Bel Does Penance

Good Morning Folks! I talked about this plan in yesterday’s blog post, and last night I actually started down the path. During Crucible League there was a wildly overpowered build that involved exploding totems that could face-roll pretty much all content in the game. I had somewhat been kicking myself for never building that out while it was a viable build. In this league, there is a wildly overpowered boss killer centered around one of the new gems, Penance Brand of Dissipation. I like playing Inquisitors and I like playing Brand spells… and in theory, this ability will probably be reworked by 3.24 so I thought I should get on that bandwagon while the getting was good.
Normally speaking trade makes everything easier and I thought I would be able to pick up a level one Penance Brand of Dissipation Gem for relatively cheap and level it with the character. That was wrong. Right now a level 1 version of this gem with no quality is going for over 4 Divine Orbs. This opens up an interesting arbitrage system for someone who does not hate Labyrinth… but a rough situation for me who is just a cheapskate. While I have the divines to buy this… I just can’t bring myself to spend so frivolously when there are relatively easy options to acquire it myself.
So as a result… most of my evening was spent rocketing my way through the first lab all for the purpose of flipping fireball gems into transfigured gems. The very first lab seems to have a guaranteed instance of the craft that turns any gem into a random transfigured version of the same color. The problem with this is that there are more Blue gems than any other color… so when you flip a gem you are presented with a choice of three different gems from a pool of roughly seventy possible gems. As a result it honestly takes quite a bit of time to luck into the specific gem you are wanting. For me, it took roughly twenty labs in order to finally get Penance Brand of Dissipation. However, along the way I did pick up Storm Brand of Indecision which I leveled for a bit with and is a phenomenal ability.
So when I finally got started, I had about an hour and a half until I normally head to bed. I managed to speed through the first three acts of the game in that time while also spending a lot of time in the league mechanic trying to unlock the Primalist ascendancy. I’m currently on the step where I need to kill 500 of the blue juice monsters which always takes a while to whittle through. I don’t care enough to stop my forward progress and just grind out a single zone over and over until I finish it, but I am going to drop into the league mechanic in every new map. I gotta say this is maybe the fastest I have ever killed Dominus because I cast a brand on him… then frost blinked over to the spot where he spawns during the second phase and by the time I got there he was spawning there. Then before he had a chance to cast anything he was dead and I was talking to Diala and moving into the aqueduct.
I am loosely following the Manni/Zizaran guide and have a pretty sweet six-link WWWWBB Thousand Ribbons that I am using as a twink chestpiece. I’m using the leveling unique suggestion and just ripping through the levels and content with 57% movement speed and permanent onslaught. If I actually get some playtime at lunch, I might legitimately be into maps by bedtime. This is a truly silly build and what it lacks in clear it makes up for just deleting anything that is even the slightest bit tanky. This would have been an amazing boss rush/essence/beast farmer. Mostly I am hoping to get enough levels to be able to comfortably start deleting Guardians with it and eventually start farming bosses. I need to do some research into how folks are playing this build. I might pick up an Oriath’s End just to make big explosions and help with the clear. All in all, I’m having a blast and this has breathed some new life into the game for me. I really do like the leveling game honestly. I also know that today is the launch of Diablo IV Season 3, so at some point, I will probably be checking that out as well in the coming days. The post Bel Does Penance appeared first on Tales of the Aggronaut.

Mirror Based Economy

This weekend, I saw some odd things happening over in Path of Exile. First, my good friend Kodra hit the jackpot and got what is quite possibly the most valuable item you can drop in Path of Exile. He was running a t16 Carcass map with 2332 Yellow juice and 3438 Blue juice and lucked into a Mirror of Kalandra. This led to a whole sequence of events happening… because a Mirror is worth too much currency to sell it in a single trade. This forced him to go to The Forbidden Trove to find a trade, which wound up being in Mirror Shards which are fractional Mirror currency, and some raw Divines to add up to I believe 913 Divine Orbs worth of value. This is essentially more currency than you can reasonably spend… and opened the door to all sorts of nonsense. He purchased a Mageblood and pretty much offered the rest of us Bel-Leaguers one as well… which truthfully I am not even sure what I would do with one at least not yet.
This led both of us down this rabbit hole of trying to figure out what the hell is going on with Affliction League. If you have watched anything in the way of streamer highlight videos in this league, you will see that many magic finders have found twenty or more mirrors a piece… simultaneously generating more “wealth” than the game has ever probably seen outside of the Standard League. The weird thing about this is it has had the inverse effect that I would have expected. By nature, I would have assumed this would push the price down from what we saw in Ancestor… which also generated more mirrors than normal. However, the opposite has been the case. During Ancestor League a single mirror was worth roughly 145 Divine Orbs and in Affliction League that same mirror is now worth 924 Divine Orbs as of the time of writing this… and still climbing.
What is happening is that since Mirrors are so plentiful… they are actually being used for their intended purpose. Traditionally the Mirror is a vehicle for parking “wealth” in Path of Exile especially once you start reaching 5000 Divine Orbs aka the maximum storage capacity for any single currency type in the specialized currency tab. I know I personally have spent a lot of time “selling chaos” for a simple reason to convert it up to Divine Orbs and keep from the mess of having 10s of thousands of chaos laying around. But notice in the above screenshot there are four random Deadeye’s that I picked out off POE.Ninja and they are all using the same mirrored bow Vengeance Barrage which I believe is the new “best in slot”. Thing is… for a lot of these maxed-out characters they are wearing MULTIPLE mirror tier items each consuming at least one Mirror and an amount of Divines as the required “tip” for a “Mirror service”.
Mirror Service is such a weird concept and I had trouble wrapping my head around it at first. Essentially a Mirror of Kalandra’s intended purpose is to create a copy of an item. This means that extremely skilled crafters can create what is a “near perfect” item and then sell the rights to copy that item to other players. For example here is a screenshot from The Forbidden Trove discord of the Mirror Service channel showing one player “selling” access to six different “Mirror Tier” items each with a fee listed. The player wanting one of these items is expected to provide their own Mirror of Kalandra and then also upwards of 150 Divine Orbs as a “tip” for the service. I’ve blurred out the specific details, but essentially this is how some players make their currency… but pouring divines into outrageous crafts and then selling access to the byproducts of that crafting to other players. Since there are so many Mirrors floating around in the economy, it means that they are being removed at a massive rate by folks getting their own copy of mirror gear.
On top of this…. the proliferation of magic-find characters is causing a downward pressure on pretty much everything else that used to hold value. The Mageblood for example generally was considered to be almost as stable as the Mirror and Mirror Shard for parking currency. However the whacked out juiced maps that people are running, can in times produce multiple magebloods in the same map. In Ancestor League the Mageblood was around 230 Divine Orbs and this league you can pick a well rolled one up for around 100 Divines. This price continues to plummet as more of them enter the market than the market can reasonably absorb. The same thing happens to every other item that can drop on a map because the magic finders are just finding more of them. Taste of Hate for example is generally around a 100 Chaos item… but I picked one up for 5 Chaos the other day. If it can be generated with Quantity and Rarity… it is likely cheaper than it has ever been in any other league.
My big splurge is that I dumped 50 Divines into a well-rolled non-corrupted Headhunter. I’ve always wanted to play with one of these and never felt like I could reasonably afford it. In a normal league, a well-rolled headhunter would be twice the price that it is currently. I still have a bit of a nest egg and I still have a lot of things that are selling, but I thought it might be fun to screw around with this belt on my babby magic find lightning arrow champion. So far it has been interesting. Headhunter seems to be feast or famine… either you get a bunch of really amazing buffs and feel like a god… or you mostly just drone through the map without a ton of benefit from the belt. I am sure I could get whatever I wanted from Kodra, but honestly, I have no clue what I even want or how much longer I really feel like screwing around in this league.
In truth, I have accomplished everything I had hoped for in the league. Over the weekend I hit 19 of 40 challenges which gives me my fourth tiny totem. Essentially since getting my first totem, that has become my primary goal for any league to keep adding to the collection. I keep kicking around the idea of trying to build a Penance Brand of Dissipation character just to do dumb things with Uber bosses. I did not jump on the Totem Explosion bandwagon during Crucible and honestly, I have always kicked myself a little for not doing that while it was available. I mean ultimately the first step in this process would be running enough lab to get a Penance Brand of Dissipation gem. I could just buy one off the market… but I would feel better about myself if I at least tried to get one from Lab first. I don’t have a Templar in this league so I might as well go for it. So that might be a project as the week goes on. Anyways! I hope you all had a great weekend. We are still in freezing temperatures here and I am feeling more than a little cooped up. Hopefully, we get some better weather as the week drags on because I am not designed for this amount of cold. The post Mirror Based Economy appeared first on Tales of the Aggronaut.

AggroChat #464 – 2023 Games of the Year Show – Part One

Featuring: Ammosart, Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen Hey Folks! It is that time again, time for our yearly Games of the Year show. Last year we learned that it was far better to record two weeks in a row instead of creating a marathon three-plus hour long show and cutting it in half.  So this week I bring you the first part covering fourteen games and for those who have not listened to one of these before…  these are games that were important to us this year and may or may not have actually been released this calendar year.  A lot of them were, but I just wanted to set the expectations. This year we did not have a lot of overlap, which is to be expected given that the seven of us have some wildly different tastes. It was a big year and I am sure there are a lot of games that you think might need to be on this list that we did not choose. Hopefully, you enjoy our thoughts all the same.

Games Discussed:

  • Risk of Rain Returns
  • Risk of Rain 2
  • Celeste: Strawberry Jam
  • Last Epoch
  • Path of Exile
  • System Shock
  • Xenoblade Chronicles 3 Future Redeemed
  • Hi-Fi Rush
  • Dredge
  • Dave the Diver
  • Armored Core VI
  • New World
  • Fire Emblem Engage
  • Final Fantasy XVI
The post AggroChat #464 – 2023 Games of the Year Show – Part One appeared first on Tales of the Aggronaut.

Improving Lightning Arrow Champion

Since I spent some time yesterday talking about my Righteous Fire Chieftain, I figured I would talk this morning about some improvements I have been making to my high survival magic find mapping character, my Lightning Arrow Champion. I had first played a version of Lightning Arrow at the end of Crucible as a test for a league start and then started a Raider variant for Ancestor league. I just did not like how little survival the character had and wound up retooling it late in the league into a Champion variant. When it came to rolling a second character in our private league I went with the Champion variant again because I knew I could make it work on almost no gear and that it would have quite a bit of survival. Since it only really needed two unique items it would be extremely flexible when it came to whatever gear I happened to find. As soon as we found our first Perseverance and a pair of Shadows and Dust I knew I was good to go and just needed to half-ass my way into a tri-element bow.
The biggest change that I needed to make was getting a better bow and more specifically a bow that fired an additional arrow. Similarly, I wanted to get a quiver that also fired an additional arrow… which would then in turn allow me to drop Greater Multiple Projectiles from the support gems and get a significant damage boost as a result of that alone. I found a reasonable 1200 dps bow from trade that had pretty much everything I wanted on it and given the prevalence of folks doing magic find lightning arrow the price was only 10 Divines. The quiver was significantly cheaper but I specifically needed a couple of resistance hits on it to maintain elemental caps. Essentially dropping GMP I still fire 6 arrows and said arrows pierce 4 targets… making the entire process feel pretty great.
The other major thing that I needed was to swap Artillery Ballista into my chest piece and get an actual six link for that. By the time we were swimming in six-links, my appetite for fiddling with gear on this particular character was at a minimum. Basically, I had been running Artillery Ballista as a four-link in my gloves and had a whole series of nonsense Mana Forged Arrows abilities firing off in a five-link chest. In the final form, I moved the rest of my utility abilities to the gloves and used that opportunity to pick up a good corrupt with some additional attack speed, and then added Culling Strike to my Artillery Ballista link since I was losing access to it via Mana Forged Arrows which now only fires Frenzy.
As far as Magic Find goes…. I am really not going too far off the path to make that happen. During my copious amount of farming, I lucked into two relatively well-rolled Ventor’s Gamble rings. Apart from that I just happened to roll a helmet with +19% rarity on it giving me a total of +15% Quantity and +70% Rarity. It is not a ton and nowhere near as much as the folks who are sacrificing damage and defense to stack every last drop of it… but enough to feel like you are sticking your thumb on the scale from time to time. Since my Lightning Arrow Champion is a mapper and does nothing else, it seemed easy enough to integrate this much into the build. The biggest change I would make to the character would be to drop perseverance and pick up a Headhunter… but I doubt that will happen unless I get a windfall.
As far as the character goes, here is what the stats look like. You can also check out my POB over on POE.Ninja. I am pretty happy with the current state of this character. Last league, I attempted to make the Tornado Shot shift and I just did not like it anywhere near as much. I might try that again given it is mostly just swapping some gem links around, but I am not sure I will like it any better than I did previously. For now, this is the character that I use to burn through maps and get sulfite so that I can feed the delving on my Righteous Fire Chieftain. While I can do juiced T16s… the bosses end up taking longer than I would prefer so I am probably going to keep sticking to the t11 Cemetary and t12 Tropical Island sequence that I have been doing up to this point. The post Improving Lightning Arrow Champion appeared first on Tales of the Aggronaut.