanted to do.  The game has old school secret areas, that are accessed by blowing up walls, jumping over seemingly impassable objects… or sometimes wall jumping your way up to a higher game field that you didn’t notice at first.

Victor Vran Review

The gameplay itself is this strange amalgam of Diablo, with a setting that feels like the love child of Witcher and Castlevania.  The monkey wrench into the traditional Diablo model is that the Z axis exists… you can jump and even deliver jump attacks.  In many ways there are aspects of the game that remind me of Guild Wars 2, where there are several different types of weapons you can pick up and wield:  sword, rapier, hammer, lightning gun, shotgun, spellbook, scythe, and mortar.  There might be other weapons available but these are the ones that I have seen so far, and each of them comes with a specific main attack… as well as two special attacks that are bound to Q and E if you are using the keyboard and mouse controls.  In addition to this you have two demonic power slots, which serve as spells that you pick up while playing the game.  These are extremely varied and do everything from hurling down fireballs at the opponent, to shielding the player… to throwing you into a frenzied rage increasing your melee damage…. but also causing you to take more damage yourself at the time.

Your Destiny

Victor Vran Review

Finally you have a series of Destiny cards that tweak your character in certain ways.   At level 18 I have 11 Destiny points worth of cards that I can use at any given time… and as I open chests, kill monsters, and complete quests I often times have the chance of picking up additional cards.  These vary greatly in their effect… so for example The Sun that I have equipped gives me a chance of proccing a huge explosion anytime I “overkill” a mob… meaning deal more damage than is needed to kill them in a single hit.  Others like Hope simply increases your hitpoint pool directly, and others still add additional combat traits like The Vampire which causes all of your attacks to life steal.  The game feels like it has just enough customization to let you feel like you have some measure of control on how your character feels, but not so much as to cause a quagmire of possible build options.  Diablo almost suffers from this at times, and it feels like in order to really play your character efficiently you need to do a lot more planning than I really want to do while playing a game.  In this game I often fiddle with my equipped items in the middle of levels just to see how it feels differently, and the ability to hot swap between two different weapons comes in extremely handy when dealing with different monster types.

Victor Vran Review

The aspect of the game that most endeared me, was that every single area of the game feels like it is part of the larger game as a whole.  What I mean by that is that there is one big play field for an area, and then linked off of that are a bunch of smaller sub dungeons.  Then those dungeons often times are cross linked to other dungeons as well, giving the progression of play field an almost MMO like quality.  Sure this exists in Diablo, but it feels almost accidental rather than “these are the building blocks of this zone”.  What I like quite a bit is the fact that you can get a preview of a zone before you actually enter it.  The above screen is an example of that, it shows what the new zone is, some examples of what kind of critters might be found in it… as well as a listing of all of the challenges.  So in the above example I know that I probably want to have a scythe at the ready, so I can swap to it in order to kill a certain type of mob in the zone known as the “Volkavs”.  I know the area has three secrets to find, and that I want to try really hard to power up my demon abilities so that I can kill lots of mobs with them.  Then while going through the level each time you trigger one of those objectives it spawns in some sort of a reward.  Finding all of the secrets will reward lots of gold, or slaying the champions will spawn a banner that starts to spit out experience globes for example.  Each of the symbols out beside the objective means something different.

Not Perfect, But Fun

Victor Vran Review

When I initially looked at this game, there was a lot that made me interested…. but the big turnoff was that you seemed to be playing a single character named Victor Vran that almost felt like this generic demon hunter character.  Now that I have gotten into the game, the setting itself is way cooler than I gave it credit, but at the same time… it does feel a bit like a heavy metal video.  You are a lone demon hunter entering a city that has fallen to the demons…  one that has been a death trap for so many other hunters.  As you go through the zones you are constantly seeing reminders of other hunters fallen and dead, and as the plot unfolds you get an understanding of why exactly this one city has been so besieged.  There are so many common tropes here that the story itself could be a bit of a turn off for many players.  The gameplay and moment to moment fun of the game however is amazing.  You end up picking up a “Bob the Skull” like companion that serves as a voice in your head… and a running narration of your actions.  There is a moment when if you don’t head towards the clear objective… but instead wander around trying to make sure you have cleared everything out… he accuses you of going in the wrong direction…. and then begins to sing the “Brave Sir Robin” song from Monty Python.  So at times this ever present narrator feels like it does in say Thomas Was Alone or Bastion.

Victor Vran Review

The other negative is… you are stuck being Victor.  You don’t get to create your own demon slayer, but instead are dumped into the role of this existing one.  So much like playing Uncharted where you are always going to be Nathan Drake…  you are always going to be Victor Vran.  I mean I get why they are doing what they are doing, because it makes a much cleaner and more simple narrative path for the game.  That said you encounter other cool characters, that I had hoped maybe you would be able to take them out adventuring instead.  You meet another Demon Hunter pretty early on named Irene, who eventually serves the role of selling advanced gear back in the castle.  It would have been really cool if when you met her… you could have chosen to take her out adventuring instead with Victor guarding the hunter stores.  Similarly you bump into a royal guard, that I could see taking out for a spin, or a grumpy old military adviser or priest.  The feeling that you are adventuring with a team and rather than just one dude with a sword would have been welcome.  I guess they are still adding content and planning on releasing expansions, so here is hoping at some point they will flesh out some of that.

Team Play

Victor Vran Review

Last night my focus was less of working through my own story, and more on hanging out with Grace and Thalen who now also have the game.  At first it felt like there was not much challenge at all, but I think maybe the game has trouble scaling up content the moment a new player joins.  As we started moving around more the challenge level seemed to increase to something of an average of our levels.  So for Grace and Thalen the mobs probably felt really rough, and for me… since I was as eight levels over the next closest player in the above example…  it felt something on the easy side.  What I enjoyed the most about group play, was that even though I had already completed the objectives… I was still able to get rewards from helping Grace and Thalen complete them.  Additionally “Kill X” type tasks… count for the entire group so every hammer kill counted for a hammer kill objective… regardless of who got the final blow.  The game seems to use Diablo style personal loot, and the exploration aspect was really cool when one of us would figure out how to get up to some secret… then have to show the others how to get there as well.  My only real complaint about grouping was that there is no trade system.  I would have happily dropped some decent weapons on my friend when we first started, because I personally have ended up favoring a specific set of weapons that is different from what they ultimately ended up enjoying.  All of this said…  the game works well, is gorgeous to play through… and controls better that I would expect.  If you are looking for a fun dungeon crawler with some unique twists on the Diablo model… I highly suggest you check it out.

 

 

D3 Season 5 is Coming

D3 Season 5 is Coming

Last season’s look

Diablo 3 for me is a very relaxing way to spend an evening. The changes in the game since the Reaper of Souls expansion released have been hugely positive for my enjoyment of the game, and the addition of “Seasons” has made it far more evergreen. That’s why I’m super excited that season 5 is starting up this Friday. This post is all about the reasons why you should be excited too.

Everyone with any interest in D3 will be playing again for a little while. D3 can be enjoyed solo or with friends (or strangers!). If you are the sort who prefers playing with others, or if you just like having people around in-game to chat with, a new season will deliver. Some folks are planning to accomplish as much as possible and will be online and ready to go as soon as the season starts, but even very casual folks will be enticed back to check out the new goodies over the next couple weeks. The start of a new season means D3 is going to be as full of friends as it can possibly be.

There’s a level playing field for new folks and veterans. Been thinking about taking D3 for a spin but annoyed that playing as a noob when your friends have maxed-out characters is really unsatisfying? Or just want to switch to a wizard but feeling bad about all the time and effort you spent grinding gear for your monk? A new season wipes the slate clean. Everyone will be starting from scratch on Friday, at level 1 with no paragon levels, gear, or gold. It is a great time to play with others and not feel like you’re behind, or to try out a new class.

New content livens things up. My D3 playstyle has been to level and play a ton when a new season launches, and then just casually hop in once in a while after a month or so has passed. Part of the reason why it still feels good to come back and get invested again is that there’s new content to discover each season. This time around I’m especially excited to try out the new set dungeons, special challenges that become available when you equip all of the pieces of a class set of armor. Most of the time I pick one build and stick with it for the season, but I can see this addition might get me to try out lots of new things just to play with every set.

Cosmetic rewards are always cool. Every season brings new cosmetic goodies, from character portrait frames to pets. Sometimes there are even cross-promotional rewards, like last season’s HotS mount, although I’m not aware of anything like that for Season 5. Completing a basic set of tasks like leveling to 70 and completing rifts and bounties will unlock the main rewards. If you want extra bragging rights, you can aim for additional challenges that reward fancier versions of the season’s portrait frame. This time around you are also guaranteed a full set of class armor for one class for the season. That should make getting hooked on the new class dungeons a breeze.

So that’s my blatant attempt to convince you that you should hop back into Diablo 3 this weekend. My goals for this season are to top my best solo greater rift from season 4 (rank 45), and to at least attempt all of the class set dungeons for Wizard. I really want those beautiful wings for beating all of the class set dungeons (for every class), but that seems like more of a long-term project. Why not join me for some demon-slaying fun?


D3 Season 5 is Coming