Retro Freak Console

My CAST Ranger character from Phantasy Star Online 2
PSO2 Robo Belghast by @AmmosArt
Yesterday was a pretty brilliant day in spite of being fairly stressful. First off we need to talk about how amazing this artwork is of my Cast Ranger from Phantasy Star 2. Some time back I had commissioned my friend Ammo to draw yet another character portrait, and she has truly outdone herself. I more or less expected it to be fairly flat shaded and she went above and beyond to capture the metallic nature of the armor and its reflections. Basically every image you see in the header of this website and the header of AggroChat.com were created by Ammo and represent years worth of projects. I cannot recommend her enough for whatever projects that you might have coming down the pipe.
Eight Original Super Famicom Cartridges
Eight Original Super Famicom Cartridges
Next up I got in a package I had been waiting on from ebay. I’ve always wanted to own original copies of the various JRPGs that I played growing up, and some that I didn’t get to play because they never released in the United States. The other day out of curiosity I did some searching and stumbled onto an auction that included eight different cartridges for $50 and I could not pass that up. The titles included are:
  • Final Fantasy IV
  • Final Fantasy V
  • Final Fantasy VI
  • Dragon Quest I + II
  • Dragon Quest III
  • Dragon Quest V
  • Chrono Trigger
  • Seiken Densetsu 3
Of these titles, I of course had the United States release of both FFIV which came out here as Final Fantasy II, and FFVI which released as Final Fantasy III. I also have an english version of Chrono Trigger, but the others I did not have in any form and had always wanted to own copies of the Dragon Quest series, Final Fantasy V and Seiken Densetsu 3 which recently released here as Trials of Mana.
So “Retro” gaming right now is super hot and a big business, but I was into these game systems before it was really a thing. This is an image that I have salvaged from an old version of one of my websites. This used to be part of an image map that allowed folks to see what everything in that image, but I used to have this complicated sequence of A/B switches that would allow all of those game systems to be played on that RGB monitor. I still technically have everything listed there, but it has been packed away in my closet for awhile now because as we moved into the era of HDMI it just became a pain in the ass to get anything working. If I can remember it all off the top of my head… what you are looking at is:
  • Original Red/White Nintendo Famicom
  • Sega Dreamcast
  • Nintendo 64
  • PlayStation 2
  • Neo Geo CD
  • PlayStation 1
  • Sega Saturn
  • Genesis model 1 with model 2 CD system and a 32X (also had the power base converter somewhere)
  • Nintendo Gamecube
  • Panasonic 3DO
  • Sega Master System
  • Atari Jaguar
  • somewhere there is an Intellvision and an Atari but I don’t think they are hooked up.
For me it was far less about the glory of retro gaming, and more about me reliving bits of my childhood. My first console was an Atari 2600, and as a result I lived through the heyday of all of these systems but couldn’t own most of them. Once I graduated from college, got a job, and with it got my first disposable income… I went through a period of trying to snap systems up that I never got to play so I could experience them. There have been many times I have contemplated just getting rid of everything, but here lately… maybe another sign of a digital midlife crisis… I have been thinking more and more about these original systems.
Japanese Import Retro Freak Console
For awhile now I have been enthralled by the notion of the various systems that allow you to play multiple systems on one modern console with HDMI output. I was aware of three systems, the Polymega, the Retron 5 and the Super RetroTRIO Plus. The Polymega is this complicated system that involves buying a bunch of hot-swapmodules to play various cartridge based games and the base unit with no cartridge support clocks in around $400. The Retro 5 is a system that as its name states supports 5 systems, but based on my research has issues with compatiblity and audio output while also clocking in around $150. The Super RetroTRIO Plus claims is a SOC (system on a chip) based console with extremely high compatiblity and is the cheapest of the three at $80.
In my process of consuming reviews and thrashing about on the interwebs, I discovered that apparently there was a fourth option that I was unaware of. The Retro Freak is a Japanese emulation console, that out of the box supports Famicom, Super Nintendo, Super Famicom, Genesis, Mega Drive, Turbografx 16, PCE Engine, Gameboy, Gameboy Color, and Gameboy Advance titles and the prices vary but you can pick it up from Play Asia for $230. With adapters you can play American Nintendo games as well as Game Gear and Sega Master System. This covers a broad range of the game systems that I would actually like to play and it also has the added benefit of being able to dump rom images from your cartridges to an SD Card allowing you to play the games without having to break out the original cartridges each time.
Now we are swinging back around to why exactly I decided to purchase all of those Japanese games. One of the features of both the Retron and the Retro Freak is the ability to apply game patches when you load a game. So within a few minutes I was able to gather up a few translation patches from RomHacking.net, load them onto the SD Card and now I can play each of these games in English. There are a truly staggering number of these cartridges that have been translated by fan groups, and when you combine this with the fact that there is almost no retail value for the Japanese import cartridges on the open market, it becomes a very reasonable way to play these classic titles. I found another auction for the original 3 Final Fantasy games on the Famicom for right at $20 shipped, and I plan on playing them through translations as well.
So last night I spent a good chunk of my evening playing through various games and putting the console through its paces. I have it running through my Elgato HD60 Pro capture card with the scanlines option turned on. Since I played most of these games on a television growing up, it just looks weird to me not to have artificial scanlines enabled. I am super impressed with both the quality of the emulation and the sound output, because effectively everything sounds like I remember it sounding. Castlevania Bloodlines is a cartridge that a lot of emulation systems butcher, and it played exactly like I remember it.
The only negative that I have run into is some weirdness with the controllers. The default one that it comes with is not amazing, and through the course of the night stopped registering some of the inputs. I had read online that the system had wide support for all XInput and DirectInput controllers. However in practice this does not seem to be the case and it appears that everything you use with it needs to be able to operate in the DirectInput scheme. This rules out any Xbox style controllers that are not capable of specifically switching to D Input. PlayStation controllers appear to work, but the Hori Fight Commander that I was hoping to use has some button switching capabilities and this appears to completely throw the console off.
The controller I finally settled on is my 8BitDo 3N30 pro+ bluetooth controller, connected with a USB Cable to the console. I had to manually switch this to D Input mode, but after doing so it largely worked as intended. I did encounter some weirdness, but it was manageable. I was having trouble remapping the controls however, so at some point I will likely swap out to another controller. I ordered one of the RetroBit official Sega Saturn controllers that I am hoping will fill the need perfectly. I greatly prefer the two rows of three face buttons configuration that the second Genesis and Saturn controller had. This specific Saturn style controller was designed for the Nintendo Switch and as a result has more buttons which should come in handy as the Retro Freak requires you to make keybinds for its in game menu and return to the main menu buttons.
All in all I am having a freaking blast and enjoyed playing a whole slew of games last night on various platforms. I am super happy for example to have a console that I can play digital pinball classics like Alien Crush from the PC Engine. I wish the Retro Freak had support for the Super CD games like Castlevania: Rondo of Blood… but I guess for those I will just have to play emulators on my computer. I mean that has always been an option, but there is just something about playing games on a console, even when that console is just running emulation. The Retro Freak also appears to have a thriving community and folks developing custom firmware that I might explore at a later date once I figure out the limitations of the official one. For now I am just super happy to have a system that outputs to HDMI and can play all of my original cartridges. The post Retro Freak Console appeared first on Tales of the Aggronaut.

Rg350 Emulation Handheld Thoughts

taking a photo with my phone of me playing Final Fantasy V on RG350
Yesterday’s post spawned a whole slew of interesting comments. First off I don’t want it to ever sound like my view of grinding is the penultimate view and that everyone should adopt it. In fact I think Bhagpuss has it right, that when I am talking about grinding I am actually talking about playing while in a “flow state”. Folks enter this in so many different ways, but for me I find it deeply relaxing to just do mildly enjoyable repetitive tasks while watching the numbers go up. Proof in point, what did I do last night while laying in bed? Well I started a new game in Final Fantasy V on my rg350 handheld emulator console and ground my level to 13… with a party that is multi-classed with level 3 of two different jobs. In theory you should be around level 6 when you arrive at the Ship Graveyard… so I mostly just did a bunch of repetitive nonsense while listening to the evening news and the late night shows. Some look to gaming for a sense of adventure and discovery, and I absolutely love that at times. However there are a lot of times when I am playing, especially with MMORPGs that I am playing for comfort. My life is often times a little crazy, especially on the work side and what I am needing is some control. Repetitive and predictable gaming helps me feel like I am taming that chaos and that sense of calm allows me to weather uncertain times in other aspects of my life. I find myself needing it more than usual because during the pandemic my home life seems to be in not so much a state of chaos but more a state of forced stasis. My work life however is absolute chaos as we are trying to adapt to doing everything remotely. So the reaction to the upset balance in both of those spheres has lead me to crave something like leveling all of the alts in World of Warcraft because it gives me a sense of calm that I can use to shield me against the things that are otherwise unbalanced in my life.

Retro Emulator Handhelds

Random sampling of Emulator Handhelds on AliExpress
Over the last several years there has been a constant flood of relatively well designed emulator handhelds coming out of China. In the past these were blatant knock offs attempting to look like other systems, but something changed. Instead what we are getting are attempts at unique gaming experiences of their own and with them some pretty interesting developments on the software front. For the most part all of these handhelds run on a Linux Distribution called OpenDingux. This got its start as being a Linux operating system designed to extend the functionality of the Dingoo series of handhelds, which were for years effectively the best possible handhelds you could get out of China for emulation purposes.
What OpenDingux buys this current generation of hardware are some much needed standards and with that a certain measure of community and mod support. The handhelds function in a similar manner and because of that it makes them fairly easy to contrast and compare. While the emulator is generally the same regardless of the handheld, the hardware ultimately dictates how well the various games run on it. If for example you only care about Game Boy Advance games, then you have a wide variety of options and price points that will support those titles. If you want to start dipping into newer Arcade emulation or the Sony PlayStation, then you are going to need a bit more horsepower to back that demand up. I embedded the above video by YouTuber Taki Udon which gives a pretty solid rundown of the various options. His channel has been useful because he seems to review every one of these new handhelds as they release, however if you prefer the printed word here is a decent rundown by Retro Dodo of 16 handhelds.
The Original Pocket Go Release
I started down this rabbit hole originally because of the above unit. I’ve wanted something to play Gameboy Advance games on for awhile other than my Sony PSP, because for the life of me I never can seem to keep track of that console and or keep it charged. I wanted something that had good battery life and that I could more or less just chuck in my pocket for gaming on the go in those various moments where I am stuck waiting around. This is a fantasy I often have but never seem to actually make good on since when I am idle I tend to just keep scrolling twitter. The Pocket Go effectively was a handheld that was good at 8 bit and 16 bit era consoles as well as the Gameboy series of handhelds. The price however was ultimately what attracted me because you can pick one of these up for in the neighborhood of $30. So on a whim I decided to order one.
The RG350
Shortly after placing my order I was informed by the company selling it out of China, that they were currently out of stock of the Pocket Go, but for $5 more I could upgrade to the RG350, which admittedly was another option I had been looking for. I however largely ignored it because traditionally these are more in the range of $80-$100 which is out of the range of my normal “whim” purchases. Effectively I think in order to close out the books they were willing to sell me one at closer to their unit cost, which is entirely fine by me. I accepted and opted for the above color scheme… which in person looks more Gameboy as those buttons are actually maroon rather than fuchsia. The RG350 has considerably better hardware and with it comes two analog thumbsticks which in theory extended the sorts of games I could play on it. I had not really talked much about this handheld up until this point other than randomly mentioning it one morning, because I wanted to spend some time with it before I ultimately decided if it was a good thing or not. At this point I have tested out all of the emulators that were installed on it and have some opinions of the handheld in general. First off lets start with a list of the platforms that are supported.
  • Nintendo
  • Super Nintendo
  • Genesis
  • Sega Master System
  • Sega Gamegear
  • Gameboy
  • Gameboy Color
  • Gameboy Advance
  • TurboGrafx 16/PC Engine
  • Wonder Swan
  • Neo Geo Pocket / Color
  • Sony Playstation
  • Mame
  • Final Burn Alpha
  • DosBox
  • Various Open Source game ports like FreeDoom
Of these I have played with everything but DosBox, only because I just never got around to it. The systems that I have spent the most time playing are Sony PlayStation, Super Nintendo and Gameboy Advance. I have to say while PlayStation games look pretty dated on a big screen, it feels amazing to play Legend of Dragoon on a handheld while laying in bed. The unit ships with 8 gb of onboard storage and the package I ended up getting shipped with a no name aftermarket 32 gb SD Card. When it comes to throwing multi-disc ISOs for the Sony PlayStation on a SD Card, you can eat up 32 gb really fast. I opted to upgrade rapidly to a 256 gb card but ran into some initial problems. Firstly the unit comes with zero documentation, but thankfully the RG350 is fairly ubiquitous in emulation circles and there is even a Reddit devoted to the device. After some googling I figured out what the issue was. First off the card has to be formatted in FAT32… which in theory it already was but I wanted to reformat just to make sure. This lead me to have to find a third party formatter since Windows will not format a 256 gb drive in FAT32 by default. After doing this it still didn’t work, which lead to more research and finding out that the volume label for the drive must be “SDCARD” otherwise the Open Dingux installation will not mount the device. I share this anecdote not because it was difficult, but because you have to be willing to dig when you encounter friction when using a largely unsupported device like this.
After market thumbstick replacements for the RG350
As far as the games and gameplay goes, I am exceptionally happy with the handheld. I’ve heard tale that there are a few late release PS1 games that have slowdown problems like Bloody Roar 2, but these are the same games that generally have trouble in desktop emulators as well. The build quality of the unit feels solid and it has some heft to it, weighing about the same as a standard mobile phone. The only real complaint I have with it is the thumb sticks, which are unfortunately the dual analog sticks were one of the initial selling features. The sticks do not feel comfortable and there is something about the left stick that causes it to occasionally stick. The other issue is the fact that they stick up as far as the unit greatly hurts the whole “shove it in your pocket” aspect because they tend to hang on the fabric or pull random other things out of your pockets along with them. There are a number of aftermarket mods available like these thumbsticks that I am showing you from Etsy. They are of course 3D Printed, but without a 3D printer or access to someone who has one I would have to ultimately order them online. I like the concept of having them sit flush with the device, so at some point I am probably going to order a set or try and find someone local to print them for me. I think I would also like to get a set of the Super Famicom colored buttons and maybe swap those out as well. However none of these complaints are really enough to detract from the function of the device. Since I am mostly playing JRPGs with the Sony PlayStation Emulator, it isn’t like I actually need the thumb sticks and have found it way more comfortable to just control everything with the dpad.

Would I recommend the RG350?

I guess at the end of the day it comes down to this question of whether or not I would recommend this device. If you only care about playing 8 bit, 16 bit and Gameboy era games, then I would probably go with something like what I was originally seeking out… the Pocket Go because it has an attractive price point at $30. Also the lack of the sticks makes the entire package more sleek and easy to toss around. For the price I got my RG350, which was ultimately around $40 I would absolutely recommend it. I am finding it way more enjoyable to play Sony PlayStation era titles on the device than I thought it would be. If you can find it for around $60-70 then I still think it is well worth the price to add better game support. However for the original release price of $100 I think I would probably pass and wait for newer devices to end up coming onto the market.

Rg350 Emulation Handheld Thoughts

taking a photo with my phone of me playing Final Fantasy V on RG350
Yesterday’s post spawned a whole slew of interesting comments. First off I don’t want it to ever sound like my view of grinding is the penultimate view and that everyone should adopt it. In fact I think Bhagpuss has it right, that when I am talking about grinding I am actually talking about playing while in a “flow state”. Folks enter this in so many different ways, but for me I find it deeply relaxing to just do mildly enjoyable repetitive tasks while watching the numbers go up. Proof in point, what did I do last night while laying in bed? Well I started a new game in Final Fantasy V on my rg350 handheld emulator console and ground my level to 13… with a party that is multi-classed with level 3 of two different jobs. In theory you should be around level 6 when you arrive at the Ship Graveyard… so I mostly just did a bunch of repetitive nonsense while listening to the evening news and the late night shows. Some look to gaming for a sense of adventure and discovery, and I absolutely love that at times. However there are a lot of times when I am playing, especially with MMORPGs that I am playing for comfort. My life is often times a little crazy, especially on the work side and what I am needing is some control. Repetitive and predictable gaming helps me feel like I am taming that chaos and that sense of calm allows me to weather uncertain times in other aspects of my life. I find myself needing it more than usual because during the pandemic my home life seems to be in not so much a state of chaos but more a state of forced stasis. My work life however is absolute chaos as we are trying to adapt to doing everything remotely. So the reaction to the upset balance in both of those spheres has lead me to crave something like leveling all of the alts in World of Warcraft because it gives me a sense of calm that I can use to shield me against the things that are otherwise unbalanced in my life.

Retro Emulator Handhelds

Random sampling of Emulator Handhelds on AliExpress
Over the last several years there has been a constant flood of relatively well designed emulator handhelds coming out of China. In the past these were blatant knock offs attempting to look like other systems, but something changed. Instead what we are getting are attempts at unique gaming experiences of their own and with them some pretty interesting developments on the software front. For the most part all of these handhelds run on a Linux Distribution called OpenDingux. This got its start as being a Linux operating system designed to extend the functionality of the Dingoo series of handhelds, which were for years effectively the best possible handhelds you could get out of China for emulation purposes.
What OpenDingux buys this current generation of hardware are some much needed standards and with that a certain measure of community and mod support. The handhelds function in a similar manner and because of that it makes them fairly easy to contrast and compare. While the emulator is generally the same regardless of the handheld, the hardware ultimately dictates how well the various games run on it. If for example you only care about Game Boy Advance games, then you have a wide variety of options and price points that will support those titles. If you want to start dipping into newer Arcade emulation or the Sony PlayStation, then you are going to need a bit more horsepower to back that demand up. I embedded the above video by YouTuber Taki Udon which gives a pretty solid rundown of the various options. His channel has been useful because he seems to review every one of these new handhelds as they release, however if you prefer the printed word here is a decent rundown by Retro Dodo of 16 handhelds.
The Original Pocket Go Release
I started down this rabbit hole originally because of the above unit. I’ve wanted something to play Gameboy Advance games on for awhile other than my Sony PSP, because for the life of me I never can seem to keep track of that console and or keep it charged. I wanted something that had good battery life and that I could more or less just chuck in my pocket for gaming on the go in those various moments where I am stuck waiting around. This is a fantasy I often have but never seem to actually make good on since when I am idle I tend to just keep scrolling twitter. The Pocket Go effectively was a handheld that was good at 8 bit and 16 bit era consoles as well as the Gameboy series of handhelds. The price however was ultimately what attracted me because you can pick one of these up for in the neighborhood of $30. So on a whim I decided to order one.
The RG350
Shortly after placing my order I was informed by the company selling it out of China, that they were currently out of stock of the Pocket Go, but for $5 more I could upgrade to the RG350, which admittedly was another option I had been looking for. I however largely ignored it because traditionally these are more in the range of $80-$100 which is out of the range of my normal “whim” purchases. Effectively I think in order to close out the books they were willing to sell me one at closer to their unit cost, which is entirely fine by me. I accepted and opted for the above color scheme… which in person looks more Gameboy as those buttons are actually maroon rather than fuchsia. The RG350 has considerably better hardware and with it comes two analog thumbsticks which in theory extended the sorts of games I could play on it. I had not really talked much about this handheld up until this point other than randomly mentioning it one morning, because I wanted to spend some time with it before I ultimately decided if it was a good thing or not. At this point I have tested out all of the emulators that were installed on it and have some opinions of the handheld in general. First off lets start with a list of the platforms that are supported.
  • Nintendo
  • Super Nintendo
  • Genesis
  • Sega Master System
  • Sega Gamegear
  • Gameboy
  • Gameboy Color
  • Gameboy Advance
  • TurboGrafx 16/PC Engine
  • Wonder Swan
  • Neo Geo Pocket / Color
  • Sony Playstation
  • Mame
  • Final Burn Alpha
  • DosBox
  • Various Open Source game ports like FreeDoom
Of these I have played with everything but DosBox, only because I just never got around to it. The systems that I have spent the most time playing are Sony PlayStation, Super Nintendo and Gameboy Advance. I have to say while PlayStation games look pretty dated on a big screen, it feels amazing to play Legend of Dragoon on a handheld while laying in bed. The unit ships with 8 gb of onboard storage and the package I ended up getting shipped with a no name aftermarket 32 gb SD Card. When it comes to throwing multi-disc ISOs for the Sony PlayStation on a SD Card, you can eat up 32 gb really fast. I opted to upgrade rapidly to a 256 gb card but ran into some initial problems. Firstly the unit comes with zero documentation, but thankfully the RG350 is fairly ubiquitous in emulation circles and there is even a Reddit devoted to the device. After some googling I figured out what the issue was. First off the card has to be formatted in FAT32… which in theory it already was but I wanted to reformat just to make sure. This lead me to have to find a third party formatter since Windows will not format a 256 gb drive in FAT32 by default. After doing this it still didn’t work, which lead to more research and finding out that the volume label for the drive must be “SDCARD” otherwise the Open Dingux installation will not mount the device. I share this anecdote not because it was difficult, but because you have to be willing to dig when you encounter friction when using a largely unsupported device like this.
After market thumbstick replacements for the RG350
As far as the games and gameplay goes, I am exceptionally happy with the handheld. I’ve heard tale that there are a few late release PS1 games that have slowdown problems like Bloody Roar 2, but these are the same games that generally have trouble in desktop emulators as well. The build quality of the unit feels solid and it has some heft to it, weighing about the same as a standard mobile phone. The only real complaint I have with it is the thumb sticks, which are unfortunately the dual analog sticks were one of the initial selling features. The sticks do not feel comfortable and there is something about the left stick that causes it to occasionally stick. The other issue is the fact that they stick up as far as the unit greatly hurts the whole “shove it in your pocket” aspect because they tend to hang on the fabric or pull random other things out of your pockets along with them. There are a number of aftermarket mods available like these thumbsticks that I am showing you from Etsy. They are of course 3D Printed, but without a 3D printer or access to someone who has one I would have to ultimately order them online. I like the concept of having them sit flush with the device, so at some point I am probably going to order a set or try and find someone local to print them for me. I think I would also like to get a set of the Super Famicom colored buttons and maybe swap those out as well. However none of these complaints are really enough to detract from the function of the device. Since I am mostly playing JRPGs with the Sony PlayStation Emulator, it isn’t like I actually need the thumb sticks and have found it way more comfortable to just control everything with the dpad.

Would I recommend the RG350?

I guess at the end of the day it comes down to this question of whether or not I would recommend this device. If you only care about playing 8 bit, 16 bit and Gameboy era games, then I would probably go with something like what I was originally seeking out… the Pocket Go because it has an attractive price point at $30. Also the lack of the sticks makes the entire package more sleek and easy to toss around. For the price I got my RG350, which was ultimately around $40 I would absolutely recommend it. I am finding it way more enjoyable to play Sony PlayStation era titles on the device than I thought it would be. If you can find it for around $60-70 then I still think it is well worth the price to add better game support. However for the original release price of $100 I think I would probably pass and wait for newer devices to end up coming onto the market.

RetroArch Shader Fun

RetroArch Shader Fun

Last night I was back to messing about with RetroArch and already I am way happier with the results than I was underneath GameEx Evolution.  I am certain that GameEx is a really cool option but it didn’t feel stable enough for me to really keep messing with.  RetroArch on the other hand feels nice and solid for the most part, and offers a slew of really nice options that for me at least improve the experience.  I have most of the emulators up and running…  in spite of somehow screwing up Nintendo 64 last night…  and still needing to sort out what is going on with MAME.  I tend to think of MAME as its official release versions and Libretro Cores are not named in any semblance of version order but instead named after the years a specific version of MAME was released in?  Ultimately I might just drop trying to use MAME entirely and start going down the Final Burn path given that I only really care about a very limited set of arcade ROMs and I think Final Burn likely supports all of them?  What I spent most of the night doing was fiddling with shaders in order to attempt to improve the experience.  The first target was Castlevania Aria of Sorrow…  a game I am damned determined to actually beat given it plays almost exactly like probably my favorite game ever… Symphony of the Night.

RetroArch Shader Fun

This first image is an example of the output that I was getting the other night while using MGBA Libretro core without any special processing applied.  It looks and feels like a blurry mess in part because the resolution of the Gameboy Advanced is relatively limited, and as such it is trying to do some pixel smoothing but just ends up degrading the image quality entirely.  It was playable but not necessarily enjoyable to play.

RetroArch Shader Fun

After a good deal of fiddling I landed on using the gba-color.glslp preset that attempts to mimic what it would actually feel to play the game on Gameboy Advance hardware and the end result is perfect as far as I am concerned.  It feels to me like playing the game in the manner that I would expect to be playing it.  I noticed no real performance hit and spent a good chunk of the night playing my way through the game.  The only problem with playing with a controller is that I am generally bad about taking screenshots while doing so… as a result you only have this one and the title sequence above before I go too engaged in the action to care about snapping a screenshot to use as an example.

RetroArch Shader Fun

For Castlevania Symphony of the Night I opted to go down the path of trying to mimic an SVGA display that I would have been using around the time the game released.  After trying a handful I landed on using ntsc-320px-svideo-gauss-scanline.glslp which to me gives me the feel of playing on a 4:3 era television with composite cables.

RetroArch Shader Fun

Here is another example from the intro sequence to SOTN where Death decides to strip you of your powers before entering the castle.  While it may not be exact it certainly feels like I remember playing this game felt.  In truth this is likely the filter I am going to use on most of these titles, and then stick to the custom handheld specific filters for any games that originally appeared on handheld hardware.  I am not necessarily going for the crispest picture…  I am going for something that feels like the game felt back then.  It might look like a total mess to you, but it feels like home to me.

RetroArch Shader Fun

I spent a good deal of time configuring RetroArch in general, turning off the PS3 era animated ribbon appearance and going for a nice static gradient instead.  The only menu that is really as I want it to be is the Gameboy Advance one, in part because I have a very limited set of games configured.  What I need to do now is spend some time sifting through the giant “romset” folders that I acquired and culling anything that I am not absolutely certain I want to play to cut down on the “spam”.  Quite frankly nobody cares about playing 3 Ninjas Kick Back…  but they probably do care about Super Metroid and would probably want it easy to get to without scrolling for 20 minutes.  Once I have a paired down set of games I will likely spend the time downloading the artwork that goes with them like I have done with the Gameboy Advance menu.  Thankfully the playlists themselves are just text files and if you want to wipe one out completely you can go into the \playlists directory and delete the specific one you are going to rescan.

RetroArch Shader Fun

In all I am super happy with how this is starting to turn out… enough so that I legitimately spent a lot of time playing Aria of Sorrow last night.  I’m further in than I have gotten before, which isn’t exactly saying much but I did stumble across a really nice weapon… the Bastard Sword last night.  I’ve taken down I think 3 bosses so far but still am looking for where I acquire double jump from.  I am assuming it is going to be something I have to equip sorta like the winged knight “falling slowly” thing…  but I am not entirely certain.  The whole “monsters allow you to collect their abilities” mechanic is really cool and it ends up making me want to kill a specific mob over and over and over until it finally drops whatever ability it might give me.  I am missing several like my beloved Axe Knight axes…  and as a result right now I am using the skeletal arrows which are a bit fiddly but I like that you can rapid fire several at a time.  That is useful given that if you know exactly how many arrows it will take to kill a target you can fire that many off in  row…  which I guess is important as the ability itself sorta freezes your character while you are using it.