A little privacy

You’ve all seen me ramble about some of my social anxiety issues before, but Blizzard has brought it all back to the surface again. In patch 7.1 there’s a new Quick Join feature that allows your friends to see that you’ve joined a queue or a group finder group and easily join you. In theory this can be great. In practice I’m not sure this is something I ever want to use. I’m too timid to randomly join anybody who was starting a queue, I would rather pug than impose on my friends. Conversely, sometimes I want to pug, for the goodie bag or because I’m feeling antisocial. If a friend asks to join either I have to tell them no and feel bad, or let them join and then I’m not doing the pug I wanted to do. At least if you queue for a Call to Arms (goodie bag) it will not show you as available for Quick Join. Maybe I will start only queuing for things that are Call to Arms, honestly that’s not super different from how I play normally. Still, I will continue to shout this from the rooftops: Give us a damn invisible mode already Blizzard.

This also complicates getting mythic or M+ groups for people without a lot of friends on their list. Now any group that forms has a higher chance of filling up with friends-of-friends before strangers get a chance to sign up. This means if you have a huge friends list your chances of doing more mythics just increased, and if you have few friends it will be even harder to get a group. Just add regular mythics to LFD already Blizzard. This Quick Join tool is solving a much less pressing problem, and causing new ones.

I’ve been slowly working my way back up to a friends list with nearly 20 or so people on it, which is about 20 more people than my anxiety could handle before. If this new tool becomes a problem for me, I’m back to either purging my friends list or just running away from the game again. I get that this is not a problem that most people have, but I also know I’m not alone. It would be nice if Blizz ever once gave any indication that they acknowledged people like me exist and have valid concerns.


A little privacy

A little privacy

You’ve all seen me ramble about some of my social anxiety issues before, but Blizzard has brought it all back to the surface again. In patch 7.1 there’s a new Quick Join feature that allows your friends to see that you’ve joined a queue or a group finder group and easily join you. In theory this can be great. In practice I’m not sure this is something I ever want to use. I’m too timid to randomly join anybody who was starting a queue, I would rather pug than impose on my friends. Conversely, sometimes I want to pug, for the goodie bag or because I’m feeling antisocial. If a friend asks to join either I have to tell them no and feel bad, or let them join and then I’m not doing the pug I wanted to do. At least if you queue for a Call to Arms (goodie bag) it will not show you as available for Quick Join. Maybe I will start only queuing for things that are Call to Arms, honestly that’s not super different from how I play normally. Still, I will continue to shout this from the rooftops: Give us a damn invisible mode already Blizzard.

This also complicates getting mythic or M+ groups for people without a lot of friends on their list. Now any group that forms has a higher chance of filling up with friends-of-friends before strangers get a chance to sign up. This means if you have a huge friends list your chances of doing more mythics just increased, and if you have few friends it will be even harder to get a group. Just add regular mythics to LFD already Blizzard. This Quick Join tool is solving a much less pressing problem, and causing new ones.

I’ve been slowly working my way back up to a friends list with nearly 20 or so people on it, which is about 20 more people than my anxiety could handle before. If this new tool becomes a problem for me, I’m back to either purging my friends list or just running away from the game again. I get that this is not a problem that most people have, but I also know I’m not alone. It would be nice if Blizz ever once gave any indication that they acknowledged people like me exist and have valid concerns.


A little privacy

A month of Legion

Are you sick of me talking about Legion all the time? I’ll be honest I’m a little tired of writing about it, but I’m nowhere near sick of playing it. Now that we’re a full month in I wanted to do a little analysis of what’s working and what’s not in this expansion.

Great:
Scaling tech: I was super nervous about how this would work but the reality of it is that it’s seamless. It worked great for leveling and it meant I could run dungeons with friends and not care about everyone’s level at all.

World Quests: I love pretty much everything about this system. They’re varied and usually quick, you can do as few as 4 a day and still get your emissary quest done for rep and loot, and the rewards for individual quests feel more meaningful than the tiny gold and rep you’d normally get from dailies. The fact that you can have up to 3 stored emissary quests also helps you get things accomplished on your own schedule without feeling like you’re missing anything important.

Titanforged Gear: Related to world quests, the fact that any piece of gear can potentially upgrade makes lots of tasks feel more worthwhile. Sure, that quest reward gear might not be that great, but I’ll do almost any quest that rewards gear because there’s that chance it could titanforge and be amazing. I got a sweet pair of i865 boots this way the other day and I’m still excited about it.

Suramar: Suramar as a zone is huge, full of nooks and crannies that I still feel like I haven’t completely explored. Doing all the quests there, I kept finding subzones with long quest lines and tons more content than I expected. On top of that you have Suramar City and the nightfallen. Multiple times questing in the city I got the feeling that I was not even playing WoW anymore, and I mean that in the best possible way. It felt like a completely different, story driven RPG and I loved it.

Mixed feelings:
Legendaries: Random legendaries that change the way you play your class like in Diablo 3 seem pretty neat. The fact that they are a random drop is less neat. For something this powerful, I prefer a way to work towards it. At least they put in a bit of RNG protection behind the scenes. Only a couple of my friends have gotten one yet. I’m sure I’ll get one eventually, but I’m mentally preparing myself for inevitably getting one that is the least helpful for my spec and being sad about it.

Artifact Weapons: Getting artifact traits has been pretty neat, and does a decent job of replacing the fun of getting talents as you level up. The way the gains speed up with artifact knowledge seems to scale pretty well. It still feels a bit bad when you either make a new character and have a long road to catch up, or if you’re trying to split points between multiple specs.

Dungeon Difficulty: I’m mixed on this because while I enjoy the more difficult settings, the system feels a bit cumbersome. Normal, heroic, mythic, and mythic+ feels like a lot of options, but then you realize that the game really wants you to play on mythic or m+. Mythic difficulty has been the most fun by far, and some of the dungeons (I’m looking at you, Darkheart Thicket) feel incomplete or boring at lower settings. Many quests and dungeon meta achievements require mythic difficulty, yet there’s no random group finder for that setting. I really wish they had either allowed quest completion in heroic, or added mythic to LFD. That said, mythic and M+ have been really fun, and I’m hoping I can keep a coherent 5-person group together long enough to progress.

Not so Great:
Professions: Blizz did their usual swing here. Profs went from almost completely meaningless in WoD to complicated quest-locked monstrosities in Legion. For example I need to run around to 6 different old world zones and run a bunch of different dungeons to unlock some things on my jewelcrafter, and the gear I’ll be able to craft after this will still be ilvl 815 and fairly useless.

Meaningless Faction Bullshit: There’s really two items in this category. First is the stupidity of the faction story in Stormheim. It is bad and it should feel bad. I love my chosen faction and will wear my Horde t-shirt with pride like any other nerd but the faction conflict in the story feels incredibly weak and forced. I am so over it. The other item is tagging. Making normal mobs be multi-tag is amazing, but faction locking them is annoying. This doesn’t enhance my faction pride or desire to pvp, it just makes me angry at the designer who thought this was a good idea.

Odd Content Gating: This includes mythic-only dungeons, locking story behind mythics and out of the reach of LFR, and the fact that there’s no LFD for mythics. I am lucky I have a group of friends playing right now but lots of people don’t. Why is so much of the story gated behind more difficult content with no easy grouping option? Related- this contributes to my feeling that LFR is almost entirely useless. You can get better gear from world quests, and it doesn’t work to progress story. Why on earth would anyone go in more than once just to see the fights?


Overall I’m still in love with this expansion a month in. I would currently rank it as my 2nd favorite, after WotLK, and if it keeps going well it might even move up to first place. How do you feel about Legion after the first month?


A month of Legion

Yet another week of Legion

Another week has gone by and I’m still in my infatuation mode with Legion but it is starting to wear a bit at the edges. In the big picture sense I haven’t made a lot of huge progress since last week, but everything has still been moving forward in a satisfying way. Mage and Monk are still my only 2 characters at 110, but I now have 2 druids, a priest, pally, and another monk in various stages from unlocking the class hall through level ~105. Other than the minor faction BS that happens in Stormheim, there’s not much difference between Horde and Alliance side. This is making me feel less bad about focusing on my alliance servers where my friends are. It also helps that professions are so tied to quests that having my army of alts horde-side isn’t as huge a benefit, and is more a liability at this point.

I got to raid a tiny bit on Friday! We only cleared the first boss and put in a few attempts on the spider-bird boss, but it was a fun time. I also got to try a couple mythics and my first mythic+. Mythics are fun, they feel about what I’m used to for heroic dungeons. My only complaint about them is that they aren’t available through the group finder. I am hoping as the expansion goes on and the gear cap rises that they might lift that restriction, because there’s nothing about normal mythics that makes me think a restriction on grouping is necessary. Mythic+ on the other hand, that kicked our butts. I mean it probably didn’t help that we had never been in that particular place on regular mythic. We had a good time and we did complete it, but nowhere near beating the timer. With a couple weeks worth of experience and gear I’m sure we’ll be in good shape.

A few other things happened inside my brain over the last week. First, I finally realized that yes, I really am a healer at heart. Goodbye short-lived mage main, we hardly knew ye. Monk healing is fun and satisfying, and since I have a good group of friends to do mythics and raids with I think it needs to be my main. It will take a couple weeks to get fully up to speed on her compared to where my mage was, but it will be worth it to be settled in and not feel pulled in multiple directions. I even kinda enjoy windwalker, even though I usually hate melee. I’ve been playing it enough during world questing to get used to it though, and ran a dungeon as dps and it wasn’t awful. That was my one outstanding worry about monk and it is pretty resolved so I think I’ll be really happy going forward.

The other brain thing that happened is that Blizz’s insistence on forcing people to manually group for things and putting story content out of reach of the group finder has made me stop giving any fucks about it. I’ve got groups and friends so I can totally do these things! But sometimes I just want to queue for LFR and knock out a quest or run a random dungeon when my friends aren’t around. Now LFR gives absolutely nothing I need, not gear or quests or anything, so I have zero reason to do it. And heroics are only really worth it if there’s a world quest or a healer goodie bag. I am wondering if this expansion is going to really divide the population, between casual solo-ish folks who only do world quests, because they can’t move the story forward in accessible content, and raiders who group with their guild for the hard stuff and have no reason to do LFR or heroics. There doesn’t seem to be much incentive this time around for those two groups to overlap. At least in the last 2 expansions you could work on the legendary questline in LFR. Anyway I’m curious to see how this plays out, but I’ve decided I need to stop caring about the story and rewards that Blizz put in front of me and just wander around doing whatever I feel like instead.


Yet another week of Legion