FPS Evolved Genre

Thoughts for Motiga

FPS Evolved Genre

One of the aspects of Pax South 2016 that felt strange for me, was the complete and total lack of Motiga and Gigantic.  I cannot fully express how much of my experience this game was in 2015.  I had a great time hanging out with the Motiga crew thanks to Lonrem brokering a connection, and then kept dragging people to the booth to play Gigantic.  It felt like the sort of MOBA experience I had been looking for.  When I played a tanky character, it felt like playing an MMO tank.  When I played a ranged character, it felt like playing a really good ranged shooter.  I feel like hands down they were the belle of the ball last year, and when I heard about their layoffs in december, and the fact that they were not on the roster for 2016… I started to get concerned.  Since coming back from Pax last year I have been lucky enough to have access to all of the alpha and beta events, but I have to admit I didn’t really play much of it.  For the longest time it just played lousy on my then Geforce 750ti video card…. and now that I have at least upgraded to a 960 I am wondering if maybe it would perform a little better.  As of yesterday however I am really starting to worry for the folks at the company, because according to a Gamasutra article the just underwent some pretty significant staff reduction in a last ditch attempt to get more funding to finish the game.

Now that the NDA has lifted I don’t have to worry quite so much about how I talk about Gigantic.  I really need to reinstall the game and see what its current state happens to be.  The biggest problem  that the game had was that its back end systems were not quite as polished as the front end game play.  Matchmaking was a big issue, and the fact that in order to get valuable feeling matches… you realistically needed to hang out on testing ventrilo and and form some sort of a custom game.  The last time I attempted to boot up the game I sat in a matchmaking queue for thirty minutes and then finally gave up.  My friend Rae apparently has played it more recently, but ran into a pretty elitist player base… with her catching shit for not doing the right thing at the right time.  This is one of those games that is so damned close to really good…. but I worry that maybe they missed their window by a year.  I’ve always said that in order for this game to be really popular it needed to be first to market, since it is essentially launching an untested IP.  The awesome thing is though, that the characters…. well… for lack of a better term have character.  They are interesting and are animated in a way that they spring to life.  This game has what League of Legends has… but so many other games in the MOBA genre have lacked…  personality.  I really hope that they can pull this off, but as always I worry about the folks that were just let go.  This game deserves its time in the sun, and I think it will flourish on consoles….  quite possibly more so than on the PC that already has a fairly entrenched first person MOBA genre.  The critical date however is that they HAVE to beat Overwatch to launch, or they are pretty much toast.  Even thought those two games are vastly different in feel… players are still mentally lumping them all together in this “fps evolved” genre of folks taking the FPS template and doing new things with it.

Overwatch Beta Returns

FPS Evolved Genre

Speaking of the 500 lb gorilla that Gigantic has to beat to market…  as of yesterday the Overwatch Beta is back on, and with it has also returned much gnashing of teeth as more folks failed to get in.  At this point I am pretty much resigned that I will not likely get to play until open beta testing at some point.  For a brief period of time I thought that maybe I had access, because in the launcher the install button suddenly started showing up for me.  The only problem being that it was grayed out, and not clickable.  I am guessing this was a temporary glitch because later that evening when I popped into WoW to do my garrison gold farming… it was back to hiding the install button again.  The truth is…  even if I had beta access I probably would not be playing it much.  My recent return to Elder Scrolls Online has taught me that… maybe I am just not a good beta candidate these days.  I absolutely blame the almost two years of regularly ESO testing for my diminished desire to play after getting to the veteran ranks.  I quite literally had burned myself out on all of the newbie content, so that the thought of alting my way through it again just felt painful.  I poured my heart and soul into that testing experience, because I wanted that game to be the best damned game it could be… and honestly judging it today through very clear eyes…  I think it turned out pretty great.

I want to be able to walk into Overwatch and have the game feel free and exciting, and be able to experience the new player rush along with everyone else.  Sure I would love to be able to play the game when the whim hits me right now, but I am not going to be the sort of hard core tester and bug reporter that they really need right now.  In this sort of game, balance and gameplay statistics are key… and they need a sheer volume of data to sift through to be able to shape their design decisions.  So for me… who is going to maybe play the game once a month…  I am not exactly a great resource and if you replaced me with someone who is going to stream the game every night… you would be far better off in the end.  I’ve developed this aversion to playing games before they are officially released.  Now granted… I still do regularly…. but I have begun to learn my lesson.  Torment: Tides of Numenera for example is absolutely available to me to test because I backed the project…. but I have zero desire right now to do so.  I want to play the finished version of the game, when it is “ready for primetime” and not have to sift through crippling bugs.  Maybe my tolerance for “broken games” is less than it used to be… or maybe there are just so damned many things that I want to be playing that spending my time on an unfinished product feels like a waste.  In any case… I am a bad beta tester, and will continue to be super happy for those who are getting invited and enjoying their time playing games like Overwatch.

 

Universal Patronage

Account Social Systems

Universal Patronage

One of the things I have been spoiled on by playing quite a few Blizzard games is the existence of Battle.net as a common backbone.  When RealID was originally released, I have to admit it bothered me quite a bit.  I don’t actually use my real name very much online, and it isn’t necessarily because I am trying to obfuscate who I am… but more that I come from an era in the internet when everyone was their “handle”.  Someones handle is more distinct and meaningful for me… than telling me their real name and oddly enough I have a much easier time remembering it.  For example… I know several dozen folks with the last name of Smith…  but I only know one Scopique.  As Blizz took a step back they created the Battle Tag system and since then I have been happily known as Belghast#1752 making it significantly easier to meet up with people regardless of what Blizzard game they happen to be playing.  This has been the case with most modern game releases, that they have some underlying account based system that allows me to quickly meet up with my friends by giving them a single idea that relates to all of my characters.

The problem is… when this system is missing I really notice it.  It has been a recent struggle while playing Star Wars the Old Republic and the various Trion Worlds games.  Sure it is nice to have disconnected alts that you can go hide on… but I have been willing to give up this for the convenience of being easily available.  The thing that I find confusing with both SWTOR and Trion is that in both cases they have an underlying system that they could rely on for communication purposes.  For SWTOR you have Origin chat… which is pretty horrible, but could at least serve as some common connective tissue.  In the same of Trion Worlds though you have a shared account structure that through the use of the Glyph client gives you access to all of the games on your account.  All that really seems to be missing is a single “Glyph ID” and a chat infrastructure built around it.  The best feature of Blizzard games right now is that you can take your friend list with you into any game you go.  So while I am not playing World of Warcraft, I can still keep touch with my WoW playing friends while I am in Diablo or Heroes of the Storm.  It would be so nice if I could do this same thing while playing  Trove, Rift, ArcheAge or eventually Devilian.  Please make this a thing Trion Worlds!

Universal Patronage

Universal Patronage

While I am asking things of Trion Worlds this morning… I thought I would go ahead and throw in another thing.  One of the features of the old Sony Online Entertainment games that I really enjoyed was the concept of the “All Access Pass”.  Where you could pay one premium account price and get subscription level access to all of their games.  I think back in the day it was something like $25 per month for an All Access account, instead of the individual $15 a month for each game.  I loved this concept because it allowed me to pop back and forth freely between their games when I was in the mood to actively play them.  The problem there is that for SOE and now Daybreak games… they are all titles that I play in spurts.  However since the launch of Rift there has never been a time when I was not at least sometimes playing this game.  While I may not play it seriously most of the time, I still keep poking my head in it.  Similarly I am really enjoying the current state of ArcheAge, and I love poking my head into Trove.  With the addition of Devilian to their lineup… it seems that I am ending up with a situation much like that of SOE where there are lots of different games that I wouldn’t mind playing.

The problem being that I simply cannot justify Patron access to ALL of them.  So I have to pick and choose which game I want to activate at a given time.  However if there was some sort of universal patron account that allowed me to pay one fee and gain patron access to all of their games… I would absolutely do it in a heartbeat.  In the long run I think it would be a net win, since I doubt there are many people out there who are actively maintaining multiple patron subscriptions.  You get a little bit per month out of the folks who were already subbing, to give them access to your entire library of games.  This also allows you to do cross promotions between them, allowing the achievements in one game to maybe grant you something nifty in another game.  This is again one of the strengths of Blizzards stable of games is that they are all interconnected at least to some extent.  I feel the same sort of loyalty towards Trion Worlds as others do towards Blizzard, and I just think it would be awesome for something of this sort to happen.  I realize Trion is a weird case in the fact that ArcheAge and Devilian for example are not developed in house…  but my hope is that there is enough control on the back end systems to be able to implement a sort of universal patronage account.

Gigantic Codes

Universal Patronage

I have been sitting on an email that I didn’t quite know what I wanted to do with it.  Gigantic is finally leaving its Alpha process and entering Closed Beta, and with it they are loosening the restrictions a bit and handing out friend codes to a lot of the folks who have been in the closed process for awhile now.  There are some constraints on these however and I think it is important to mention that.  Right now Gigantic is exclusive to Windows 10 and Xbox One, which I find mildly frustrating since it ran perfectly fine on Windows 8 up until this latest push.  This however is a listed requirement, and since I have not been actively testing of late…  I have to assume it is probably a legitimate requirement.  If you are interested in checking the game out you have to hit the link below and redeem one of the codes I am posting.  This is of course a first come first served sort of deal, but I figured the best option was to share them with my readers.

https://www.gogigantic.com/redeem

  • Key 1: 4GB2KE5-I5FBYD-G433KKI-KN723Q
  • Key 2: BSKA5FG-SOFHUL-CCVNKBD-WLBRHQ
  • Key 3: ZIBOYHQ-ZQVHHX-FC3JL5T-6CMMKQ
  • Key 4: 3ML4C2H-RXJD5N-DRCJX3T-I5PAVU

Good luck! Hope to see you in game in the near future!