It’s Glorbin Time

If you have not been following the saga of Glorbo, you might be confused when I posted a random comment last night like “Praise Glorbo”. Essentially fans have been trying to trip up AI-generated content on less-than-reputable websites… and likewise trying to see who will just run with it. The first instance I am aware of, and the one that made gaming press news… is a Reddit post about the introduction of Glorbo to World of Warcraft. This spawned a number of AI-generated articles including the one above that is archived here. A few days ago the Destiny 2 Community got in on the fun and spawned their own AI-Generated article about how tough the new Glorbo fight is to beat and even a post featuring tips and tricks.
So with the FFXIV Fanfest and ExileCon both taking place this weekend… I thought it was fertile ground to fuck with the AI a bit more. Yesterday I contemplated writing up a blog post talking about how Glorbo had leaked just ahead of Fanfest or ExileCon and then trying to spread it on Reddit. So far various fandoms have been more than willing to play along, and it would have been very believable for something to leak just ahead of a presentation. However, at the end of the day, I decided against it. Firstly I was not certain that I wanted the spotlight shone on my blog, or the server load. Secondly, I was not sure I wanted to be involved in the spread of disinformation… even if it is just to fuck with some AI scrapers.
This morning I realized that I could join in with the nonsense in a relatively harmless manner. A while back I went through the process of getting Stable Diffusion models up and running on the tensor cores of my graphics card. This has provided me with some weird hours of fun from time to time, feeding prompts and going down rabbit holes trying to produce something interesting from the madness. This morning I decided that I would ask the mechanical hivemind what Glorbo looked like. So we start off with probably my favorite… and easily the most whimsical that was generated off the prompt “Introducing Glorbo”.
Next up I decided to vary that prompt a bit and feed it “Glorbo the Movie”. My favorite part about this one is how confidently the digital toddler produced something that looks like properly formed words but is complete gibberish. It definitely feels like we are going in a “Pokemon” direction with this one. I am not sure what is more troubling… the fact that his hand just disappears in the fur of whatever is going on with the left creature… or the very human hand on the shoulder potentially emanating from the large-toothed beachball thingy.
Next up I decided to go down a rabbit hole of trying to ask the art mangling machine what Glorbo would look like when he arrived in Path of Exile. This one specifically is off the prompt “Glorbo The New Uber Boss from Path of Exile”. Any combination of Glorbo and Path of Exile seemed to produce this wizard-like dude with very chunky man-nips. This is the most work-appropriate version of the various images that it generated. There were a handful that looked like Vladimir Putin with very aggressive nipples, and I will spare you the damage to your sanity. That said… other than the inexplicably blue beard… I could see passing this image off as something coming to Path of Exile.
The little engine that could completely derails however whenever I started trying to get it to show me Glorbo from FFXIV. This monstrosity is from the prompt “Glorbo Riding a Chocobo”. Like I have no clue what is going on…. with this Horse/Chocobo hydra being ridden by another Chocobo chicken thing.
Even after trying to do a few generations of steering it away from the void… it just kept getting worse. This was honestly the “best” version of what I was able to get from the nonsense machine. This is some kid riding the Human-Centipede version of a Chocobo… while inexplicably wearing what looks like stilts that have a pair of shoes on them. So I am deciding my friends… This is Glorbo. This is Glorbo in all his glory when it lands in Eorzea. Anyways thanks for indulging me in this madness. I hope you all have a great weekend. Next week starts Blaugust and I figure we will also have plenty to talk about coming out of both Fanfest and ExileCon. The post It’s Glorbin Time appeared first on Tales of the Aggronaut.

All Over the Map

Good Morning Friends! I was a bit all over the place when it came to gaming this weekend. I did not make nearly as much progress as I thought I would in Guild Wars 2. Essentially I wrapped up Bitterfrost Frontier and Lake Doric, which now plants me firmly in the middle of Draconis Mons. I have some bad memories of this section of Living World 3. Specifically I remember there was a quest chain where I had to change up my keybindings in order to get through it. By default I have an option turned on that makes my ground target effects center on whatever I happen to be targetting. This is super useful when it comes to not having to fiddle with aiming them. However there was a sequence I can remember when I was flying up in the air and having to target specific things on the ground which required me to turn this all off. So I will have to figure how HOW I do that… by the time I get to that part of the quest.
I am still playing a bit of Honkai Star Rail every day, and still slowly working on trying to get Coffin Guy aka Luocha. It is not necessarily that I even like him as a character, but I want access to a second healer. In my travels of trying to pull for him, I did manage to pick up Pela which is cool. I bonded with her as a character during the whole Museum event. Speaking of events there is a new one starting today that gives you double Calyx rewards. Like as far as events go it is boring… but it is a decent time to stock up on resources. Unfortunately only the first 12 Calyx battles count towards the double rewards, so I guess I know what I will be doing for the next few days at least… stockpiling resources.
One of the cool things about Mastodon in general is that it has a heavy indie dev presence. The other day the very awesome Megan Fox (the game dev one) was doing a thing where she was boosting indie devs that had less than 100 followers. One of these was Craig, who works on a game that recently hit early access on Steam called Trinity Fusion. So I picked it up and have played quite a bit of it over the weekend. Essentially it has a lot in common with Dead Cells and Hades, and there are some really interesting options. I think maybe the difficulty curve might be a bit overtuned especially if you choose the “easy” mode because there isn’t really much of a difference from the normal mode. The art style reminds me a bit of Flashback for reasons I can’t fully explain. There are a lot of interesting weapon options, some of them clearly better than others but that is always going to happen. I will be interested to see how this one evolves over time.
I also spent some time this weekend screwing around with Yuzu the Nintendo Switch emulator. It had been quite awhile since I last touched it, and lord has it improved during that time. I was pleasantly surprised to see that the emulator is capable of latching onto the gyro sense in my Dual Sense PS5 controller. I remember when I was playing through Breath of the Wild on Cemu I had to use some monstrocity where I latched into the gyro in my android phone to complete those puzzles. I mean I could just play all of these games on my switch, but I know with Cemu the ability to remove weapon durability from Breath of the Wild made that game infinitely more enjoyable. I need to dive into the mods for Yuzu and see if I can find something similar for Tears of the Kingdom. I have to say playing on my 3080 equipped PC… is so much prettier and smoother than playing on a native Switch.
Lastly I spent some time this weekend screwing around on the Mage in Last Epoch. I’ve decided to follow a build guide and go all in on lightning damage. So far it is just immensely fun to shock everything to death and watch the lightning damage arc between oncoming monsters. I am not sure how far I will make it with this character. I spent the entire podcast on Saturday playing it and am now around level 21 ish. I’ve chosen my specialization and went Sorc but am still picking up basics from the Mage tree. I am curious to see how this character feels once I get a decent amount of ward preservation on it, because at the moment it feels a wee bit squishy. Last week was a bit of a slog, in spite of only being three days long. I am hoping this week will be a little less compacted and stressful. I know I essentially have to prepare for being in training all week the week after next. I’ve not done anything in person for that many days in a row for awhile, so that will be its own sort of stress. I hope you all have a pheomenal week, and I hope that maybe I can pick one of the many things I have been doing to actually focus on. The post All Over the Map appeared first on Tales of the Aggronaut.

AggroChat #441 – Shackled by Tradition

Featuring: Belghast, Grace, Kodra, Tamrielo, and Thalen Hey Folks! We are down Ash and Ammo but carry on with what we originally thought would be a short show.  The curse of saying that means that without a doubt we end up going over. We start off talking about Tam’s new toy, the PlayDate Console, and some of the interesting design choices it presents.  From there Bel talks about the Diablo 4 reveal trailer and the weak reception.  This leads to a larger discussion about issues with Blizzard as a whole and how everything somewhat feels like short-sighted decision-making. Bel and Tam talk about Trinity Fusion a game that feels like a halfway point between Deadcells and Hades that Bel stumbled upon through Mastodon. We dive into a large topic about how games end up shackled by specific traditions and how they have limited various designs. Then we get into a few shorter topics like Gamepad.Club is a lovely community if you are looking for a place to land on Mastodon.  Then we all give you a plea to watch Nimona.  We are likely going to talk about that movie in a full spoiler sense next week.

Topics Discussed

  • The PlayDate Console
    • Interesting Design Ideas
  • Diablo 4 Season 1 Reveal
    • Weak Reception
  • Problems at Blizzard in General
  • Trinity Fusion
    • Deadcells meets Hades
  • Shackled by Tradition
  • Join Gamepad.Club
  • Watch Nimona
The post AggroChat #441 – Shackled by Tradition appeared first on Tales of the Aggronaut.

AggroChat #434 – Outgrowing Your Tribe

Featuring: Belghast, Grace, Kodra, Tamrielo, and Thalen Hey Folks! Happy Mother’s Day to all the mothers out there in the AggroChat family, and also solace to those who have lost theirs along the way.  Tonight we start off the show with Bel and Grace complaining about the results of Eurovision and how both Finland and Austria “got robbed”.  From there Bel talks about playing some Diablo IV this weekend and how there have been some minor improvements from the last open beta test.  Kodra dives into some spicy takes about Breath of the Wild and how maybe he just isn’t into that game at all, and how it makes him sad about approaching Tears of the Kingdom.  Grace gives an update on Burning Shores’ discussion and how she accidentally played it on the hardest mode.  Tam talks about Ixion some more and how it is weird to have boss fights in a city builder.  Kodra talks about some of his recent experiences with This Means Warp and trying out multiplayer.  Finally, we dive into a discussion spurred on by the fact that Thalen has been playing Final Fantasy IV Pixel Remaster on the Switch.

Topics Discussed:

  • Complaining about Eurovision
  • Diablo 4 Slightly Improved
  • Spicy Breath of the Wild Takes
  • Burning Shores Follow-Up
  • Borrowed Power In Games
  • Ixion: a Citybuilder Boss Fight
  • This Means Warp Multiplayer
  • Final Fantasy IV is Great
The post AggroChat #434 – Outgrowing Your Tribe appeared first on Tales of the Aggronaut.