AggroChat #466 – When Crowd Control Mattered

Featuring: Ammosart, Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen Hey Folks! It has been a few weeks since we recorded a normal show and I think we had a bunch of conversation in us waiting to get out.  As a result, we recorded a bit longer than we should have but that is okay! We talk about Celeste 64 and that sort of gameplay translates to a very Mario 64 inspired game.  From there Kodra shares his experiences with Songs of Conquest a game that is very much a nostalgic continuation of the Heroes of Might and Magic Series.  Bel and Kodra talk about their experiences with the other new survival early access game Enshrouded and how it is shockingly complete, and really just needs polish. From there we dive into the mail topic of the show where we discuss City of Heroes and how it is this perfect snapshot of the best of MMORPGs before World of Warcraft changed everything.  Finally, Bel actually completes his four voidstones in Path of Exile and talks about what a difference a dedicated bosser makes.

Topics Discussed:

  • Celeste 64
  • Songs of Conquest
  • Enshrouded
  • When Crowd Control Mattered
    • City of Heroes
    • The World before Warcraft
    • No Daily Chores is Refreshing
  • What a Difference a Bosser Makes
    • Bel Kills POE Bosses
The post AggroChat #466 – When Crowd Control Mattered appeared first on Tales of the Aggronaut.

Losing a Player House

Whelp friends… I screwed up. November, December, and January were exceptionally busy months for me. At some point during that time I was only saved from the repo man by my friend Sol who happened to pop into my house and see that it was set for demolition. She unfortunately could not save me this time, and last night someone on Gamepad posted about the monthly routine of logging in and checking on the houses… which prompted a panic moment. I checked the email bound to that account from bed only to find out that my house in Final Fantasy XIV was repossessed on January 15th. So I had screwed up royally and cost myself my “perfect” house as a result. Weirdly I am not as devastated as I thought I would be. The big reason why this happened is that my FFXIV account is bound to an account that I do not check on regularly and apparently went over two months without logging into it.
On some level, my house was an attempt to capture the magic of a specific time and place when the game was super engaging for me. Our original Free Company house was Mists number 13, and when I was able to get that I thought maybe it would unlock an attachment to the game that I had been missing. It did not. Sure I spent a bit of time obsessing over housing details, but quickly I abandoned that project for more exciting things and my poor house sat for a year with only the most sparse decorations. I thought maybe it would ground me into the community… but in truth, the neighborhood was in was pretty dead. On the day a bunch of us got houses it was pretty hopping, but in each return visit, I saw pretty much no one.
On some level buying a house was like trying to buy my way back to a place and time shrouded in the deep past. This was taken from our old FC house, and our old Neighborhood… with the lively folks that were so community-oriented that we had a neighborhood linkshell. Truth be told… of that old crew of players the only one that I ever talk to on a regular basis is Ayla who is the miquote pictured above. Most of the other folks in that neighborhood are no longer even on Cactuar and have migrated off to other servers. Our Free Company also is nowhere near as active as it used to be. So the game just does not feel the same. I thought maybe owning the same plot of land would rekindle some of those feelings and it maybe did for a short period of time… but not long enough to keep me active.
The other truth is that I have changed. I am just not as interested in MMORPGs as I once was. Recently I returned to World of Warcraft after over two years away from it… and while I had quite a bit of fun for a few weeks I am already on my way out of that game as well. I leveled to the cap, then decided that there really wasn’t anything else that I wanted to do and wound up bouncing hard. This has been the case with FFXIV and the post-Stormblood expansions. I show up… have a lot of fun leveling through the main story quest, and then bounce shortly after hitting the level cap and doing some rudimentary gearing. I am not sure why I changed, but I most definitely did. So while I could be bitter about losing my housing plot and the money that I laid out in buying stuff for it… but in truth, I just can’t seem to muster much ire other than a “well shit”.
Truth be told… I think I am okay with this. Having my own housing plot really didn’t bring me much more happiness than having unfettered access to the Free Company plot does. The biggest change is that I stopped seeing a lot of the familiar faces from Shriogane that I had come to know, like the folks who lived across the street from our Free Company. I had thought if I ever lost the house I would decide that I was “officially done” with the game, but in truth, I am finding it doesn’t really matter that much one way or the other. I am way more attached to my Hideout in Path of Exile than I ever was to the housing plot that I purchased a little over a year ago. Maybe whoever buys the plot will be happier with it than I was. Maybe it will be the act that binds them to the game and makes the feel part of something. Maybe a fledgling Free Company will use it as a base of operations for many fun adventures. I am okay with letting it go, mostly because I have to be. It was my own damned fault and my own lack of focus that caused it. The post Losing a Player House appeared first on Tales of the Aggronaut.

Rescuing Tradesfolk

I guess I am digging into Enshrouded as a primary game… after saying that I was mostly casually playing it on the side. The Path of Exile league is winding down a bit, and we are a ways out from the launch of Last Epoch so I am finding myself gravitating towards this game more and more. Last night I pretty much only played it and as a result made a ton of progress. They recently added a hide HUD option in the menu, but I really wish it was something that I could hotkey quickly as the game can generate some really breathtaking vistas. That is a general comment though, because I wish ALL games had a hide UI button that was easily hotkeyed or better yet… have the ability to configure in-game screenshots that by default hide the UI. I don’t remember which game had that but I loved it.
Mostly I have been focused on collecting the various tradespeople from around the map so that I can flesh out my trade hall. At the moment I have unlocked the Blacksmith, Alchemist, Hunter, Carpenter, and Farmer… with Carpenter probably being the most difficult to get to. I’ve been using the waypoint tower that I unlocked as a way of gliding down toward various map objectives and at least getting part of the way there. I’ve also been using the fact that I could craft flame altars cheaply as a method of creating a waypoint network to get around the map quickly. Unfortunately, I seem to have reached the point where I can no longer place down any more of those. I am not sure if that number goes up as I upgrade my primary altar or if it is a fixed number of “bases” you can have around the world.
I guess I will have to reassess where I have placed them. Unfortunately, I built a bit of a base near the one furthest to the west, so that one is probably stuck where it is currently. The others are just a flame altar without anything build around them, and in theory I really need to move one of those to the north. That is the direction I need to explore now because apparently that is where I can find clay. I need clay in order to craft the Kiln that the Carpenter is requesting, which in theory should unlock additional stuff that I can craft. I also have a slew of fetch quests for the various tradespeople that I already have, and in theory, should probably focus on those now to unlock additional recipes. I also need to find a more reliable source of tar than just crafting campfires and letting them burn out.
I veered off the Tank path a bit in my character build in order to pick up some utility abilities. Double Jump is something that pretty much makes EVERY game better, and Enshrouded is not an exception to that rule. In theory, going forward I would probably rush that ability because it makes that much difference while trying to traverse dangerous areas. I think Double Jump is probably as far into the Survivor tree as I want to go for the moment and there are still a number of beefy abilities in the Tank tree that I want to pick up. I like that I can pretty easily respec my character completely by spending some of the runic coins that you get off monsters and from salvaging weapons. One of my bases is next to the spot where a legendary sword can be obtained, so in theory, if I ever get short I can just go there and keep looting that sword to salvage it.
Speaking of weapons… I’ve picked up a number of very nice items along my travels. In truth, the only one of these I can say for certain where it comes from is the Wailing Blade, which started a neat dialog with the Smith because apparently he crafted it. I found it originally because this video showed up in my YouTube feed, and in truth, it is pretty straightforward to get early on and I leaned on it heavily for some of the harder areas I have been adventuring in. I am not sure if the Wand or Bow are from fixed locations because they are named similarly to green or blue quality weapons, so I think I might have simply hit the jackpot there. One thing that I did not appreciate early on is just how good wands are in this game. They auto-target things… making them super freaking easy to kite mobs while plinking away at them. The range is really short so if you want to snipe… you still need a bow but once you equip your bow in the ranged slot you can access it from whatever weapon you have equipped currently by holding down Q.
Other than that I have been starting to do some renovations on my keep. I am trying to make it a bit less “big generic stone box” so I will likely be spending some time trying to improve the outside now. The main crafting hall works pretty well and I ended up replacing chunks of the wall with wood just to vary the appearance a bit. The little annex I built off the side was originally just a way to have an entrance on the other side of the building but I’m contemplating closing it in and opening it up to the inside and turning it into a treasure vault. I just unlocked magic boxes when I rescued the Carpenter and those allow you to draw from those boxes automagically when you are crafting in your base. So in theory I am going to want a room with nothing but a ton of boxes in there, potentially one box for every item type. Having it off the room where I spawn into the keep would be extra handy because it would mean depositing loot is pretty straightforward.
I’ve also spent a bit of time trying to craft out some living quarters and something resembling a proper bedroom. Most of this was to get my comfort buff up a bit, but also because it felt like I needed something down here. I am looking forward to whenever I can craft some bookcases or something like that. I just unlocked the ability to make rugs so I am probably going to focus on getting one of those which I think will bump up that buff a bit more. All in all I find myself going through phases of serious crafting and other phases where I am adventuring. I need to figure out where best to park some of my flame altars to make farming resources a bit easier. The post Rescuing Tradesfolk appeared first on Tales of the Aggronaut.

Dissipating A Minotaur

Hey Folks! It has been a bit since I have done one of my dumb little videos and I figured I finally had something worth showing off. I did not expect to be rolling a new character this late in the league, but I enjoy brand characters and Penance Brand of Dissipation is a little cracked right now. If I remember correctly, I started this character last Monday, leveled it through the campaign in two days, then threw on some pretty basic rare gear, and have been using that ever since. In any other league this would be a character walking around under a divine orb’s worth of gear… but given that dissipation is a flavor of the week build and wants specific things, it is causing a bit of inflation to happen. I think in total though I am wearing roughly 10 Divine Orbs worth of gear and a lot of it could be rolled either by yourself or through something like Rog crafting.
Right now I am using zero uniques in my build, but that is not to say there are not some that would probably work well with it. Since I am doing cold damage and lightning damage, I could see this potentially working well with an Inpulsa’s Broken Heart but I have not made that swap because I would end up losing some physical damage taken as elements conversion. I’ve wound up honestly fairly tanky for the sort of damage that I am dealing. The only three specific gear slots that I sought out was +1 level of physical gems on weapon, amulet, and caster shield which give my Penance Brand of Dissipation additional levels and more damage as a result. At some point I should probably spend some currency and try and get a +2 weapon or amulet but again… during an inflation league that would end up costing probably more than I am willing to spend. Another option would be a Replica Dragonfang’s Flight but those start around 10 Divine Orbs and higher for one with decent mana reservation efficiency.
To demonstrate the build I ran a quick Shaper Guardian map at t16. You can see that the mapping is honestly reasonable for a build that is not really focused on doing full-screen clears. The brands bounce between packs quickly shredding all of the monsters within them and my gameplay largely revolves around moving constantly while dropping fresh brands and attempting to keep my Divine Blessing Haste up all of the time. When I get to the boss it isn’t so much that I nuke it instantly, but it gets shredded pretty quickly. At this point, I have done Elder, Sirius, and Maven and in all of those cases, I was pretty much ending each phase before the mob had much chance to do anything. It took me a bunch of portals on Maven but only because I suck at the memory game and dropping puddles. Sirius and Elder I oneshot and it wasn’t even close. I’ve not done Shaper only because I have not gotten one of the four guardian maps to drop but I am grinding maps the atlas support hoping to see it.
I am having a heck of a lot of fun with this build and quite honestly… I am pretty happy with the state of all of my builds right now. I’ve spent some time tweaking Boneshatter to the point where it has much better survivability thanks to Defiance of Destiny. I am also very happy with the current state of my Righteous Fire Chieftain and the only thing I would really change on it would be to potentially add Oriath’s End for more explosions, then again I could also use one on Penance Brand just to help with the clearing. Then I have my Lightning Arrow Champion that I bought a Headhunter for because they are so damned cheap this league and that has been a lot of fun. I really don’t have a single build right now that feels like it is underperforming. There is room on each of them to improve but I am relatively happy with where they all are. The post Dissipating A Minotaur appeared first on Tales of the Aggronaut.