AggroChat #423 – Why Is Bel Laughing?

Featuring: Ammosart, Ashgar, Belghast, Grace, and Kodra
Tonight we have a bit of a short show as we had to punt several topics to next week since Tam and Thalen were out.  Bel talks about his recent adventures since the beginning of the year with the Library system and the Libby App.  From there Ash shares his experience using Character Questionnaires to drive character development in a tabletop pen-and-paper game.  Kodra talks about streaming a day of Celeste Strawberry Jam and his experiences playing the game with a pillowcase on his head.  Bel talks about what happens when a large Mastodon instance closes and over 17,000 folks have to relocate at once.  Bel also talks about his experiences helping to administrate Gamepad.club. Finally, we talk about times when games decided to break their world or remove large chunks of content and why it didn’t work.

Topics Discussed

  • Adventures with the Library System
    • Bel gets a Library Card
    • The Libby App
    • Gideon the Ninth / Harrow the Ninth
    • The Last Watch
    • Catching up with Dresden
  • Character Questionnaires are Amazing
    • Using a questionnaire to help build character development in tabletop games.
  • Celeste Strawberry Jam
    • Beginner Lobby
    • Kodra plays with a Pillowcase on their Head
  • The Death of an Instance
    • What happens when a large Mastodon Instance closes
    • Bel helping admin Gamepad.club
  • Breaking the World Does Not Work
    • Guild Wars 2 Living World Season 1
    • World of Warcraft Cataclysm
    • Evequest 1 to Everquest 2
    • Destiny 2 Removing Content
    • FFXIV ARR did Work However
The post AggroChat #423 – Why Is Bel Laughing? appeared first on Tales of the Aggronaut.

AggroChat #419 – Coastal Wizard Decimates Foot

Featuring: Ammosart, Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen
Folks… after a year of trying to win the housing lottery in FFXIV, Belghast finally gets a house and in the same lot number that we used to have an FC House in Mists.  From there Kodra talks about the tabletop game Middara and how it contains one of the best tutorials for a game that he has seen. One of the negative side effects of recording massive two-part games of the year show is there are hot topics that end up getting thrown on the back burner.  From there we finally talk about the situation happening with Wizards of the Coast, the Open Gaming License, and the entire community abandoning ship.  We talk a bit about Fog Sudoku and Kodra explains what exactly it is.  From there we finish out the night talking about Marvel Midnight Suns and how in some ways it is a perfect game, and in other ways, it completely misses the point.

Topics Discussed

  • Housing Windfall in FFXIV
  • Middara is a Great Tutorial
  • Wizards of the Coast Burning
    • Self Own of 2023
    • Misunderstanding their Community
    • The rise of ORC and fall of OGL
  • Fog Sudoku
  • Marvel Midnight Suns
The post AggroChat #419 – Coastal Wizard Decimates Foot appeared first on Tales of the Aggronaut.

AggroChat #216 – Belghast.exe has Crashed

Featuring: Ashgar, Belghast, Grace, Kodra, Tamrielo and Thalen

aggrochat216

Tonight Belghast completely crashes and has to reboot, during the intro.  Additionally Kodra also crashes at some point during the LARP conversation and we sorta have to move on while he comes back online.  It is one of those shows. You have been warned. We talk about GenCon and the convention going experience. We talk a bit about Steambirds Alliance and what a bullet-hell-perma-death-steampunk-bird-mmo is like.  If you have enough dashes you can connect any genres! We talk about Monster Hunter World on the PC and how it isn’t quite the dumpster fire that the internet reports it to be. We talk about questing in 4X games and why everyone but Bel seems to think this is an awesome.  Then we sorta break down into a lengthy diatribe about Dungeons and Dragons and Pathfinder and which versions were good at what. It’s a Show!

Topics Discussed

  • Kodra visits GenCon
    • Convention Experiences
    • Here we Go A Larping
  • Steambirds Alliance
    • Ashgar Needs This Game
    • Spryfox Is Awesome
    • Realm of the Mad God
  • Monster Hunter World PC
    • Mostly Fine
  • Quests in 4X Games
    • Bel Thinks it sounds miserable
    • Everyone else loves them
  • Starfinder Thoughts
    • Pathfinder 2.0 Thoughts
    • Devolving into a discussion about D&D Generations
    • 3.5 Thoughts
    • 4e Thoughts
    • Open Gaming License was Awesome
    • Bel says some stuff about Palladium Games
  • The Public Nature of D&D
    • Beginning with 3rd Edition to Now
    • Critical Role
    • Talking D&D on Talk Shows

The Stronghold Chasm

The Stronghold Chasm

Last night I fell down an unexpected rabbit hole.  For a few weeks I have known that my good friend PizzaMaid has been dabbling in Neverwinter, but I did not actually know that we were apparently all playing on the same server until last night.  When I got upstairs to nom my noms and check into the world, I saw that she was streaming neverwinter.  Joining her were my friends and fellow Pom’s Wolfy, Jaedia and Starspun all logging in to run a dungeon in game.  We had some confusion earlier in the week as to which server we were all on, and I thought I remembered the name Dragon at some point.  Apparently yes we are all in fact on Dragon which allows us to do interesting things together.

I had my own renaissance of Neverwinter back in January as I installed and booted up the game on a whim.  For years I had been getting press releases about the game to my blogging/podcasting email and I guess over time it built up a desire to log in and see how things were going.  What I found when I got there was an extremely fun and also insanely intricate game…  that I struggled to grasp.  I already thought there was a wide chasm of features and functionalities that I did not quite understand…  but I was apparently only on the rim of said chasm.  Last night we full well opened the maelstrom and hopped right in.

The Stronghold Chasm

One of the activities were partook of was forming a guild, so as of last night the Owlbear Preservation Society lives in Neverwinter with the aforementioned members as the inaugural group.  This unlocked the ability to start messing around with our Stromhold which is essentially the equivalent of the Guild Hall in Guild Wars 2.  Now I had been carrying around items that assisted in the function of a guild hall for ages, likely since the game originally launched.  The problem is I never actually had a guild to spend them on… so I spent the first few minutes of my time in our stronghold trying to figure out what to do with them.

It turns out you feed them to the mimic friend that we are all taking a screenshot with, and he then applies them to the various costs associated with building things back to their grand status.  I thought Guild Wars 2 had a pretty deep rabbit hole when it came to a guild hall… but this one might be deeper.  The problem is at this moment we have only barely scratched the surface and unlike Guild Wars 2… there are no really easy gains that can be applied and instead everything seems to be pretty slow to acquire.  Right now we are being directed to build a lumberyard, which seems to be capable of producing at least some of the materials we need to start crafting things.

The Stronghold Chasm

Everything that is flagged with a green icon has a placard in front of it allowing us to build it.  I am guessing everything marked with a grey X is something that will eventually unlock… once we have built up a certain number of things in our Stromhold.  This is a really deep well we have fallen into and I am not entirely certain we will really make much headway.  The collection of items seems to be through “daily quests” of a sort that reset every 9 hours in the Stronghold.  I will not be playing actively enough to do these on cool down, however considering most of the activities are pretty chill I am likely to do a set of them each time I log in.

The biggest problem we have currently is the fact that there are only five of us and this seems to be a design feature that is intended to be sped through by mass amounts of players doing these and funding the building coffers.  I have no clue how wide this madness will spread, but I somehow doubt we will have a mass influx of players like we have had when a new game launches.  I might be wrong, but I am guessing this is going to be a pretty low key grind that takes place over several months.

The Stronghold Chasm

As far as the rest of my play session, I managed to ding 41 and now that we have our stronghold… I can see that the level cap is 70.  The Stronghold itself is populated with tons of heroic encounters designed for a balanced group of players to go out and tackle which is fairly slick.  We downed a few of them and failed one major event largely because we didn’t really know what the purpose was until it was a bit too late.  It was a really fun night of nonsense and it has sparked my desire to poke my head into Neverwinter more often now that I am actually part of a guild.