AggroChat #117 – Death to Garrisons

Belghast, Grace, Neph, Tam and Thalen lack topic ideas… but then record a lengthy show on WoW, FFXIV, Pokemon and other stuff.

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This week we are down both Ashgar and Kodra, and in part as a result… and part because we just adore her we talked our friend Neph into joining us.  Before we start recording a podcast we generally try and scribble down a rough list of topics to use as an outline of where to leave the conversation next.  After fifteen minutes of dead air… we finally start coming up with a few things and this weeks show is a result.  We talk about the concept of “Peak Pokemon” and the glee that the media seems to have at heralding the downfall of the game.  With Grace on my side we revisit the discussion about the Legion class changes, and our happiness to completely bury the concept of the Garrison and get out into the world and see it again.  We do a deeper dive into the deepest dungeon in Final Fantasy XIV and Tam and Neph’s experiences leveling alts this week there.  We talk a little bit about Dragon Age Inquisition, and my discovery of how Damage over Time classes work.  So for a show where we didn’t think we had much to say… we certainly said a whole lot of it.

  • Peak Pokemon
  • World of Warcraft
  • Class Changes
  • Death to Garrisons
  • Disappointment in Game
  • Final Fantasy XIV Deep Dungeon
  • Yokai Watch
  • Dragon Age Inquisition
  • DoT Classes

Dankest Dungeon

Palace of the Dead

Dankest Dungeon

Last night I was not terribly certain what I would be doing with myself.  For the last several days I have been heavily focused on transmoggy things over in World of Warcraft, but on the same day that patch was released the newest patch landed in Final Fantasy XIV.  Before I left work I saw Tam ask if anyone would be interested in taking a trip into the Palace of the Dead… or as he has begun referring to it the “Dankest Dungeon”.  This had been something on my radar for a long awhile, with the theory being that you had a brand new leveling path for alts.  I have an army of alts and honestly you can only manage so much FATE grinding before you need some other path.  It seems like everyone on my server has gotten the same idea, because apparently to queue for the dungeon you have to be standing in Quarrymill.  I snapped this photo last night but if you looked in any direction you would have seen pretty much the same density of players.  In many ways this reminded me of the wall Revenant’s Toll felt on raid reset day.  Neph wanted to play her Dark Knight, Tam his Black Mage, and Thalen his Machinist…  which left me needing to do the team focused thing and play a healer.  Anyone who knows me very well will know I am not really the best healer in the world.  The irony there is that I started my MMO career in Everquest as a cleric…  the go to healer for any serious content.  I also feel that experience pretty much generated a massive mental block against ever wanting to do it again.

Now I have had a White Mage for a good while, and actually enjoyed myself leveling that.  However for whatever reason the Scholar class has never really clicked with me.  Before the launch of Heavensward I managed to get Arcanist to 30 and actually claim both the Scholar and Summoner jobs but pretty much stalled out shortly thereafter.  I felt like I sucked at the class and simply stopped queuing for dungeons, because for ever Tam Tara there would be five Brayflox that I struggled to deal with.  The interesting thing about the deep dungeon is how it has its own parallel leveling system, and how it apparently invents things that simply don’t exist.  For example when you go in as a job…  you don’t exactly get the path that you took to get to your level.  For example I had Eos and Selene really quickly rather than my Carbunkle friends, which is I guess the same thing that happens when you get leveled down in a dungeon.  On the other side of the equation, Kodra commented about having a serious challenge dealing with trying to function in the dungeon as an Arcanist without the Scholar job.  Arcanists play this strange role of not quite but almost healer, that I remember struggling with when I ran dungeons…  because I was also note quite a dps.  The early levels seem to heavily favor dps, with the last set that we completed before I was literally falling asleep at the keyboard…  needing us to actually do proper group tactics to get through.

Weapons of Light

Dankest Dungeon

So as you move through the dungeon there are chests that you open that do a bunch of different things.  Firstly you get a shared group inventory that contains these items called Pomanders.  These cause various effects both to buff your party, and to counter act the negative effects of the dungeon.  For example there is one that shows the entire map so you can navigate to only the rooms that contain chests, or another that will disable all traps in a floor.  There are still others that are designed to counter act very specific negative effects gained from certain encounters, like Pox that stops all health regeneration.  This one is particularly nasty if placed on the tank…  which it was for a significant period of time last night.  The natural instinct for me is to clear every room, but you are timed from the moment you set foot inside and have sixty minutes to clear ten floors.  At first this seems like an easy task, as we quickly breezed through the early levels.  However once we got onto the third set of floors that timer started to make a big difference, and in theory you are given roughly six minutes per floor.  As a result we started pulling the levels in a minimal clear fashion with our dps fanning out at times to scout ahead and try and determine which path we should go down as a group.  The name of the game is finding the blue and silver chests that contain “gear” upgrades… and by that I mean +1 to your arms and armor score which serve as the gear for the dungeon.

The most interesting thing about the experience is how you gain your abilities during the normal arc that occurs as you level up.  However for whatever reason I thought I would hit a ceiling and simply stop getting abilities when I hit level 31 which is what would have happened were I running dungeons.  Instead I continued to move forward and am now in my 50s gaining heavensward scholar abilities that are unlocked through quests.  So in theory this is a crash course in how to play your class… long before you actually get the abilities.  As to whether or not this worked…  I started out the dungeon run extremely rough and almost all of the healing was coming from Selene the murder fairy.  As we moved forward I started to get the hang of it, and was using adlo like a mad man followed up with some direct healing.  People died, a bunch… or at least more than I am happy with… and we ended up wiping on a really bad luck trap spawn.  However as the night progressed I started feeling significantly more comfortable healing as a scholar.  In theory I would feel much better stepping into a dungeon now than I did before last night.  All in all I got roughly three levels which is a slightly faster progression rate than running dungeons, but not the sort of speed that is going to lead to a lot of chain power leveling.  I had a lot of fun and just wished that we had been able to start earlier in the evening so that I could see the end of the dungeon.  I definitely want to do this again soon.

 

Sweet Delicious Freedom

The WoW servers have officially gone down in preparation for the Legion pre-patch, and I’ve milked every possible gold out of my garrison. For the record, opening crates, shuffling items, and liquidating resources on 16 characters is pretty dang time consuming, I do not recommend it. I also made a last minute stop by Dalaran on one of each class so I could pick up all their Wrath-era PvP sets before they get locked behind a PvP currency grind again. Yeah, I dropped a few tens of thousands of gold on a bunch of recolors that I will probably never use. The river of coins flowing out of my garrison has skewed my perspective on costs. Now I’ll have to get used to hoarding my gold again until the opportunities of the new expansion present themselves. My plan is to be far too busy with other activities to try any of the get-rich-quick schemes that take advantage of the changes being put into place today. I still desperately need to figure out which character (and faction!) will be my main for the start of Legion. With one of every class except warrior at 100, I have choice paralysis.

The other thing that will definitely be keeping me busy this week is the new FFXIV patch, also happening today. As usual there looks to be a ton of great stuff in this one, most notably the new “endless dungeon” type content that my friends and I are dying to give a try. Our raid time last night got cut slightly short so we only did a couple new-to-us Alex fights, but it was still a blast and I think everyone is feeling pretty good about the game right now.

I’m a little sad that I’ll probably put off the new FFXIV stuff until at least tomorrow. There’s so much transmog to unlock and bag space to free up in WoW that I am guessing that will take most of my free time tonight. I mean, sure, the transmog system isn’t going anywhere and I could totally hang out and do fun dungeons with my friends instead, but I won’t because my compulsive brain has been waiting for this day in WoW for way too long. Hooray for freedom from garrison tyranny, hooray for pristine empty bags. If you’ve been looking forward to either of these patches, I hope you enjoy too!


Sweet Delicious Freedom

Everything Must Go!

Rushed Raiding

Everything Must Go!

Last night was the second running of our reconstituted Monday night group, but unfortunately this time around we were missing a Thalen.  So instead of working through the content we planned on doing with was Ravana Extreme, we opted to start work on the second part of Alexander.  We had seven folks gathered up so we figured grabbing a single pug wouldn’t hurt at all.  We also decided to be up front with the pug, in that they were hanging out with a group of learners.  The most awesome of possible circumstances happened in that the game ended up giving us someone on our own server.  As a result we met a new friend Lux Tenebrae who happened to join up as a semi-permanent 8th last night.  We like to go into fights fairly blind, and then adjust and shift until we have a grasp on the movie parts.  So both of the Alexanders that we completed last night took more than one attempt, but at the same time it feels like we have a firm enough grasp on the fights to be able to come in next week and completely wreck them.  The fights themselves were extremely fun, and pretty much anything with the Alex background music is going to rate high on my radar.  We had to cut things short however because last night began the maintenance period that will eventually get us patch 3.35 which for all intents and purposes is the “Deep Dungeon” patch.  I think every single one of us is looking forward to this as a way of leveling our army of alts.

However once we got out of the raid we had roughly thirty minutes left before the servers reset.  At the not so subtle nudging of Neph we pulled together an expert group and decided to go for it.  By the time we got zoned in we had less than thirty minutes to go and Hullbreaker Hard set out before us.  We had an early wipe due to hubris and standing in stuff, but we recovered quickly and made it through the zone in a good clip.  When we pulled the final boss we had two minutes left on the official clock from the set time of the maintenance period.  The thing is we continued on fighting after time was at least in theory up.  Then something strange happened… firstly Kodra got disconnected, but we were able to finish the boss without him.  We got our loot and zoned out… and then both Tam and I got disconnected at exactly the same moment.  Then moments later Neph did as well.  So it seems like quite literally they were flushing connections one at a time as they cycled through the server preparing to shut it down.  The positive is that three of us managed to get credit for the expert… the negative is that Kodra did not but I am sure we will all be willing to make it up to him later.  This was one of the funnest dungeons I have fun in a long while because we were really pushing ourselves trying to beat the timer… which while we didn’t quite make it we came really damned close.

Farewell to Gold Farms

Everything Must Go!

The other part of the evening was spent going from character to character and purchasing Smuggled Sack of Gold over and over until I completely depleted my garrison resources.  Yesterday was essentially liquidation night of everything from my garrison that might sell for a decent bit of gold.  I also went to Wrath era Dalaran and checked the various PVP vendors to see if any of that gear was something I might want for transmog purposes given that with today’s patch all of that is getting shifted away from gold to honor based purchases.  On a handful of my characters this also meant scrapping lumber yards to build trading posts…  just to liquidate their resources for cash.  The whole process was an extremely fun atmosphere because quite literally everyone else in the guild was pretty much doing the same.  In a shared chat earlier in the day macros had been posted to speed up the process and there we sat spamming away purchasing gold bags and opening them at the same time.  In many ways it felt like we were all saying goodbye to what ended up being a frustrating expansion, and more than that… saying goodbye to our daily garrison chores.  Today the first of the Legion pre-patches go live and with it a removal of pretty much all of the ways to make gold from the garrison.  This is a bit of a double edged sword because even someone like me, was able to compile a decent amount of gold just by logging in periodically and opening bags of gold from my garrison missions.

That said not a single moment of doing this really felt fun.  It was a chore for me because I felt like if I was not cycling through all eleven characters on Argent Dawn I was essentially “leaving money on the table”.  So doing my Garrison chores mean spending thirty minutes to an hour doing nothing but interacting with NPCs and queuing missions all before doing anything fun or interesting.  So removing the gold from Garrisons will always be removing any leverage it had over me to actually do the crap contained within those instanced walls.  What gets replaced instead is the every so much more exciting mission of farming all of the transmog bits from all of the old world dungeons and raids.  Most of my characters have a fat stack of salvage crates waiting to be opened in the hopes of gathering up new appearances to unlock for the system.  I still think overall the transmog changes are a bit of a half assed system compared to what other games have, but it is a far better system than World of Warcraft currently has.  Tonight will more than likely be spent going character by character and checking things into the transmog system and getting rid of everything that is literally clogging my bank, void storage and inventory.  I started a bit of this last night in selling off any non cosmetic gear that was for alternate specs other than whatever I considered my “main” role on a character.  Getting things in the Transmog system however will pretty much clear up the rest of the space and allow me to actually start saving more interesting items.