Game Changer

In Another Castle

Last night was my raid night in Final Fantasy XIV, but before hand my key focus was trying to get my Mage to 100.  I am not exactly sure what has lit a fire under me, but I am on this mission to have at least one server full with level 100 characters.  As you can see in the above image, I am actually extremely close to getting there.  Now granted I have the OTHER side of my linked server to start working on…  but Belgaoh my Monk remains the only sub-100 character I have on Argent Dawn.  The only problem there is he is SIGNIFICANTLY behind the curve sitting at only level 53 right now.  I keep thinking that if I can get on at the right time, and have at least one easy to get to invasion event I will be able to push him through to 60 so that he can fly, which is going to be the key to getting more events on him.  As of yesterday I thought I was nearing the end of the gear grind and even created a spreadsheet as an attempt to track progress in outfitting my characters in level 700 gear.  The take away from that process seemed like I was going to spend the next several days working on my leather wearers to catch them up in progression.

Game Changer

Then this happened.  I opened I believe 34 chests that I had gathered up on the mage in leveling from 90 to 100, and out of those chests seven different items came up as warforged.  Apparently yesterday during the day at some point they patched in the ability for chests to spawn warforged gear, meaning that all of those characters I thought I had finished with really have only scratched the surface.  I still think however my core mission is to get all of my characters outfitted in at least 700 gear, and if some of them get more trips to the candy shop in the hopes of finding warforged… then that is fine too.  Ultimately I realize that all of this gear is going to be replaced within the first few minutes of questing in the Broken Isles.  However for the time being I think this is probably a brilliant idea.  The longer they can keep players actively participating in this event the better, because for the time being it is an amazing source of leveling and gear for everyone involved.  I somehow doubt I will be able to get my monk all of the way to 100 in the short time available without focusing ENTIRELY on the monk, but I am definitely going to ride the elevator for as long as I can.

End of Expansion

One of the things I am realizing is that I apparently love the end of expansions.  Cataclysm was the expansion that broke me and my desire to be playing World of Warcraft, causing me to fade away and go play other games.  However I remember clearly that towards the end of the expansion I came back and really enjoyed myself.  There was so much to be doing, and everyone had a great casual attitude about it all.  For me personally I knew that nothing I was doing really mattered in the grand scheme of things, because as soon as Pandaria was released every last piece of gear I gathered would be replaced with greens.  So in this low pressure environment I allowed myself to piddle around without purpose and had a complete blast.  Similarly I remember coming back at the end of Pandaria and having the same fun experience, running around aimlessly on the timeless isle and doing all the little things that were fun but served no major purpose.  Here I find myself once again in a similar pattern with Draenor, and I feel completely in my zone.  The problem is that I wish I knew how to bottle this feeling and keep it alive during the rest of the expansion.

I am not sure how to take the joy that I feel at the end of an expansion when I am unfettered by expectations and pressures…. and keep that alive during the rest of the game.  There is a switch that flips in my brain when an expansion launches that says “okay Bel, you need to be useful… go grind your face off”.  I wish I knew how to turn that switch off completely because I think that is the thing that keeps getting in my way when it comes to enjoying an MMO for the long haul.  I essentially burn myself out, over and over… game after game… by focusing on some lofty goal that I cannot accomplish without significant help from others.  I end up ignoring the goals that are entirely up to me to complete, and those are probably the things that I technically enjoy more.  I have had a blast alting my way to 100 over the last few weeks and bringing my own personal army up to snuff.  As I look towards Legion, and Starfall Prophecy and whatever the Final Fantasy XIV expansion ends up being… I need to figure out how to keep this magic from the end of an expansion alive every single day I play the game.

 

What I’m Playing: August 14, 2016

We’re almost halfway through Blaugust and I’ve managed to keep up with things so far, woo! This week my play time has still been pretty focused.

FFXIV: Once again the only time I played FFXIV this week was during raid. Once again, the time I did play was phenomenal. This game’s raiding is so fun and satisfying, and even old content still requires some thought and attention. I’m just too distracted by other things right now to give it the attention it deserves.

What I’m Playing: August 14, 2016

Steven Universe Soundtrack Attack: I almost forgot to mention this one, but I was talking with the Aggrochat folks about it last night before we recorded the podcast and figured other people might want to know about it too. I’m playing this fun little rhythm game on iOS. I like it because you can create and customize your own new gem (mine’s a Ruby!), and it has music from the show. Unfortunately it moves pretty quickly from “hey this is fun” to “furiously mashing at the screen not being able to keep up.” Maybe that’s a thing this type of game does? I admit I’ve not played any other rhythm games on my phone. Some of the songs are even sped up a bit from the show. I suspect it is because they want you to watch more adds and buy powerups that let you slow down the songs. Also not all of the levels are songs directly from the show, a lot of them are instrumental tracks, so don’t expect to hear all of the songs from the show right away when you start playing. In any case it is a fun enough little game and worth checking out for yourself if you are interested, just don’t expect a lot of depth.

Diablo 3: I’m still working away at my seasonal character. I’ve completed GR60 and the view ahead is all grinding for tiny upgrades and praying for ancient legendaries with good rolls. I have no idea if I will stick around long enough to finish another chapter of the season, but I’m still having fun for now.

WoW: Once again this is where I’m spending the bulk of my time. The demon invasions have gone from fun distraction to pretty great way to level, so I’ve been trying to hit them on my baby mage whenever new ones are up. between invasions and dungeons I’ve gone from 60 to 77 while barely setting foot on outlands or northrend. I actually like both of those expansions just fine, but it is pretty neat to have an alternate leveling pathway open up like this, even if it is only temporary. I suspect I’ll have at least one more character to 100 by Legion at this rate!


Bugs and Dragons

Bugs and DragonsLast night was our weekly foray into raiding in FFXIV. I admit I was dreading it a little bit, not because I don’t enjoy our raids, but simply because I’ve been so engrossed in Diablo 3 that I didn’t want to tear myself away. Luckily, only a few moments in raid reminded me how much I love FFXIV and my awesome raid team, and all thoughts of hunting demons were driven from my mind for a few hours.

We started the night working on Ravana EX, which we had attempted a little bit at the end of last week’s session. We had an amazing first pull that almost killed him, then a little bit of stumbling, and then finally we murdered the big bad bug. It was a classic first kill, with folks dead and the remaining people desperately trying to finish him off in the final seconds before he enraged. This win was so satisfying, because this is where we left off back before everyone wandered away from the game last time. I can’t wait to keep pushing our way through ever more ridiculous dances.

Speaking of ridiculous dances, after we murdered the bug we went all the way back to Final Coil so we could complete those fights for a few folks who had missed out on them last time around. Hardcore raiders who did these fights when they were current were probably weeping somewhere while we flailed our way through most of the fights without remembering the mechanics, trusting our unsynched gear and crying healers to carry the day. It was an absolute blast, and I was so glad that we managed to clear the whole thing last night, even if we did go over our raid time by a few minutes. It was totally worth it!


Long Time Coming

Bug Squish

At the launch of Heavensward we absolutely wrecked us a Sky Whale, but struggled a bit with Ravana.  It was a combination of insane amounts of incoming damage, mixed with the fact that we consistently failed at Final Liberation.  As we all faded away and off into other games, the one big regret many of us had was that we never actually managed to take down a bug.  Last night we finally set that record straight, and defeated Ravana.  In true fashion for our group however, the kill was a complete mess.  In fact I managed to get knocked off right before we finished the fight, because some random roofer was knocking on my door.  In Oklahoma our version of ambulance chasers are fly by night roofers looking to repair “hail damage”, and this guy had an equally questionable name to go with it.  So in my somewhat distracted state I was just a bit too close to one of the attacks that knocks you off the edge.  Ashgar somehow managed to survive alone until we finally pushed him over the edge at the last possible moment.  There is a final final liberation… and we probably killed him as the bar passed the O and was creeping up on the N…  aka seriously the last moment before we all died a horrible death for our hubris.  Of course like is usually the case no axe was dropped… but instead we did manage to pick up a pretty spiffy looking book that reminds me of a strange armored butterfly.

Long Time Coming

After downing a bug, we set our sights on Final Coil since a few of our modern assemblage were not with us when we managed to take this down the first time.  We started off with Turn 10… and honestly had to relearn fights as we went.  So much of this happened so long ago… that we maybe partially remembered a mechanic here or there but had largely forgotten the bulk of them.  We outgeared a good deal of the mechanics, but in truth what this really meant is that we could simply chain resurrect players when they died instead of dealing with the proper mechanics.  Ashgar and I attempted to think on our feet and deal with this as best we remembered them…  the primary example of this being the giant metal clad hydra that serves as the boss of Turn 11 who happens to have an attack that will straight up oneshot the current tank if it is not taunted off.  Traditionally we have a firm cut off time of 10pm CST but we went over a little bit.  Tam called our final attempt on Bahamut for the evening, and that happened to be the attempt we pushed across the finish line and got the win.  I am so happy to have been able to come back and take on these fights for the folks who had never seen them.  While I want to keep progressing into content that I have not seen, it is always good to go back and do the stuff we have, just to remember how far we have come.

Legion Lock

Long Time Coming

In other news I managed to push across the finish line in a completely different sort of fight.  For whatever reason I have had a fire lit under me to level a bunch of my stragglers up to level 100.  I pushed the Rogue from 92 to 100, Druid from 95 to 100… and then started on my Warlock that happened to be sitting at level 75.  As of last night I managed to nudge him across the line to 100 and even got in a quick LFR before the FFXIV raid.  I was honestly shocked to find out that you could queue for Highmaul LFR at item level 615, and I absolutely did just this.  I am not sure why I am enjoying my warlock so much.  It is just a style of game play that I have never really spent much time doing… and this represents the first “finger wiggler” I have ever legitimately leveled to the current cap.  I’ve had a Priest and Mage temporarily at “cap” but in both of those cases it was a boosted character so it really does not count.  I think part of it as well is that I really want a proper character to start farming transmog items for all of my cloth wearers.  I also want a tailor that I don’t mind grinding cloth on, because the Shadow Priest is absolutely not that character.  Now with the launch of Demon Hunters tonight, I fully expect to be attempting to do that madness…  however in the meantime I am really looking forward to exploring the world with my army of demon buddies.