Packed Weekend

Packed Weekend

I was off Friday and as a result did something that I had been putting off for far too long.  For quite some time now I have had a new case that I needed to shift my main gaming machine into… so that I had enough room to slot the 1080 ti graphics card I picked up for cheap.  The problem is it has been a sequence of two things…  firstly not wanting to have my machine down on the weekends when I spent most of my time using it and doing things like recording AggroChat.  Secondly I have been dealing with some nasty bouts of anxiety and the little voice in my head kept telling me that I would screw something up and be without a gaming machine while I tried to fix it.  As a result I have used the powers of avoidance to keep kicking that can down the road until finally last Friday I took care of it.  It took me about three hours to gut everything from my previous case and install everything fresh in the new case…  with time in between to clean the components before seating them again.

Admittedly I was watching Netflix so was probably greatly slowed down by that as well, but regardless by noon-ish I was up and running and wondering why the hell I waited so long.  As is tradition when I get new hardware… I launch what feels like every game I have just to see what it looks like on the highest resolutions.  I now have officially entered the realm of 4k gaming… and it is glorious.  Sadly these scaled screenshots won’t really do it any justice… but seeing it in motion is gorgeous.  The other interesting thing I found out this weekend is that my beloved Parsec client, takes a 4K signal from my machine upstairs…  scales it dynamically down to 1080p and delivers it to the laptop without losing a lot of the fine detail.  The end result looks like I am running 1080p super sampled to 4k and still providing a much nicer experience than just playing the games at 1080p all without noticeable issues.

Packed Weekend

Another thing that happened this weekend is that I managed to get together with Tam and Kodra and play the Fallout 76 B.E.T.A. aka… stress test.  At some point they sent all of us a few friend codes, and I shared one with a good friend and former coworker that was considering getting into the game.  That left me with two codes t hat I offered up to the AggroChat members.  Luckily the test times on Saturday happened at a time we could all be online and…  while I was enjoying the game solo, it really shines with friends.  Just the interaction between three vastly different play styles made it so we were constantly finding different interesting things to get engaged with.  I would find a chest and the other two would come over to see what was in it, or Kodra found a base that we could claim…  that then lead to an event where we had to build up the defenses and fight off a wave of scorched trying to take it from us.  The moment to moment gameplay and little doses of exploration was a glorious thing…  and also it ran great at 4k without issues.  I am really looking forward to being able to set up a private server for the AggroChat crew to roam around on.

Packed Weekend

I also spent a decent amount of my time in Destiny 2, and managed to get my light level up to 575 which seems reasonable.  I’ve started getting 580 drops from Powerful/Prime Engrams, and I feel like soon the elevator to 600 will start to slow down a bit as has always been the case in Destiny.  I am mostly logging in and piddling around and trying to accomplish something that will net me an engram or two but have not really been playing very seriously this week.  It feels like there are just too many different things going on for me to really devote all of my resources towards any one of them.  I have the desire to play…  but the lack of focus to really push harder than I already am.

Packed Weekend

I still say failure shots in Monster Hunter World are among the most interesting.  Right now the Kulve Taroth event is going on and I am trying to make sure I get in a few attempts each day so I can stock pile weapons.  So far I have gotten a few really interesting things, but I am less shocked each time I get something cool than I was during the running over on PS4.  At this point I have a few useful weapons for pretty much every slot, with the possible exception of Bow.  For whatever reason Bows are extremely scarce, and I remember that being the case on Playstation 4 as well… similarly I always seem to get Heavy Bowguns instead of Light Bowguns.  I do however have plenty of options to play around with, and I believe all of the items needed to make a full set of Kulve gear…  minus the various Elder Dragon gems which I will have to farm later.  My primary focus however is collecting the two sets of layered armor, which simply take repetition since the most tickets I have seen in a single run is 4.

Packed Weekend

Another thing I messed about with this weekend was the demo of World of Warcraft Classic.  I started off playing a Tauren Warrior, which is legitimately the first character I ever created during the first stress test I got in back in 2004.  However…  Warriors about level 15 are miserable… and so is the Barrens… which were sort of this poorly thought out dumping ground of content.  Instead I opted to also recreate Lodin my Dwarf hunter and spend time roaming around Westfall.  I talk more at length about this on the podcast, but there are so many things that I remember…  but only after seeing them in person.  Like for example… I did not remember quest text scrolling as slow as it does.  That said I now remember seeing out an addon to speed up quest text scrolling, and that was legitimately the first addon I ever installed.  There are supposedly some tweaks you can make, but I am proud of blizzard in creating a way to legitimately play on a pseudo classic server with something resembling patch 1.12 on the client.  I also applaud them for giving it to the players as part of their normal World of Warcraft subscription.  I am likely going to play something up on a classic server, and I think it would be kinda cool to try some of the older content like Molten Core again.

Packed Weekend

Diablo was effectively the game of the weekend… for reasons other than what I am about to talk about.  However I have been enjoying the hell out of playing Diablo 3 on the Switch, and wound up playing for quite a bit last night from bed.  I’ve not spent a lot of time with a console version of Diablo in spite of having Reaper of Souls on the PS4, in part because if I have access to a console… I can just play the PC version of the game I have devoted so many hours to.  However the switch is an interesting case because in theory I could drag it to work and play it over lunch, getting in some demon slaying on the go.  All in all I have enjoying the experience of playing it with the switch, and while blizzon was going on I was largely playing this in docked mode while watching the streams.

As far as the other Diablo news… for the moment I am just going to link to our podcast from this weekend…  because we spent the majority of the show talking about it.  I have thoughts still that I will ultimately put into blog post form…  in fact there were a few points during the weekend when I started drafting something in Google Docs, only to delete it all shortly after.  For the moment I am disappointed in both Blizzard and the Diablo Community, but am generally okay with a Mobile Diablo existing because Dragalia Lost has proved to me that it might be something I would be interested in.  It is going to take me a bit to work through my thoughts fully however because they are somewhat nuanced.  For now however… this is already a massive post so closing things out.

AggroChat #226 – Diablowing Up

Featuring:  Ashgar, Belghast, Grace, Kodra and Tamrielo

aggrochat226

Tonight we have a packed show full of topics to discuss because as we hurdle towards the holiday season… a bunch of stuff is happening.  First up we talk about Super Smash Bros Ultimate and the inclusion of the World of Light single player system. From there with similar Nintendo topics we talk a bit about the Diablo 3 Switch release and just how good it feels.  Chaining off that we get into a discussion about Blizzcon 2018 and the announcement that the community was not prepared for… Diablo Immortal. We try and break this down a little bit, talk about the positives of it, and explain why the community as a whole freaked the hell out in a very toxic and dangerous manner.  

Admittedly somewhere along in here we jump around through a bunch of topics but eventually settle into a discussion of World of Warcraft Classic and all of the things Bel quite honestly didn’t remember from playing on a retro client.  Saturday afternoon Bel, Tam and Kodra spent a few hours roaming around in Fallout 76, so there is some talk about how much they are now looking forward to the release. Finally we wrap up with a brief discussion of Deltarune, which honestly happened in a few places during the show…  but will likely be reprised next week.

Topics Discussed:

  • Super Smash Bros Ultimate
    • World of Light
  • Diablo 3 Switch
  • Blizzcon 2018
    • Diablo Immortal
    • World of Warcraft Classic
  • Fallout 76
  • Deltarune

Fallout 76 B.E.T.A.

Fallout 76 B.E.T.A.

Last night was the opening of the Fallout 76 PC Beta and by Beta I mean…  last minute stress test?  I mean there are a bunch of periods between the letters of B.E.T.A. but it might as well have been “Beta”…  but my frustrations over people misusing these terms can be a post for another day.  The primary reason why I can tell these are Stress Tests and not necessarily bug squashing beta tests is the fact that all of the players have been funneled into a tight play window.  So last night for example the test ran from 7 pm EDT to 11 pm EDT…  and technically I managed to fire up the game a little bit before that because it seems like they went live a wee bit early.  Thursday they are extending the window a bit given the issues that folks ran into last night allowing play from 2 pm EDT to 11 pm EDT…  which honestly isn’t super useful to me given that is 1 pm my time and I will be very much at work.  However I appreciate the effort and that seems like completely reasonable times for the EU players.

Fallout 76 B.E.T.A.

I am not really sure what all I can actually say about this game that hasn’t already been revealed.  You need to set your expectations at “this is a Fallout 4 multiplayer mod without NPCs” and if you can sufficiently do that you will probably not be disappointed.  The character creator is effectively the same one we are used to with Fallout 4 and I managed to cobble together a reasonable facsimile of Belghast fairly quickly before venturing forth into the world.  There is a lot of weirdness going on with the game because at times… it feels like a much higher fidelity version of the Fallout 4 engine, then at other times the world feels like a nonsensical blurry mess even on “ultra” preset.  I have a feeling there is some sort of a dynamic scaling functionality going on that I am hoping is something we can eventually disable completely.  I would honestly rather have my frame rates dip below 60 occasionally than have the world freak out every so often.

Fallout 76 B.E.T.A.

The biggest thing to keep in mind is you are playing with a lot of other players… and this can be a bit of a rude awakening given some design choices they made.  Namely when you first log into the game your microphone is completely open by default…  and so is literally everyone else’s.  At first I thought maybe I accidentally had a window open playing a video or something…  because upon arriving at the character creator I had some dude keep saying “PRESS X FOR SEX!” and I could not figure out if this was some sort of edgy tutorial or what.  Moments later I had a streamer ask the server to please not say anything racist because she was about to go live.  It was around this time that I went to the menus and figured out how to turn off voice chat completely.  Additionally I turned on the radio station…  both of which are things that greatly improve your experience.

Fallout 76 B.E.T.A.

One of the things you have to realize about me and Fallout is just how much time I spent being a murder hobo roaming the countryside.  So in truth the lack of NPCs really wasn’t that big of a thing for me personally…  the game provides tons of feedback about what events happened before in an area in the form of found notes, journals, holo tapes that thankfully occasionally just start playing on their own without having to fiddle with the interface…  and in the scattered computer terminals.  Basically Fallout 76 is a game that wants you to read the story, and by doing so…  gives us lore hounds something to chew on without getting in the way of the folks who just want to run amok in large packs.  Occasionally you will encounter a robot that offers quests, but they largely serve as the only thing that would equate to the traditional fallout  dialog options.

Fallout 76 B.E.T.A.

The game will put you through a sequence of tutorial steps that are designed to introduce you to how Fallout 4 worked…  but if you are like me you will have probably already done those things the moment you find your first crafting machine.  Sadly the game does not give you credit for already doing these things.  So for example the Second Helpings quest…  shows to Cook a Ribeye Steak and to optionally get a piece of Brahmin Meat.  At this point I had killed a half dozen Brahmin and had at least ten cooked steaks sitting in my inventory.  This is made more awkward in part because various folks will be doing various stages of the quest at the same time… and while it does not appear that you are actually competing with them for any resources…  Bethesda made the poor choice to make it so that if another player is using a machine that they lock you out of also using that machine.

Fallout 76 B.E.T.A.

The long and short is… it was a fun game and I didn’t really have much in the way of actual interaction with other players.  There were to the best of my knowledge no gankers roaming around, in part because the deck is stacked heavily against them in the game.  That said I still probably will not get super serious about Fallout 76 until the custom server options are available and I can rent one for my friends to play on.  If I had the option to play this single player… I probably would… which I realize completely defeats the point of the game.  That said I do think it would be fun to run around with a group of friends and share resources in an environment where you can do things like dump stuff into a crate and not expect someone to come along behind you and take it all.

Fallout 76 B.E.T.A.

Death seems to largely be meaningless apart from the fact that you drop some crafting resources when you die.  At first I thought you could simply go back to the place of your death and pick these up without issue…  however it seems like ANY player can pick up your sack of loot because I got a note saying someone looted mine while I was running back to the corpse.  It wasn’t a big deal because I didn’t really have any rare resources like circuit boards, but if I did… that would have been maddening.  I’ve not really tried the crafting system out in part because I didn’t want to try building anything in a region where so many random players were roaming around.  The positive is basically any town serves as a warp point, and all of them so far have had most of the crafting machines needed, so I didn’t necessarily find the need to build a base as of yet.  I enjoyed myself and look forward to playing it legitimately, but like I said… probably won’t play super heavily until I can get my own server or join the server of someone else that I trust.

Fallout 76 Thoughts

Fallout 76 Thoughts

If you have been completely disconnected from gaming media then you may not have known there was a pretty significant announcement yesterday from Bethesda, or at least a very tantalizing teaser.  The truth is this started several days ago when they began a live stream that simply focused on a color test pattern with a vault boy bobble head beside it.  During the stream various weird things happened and you can see a run down of these clips over on Polygon.  There were apparently over 2 million people who at least watched some of the stream and at the very end…  we were treated with a teaser for a new game called Fallout 76.

Fallout 76 Thoughts

This morning I am going to dig into some of the details of the trailer.  It opens on an old pipboy setting off an alarm that plays Take Me Home Country Roads which gives us I believe the location of the vault…  as 76 was rumored to be a “control” vault in Virginia.  The song itself says West Virginia… but the majority of the topography that it describes is actually in Western Virginia.  As the image continues to slide into frame we can see a clock denoting that it is October 27th of 2102…  6:34 in the morning if that matters.  This is significant because this places Fallout 76 is the earliest fallout game to date.  Here are some important dates in the fallout universe…

  • The Great War – Saturday October 23rd 2077
  • Fallout 76 Trailer – Monday October 27th 2102
  • Fallout 1 – 2161
  • Fallout 2 – 2241
  • Fallout 3 – 2277
  • Fallout New Vegas – 2281
  • Fallout 4 – 2287

Fallout 76 Thoughts

Basically Fallout 76 is taking place 25 years after The Great War that started and ended the same day as the bombs fell.  In theory Vault 76 was supposed to open 20 years after the destruction of the world so that folks could go reclaim the wastes.  So we are left with a conundrum…  because if you see the scene with the Reclamation Day celebration, it does not look like those are leftovers from 5 years ago.  If you look at the balloons there are some with air and some without…  so unless  balloons work vastly different in the post apocalyptic world that would lead me to believe this is a few days after the Reclamation Day party…. which would make a sort of sense given that it would be 5 days after the 25th anniversary of the Great War.

Fallout 76 Thoughts

There is a poster on the wall showing that Vault 76 was created to commemorate the 300th anniversary of the founding of the United States, which syncs up with the Mothership Zeta references from Fallout 3.  Past that I am not sure what else can be gleaned about it other than I just think its cool to see all of the things we have found from other games still in a relatively new state.  Granted 25 years have passed but I think in the most part we are seeing a vault before the systems start to break down.  In truth probably the same Overseer is in place that was put there the moment the folks went into the vault, and most of the administration is likely all the same.  Sure there might have been some children of the vault in that time frame but for the most part the people who are exiting are the ones who entered in the first place.  According to the Citadel records there were supposedly 500 individuals in the control vault giving you a nice big number of potential people to go out exploring the wastes as.

Fallout 76 Thoughts

In this shot you see Jangles the Moon Monkey and on the bed is a fedora and a fully loaded backpack, which tells me that we are seeing the player character just about to embark out of the vault, gathering up their stuff.  This syncs up with the final shot in the trailer of a person in a Vault 76 jumpsuit slapping on a pipboy…  likely the one from the table and preparing to leave.  Again most of these establishing shots seem to exist for fan service, so we can see what the vault looks like before things start going to hell.  All of the things we regularly pick up as junk are shown…  from an Abraxo box to some Sugar Bombs…  and of course the ever present Nuka-Cola.

Fallout 76 Thoughts

There is a trophy case that is way too blurry to read at 1080 p or lower resolution, but I was able to crank the video up to 4k and capture a decent shot of what at least one of the awards says.

Outstanding Achievement Award

In appreciation for your commitment and dedication to our isolation program.  Sacrificing many so some can live.

The Excellence in Bravery award is a little harder to read but it seems very similar… and you can notice at the top of the shot an award for the “Annual Vault Halloween Costume Contest” which I guess might explain why there is the head of what looks to be some sort of a gopher mascot character on the top of the bookcase in the image with the 1776-2076 poster.

Fallout 76 Thoughts

So ultimately what does all of this mean?  This is a new Fallout setting that is far enough out of band with the rest of the games…  as to give it some legs to stand on its own.  This is set 59 years before Fallout 1 the earliest entry in the franchise and 185 years earlier than Fallout 4 the latest incarnation.  Jason Schreier the Game Developer Whisperer mentioned yesterday that the game would have some sort of an online component, and that this is what the Battlecry team in Austin has been working on.

A follow up tweet provides some additional details…

Fallout 76 Thoughts

To make things even weirder…  there is an Anonymous redditor on December 28th of 2017 posted “Fallout 76, a fallout themed rust clone coming soon”.  This was largely ignored by the community however because who the hell trusts an anonymous poster on reddit?  There have been so many things supposedly leaked there that turned out to be complete bullshit.  However in hindsight…  the person got the title right and if you combine that with the various comments from Schreier it has a little more weight to it.  I guess the ultimately question is… is that a game I really want to play?  I have never been a huge fan of the Rust/Ark/H1Z1 competitive survival game genre, so I think ultimately for me… it will depend on how much forced player versus player interaction is in the game.  If there are straight PVE servers (or the ability to roll custom servers)… then yeah I will probably be happy as a clam to play this game.

Unfortunately I think I would have rather had just a straight MMORPG conversion of the Fallout universe ala Elder Scrolls Online than some sort of a survival building game.  If I was putting on my wishing hat and going for broke…  I would have loved for Fallout 76 to be a small scale group/solo game along the lines of Destiny/The Division set in the Fallout universe, where you roam around a big open world wasteland with MMO style player progression but a more drop in/drop out sort of ethic and seamless 10-20 player instanced pockets.  Sure base building would have been probably a big part of that given they have really amazing tech to let us have essentially “player housing” but the focus would be on exploration and completing of story content rather than on killing other players.  I really hope the progression is not based on killing other players.

I’ve devoted entirely too much time this morning to tearing into this…  so what are your thoughts?  Are you excited for the June 10th pre-E3 Bethesda press conference?  Are you excited about the prospects of Fallout 76?  Are you afraid this is going to be another fucking Battle Royale game?  I have some mixed thoughts after more additional information has come out about it, but that said… I will still be watching on twitch as the official announcements are being made.