Greedfall Review

This weekend I finished up my run of Greedfall and I thought I would talk a bit about the game as a whole this morning, and maybe revisit some of the high points I have talked about over the last several posts. Greedfall at its base level is a spiritual successor to the Dragon Age and Mass Effect era of Action RPGs. I call them Action RPGs since I never really used the freezing time functionality to play them in a more tactical manner. Similarly you could also make some deep comparrisons between Greedfall and Witcher 2 and Witcher 3… because the game itself lands somewhere between the two of them structure wise. You have a stable of characters that you meet through your early adventures that represent the key factions of the game.
  • The Congregation of Merchants – The faction that your character represents and is the faction of commerce and the merchants
  • The Coin Guard – The Mercenary Guard that serves as the hired army of all of the other factions
  • The Bridge Alliance – The faction of unbridled scientific discovery and with it a certain amount of “mad science”
  • Theleme – The factions of religious pilgrims and with them a sizable dose of zealotry and “witch hunting”
  • The Nauts -The faction that controls all sea transport and seals trade pacts with some questionable behavior in order to maintain their hold on shipping
  • Yecht Fradi – The members of the vastly different clans that make up the native population that each have different opinions of your incursions into this new world
The world is presented in a series of “zones” that are reached through accessing the map at one of the various travel kiosks be it in a village, at the edges of a play area or through one of the many camps that you can set up throughout the world. While in each play area you have relatively free roam with certain areas walled off as not being passable in a style that is similar to a lot of Final Fantasy games. There are other areas that are gated based on your skill progression, some walls for example may require you to have a certain vigor to be able to climb or require a certain level of science to be able to blow a hole in something. From what I can tell all of the maps are traverse-able regardless of your talent build, but often times have valuable shortcuts presented to you or have scenarios where if you know crafting you can just fashion the needed part rather than having to go on an adventure to find one.
As stated above, through your adventures you unlock characters that represent each of the factions. I personally have a thing that I end up doing in games where I am presented multiple characters and it involves me imprinting on a specific party. This is a game that is going to punish you for this decision if that is in fact your style of play as well because certain options in the game will not be available if you did not gain faction with specific companions. I personally preferred to play with Vasco and Siora almost the entire time, and as a result the rest of the characters lacked progression at key moments and likely caused events to play out differently for me had I chosen to befriend all of them. Side note, your actions can absolutely cause you to lose action to specific companions. They all start suspicious of you and through your actions you gain faction with each until you reach a level of Friendly… or Loving if it is the companion you chose to romance. Here is a rundown of each character and when you encounter them.
  • Kurt – Captain of the Coin Guard – With you from the first moments of the game on the tutorial island before you head to Teer Fradee
  • Konstantin – Your Cousin and Governed of Teer Fradee – With you very briefly during the tutorial island and leaves you when you get to Teer Fradee
  • Vasco – Becomes “grounded” when he reaches port by the Nauts and decides to help you on your quest in the meantime
  • Siora – Native Doneigad – Encounter her when you first go to the Governors Mansion in New Serene
  • Petrus – Theleme Bishop – You meet him during the first main story quest that involves visiting the other faction cities and joins your party once you accept the quest to help San Matheus.
  • Aphra – Bridge Alliance Scholar – You encounter during the “Scholars in the Expedition” quest which is the first quest given to you after visiting Hikmet the Bridge Alliance city.
Combat is presented in the familiar “real time with pause” style, but to be honest I have not really found much of a need to pause combat. Your character has dodges and such to help you avoid incoming damage and the game follows a similar Armor system to that of Dragon Age Inquisition where you need to deplete the armor of a target before you can start dealing serious damage to the main body. Effectively it becomes a second health bar or an over shield, and when facing a boss encounter like a Naidag it just serves to slow down the encounter when most combat is resolved rather quickly. You have a handful of weapons at your disposal but effectively they fall into fixed categories.
  • One Handed Weapons – Light and Fast Attacks
  • Two Handed Weapons – Slow but Hard Hitting Attacks
  • Ring Weapons – Serve as Ranged Magic Casting
  • Short Range Firearm – Hard hitting at close range quick firing pistol style weapons
  • Long Range Firearm – Hard hitting at long range slow firing rifle weapons
Among these weapons there are sub-types that either deal more damage to the body of a creature and others that specialize in breaking armor like a hammer or a two handed mace. You as the player are given two melee weapon slots and a ranged weapon slot that you can swap between in mid combat with relative ease. You are also given a hot bar that allows you to quickly slot specific weapon attacks which is more or less how you interact with the firearm abilities. Other than a health potion and my firearm attack I didn’t end up using the hotbar for much.
With any modern game that has companions also comes various romance options. In many ways this game is a lower fidelity version of a modern Bioware title, and this shows significantly in the romance process. It is keyed off of taking specific dialog options in specific conversations that are not exactly clear. I more or less lucked my way into a romance with Siora the native Doneigad. I also similarly came real close to romancing Vasco the Naut, because it seemed like I was taking the buddy options and apparently leading my way into something more serious. Each romance option has fixed parameters of male or female characters, but there are mods that remove these if you so choose and also other mods that open up polyamory if that is your desire. Here is a rundown of the various characters and who they are open to by default.
  • Kurt – Female Player Characters
  • Vasco – Any Player Character
  • Siora – Any Player Character
  • Aphra – Male Player Characters
At the highest level this game tackles some topics that you don’t usually see tackled in video games, like the issues surrounding the colonial area of the old world. It does so in a sensitive manner but also in one that doesn’t exactly feel preachy. You choose your own path in Greedfall and can align to whatever ideals you wish, or choose to carve your own path of neutrality which will at times punish you in some way for doing that. Greedfall is also a game with significant problems in the user interface and the feel of some of the gameplay. However the longer I played the game the less that mattered because I got drawn into the setting and the characters. While I started off thinking of this as a lower fidelity Bioware game… in the end the experience was something entirely new and of its own.
If you have enjoyed any of the games that I draw parallels from in this article, then I suggest giving this game a chance. It might take a bit for you to get fully engaged like it did me. I originally played this last year and bounced off the game without leaving the tutorial island. Only recently on my recent binge of single player experiences did I manage to make a significant dent and gain proper traction. I was rewarded for that investment with a game that kept getting more and more detailed and intricate as I moved closer to the final act. The game also managed to give me a few sucker punches that I was not expecting along the way and because of that I have the utmost respect for this developer and anxiously await whatever project they tackle next. Last night I actually started Technomancer which was the game released a few years prior to Greedfall and while still it has some issues, I am just as engaged as I was during the majority of my play-through of this game. If I were one to give games a rating… I would probably wind up giving this a solid 9 out of 10. Not a perfect game but the flaws are made up for by the excellent story, character development and the engaging world.

Shocking Revelations

Most of the time when I am playing a video game it tends to track along a fairly predictable trajectory. After the core conflict has been established we generally follow a path that leads to its resolution without much deviation. Occasionally there are minor set backs but nothing really unexpected. Greedfall however managed to do something that few games do in that it caught me completely by surprise and threw some events out of left field that I was in no way planning for. There was a moment yesterday while playing where shit absolutely got real and I was forced to make some really hard decisions really rapidly without much time to mull them over. I am uncertain if I made the right decisions, but I appreciate that the game managed to catch me off guard like that.
Of note… predictability isn’t really something that bothers me much in as game. I actually sort of like moving forward checking off boxes as I go and reaching the conclusion that I see in front of me. I think this is why spoilers in general don’t bother me either, because so often I am sitting down and watching something and in my head I am predicting the next move or the character that is going to unexpectedly betray the on screen party. All of that said I am extremely pleasantly surprised when media manages to pull the wool over my eyes and shock me, and often times those experiences are much more memorable. Everyone remembers the first time they watched Seven, The Usual Suspects or The Sixth Sense if they managed to go into them without having the major spoilers revealed. The thing here though… is I think this shocking turn of events was caused by my own actions and I need to do some research to determine if I am in fact right about that.
I said yesterday how I tend to stick to playing the same handful of characters and ignoring the rest of the party. I think Greedfall is finally a game that is going to make me reconcile that sort of behavior with a vengeance. Now however I don’t really want to deviate from it because I am curious how deep this well goes. I’ve also noticed that at various points during the games I have failed quests that didn’t factor into my head as something that would be closing off to me by my actions. So I have this feeling that there are machinations going on behind the scenes in the decision tree that I am simply unaware of. While there are still some issues with Greedfall, the more I play it the more compelling I find it. I absolutely get why this made it onto the games of the year show.
Now since this is what my readers really want… some gratuitous pictures of Josie. She is such a sweetheart and this weekend we need to figure out how to start introducing her to the other cats. Kenzie has more or less stabilized and I have been trying to give Mollie and her the bulk of my attention. I spent about an hour in the office upstairs with Josie and they seemed to not mind at all. Kenzie returned to sitting on the box beside me while I played Greedfall immediately afterwards and didn’t act pissy about it… so I am guessing that is progress.
My wife has been getting the lion share of bonding time, and that is fine by me. She tends to follow me around anytime I am in the office so she absolutely knows who I am and that I am friendly. Right now I just think she wants constant attention after having come from a shelter environment. My hope is that we can start introducing her to the wider house and if I thought she would actually stay with us on the sofa we would do that. I would try and get Kenzie and Mollie to hang out with me on my side of the sectional and then wife could have Josie on the other side. Things with cats however never work out as planned… so we will see how everything shakes out.

Legate of The Congregation

This is one of those mornings where I am baring skirting by and don’t feel like I have much at all to talk about. I am fully enthralled by Greedfall at the moment and will be pushing forward until I have reached the ultimate conclusion of the game. The experience is far from perfect, but it does make me wonder what other gems in the rough are out there. Paradox for me at least has been a very hit and miss publisher and I guess this is just going to happen with the sheer number of titles they are willing to put out there. This is my first game developed by Spiders, and from what I can tell this is sort of their thing… releasing interesting but flawed game experiences. I do plan on poking my head into The Technomancer at some point which was their last release prior to Greedfall.
I guess I should at some point expand a bit on what I mean by a flawed game. It is just the little things that are not quite as well implemented as they could be. The camera and movement feels a little off in a way that is really hard to explain. Combat while enjoyable also feels a little less fluid than it maybe should be, and it gets real tiresome listening to your companions spout the exact same line over and over every time you engage anything and often times multiple times during that engagement. The character models and facial animations are maybe just a little stilted as well, nothing to the extreme of pre-patch andromeda but still not quite there. As a whole the game is extremely enjoyable and I am very impressed by the voice acting, which while not going to win anyone an award doesn’t drop me out of immersion into the world. What I mean by flawed is that everything feels just one or two degrees off what it should be and as a result it feels like an imperfect experience, but nonetheless one still worth experiencing.
I think more than anything what is keeping me tied into the game is the setting and its story, because I feel like this is someplace video games have not really successfully gone yet. The colonial era is a stain on the many countries who participated in this age of conquest and it isn’t often that you see this played out in any manner other than through a 4X/Strategy game. I choose to play the Legate of the Congregation of Merchants as anything but a neutral party. I side with the native population and have been doing my best to mend the way between the colonists and the original inhabitants of Teer Fradee. As a result I am more or less always running around with Siora the daughter of a tribal chief and Vasco the Naut that brought us here and seems to be a similarly inclined character.
On the opposite side of this… I have no interest at all in running around with Father Petrus a missionary of Theleme the faction of religious zealots. I am also not at all interested in running around with Aphra, who at face value seems fine… but is representative of the Bridge Alliance a group of scientists that seem to do all manner of nasty things to the native population in the name of progress. Kurt is more or less neutral and I am fine using him whenever I need to, but I am just way more comfortable with Vasco and Siora as my primary party. This is a thing that happens when I play these sort of games, is that I develop a group that I prefer to run with and then never really mess with other characters unless I am doing side quests that require them. I played Dragon Age Origins almost exclusively with Morrigan, Alistair and Leiliana.
While I feel like I have spent a lot of time dwelling on the imperfections, I feel like I need to drive home the point that I am extremely well engaged with this game. I am going to be playing it to a fault of pretty much everything else until I make my way through the story. It took me a bit to engage with it due to those flaws when it initially released and as a result it was placed on the shelf until I recently restarted it. However now that I am in the mix of the game play I am driving forward towards the eventual conclusion of the story arc. One bit of warning that I give for players however is to maybe look up some guides on the romance options, because I almost accidentally found my way into one without really knowing that was where I was heading. Unlike Dragon Age there will be no icon with a heart on it to tell you that you are heading in that direction. I legitimately look forward to seeing what the next game from Spiders looks like, because based on my reading each time they release a new title they improve and iterate slightly on the one that came before.

Josie the Pussycat

Lets be truthful at this point. You are not coming here for my writing anymore, but instead updates tales of a tiny furry butt that now officially inhabits my household. Yesterday did not exactly go as planned, because when we went to visit on Monday they told us that it was within the realm of possibility that we might get a call yesterday to pick miss Josie up. We have officially named her Josie the Pussycat and I guess in my mind I didn’t want to finish the prep work for fear of jinxing it. Just shy of 4 pm I got a phone call from the vet that works with the Animal Shelter and by 4:30 I was jetting out of downtown to head over there to get her. We have kept the pet carrier in the car at the ready for the last several days as a sort of weird “go bag” for when the event finally happened.
Luckily my wife was able to bail a little early and get home before me to finish putting litter in the litter box and setting out food and water and such. We were 98% there on setting up the isolation room we had planned, but the best laid plans often times go off the rails. Our upstairs bathroom is meant to be the master suite bathroom for the house and because of all of the extra space that is where we keep a row of litter boxes. Off of that room is a separate fully enclosed tub with a sitting bench and our master plan was to quarantine her off into that room. We had it all made up with a cat bed, a scratching post, a bunch of toys and of course a food and water dish. She did not like this room however and anytime we left it… she screamed her head off.
So that plan lasted all of five minutes and instead we regrouped and went with the ole tried and true. Every cat we have taken home has spent time in my wife’s office and as a result we now have another kitty suite set up in there. My wife of course spent the entire evening up there with her and she is already chill as hell. She does not seem to notice she had surgery because at one point she full leaped off of my shoulder before I could stop her. This morning she was curled up in the cat bed completely conked out and once I finish writing this post I am going to go in there and hang for a bit while my car warms up. I think she already realizes she is at home, and my hope is that we can introduce her into the wider house before very long. At the moment Kenzie is being a butt about it, but she is kinda a butt about everything. I am not getting to spend much time with Josie because I more or less need to be a stable force for Kenzie to rotate around out in the rest of the house. My wife will also be out of the country in a week or so and as a result probably needs to get in as much bonding time as possible in the short term.
My original plan for the evening was to hang out and play some TemTem, the not-Pokemon MMORPG. That however didn’t exactly go as planned. I was one of the backers of the game on Kickstarter and have played before when it was in stress test mode. I figured I would calmly slide in and start playing last night but when the login screen announced that I was in an over 9000 player queue, I figured it was probably not going to bode well. I did however manage to create a character and the only thing wrong with the character screen is the lack of beard options. Granted you are playing a child character… but I can dream of having a beard.
There were however opening day jitters as the game more or less was unplayable. During the time in the Tutorial area there were massive pauses between loading screens. Once I entered the open world however and encountered my first random TemTem… the game just straight up froze on me. Fifteen minutes later I abandoned hope and Alt+F4’d out of the game and went on with my night. They apparently posted about these issues, and were looking into resolving them. I am guessing they are using a peer to peer scheme and were blaming the issues on some players slow or unresponsive connections.
I have to give them credit because based on their Twitter feed it seems like they were furiously stomping bugs all night long and finally crashed out about 3 am my time. Considering that Tem Tem is developed by a Studio in Madrid Spain that means they signed off at 10 am after having spent all night trying to deal with launch issues. Hopefully tonight things will be more manageable.
What I did instead between trips into the other office to play with Josie was continue my adventures on Teer Fradee. The only real complaint I have with this game so far is that the encounters are not at all organic. As you travel along a path you know with pretty regularity that you will encounter groups of mobs at fixed points in the journey. Additionally there are large swaths of the game with absolutely nothing going on at all which feels a little weird. As I understand it this is sorta a general problem with games by this studio, but it is also the only thing that really stops it from feeling like a Dragon Age or Witcher game. I purchased the previous game by Spiders, and I think once I finish this one I will give it a shot as well. It is as a whole a little rough around the edges but the game itself is generally rather good.