Thinking in Abstractions

I’m continuing to work on teaching myself Japanese, which has been a fascinating process. It’s been described to me as an extremely difficult language to learn, and as I familiarize myself with it, I’m starting to understand why.

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Japanese is, in a lot of ways, a very straightforward, regular language, with very few exceptions to its rules and a surprisingly comprehensible set of grammatical rules. It’s difficult because almost none of these things map to English. I used to wonder how older (and some recent) translations of games and shows could be so incredibly bad, and I’m discovering that it’s because there’s really no direct translation. As I start to parse sentences, it feels a bit like one of the old Magic Eye pictures, where you have to look at it indirectly to allow your brain to see the hidden picture, and if you try to focus on it too much you lose it.

I can’t translate what I want to say in English directly to Japanese; I have to turn the sentence into an abstract thought, and communicate that. It’s made me a lot more aware of how I construct sentences in English, and I’ve started trying to think of English sentences as abstract thoughts to get a better handle on how to better express myself. In English, it’s easy for me to construct elaborate walls of words, adding complexity and waxing poetic to make a very simple thought seem like something a lot more ornate than it actually is. It’s a tendency that’s made it very difficult for me to learn languages in the past. I’ve made attempts at Spanish, and while I can understand it very well, I don’t have the breadth of vocabulary or understanding of complex forms to translate what I want to say from English into Spanish. Faced with Japanese, a language where I can’t make that translation, I’m finding that relying on my intuition to pick up meaning from sentences is really effective.

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It makes me think a lot about games and the comfort zones we play in. I had a discussion with a guildmate recently who was intensely frustrated by Summoner, because (as he put it) “you’re always guessing at what you should do next so it’s a constant panic”. He loves rotation-based classes, where he can plan his next moves multiple steps ahead, and couldn’t understand why I, someone who has the same love for planning, liked the class so much. For me it’s because the Summoner playstyle is an abstraction of what a rotation is trying to accomplish– having all of the right things happening at the right times. I’m never guessing at what I need to do next on my Summoner, because I’ve developed a feel for how things should go. I’m not thinking in terms of “this ability, then this one, then this one”, it’s more like “right now feels like the right time to use this”.

Similarly, I watched someone pick up a controller for the first time this past week. He’d been playing games on the PC for twenty years, but had never owned a console. I could see the frustration as he played a game he knew well (FFXIV) via a control scheme he wasn’t familiar with. He knew what he wanted to do, but couldn’t make the buttons respond quite the right way. His intuition about how to control the game was thrown completely off.

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Both things map to language learning for me. Speaking a new language is like trying to play a game through an unfamiliar control scheme, and understanding it is like making sense of a game by feel. I could, if I wanted, break down when to use every Summoner ability with a clock during a fight, so that you could work out a ‘rotation’ that mapped to when everything needed to be used. It would be like trying to translate through English for every sentence in Japanese– doable, but you lose a lot and you’ll never be as quick as if you can internalize the abstraction and just maneuver by feel.

Different people find different things difficult. I have two friends nearby, both from China. One of them speaks English with almost no accent, but sticks to relatively simply constructed sentences and misses a lot of nuance in other people’s speech. The other has a very heavy accent, but a much broader use of vocabulary and sentence construction, but struggles with making her actual words understandable. I’ve had the opportunity to speak with both of them via text over the internet, and their speech patterns are starkly different– both are very eloquent and have a firm grasp of the language. They’re both playing a game with a control scheme they aren’t yet used to, but taking different approaches.

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In the meantime, I’ve reached the point in about two weeks of study where I can almost read hiragana and I can hear the shape of sentences– I can’t understand them, but I know enough to pick up pieces and figure out what the subject, topic, verb, etc all are even if I don’t know what they mean. It’s going to be a long time, if ever, before I can hold myself to the same standard in Japanese as I do in English, but the process is giving me a lot of insight into how I speak in English, and how I can improve.



Source: Digital Initiative
Thinking in Abstractions

Introducing: Shiphand Buddy!

Blaugust 2015, Day 3

Join me for some great space adventures!

Join me for some great space adventures!

Welcome to my new feature this month, Shiphand Buddy! I, Gracie, will be your personal Shiphand Buddy over the coming weeks. Together we’ll go on a whirlwind tour of the 7 shiphands currently available in WildStar. This series will be a general guide, and hopefully helpful enough to ease you into this content and point out some of the tips and tricks I’ve learned along the way. The resource that I used the most while learning these missions is the series of guides at http://gaming.elijaa.org.

Shiphands are one of my favorite features in WildStar. They are short (generally 30 min or less) instanced missions that can be completed solo or in a group. Each one has both a normal and a veteran mode, and they become available as early as level 6! Shiphands are worth running at least once while leveling, since they give decent xp and usually reward a nice piece of gear for your class. I usually run at least one vet shiphand per day for the daily quest since they are an excellent source of money and renown. In the veteran versions, getting a gold medal can lead to fun cosmetic rewards like pets, dyes, mounts, and housing decor, as well as useful things like imbuement items and runes.

Hit

Hit “N” to begin your journey!

While you are leveling, you can find quest givers that point you to these missions and give you an extra incentive to try them. Once you’ve unlocked a shiphand, you can queue for it from the party finder interface (default keybind “N”). Just check the box to tell it if you want to queue solo or wait to find a group. Doing a random veteran shiphand will reward you with a little bit of extra gold and renown, but usually you will want to select a specific one. The veteran and normal versions are listed separately so be sure you choose the right one!

The guides here will go over the veteran versions, with a comment at the end to note what is different from normal mode. I’m going to try to run each one at least 3 times on normal and veteran, attempting gold level completion to get my fastest run time. I have decent gear and am familiar with these instances, so your mileage may vary. Leave a comment to let me know if you beat my time!

I’ll be posting these on Tuesday and Thursday, in the order of the level they unlock. So prepare yourself, because tomorrow we blast off for adventure with the first shiphand: Fragment Zero!


Source: Moonshine Mansion

Luck in Alex

What Happened to Bel Folks Stuff?

I figure at this point some of you out there have to be asking yourself this question.  Quite honestly I am not sure what has happened, other than the fact that I am still fighting a bit of a funk.  With AggroChat I am supported by my cast of friends, and we have a specific format that we follow…  and that takes a lot of the pressure to perform off of me.  With “Bel Folks Stuff” I have to be “On” the entire time we are recording.  The end result is a much more draining experience, and I have to be in a certain mindset to make it work.  I walked back and forth on this point in my mind numerous times.  I still have a long list of people that I would like to have on the show, but do I force it just for the sake of keeping what passes for a schedule?

So far the answer I have kept giving myself is “No”.  This blog…  I can make a post out of thin air, but when it come to a podcast…  that is not a skill I have achieved yet.  The podcast and the idea behind it are not dead yet though, even if I am going on two months without a show.  In part I did not set a strict schedule because I wanted the process to feel natural and spontaneous.  The problem being that in order to get this sort of approach I have to be feeling up to the challenge.  Since Blaugust is this big challenge about creating regular content, I thought it was also important to talk about my own failings.  While we are running like clockwork with AggroChat, Bel Folks Stuff on the other hand is a bit of a mess.  Hopefully I will peek through whatever fog I happen to be in and will get back my moxy.  For the time between… all I really have is a heartfelt apology that I have failed to do more shows.

Luck in Alex

ffxiv_dx11 2015-08-03 06-34-19-26 Other than my odd little Minecraft mission, I had one major goal yesterday.  That was to get close to capping Esoterics and finish getting items from Alexander.  Earlier in the week I had managed to get into an Alex group with a few guildies, and in that process knocked out drops from 2, 3, and 4 leaving me only 1 to worry about.  Alexander turn one tends to be the more sane of them, and at this point it is the one that almost everyone knows how to do well.  I had mentioned this goal Saturday on voice chat, and my friend Warenwolf mentioned that he would like to go along with me.  The problem being that I took most of the day to get into the mood for doing some Alex.  However last night we zoned in together, and managed to get through it with absolutely no frustrations.  I myself needed either a Pedal or a Chain which would get me my boots or belt respectively.  It turns out that both Waren and I were on the lucky side as I won the Chain and he won a Bolt taking both of us to 182 item level.

On the other side of the goal, my adventures through the weekend have taken to 30 Esoterics away from capping.  A single expert tonight will push me over the cap, and put me in a good place for getting my weapon either Tuesday or Thursday.  Getting a new weapon is always a huge motivation factor for me.  As a habitual melee player… weapons mean so much and are essentially the soul of the class.  When you get a new one… your class for a moment feels completely new to you as you experience bigger numbers or higher threat values.  While I have enjoyed my level 180 weapon… I am more than ready to toss it in the dustbin because the 200 axe looks freaking amazing.  It is a return to the feel of the original Warrior artifact set that I felt in love with.  Right now the plan is to try really hard to grind out the rest of my esoterics on Tuesday, so that I have the axe ready for our Wednesday night raid.

Hunts are Great XP

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This expansion many of us have been following a little trick on how to make leveling feel less painful.  Clan Hunts are something that I find extremely relaxing as I pop around through several different zones taking out hunt marks and getting centurio seals in the process.  There however has been some method to my madness, and that method revolves around trying to take down as many hunt mobs as I can with a level or under leveled job.  Essentially the plan has been that for Western Coerthas, Sea of Clouds and Dravianian Forelands that I end up using a character around level 50.  Originally this was my Dragoon, until I managed to get him to around 55 and I simply did the entire course of hunt marks with him.  Now I am doing this with my Bard, and while I have not really played him other than this process… I already have him to 52.  The next two in line for leveling like this are my Paladin and my White Mage…  while the Paladin is probably going to be doable… I am questing just how easy it will be for me to push the White Mage through hunts.

What is nice about this process is that I personally focus on my hunts and not necessarily how fast I am gaining experience.  As a result it seems that I magically got to level 52 on the Bard without really trying.  Ultimately as you get higher in level those early Hunts stop paying out quite so nicely in the experience department, and you reach a point where you have to grind to get to the level cap.  However before you hit that juncture… it certainly feels nice to see your classes almost leveling themselves.  The best part about all of this is that this process feeds my ability to keep upgrading Law gear, and the other awesome happening of the weekend is that my Dragoon is a single ilevel away from being able to do Alexander as well.  In the process of grinding out my Esoterics on Tuesday, I should get enough Law to get to 170 and then I have two options for doing Alexander each week.  There are some nights I can stomach the process of tanking that place, and others that I would enjoy sitting in the backseat and dpsing more.  I would be happy if I never had to tank turn two again.



Source: Tales of the Aggronaut
Luck in Alex

Bel’s Big Adventure

Posting Late

Today I am getting an extremely late starting in getting my “morning” blog post out there.  At this point it is almost 2pm as I sit down to write this.  There are a lot of reasons behind that, in part because video takes a really long time to render.  Not to mention the fact that somewhere between streaming and now we also went out and ran errands.  Blaugust is alive and kicking and I am still shocked and amazed at the turnout.  My wife has even spawned her own version of it within the Math blogosphere without really meaning to.  I think it is pretty awesome when the spirit of Blaugust spreads to communities that were not a part of the first year.  As of this morning I had eighty four bloggers signed up and tracked on the list I am keeping.  I am still trying to catch up on day one honestly because that many blog posts…  is an awful lot of reading.  This is absolutely an amazing problem to have.

If everyone managed to make it through the entire month with a post for every day… that would mean 2604 posts pending we don’t keep picking up more people along the way.  This is really the idea is to get out there and get started on creating more content for our community.  One of the things that keeps coming up from time to time is how blogging is dead, and I love it when we can prove every single one of those naysayers wrong.  There is something magical about putting your thoughts on the page and sharing it with the world.  For me personally it is deeply cathartic to share my thoughts and feelings.  Over the years I have learned to open up more and share more of myself, and as a result my bonds with my fellow bloggers has gotten stronger.  In many ways this community that you are part of is a big support group, because every time I have struggled there has been someone out there to help pull me back to my feet.

Bel’s Big Adventure

javaw 2015-08-02 08-57-29-15 There has been a thing I have wanted to do for awhile.  Some of my favorite Minecraft video series have been adventures with a very simple premise around them.  When I play Minecraft however I tend to be a base builder.  I craft these extremely intricate underground structures, and never tend to move around much as a result.  As a way of combating my instincts, I am going in a completely different direction and starting a series of videos called “Bel’s Big Adventure”.  The idea is simple… only keep what I can carry in my inventory and keep moving North.  Each time I make camp and reset my spawn point by dragging along a bed, workbench and a furnace.  Each day I have to find the resources I will need to make it through to the next day.  Today I streamed for roughly two hours, and I am editing these into smaller videos, the first of which is about thirty minutes in length and involves my hitting the first major obstacle… a big ocean.

The Minecraft version I am using is 1.8 and I am using the GLSL Shader Mod 1.8 combined with SEUS v10.1 to produce the nifty more realistic appearance.  As for the Texture pack I am running Chroma Hills which is known to work fairly well with shader packs.  Finally I have the Mapwriter mod running largely to keep me pointed northward, because it shows an Arrow in that direction.  Other than these largely cosmetic mods I am using the stock Minecraft 1.8.3 that I freshly installed this morning.  It has been well over a year since I last played Minecraft, and as a result there is a lot of stuff in the game that I have not seen yet.  For example… I had no clue that there were Bunnies in the game until I came across a black colored one.  Similarly in what will likely be in episode two I encountered something bizarre that cursed me so that I couldn’t mine anymore.  Most of today has been spent either recording, editing or rendering the video so that I could embed it in today’s post.  Hopefully someone will enjoy it, but if not I at least enjoyed the adventure.  If I find something really interesting in my journey I might stop and set up a more permanent camp in order to explore better.  Since I spent the bulk of my day so far working on this side project, and will likely spend a good chunk more I plan on cutting this post a bit short.  Let me know what you think of this idea, and I am also open to other objectives for me to look out for along the way.



Source: Tales of the Aggronaut
Bel’s Big Adventure