Another Horizon Weekend

I don’t really want to go on and on forever about this game, and yet it’s pretty much the only thing I’ve been playing lately so that’s what you’re going to get. I’m more than 60 hours deep into this game and much farther along in the story now, so there will be spoilers in this post. Consider yourself warned.

Horizon continues to hit a lot of perfect notes for me. This far in, I’ve gotten most of the available upgraded weapons except the last 2 hunter lodge ones. Combat has become about getting better at killing machines with the tools I have, instead of learning the strengths and weaknesses of the different kinds of weapons. Now that I have more health, I’ve switched from favoring laying out elaborate trap mazes ahead of time to either just letting machines kill each other with corruption arrows, or tearing off a few key components from a distance and then running in with the blast sling. The exception is with Deathbringers, which even fully kitted out at level 50 require some smart use of elemental attacks and precision hits to do real damage. I really enjoyed the challenge.

Progressing the story has been fun, even though it feels like a slightly different game when you’re exploring ancient ruins and getting saturated with lore instead of hunting down machines in the open world. I have been pleasantly surprised that the story, while improbable, isn’t completely stupid. I’ve also been pleasantly surprised that so much of the story of the world is laid out pretty clearly for you as you progress. I was half expecting some kind of unsatisfying hand wave of “it’s lost to history” but that’s not what we get. So far I’ve seen exactly what happened to the world in the 2060s and what project Zero Dawn actually was. I’m excited to see how the last bit plays out and whether Aloy is satisfied with her answers when I get back to the Nora sacred lands.

I have come to absolutely love Aloy, to the point where she is now pretty high on the list of my all-time favorite videogame protagonists. She’s smart and capable and snarky and strong and she suffers no fools. Initially I expected that there would be some type of romance, either optional or forced by the story, but so far there’s no sign of that. Or rather, folks keep hitting on her and she keeps shutting them down. I love this. The best of these was when the sun-king found out his lover had died, and then immediately started hitting on Aloy. You get a couple response options here, and in the one I chose she basically says “do you hear yourself right now? I don’t think you’re actually interested in me.” The reason why I know this is a game and not the real world is because instead of freaking out or getting angry the sun king basically says “oh shit you’re right I’m sorry” and moves on to other things. I love this whole exchange because Aloy has plenty of empathy but doesn’t get mired down in anyone else’s emotional issues.

Anyway I said I didn’t want to ramble a ton more about this game and yet here we are another 500+ words later. I can see the finish line on this game looming pretty close now and I honestly don’t want it to end. I’m sure I’ll write even more about it here when I do though.


Another Horizon Weekend

Horizon Weekend

I spent almost my entire weekend playing Horizon Zero Dawn. By this I mean I stayed up until completely ungodly hours of the night, and then hopped back on as soon as possible after grown-up chores the next day. I have a burning need to talk about it, and since many in my social circles got distracted by Zelda I figure I get to talk to my lovely readers instead.

For the most part I’m a PC gamer. I don’t buy a lot of console titles because of the expense and because my PS4 setup is slightly awkward. That said, if Horizon is the only game I get for PS4 this year I will still be satisfied. I cannot express how deeply I am in love with this game. Before I gush about all the great things though, I will point you to this amazing piece about the cultural appropriation in Horizon and how uncritical perpetuation of some of these stereotypes is harmful to native peoples. It is definitely worth a read and some thought. I get the sense that the developer was trying to do the right thing here, but tried to get there by seeing which things appeared “less offensive” via google search instead of actually consulting with any native people. I hope they take it into consideration moving forward, because aside from that it was truly great to see both women in positions of power, and to see actual and frequent variety in the races of main and side quest characters.

So, the game is beautiful. I get that most modern games tend to be quite pretty in their own ways, but this one speaks directly to so many things I love. The first time you see a pack of machines with their eyes glowing in the early morning fog is like a dream. The scenery feels very real and as you find more of the “vista points” you realize it is representing a real place. One of the things I spent a ton of my play time on has been crafting upgrades for all my bags and ammo pouches. It probably would have been utter torture farming so many rat bones and raccoon skins if I hadn’t found a place I loved to farm them in. It’s just a little corner of forest, outside of a bandit camp I cleared and near a river. There’s no machines around, just peace and quiet and lots of wildlife to hunt. Several times I’ve gone back to this quiet place when I needed more meat or skins not necessarily because the hunting is great there but because I just love being there.

In contrast to the quiet moments, combat can be a bit of a roller coaster. I appreciate that the game really rewards thinking ahead. Laying traps, bombs, and tripwires ahead of time can really change the flow of a fight. Once a fight is engaged the pace can get a bit frantic, especially with larger monsters or swarms of things. I love the feeling of dodging and leaping out of the way of attacks, and running to slide into cover. The various concentration skills help to slow down time and still make precision hits even mid-battle, and make the whole thing feel incredibly epic. I also love that all of the weapons feel very distinct but still useful. Sure, I gravitate to using the precision sniper-esque bow, but I also regularly use the tripcaster, the normal bow, and both of the slings. They all have different uses, and as you get access to higher-quality versions they also gain new functionality via new ammunition types. It makes saving up for those purple-quality weapons way more satisfying since it unlocks new attacks instead of simply increasing a flat damage number.

This game is very good at making you feel like a complete badass. I’m not always the most proficient at shooting things in games, but Horizon gives me enough tricks and tools to make me feel amazing. The other area where this is really noticeable is during climbing sequences. I’ve played games that suddenly try to turn into platformers and feel like they are wasting your time making you learn a series of fiddly jumps with requisite falls to your death. Horizon clearly marks climbing-accessable areas with yellow paint or ropes. Yes this feels a little like cheating but I’m not complaining. Nor am I complaining about the way Aloy gracefully hops from one handhold to the next with minimal direction from me. It just works, it looks cool, and it gets me up to high vantage points where I can enjoy the view instead of leaving me cursing and swearing about missing a jump for the 50th time.

If I want something that more closely resembles a puzzle, I’ll head for a cauldron. These are part dungeon, part exploration/puzzle, and give some insights into the world story. I absolutely adore the two that I’ve seen. If you haven’t played through one yet, maybe skip the rest of this paragraph for spoilers… The first time I went to a cauldron I didn’t know what to expect at all. I really liked the change of scenery from mostly natural or time-ravaged landscape to actively functional machine works. I liked that it gave me lots of ways to be sneaky but I could also run in and brute force my way through things if I had to. The boss fights at the end were intense, although by the second one I knew enough to take my time and lay lots of traps around the room before engaging in combat. The cauldrons were a little time consuming but completely worth it, both for the experience of seeing how the machines are made and for the reward of new overrides upon completion. I can’t wait to explore the rest of these.

Ok spoiler-ish things over. I want to touch on the story but honestly there’s not a ton for me to say yet. The game does a great job of setting up both the current pressing issue that Aloy is working on as well as the broader mystery of what happened to make the world the way it is. I don’t know how involved the main storyline is because although I’ve spent what feels like an obscene amount of time playing I have only just arrived at Meridian, the big city that’s your first lead in tracking down the cause of the big bad thing that happens at the end of the quasi-tutorial section of the game. I am completely okay with this level of progress, because I’ve enjoyed every single distraction along the way. Errand quests, bandit camps, cauldrons, tallnecks, hunt challenge courses, they all have different levels of challenge and different but satisfying rewards. The only potential downside is that I’m now level 31 and my story quests are level 17-ish. However none of the story fights have been a complete pushover even with the level discrepancy so I can’t really complain.

Sometimes open world games lose me because they don’t give me enough direction, or they drown me in choices and I feel like I’m not making any progress on any one thing. Somehow Horizon avoids this and I’m not sure what makes it work. I think it helps that I bought all the available maps as I left the starting area, so vistas and collectables are marked and I don’t have to wander aimlessly and hope that I stumble into something cool. This basically saves me from having to open an external website or something, and lets me satisfy my compulsion to collect everything and essentially clear an area of content before I move on. I do enjoy the fact that they mark an area without pinpointing the exact location, though, so I still get a little bit of exploration and sense of discovery. It feels like a good balance, and the maps are completely optional so you can discover things on your own if you prefer that route instead.

Overall I am head over heels in love with this game. The story is interesting, the world is fascinating, the combat is satisfying, and you get to ride around on awesome robot animals. I know there’s an avalanche of great games releasing right now and in the coming weeks but if you were on the fence about this one I wholeheartedly recommend it. If you’ve been playing I’m curious how far you’ve gotten and what your thoughts are, so leave a comment and let me know!


Horizon Weekend

Pax Prime Hopes

The Big Show

It feels like we live in this world where there is always another big games show around the corner.  I remember when quite literally all that existed was the Consumer Electronics show, at least for the United States.  Now we have dozens of shows sprinkled throughout the year, all of which vying for exclusive announcements.  As a result companies have to trickle information out so that everyone that attends one of the shows feels like they are getting to see something unique or special.  This weekend of course is Pax Prime, and I had hoped this year I would be attending.  The truth is however that Pax Prime will likely never be in the cards, as the husband of a teacher…  August is a HORRIBLE time for me to be travelling.  During this month my wife is in full on panic mode as she gets adjusted to another school year, and while for a bit I was bummed at not being able to attend, I am realizing it was ultimately for the best.  As a result I will be a loyal yearly Pax South attendee and pretty much brush aside the thoughts of doing the Pax Prime thing.  Instead at some point I will just go out to Seattle to meet my friends that seem to be pooling there, instead of trying to make one big combo trip.  Having been to a Pax, I have to say in truth the folks at home have a much better view of what is going on there through the live stream.  As a result I am looking forward to spending much of the weekend watching as much as I can.  Which gets to the point of this mornings post.  I thought I would talk a bit about the various things I am hoping to get out of Pax Prime 2015.

Final Fantasy XIV

Pax Prime Hopes

The thing that I want this weekend… is a release date for 3.1.  I know we are getting close, but I want to know a firm release date so I know just how long I am going to have to wait.  Right now Final Fantasy XIV is going through a bit of a content lull much like it did after the release of A Realm Reborn.  Quite frankly at this point I am tired of running Neverreap…  since that seems to be the dungeon I get most often.  Two dungeons in a roulette rotation simply is not enough, and I am honestly a bit concerned with the news that 3.1 is only going to add two more as well.  My hope is that they create a four dungeon expert roulette instead of moving Neverreap and Fractal to Hard Roulette and making expert just be the two new dungeons.  The other piece I am really looking forward to is the next 24 player dungeon the Void Ark, aka the creepy airship you sometimes seem flying around in the Sea of Clouds.  The game needs a shot in the arm of content, because folks are starting to slow down… myself included.  More so than this… I would like to see some future vision type stuff for 3.2 and beyond.  In the past we have usually had this list of things that Yoshi P had promised for “future” patches and we are a bit low on that right now.

Wildstar

Pax Prime Hopes

 

Similar to FFXIV…  and honestly a lot of the things I am going to talk about this morning….  I just want a date for when the Free to Play conversion will happen.  They keep putting new patches on the test server and it is starting to feel like maybe they are close, but what I need from them is a date.  I am enjoying Wildstar so much more than I have at any point in the past, and a lot of the changes that are coming in with the free to play conversion are going to be generally good for the game as well.  Past the free to play conversion… I would like to see some information about what their long range plans are.  I don’t even know if they have a presence at Pax Prime this weekend, but even if folks don’t they tend to time announcements around major shows as well.

Guild Wars 2: Heart of Thorns

Pax Prime Hopes

Since the expansion announcement at Pax South, I have had a strange connection with this title.  Traditionally speaking I do not really enjoy Guild Wars 2 that much.  That said I have to say the revenant looks more interesting than any of the previous classes. I fully expect that I will be picking this title up when it launches if for no reason other than the fact that it is once again “buy to play” and I have gotten my original purchase out of the game.  This has been the year of announcements completely unfettered by timelines, and it is starting to get frustrating.  Once again we have a big title looming on the horizon with zero date announced for when we will be expecting to play it.  I am expecting that this one is going to be a lot like Heavensward was, where they announce the launch date and it is only a few months away.  My hope is that Pax Prime finally is going to be the show where they talk about this at.  Give your fans some firm dates.

Blizzard Titles

Pax Prime Hopes

I am honestly not expecting anything new to come out of this conference from Blizzard.  They did their big reveal of the World of Warcraft expansion at Gamescom, and I fully expect that with Blizzcon coming up in November that they will be holding everything else closely waiting on their big show to reveal it.  I fully expect that they might announce a new Overwatch champion at Pax Prime, and potentially some more Heroes of the Storm champions or maps.  What I am really wanting from them is an announcement for when Overwatch testing will begin and a beta key delivered in my mailbox.  Everytime I launch the patcher and see that Overwatch button at the bottom of it…  I get a little sad in side.  I really want to play this game, and I sincerely doubt I will be doing so anytime soon.  Over the last few weeks I have come to the realization that I still very much love Blizzard games… it is apparently only World of Warcraft that I am on tentative terms with.  I would love beyond love them to announce something for Diablo 3…  like maybe another expansion?  They have already hinted that they might be doing a Warcraft RTS after they wrap up with Starcraft II… so that alone has me pretty pumped.

No Man’s Sky

Pax Prime Hopes

 

I am so irrationally hopeful about this title, even though I keep telling myself that there is no way it can deliver on everything it has been promising.  I love exploring new areas, and I love killing strange and interesting creatures.  No Man’s Sky promises to give me a procedural generated world where I can do this… over and over again throughout the galaxy.  On top of that the graphics are kinda cool as well with their hyper saturated version of reality.  Again…  all I really want from Hello Games is a release date.  I have a feeling that we will have an announcement for some sort of beta testing to begin soon.  Supposedly Amazon UK is already taking pre-orders so hopefully we will get a date this weekend.

Horizon: Zero Dawn

Pax Prime Hopes

 

At this point I just want more information on this title.  We saw a short trailer from E3 and I have been wanting more information since.  Once again I have no clue if there will be a presence at Pax Prime, but I am hoping!  I want to know more about the nuts and bolts of how this title is actually going to work.  I want to know if there is going to be a multiplayer aspect, or if this is just one big single player skyrim-esc sandbox.  I also want to know more about the world that surrounds the game.

Devilian

Pax Prime Hopes

With my recent foray back into Diablo 3, it has made me extremely interested in Devilian a Diablo like Korean game that Trion is going to be publishing.  I know Trion is going to have a good presence at the show so I am hoping we find out when the beta process is going to begin.  I ended up with a key from Gamescom and I keep checking my Glyph launcher expecting it to show up in the list of games that are playable at some point soon.  While on the topic of Trion Games, it is too soon to hope for a Rift expansion but I would still like to get more information about where that game is heading, and some more detail on the future plans for ArcheAge.  The folks at Trion Worlds are awesome so I am always interested in what they have to say.