Good Afternoon Folks. I know my blog is a bit of a mess at the moment, but yall are going to have to bear with me. I used to live my life based on a deeply predictable rhythm. I got up around 5:30, and was upstairs around 6 am, having done all of my morning chores like feeding myself, the indoor cats, and the outdoor cats, and even often doing something like starting a load of dishes or laundry. That process is so much slower right now because it takes me quite a bit of time to recover from pretty much every action. I am hoping that, given enough time, I will develop stamina again. I am already doing way better today than I was last week, and a lot of that was jumping through hoops to figure out exactly how much medication I need to maintain my blood pressure at reasonable levels right now. I’ve also found a few things that taste reasonable, and honestly, even kind of hit the spot, so my nutrition side is way more functional as well. My life has often been about figuring out and building routines… and this whole cancer/chemo thing is a giant wrecking ball to one routine and I am having to craft a brand new one out of the pieces that are left behind.
First off, huge props to Quelex for sharing with me some info on how to knock out one of the Gallant Grinding Goals extremely easily. Sure, it was a bit “spendy” because it required some specific popular scarabs, but over the course of four maps, I was able to knock out that bottom objective. I am now slowly poking my way through influenced maps with over 100% Item Quant, and also doing them in Astrolabe maps, so I can be knocking out two objectives at the same time. I am still using the Scarab/Domination/Legion Atlas that I threw together for the previous objective, because it drops plenty of stuff and goes pretty quickly. I figure around the time I ding 100, I will probably knock out the Influenced maps objective and polish off “GGG”. Then it is just down to slowly chipping away at Tyrannical Tiers and Sandswept Survivor, which are both easy enough but simply require a stupid amount of map runs. Atlas Astrolabes should also be finishing up while I am doing the influenced maps, but it mostly just requires me spending chaos to buy the astrolabes.
Mapping has been a really chill experience for me to turn my brain off and just exist. Last night I spent most of the evening watching shows and catching up on various things. I finished up on Season 2 of Fallout, and am pretty pumped with where things left off there. Fallout may be the single best video game adaptation of anything, because it nailed the universe so perfectly… without seeming to feel like it needed to retread ground we have already gone over in the games. After that, I started up Season 2 of Monarch, and thus far, that show continues to give me everything I want in a Godzilla franchise television outing. I am pretty sure that Apple TV might pay more for their shows than other platforms, because the VFX budget here is pretty amazing. At that point, it was getting late, and I figured I should probably turn in early, given that my body is still recovering from everything it is going through. I will probably pick up where I left off tonight and dive into more episodes of Monarch while I chip away at Path of Exile challenges.
Yesterday I talked about Scalpel, but I figured I would give a bit of an update. I have been 100% using it since then and now… I think I can never go back to good ole Awakened POE Trade. Firstly, the whole ability to manipulate your loot filter on the fly is really nice, and the only thing I wish that it did was directly integrate with my profile on Filterblade, so that I could use it to tick up and down the strictness. You can manipulate individual rules and currencies very easily, but yesterday I wanted to just escalate everything up a strictness tier, and still needed to go to Filterblade to do that. The best part about Scalpel for me personally is how good its price prediction tools are, which admittedly are simply relying on Ninja and the Trade API. Awakened POE Trade always tried to make a bit of a fuzzy recommendation, and it was always slightly wrong, and it relied on me looking things up manually most of the time. Scalpel solves those problems and seems like it is just going to keep getting better, the more functionality that is added to it. I need to sort out the Patreon information and give them some money, because I think I will be using this every single league going forward.
I went to my primary care doctor today, which is part of a monthly check-in that we have had since starting tirzepatide. I had to deal with changing how I am getting the meds going forward, but in truth, it should be much easier. I am desperate for a new normal and figuring out what that starts to look like. However, I realized in chatting with my doctor how different my life is going to look by this time next year. In theory, cancer should be far in my rearview mirror, and hopefully, they have pieced me back together into something resembling the original order of how organs connect. I am already down 50 lbs roughly since I started the journey with tirzepatide…. so I am going to be a completely different person than I am today. 2027… I need there to be no crisis of the year… because the death of my spouse last year, and cancer this year… are a decade’s worth of bullshit at once. I really want to travel next year, and figure out how to go see some of the people who matter to me deeply. I’ve lived my life long enough that various folks whom I have known for literal decades, and cannot imagine living my life without, are just amorphous “internet people”.
Anyways! Thanks for bearing with me as I construct a new normal over the course of the next several weeks.
The post Mr. House and Scalpels appeared first on Tales of the Aggronaut.
Featuring: Belghast, Kodra, and Tamrielo
Hey Folks! We have a bit of a “Smol” show at least when it comes to cast. Last week we had to take that off because Bel was in “duck and cover” mode do to the storm system tearing through the center of the country and producing over one hundred Tornados. This week we had a bunch of folks with other commitments leaving it with just Bel, Kodra, and Tam. We talk a bit about the Helldivers Review Bomb, Angry Tarkov Players, and a now-fixed outrageous bug in Path of Exile that allowed for 18 linking a skill. From there we dive into some of Tam’s recent experiences in trying to get Fallout New Vegas up and running and how like Bel said a few weeks back… the games really still hold up well once you get past the technical limitations. Kodra gives a bit of a round-up of Metroidvania titles that he has been playing recently and then talks a bit about considering Strawberry Jam “done” after beating the Expert Lobby Yellows.
The release of the Fallout Amazon Series appears to be a rousing success. It appears that critics across the board have given the show high marks, and similarly, long-time fans of the series are loving it. Tim Cain who worked on the very first Fallout game released his review of the show on YouTube and pretty much gave glowing praise for the level of detail. Sure there has been some minor controversy about the timeline of events and whether or not it reset the timeline of Fallout New Vegas… but overall folks have been happy. I shared my own praise of the show a few weeks back and I feel like I need to watch it again just to soak in all of the detail.
We are now seeing this Fallout love, translating into a rush of players to games like Fallout 76… which never really seemed to find its place and launched with a peak concurrency of 32k players on Steam. Recently it has been breaking those records with a new peak hitting just shy of 73k players. What is even more telling is… Amazon is giving this game away for free through the Microsoft Game Store and these Steam numbers are not even accounting for that. I’ve said recently that it seems to take about two years before a live service game is really worth playing, and now some five years later… Fallout 76 is in prime shape (pun intended) to welcome this influx of players.
The thing is… this isn’t just impacting the live service Fallout offering. The player numbers in Fallout 3 show an over 200% increase, New Vegas around 130% increase, and Fallout 4 similarly around 130% increase. This is translating to more than just players dusting off their existing copies because Fallout games are now seizing spots on the Steam Top Sellers Chart. As of the time of writing this Fallout 76 is 4th, Fallout 4 5th, Fallout 4 GOTY edition 9th, New Vegas 20th, and Fallout 3 GOTY edition down at 48th. I remember the Witcher Netflix series having a similar effect on sales of Witcher 3 boosting it by around 500%. While the Witcher series went off the rails and lost fans in later seasons, this is evidence that a good project surrounding a game will absolutely have deep impact on sales as it brings in a whole new group of fans.
Over the last week or so I have had a number of gamer friends reach out to me for my advice for where to start in their Fallout adventures. Namely how far back they should go… and as much as I hate to admit it my advice has been to skip the first two games unless they are already indoctrinated into the world of 90s CRPGs. The best Fallout game is New Vegas, so I feel like at a minimum everyone needs to play that one. There is merit however to start with Fallout 3, because while it is a very monochromatic wasteland… Three Dog is without a doubt the best DJ. Fallout 4 is a reasonable starting place if you are unwilling to deal with the jank of older games even though it has plenty of that good good Bethesda jank to contend with. My general advice would be to play Fallout 3, Fallout New Vegas, and then Fallout 4 in that order… and if you find yourself craving more then maybe go back and do Fallout 1 and 2 if you can handle the downgrade in tech. Fallout Tactics was a game that I did not enjoy in the least so it isn’t going to get any sort of recommendation from me.
Personally, I find myself sinking further and further into Fallout 76. This is probably a bad starting place for anyone who cares about the story elements of Fallout. The lore of the game feels a bit too malleable, and while I am enjoying myself if you actually care about the story of the world… the other games are a much better option. What I wanted was to explore the content that has been added to this game over the years. I’ve poked at it off and on… and then got into the habit of logging into claim the various offerings throughout the years. However, I’ve never really played it as my main game and I am trying to find my way into that stance. I talked about it quite a bit on the podcast this weekend, but the community is very intriguing.
At some point, I need to dedicate some serious time to building up a proper base. I somehow ended up getting my original destroyed when I tried to move it, but truth be told it was sort of a mess. I would like to actually spend some time building something I am proud of. Above is an older screenshot and quite honestly… I just sort of kept throwing things at it without any real design goals. I’ve found a fairly flat area of land that no one seems to ever have a base… so I am going to attempt to build something more proper there.
The post Fallout Fever appeared first on Tales of the Aggronaut.
Morning Folks! Like I said the other day… watching the Fallout Amazon Series has summoned forth a bunch of nostalgia for the series. As a result, I have found myself back in Fallout 76, which honestly is a better game than anyone gives it credit for. It was kinda janky at launch, but I remember having a heck of a lot of fun with the AggroChat crew. If you have Amazon Prime, you can get the game for free right now. As a promotion along with the Fallout series, you can snag a copy for either the Windows Store or Xbox. While there is no cross-platform play, the PC accounts on Steam and on the Windows Store both connect to Bethesda.net and can play together. So it is the perfect time to check the game out if you have never played it before.
Coming back to the game after a long absence, I have picked up a number of things that I figure I will share with you. First off… there is now a “Pacifist Mode” in the game which entirely disables PVP functionality. This can be found in the game section of the menu just below the look sensitivity and vibration settings. While the populace of Fallout 76 seems to largely be positive and non-toxic… there are occasionally bad apples that will come along attempting to trick you into PVP combat so that they can curb stomp you and get their jollies. If you are not PVP-minded… as is usually the case with most of my readership… then I suggest you pop into the settings and just set yourself to pacifist mode and never have to deal with it again. Similarly, you will want to make sure you set yourself to push to talk because by default the game is open mic which gets super annoying. I’ve just disabled voice chat in its entirety because it takes away from my enjoyment of most games.
This next piece of advice is going to seem entirely counterintuitive especially considering I just told you to disable voice chat. There is an odd culture that has spawned around this game of ALWAYS being grouped with other players when possible. The game gives you a pretty hefty experience bonus, so there are no downsides to grouping up. There are multiple types of teams available with specific ones that are focused on individual game modes. Casual teams however are largely thought of by the populace as “experience sharing” groups and whenever I play I hit Ctl+Tab to pop open the teams interface and see if there are any casual groups currently running. If they are all full you can just create your own Casual team which will likely fill quickly. One of the side benefits of being in a team aside from experience bonuses is the ability to teleport to the camps of your team mates to get around the map. You can also check to see if they have any vendors and are selling things that you might need cheaply.
Another thing that has been added to the game since I last played is Donation Boxes. These appear at hubs like the train station and outside the first vault allowing players to leave items for each other and to give players a good start in the wasteland. There always seems to be something in them especially ammunition and needed resources like bobby pins. I need to clean out my ammunition stores and drop some goodies in these to share with others myself. I’ve yet to find anything in them that I really needed so I have left them alone, but it is cool that it is a cultural tenant of the game now. Apparently, players used to leave goods in a specific box on the map, and it became an unofficial swap hub. The Fallout 76 devs noticed this and decided to make it an official system.
Another thing that was either not like this previously… or that I simply did not remember is that breaking down multiple copies of the same weapon teaches you mods for that weapon type. I believe when the game first launched this only worked if you happened to find a weapon with said mod already in place. Now just salvaging multiple copies of the same item seems to reward you a new mod each time, allowing you to build up your stockpile of recipes and resources. As someone who grew up playing Doom… I am of course using the pump shotgun quite a bit and slowly over time I have unlocked additional mods for it. I really need to find a higher level one however because as of writing this post I just noticed that it is level 5.
Another thing that I once knew but had forgotten… is that you want to use Photo Mode any time you are in an area that you might want to remember. Photos you have taken in-game in this manner will from that point forward be used as loading screens for the game. If nothing else it is pretty cool to see your character in various locations as you pop around the game incurring loading screens. I am trying to remember to do this more often because I think I only have five pictures currently in my rotation.
One of the things that Amazon Prime is giving away right now is a trial membership to Fallout 1st. This is essentially a subscription model to the game and gives you a number of limited-time cosmetics for playing and a fairly generous “allowance” of currency for the Atom shop. The big feature that you get with 1st however is the ability to create private worlds. The nice thing about this is that the same character progresses in both Adventure mode aka with other players, and Private Adventure which is your own private snapshot of the world. Sometimes in spite of all of the bonuses for playing with other players… you just want to be off in your own world doing your own thing. You can also spin up entirely custom worlds that let you fiddle with the ruleset. These however do not carry over progress to the “Adventure” worlds, and generally speaking, there is always some special limited-time event going on.
There is a battlepass-like seasonal model in the game, and the last time I played it was essentially a game board where you unlocked one slot at a time. This seems to have changed to something more akin to a storefront where ranking up gives you golden tickets and then those can be spent on various cosmetic stuff. Each page is gated by a specific rank and doing various Daily Quests and Weekly Quests earns you currency. If you have experienced the modern Guild Wars 2 dailies system it works fairly similarly to this, but the Fallout 76 goes much deeper in the various things you can unlock. Right now the season is focused around one of the in-world radio drama characters “Rip Daring” and some sort of cryptid-based theme. This current season began on March 26th and will run through June. If I can get into the swing of things and get used to running dailies then I might actually have enough time to unlock some of the cooler stuff.
I’ve been having quite a bit of fun just roaming around the West Virginia Wasteland. In a few days I have leveled up a bunch of times and unlocked several battlepass levels. From what I understand the first real breakpoint in the game comes at level 50, and any levels after that are just sort of gravy. You can start a fresh character at level 20 now, but I think I am pretty happy just slowly leveling my way up from where I am currently. That is one thing that changed that I think is really slick. So the world originally was tiered allowing you to accidentally wander into some really high level areas. Then they made some changes which had the group leader set the level of the world, making it awkward for low levels grouping with higher levels. Now it seems that they have done something similar to the Elder Scrolls Online level scaling tech where the world around you is set based on your own level allowing a level 1 player and a level 100 player to be effectively fighting the same monster.
Anyways, I am having quite a bit of fun poking around with this lately. If you make it into the game my Bethesda account is Belghast so feel free to friend me up and say hi.
The post Return to Fallout 76 appeared first on Tales of the Aggronaut.