What I’m Playing: August 7, 2016

Hooray, I made it through the first week of Blaugust! WoW has definitely been my main focus, but some other games have still been on my radar too.

World of Warcraft: This is where I spent most of my time this week. I got my legendary mace on my forsaken priest, but otherwise have mostly been playing alliance side. It makes me frustrated and sad, because I just plain like the horde races and story better, but at this point absolutely all of my friends are playing alliance so there’s no escaping it. Once again I find myself really wishing WoW would just add cross faction play already, even if it were tied to battlenet friends or something. I already have prepared myself for the inevitable point in Legion where I get sick of being alliance and go back to level my horde mains all alone. I guess it is a good thing I like alting.

What I’m Playing: August 7, 2016

LFR gets a (mostly deserved) bad rap, but sometimes you luck out and it’s nothing but Gamon and rainbows as far as the eye can see.

Anyway, I’ve been doing a little LFR on my druid and wandering around on my baby spacegoat mage and enjoying it. I’ve been using the baby mage as a chance to really see the low-level alliance quests, and to knock out some of the individual zone loremaster achieves that I never did. I got the overall loremaster achievement and title back before Cataclysm, so there’s a lot of quests I’ve never seen before. See yesterday’s post from Felwood for just one example.

FFXIV: I want to be playing this more, but WoW is really taking up too much of my time and attention for me to bother. Over the past week I’ve logged in for raid and pretty much nothing else at all. Don’t get me wrong, raid time was amazing and probably more fun than all of the time I played WoW put together, but we only raid 2 hours a week. I had been hoping that raiding on a schedule again would reignite my drive to log in more and upgrade my gear and such but it didn’t work out that way.

WildStar: I’m going to come clean and admit I hadn’t logged in to WildStar in a couple months. That just felt wrong, so when WoW got hit by a DDoS attack a few evenings this week I logged back in to WildStar. I didn’t do anything new and exciting, just a couple of expeditions. It still felt amazing and comfortable, like nothing had changed. I will be trying to spend at least one night a week poking around in this game again, because it remains my favorite MMO of all time.

Diablo 3: Season 7 started on Friday! The response to this season seems to be very low compared to all of the previous ones, but I’ve still been playing and having a great time. On Friday I got to play with some friends that I haven’t hung out with in way too long, and had a blast leveling together. This season was the first time in a while that I didn’t get to 70 on the first night, but that was all on me because I decided to get some sleep instead. I hit 70 and completed the first 5 chapters of the season journey yesterday, which included the cosmetic rewards and the full free class set of gear (after chapter 4). Since that was my entire goal for this season, I don’t know if I will stay invested or not, especially with the pre-Legion WoW event coming on Tuesday. A lot of the goals for the stash tab this time around feel easier, but also grindier, and I’m guessing I’m not going to bother when there are new shiny things to distract me in other games.

 


We Killed Voltron

Our group in FFXIV has been slowly working our way through raid content together. This week we finally got through the 8th boss of the Alexander raid. It is the kind of boss our team excels at, with enough chaos that everyone has to think on their feet. Also, as always, the music in that fight is just flat out amazing, blending together the other themes from Alexander but also managing to be its own unique sound. Basically I admitted that the first time through I was barely remembering to heal because I was too busy listening to the music.

We Killed Voltron

That’s me, always super professional, but more importantly, super fashionable.

After that success we decided to finally go back to kill Ravana EX. Unfortunately for us, it had been so long that most of us forgot the very specific dance required on that fight, and since we had less than a half hour left in our raid time we didn’t manage to kill it. We did get far enough that I’m positive we’ll get it quickly next week.

I love that we got our raid group back together, and I love raiding in FFXIV more than any other MMO recently. Somehow I still can’t quite make myself get too invested in the game outside of raid time. One of my goals for this Blaugust is to spend more time in FFXIV outside of raids. At a minimum I still need to try Deep Dungeon, which all my friends are raving about. Maybe I can finally finish leveling my astrologian that way.


We Killed Voltron

AggroChat #117 – Death to Garrisons

Belghast, Grace, Neph, Tam and Thalen lack topic ideas… but then record a lengthy show on WoW, FFXIV, Pokemon and other stuff.

aggrochat117_720

This week we are down both Ashgar and Kodra, and in part as a result… and part because we just adore her we talked our friend Neph into joining us.  Before we start recording a podcast we generally try and scribble down a rough list of topics to use as an outline of where to leave the conversation next.  After fifteen minutes of dead air… we finally start coming up with a few things and this weeks show is a result.  We talk about the concept of “Peak Pokemon” and the glee that the media seems to have at heralding the downfall of the game.  With Grace on my side we revisit the discussion about the Legion class changes, and our happiness to completely bury the concept of the Garrison and get out into the world and see it again.  We do a deeper dive into the deepest dungeon in Final Fantasy XIV and Tam and Neph’s experiences leveling alts this week there.  We talk a little bit about Dragon Age Inquisition, and my discovery of how Damage over Time classes work.  So for a show where we didn’t think we had much to say… we certainly said a whole lot of it.

  • Peak Pokemon
  • World of Warcraft
  • Class Changes
  • Death to Garrisons
  • Disappointment in Game
  • Final Fantasy XIV Deep Dungeon
  • Yokai Watch
  • Dragon Age Inquisition
  • DoT Classes

Dankest Dungeon

Palace of the Dead

Dankest Dungeon

Last night I was not terribly certain what I would be doing with myself.  For the last several days I have been heavily focused on transmoggy things over in World of Warcraft, but on the same day that patch was released the newest patch landed in Final Fantasy XIV.  Before I left work I saw Tam ask if anyone would be interested in taking a trip into the Palace of the Dead… or as he has begun referring to it the “Dankest Dungeon”.  This had been something on my radar for a long awhile, with the theory being that you had a brand new leveling path for alts.  I have an army of alts and honestly you can only manage so much FATE grinding before you need some other path.  It seems like everyone on my server has gotten the same idea, because apparently to queue for the dungeon you have to be standing in Quarrymill.  I snapped this photo last night but if you looked in any direction you would have seen pretty much the same density of players.  In many ways this reminded me of the wall Revenant’s Toll felt on raid reset day.  Neph wanted to play her Dark Knight, Tam his Black Mage, and Thalen his Machinist…  which left me needing to do the team focused thing and play a healer.  Anyone who knows me very well will know I am not really the best healer in the world.  The irony there is that I started my MMO career in Everquest as a cleric…  the go to healer for any serious content.  I also feel that experience pretty much generated a massive mental block against ever wanting to do it again.

Now I have had a White Mage for a good while, and actually enjoyed myself leveling that.  However for whatever reason the Scholar class has never really clicked with me.  Before the launch of Heavensward I managed to get Arcanist to 30 and actually claim both the Scholar and Summoner jobs but pretty much stalled out shortly thereafter.  I felt like I sucked at the class and simply stopped queuing for dungeons, because for ever Tam Tara there would be five Brayflox that I struggled to deal with.  The interesting thing about the deep dungeon is how it has its own parallel leveling system, and how it apparently invents things that simply don’t exist.  For example when you go in as a job…  you don’t exactly get the path that you took to get to your level.  For example I had Eos and Selene really quickly rather than my Carbunkle friends, which is I guess the same thing that happens when you get leveled down in a dungeon.  On the other side of the equation, Kodra commented about having a serious challenge dealing with trying to function in the dungeon as an Arcanist without the Scholar job.  Arcanists play this strange role of not quite but almost healer, that I remember struggling with when I ran dungeons…  because I was also note quite a dps.  The early levels seem to heavily favor dps, with the last set that we completed before I was literally falling asleep at the keyboard…  needing us to actually do proper group tactics to get through.

Weapons of Light

Dankest Dungeon

So as you move through the dungeon there are chests that you open that do a bunch of different things.  Firstly you get a shared group inventory that contains these items called Pomanders.  These cause various effects both to buff your party, and to counter act the negative effects of the dungeon.  For example there is one that shows the entire map so you can navigate to only the rooms that contain chests, or another that will disable all traps in a floor.  There are still others that are designed to counter act very specific negative effects gained from certain encounters, like Pox that stops all health regeneration.  This one is particularly nasty if placed on the tank…  which it was for a significant period of time last night.  The natural instinct for me is to clear every room, but you are timed from the moment you set foot inside and have sixty minutes to clear ten floors.  At first this seems like an easy task, as we quickly breezed through the early levels.  However once we got onto the third set of floors that timer started to make a big difference, and in theory you are given roughly six minutes per floor.  As a result we started pulling the levels in a minimal clear fashion with our dps fanning out at times to scout ahead and try and determine which path we should go down as a group.  The name of the game is finding the blue and silver chests that contain “gear” upgrades… and by that I mean +1 to your arms and armor score which serve as the gear for the dungeon.

The most interesting thing about the experience is how you gain your abilities during the normal arc that occurs as you level up.  However for whatever reason I thought I would hit a ceiling and simply stop getting abilities when I hit level 31 which is what would have happened were I running dungeons.  Instead I continued to move forward and am now in my 50s gaining heavensward scholar abilities that are unlocked through quests.  So in theory this is a crash course in how to play your class… long before you actually get the abilities.  As to whether or not this worked…  I started out the dungeon run extremely rough and almost all of the healing was coming from Selene the murder fairy.  As we moved forward I started to get the hang of it, and was using adlo like a mad man followed up with some direct healing.  People died, a bunch… or at least more than I am happy with… and we ended up wiping on a really bad luck trap spawn.  However as the night progressed I started feeling significantly more comfortable healing as a scholar.  In theory I would feel much better stepping into a dungeon now than I did before last night.  All in all I got roughly three levels which is a slightly faster progression rate than running dungeons, but not the sort of speed that is going to lead to a lot of chain power leveling.  I had a lot of fun and just wished that we had been able to start earlier in the evening so that I could see the end of the dungeon.  I definitely want to do this again soon.