Jedi Fallen Order Final Thoughts

Jedi Fallen Order was technically a game that I talked a bit about when it came out last year at roughly this same time. Prior to the Mandalorian, this game represented the single best piece of fiction set in the Star Wars universe that did not directly involve the main canon of characters. What it represents is a spreading out of the universe and the telling of other tales that just happened to be tangential to the main story through line of the Star Wars setting. I had a lot of fun playing this game in November of 2019, but I wound out stalling out very hard and never quite returning to it to finish things up. At that point I was playing with a controller, which is not my instrument of choice. For the last year I had wanted to restart this experience so that I could get a fresh start and also adapt to my more favored Keyboard and Mouse controls.
That happened over the break and even though this game came out last year… it is probably also going to go on my games of 2020 list because experiencing it with different controls made the experience so much better for me personally. I think pretty much all of my original points hold that this is a Dark Souls inspired game that doesn’t feel like Dark Souls thanks to the variable difficulty slider. I was mostly here for the story and the escapism of feeling like a Jedi, so I played on a lower difficulty setting. If you feel like you want to punish yourself, then you can absolutely crank the slider up to the maximum and start with Dathomir as your first planet and the game will allow you to bash your face against that wall for as long as you care to.
That is one of the major challenges that I have with Jedi Fallen Order is that it isn’t exactly great a messaging what you as the player should be doing. For example as mentioned above you are given a choice of a starting planet of either Zeffo, the correct choice or Dathomir, the masochistic choice. There is a SIGNIFICANT difference in the starting difficulty of both planets, and I personally chose Dathomir this go around because I had some knowledge of the game under my belt and it would allow me to unlock the Dual Saber faster. The thing is… even in doing this… you can only progress so far on Dathomir before you have to switch right back to Bogano because you lack the metroidvanian tools required to progress further at that point.
While playing the game it tells the story of you as Cal Kestis a Jedi Padawan who somehow escaped Order 66, but the emotional and mental toll of doing so damaged your connection to the force. Through interacting with the world you end up remembering bits and pieces of your training allowing you to access the classic Jedi powers like Force Push, Force Pull, and Double Jump as well as encountering a number of equipment upgrades like Rebreathers and Climbing Claws that assist in your traversal of the levels. These abilities are then used to solve puzzles in the same manner that you would have in a game like Zelda as you complete similar “Temples” to unlock the knowledge that you are seeking to fulfill the main quest of the game.
You are also aided by BD-1, a little robot friend that you find on the first planet of the game Bogano. BD-1 is the best companion character that I have seen in a game like this, and as you traverse the world you also improve its abilities to aid you in your challenges. An example is early on BD-1 will help you slide down zip lines, but eventually you find a tractor system for it which allows you to ascend those same lines opening new ways to traverse existing areas. In Star Wars the Robot companions are always the heart of the story, and BD-1 is essentially the “goodest” dog you could have ever encountered. I just sorta wish you could pet it, because it totally deserves head pats.
Another strong point of this game is the extremely solid cast of supporting characters. These characters are patterned after the appearance of the human actors which presents an interesting thought. Now that we are in this era of Disney Plus spinning off so many new shows set in the Star Wars Universe… Jedi Fallen Order could be adapted perfectly to the small screen. Cal Kestis is played by Cameron Monaghan of Shameless and Gotham, and Cere Junda is played by Debra Wilson who if you are old like me you will mostly know from Mad TV. In both cases the digital character is basically just them, and it would be super easy to translate those roles over to physical forms. It would be super interesting to have a oneshot series that takes place between Jedi Fallen Order and whatever the next game is that they are working on.
Maybe even more important than how well acted the main cast of Cal, Cere and Greez are… this game also has a phenomenal cast of antagonists. The best of these include the Second Sister, who is an Inquisitor that is constantly on the hunt for Cal Kestis and crew. Another stand out is the Night Sister that you encounter on Dathomir who is trying to keep you from progressing further on that planet. Both are exceptionally three dimensional characters that manage to be more than just an imposing person with a red lightsaber. Not going to go into much detail because spoilers, but suffice to say that the story takes some interesting turns and earns the adoration I am heaping upon it.
I said earlier that the game is bad at messaging what the player is supposed to do, and I feel like I need to dive into this further for a moment. When I started playing this game last year I hit a wall and that wall was me not understanding that the game was trying to tell me to leave the planet that I was currently on. During the quest you venture to Kashyyyk and help a band of freedom fighters to liberate the Wookies being enslaved there. Immediately following this repatriation you are given a subtle tip that maybe something interesting has happened on another planet… but the game doesn’t come out and tell you to freaking leave. Instead it explains how you would get to the next area of the planet… and I spent hours wandering around trying to figure out how to go down that path. You can’t get there yet and you really do need to leave the planet and go do something else for awhile before that path opens up.
In other ways the game does a really good job of telling you what you can and cannot do. Each Jedi Ability opens up new areas of the game much like a traditional Metroidvania, and these are generally messaged with terrain looking a specific way. This is called out when you first pick up the ability… for example in order to Wall Run, you need a specifically textured section of wall and once you notice this your mind starts to calculate what you should be doing in which sections. Eventually you learn that you can chain together a number of traversal elements which only serves to make you feel more like the Jedi Knight that you are becoming. It is only really when the Story wants you to go somewhere else that maybe it does a poor job of explaining itself.
The entire package however is extremely fun and while the game itself isn’t the longest I have played… it rides this line between being too short and overstaying its welcome. Nothing in the game feels like filler being used to pad the content or force you to jump through a series of hoops to slow down your progress. All of the content you experience is there for a story driven reason and as a result it feels like an extremely solid narrative experience. It doesn’t hurt that all of the set pieces are these epic views from the Star Wars universe as you roam around giant crashed hulks and ancient force user temples.
I went into this game expecting a fun romp that allowed me to pretend I was a Jedi. What I did not expect however was the sheer emotional prowess that the story wields in allowing you to feel like what it must have been to be a Padawan that barely escaped the purge. In fact there are moments within the game that allow you to relive the experience of barely escaping while Order 66 is being carried out. The game actually shows you several different sides of this same event that we are now familiar with thanks to the prequels. In all cases there is a sheer gravity of the action that sticks with you and I have to admit… the game extracted more than one tear from me as I lived through its tale.
Now that we are a year out from its release, you can pretty much pick the game up for around $20 on your platform of choice. If you have ever loved Star Wars at any point in your life… this is money well spent. I can only hope that we see a lot more of this cast of characters, because the game sets a few things up that it never quite delivers on, making me think we have many more adventures in our future. I want more games with the mechanical and emotional gravitas that this game provides. The post Jedi Fallen Order Final Thoughts appeared first on Tales of the Aggronaut.

Games of the Break

Good morning friends. When I sat down and decided to take a bit of a break I didn’t expect that a fortnight would pass before I put virtual pen to paper and start posting again. The weirdest thing about the entire experience is that I expected there would be this massive drop off in readership… yet for the most part my data stayed pretty normal. I figured eventually people would give up on me and forget that I existed, but that does not appear to be the case. I am not entirely certain if this means I am returning to my normal daily routine or if I will ultimately modify it slightly to be a little more forgiving. Whatever the case I guess I am back and functional, but to be honest I am no less stressed now than I was when I ultimately decided to disappear. Part of that last bit might be because today is my first day back to work after having been off for a full week. During that week I allowed myself to get royally out of synchronization with my normal sleep schedule and as a result 5:30 this morning was a painful mess, as was attempting to get to sleep before midnight. Today will be hell but hopefully I readjust quickly to the normal routine.
I spent most of my break hanging out on the sofa remoted into my upstairs machine via Parsec and snuggling with cats. This is a pretty damned good existence if you ask me, and I would happily be on the sofa right now were it not for that whole need to be working thing. I played an excessive amount of Cyberpunk 2077 and love it so much… which seems to be counter to the wider opinion of the game for various valid reasons. I beat the game on one ending and started a second, and as a result I likely have a long form post in my breaking down my thoughts about the game as a whole. This morning is not that post however.
Another thing that I did over the break was to restart Jedi Fallen Order since around this time last year I stalled out on Kashyyyk. I originally played the game with a controller and this time around I decided to make the switch to mouse and keyboard which greatly improved my personal enjoyment. The problem with Jedi Fallen Order is it is not exactly clear in its directions of where you should be going… and when I stalled out the first time it was because I had misunderstood the games subtle hints that it was time for me to leave the planet. I probably have a lot of thoughts to share about this game experience, but again… that this not necessarily this mornings post.
I made an attempt to play Red Dead Redemption II, and this is the point where I have realized that I just don’t like Rockstar Games. I’ve “attempted” to play Grand Theft Auto before, but never really got into it and playing RDR2 made me realize why. GTA and RDR both give you the illusion that the game world is this massive open place for you to wander around in… however the second you start a mission you are forced onto a narrow track essentially closing in the walls of that open world into a fixed corridor where the mission actually takes place. Instead of getting a quest asking you to gather 3 animal pelts, you are instead placed on a specific mission where you and another character go out in the woods together and hunt those animal pelts. A game like Witcher 3 or even a Farcry game gives you broad objectives and doesn’t much care what order you complete them in or even when you actually get around to them. This allows you to stack up objectives similar to that of an MMORPG and do multiple things while in the same location. This feels way more natural to me than starting a specific mission that has hard constraints on what you can and cannot do during it. This means that if you are on a stealth mission… you have to be stealthy or you meet a fail condition unlike the more open world genre where going loud causes problems… but if you can deal with those problems you don’t have to sneak about. I just think the Rockstar model may not be for me.
Speaking of games that give me a play style I am more comfortable with… I also played a lot of Ghost of Tsushima and realized I am WAY further from the end of this game than I realized. Additionally the PS5 does a much better job of smoothly streaming a game remotely than the base PS4 did. I am nearing the end of Act 1 and there are 3 Acts in total. I’ve been spending most of my time wandering the country side and challenging Mongols to duels. I now have the perk that allows me to take out three encounters at once when I do a Stand Off, which is still one of the coolest mechanics for this sort of game that I have seen. When I realized this was not a game that I would likely be able to wrap up over the break, I returned to my leisurely pace of knocking out a few objectives and then walking away for awhile.
Last but not least… I seem to have fallen back into the nostalgia of Fallout New Vegas. During a lot of my conversation about Cyberpunk 2077, I compared it to this game and as a result it probably isn’t a massive shock that I would ultimately pick it up and start playing again. Now that I am engaged I am more than likely going to complete this playthrough. The hardest part about Fallout New Vegas to be honest is getting all of the mods installed that make this decade old game look fairly viable. You can also blame this video by HBomberguy that triggered all of the emotions and feels.
Finally I leave you all with this video that my friend Cylladora sent me over the break. It is amazing… true… and also sad. I hope you had an excellent break and for those of you still out there, thanks for sticking around. It might be a few weeks while I sort out what my normal pattern is going to look like. I have a bunch of topics for the next bit as I go through all of the end of the gear stuff. I also want to do a deep dive into Cyberpunk 2077 and Jedi Fallen Order after having beaten both recently. So I have some ammunition for several weeks, but when that runs out… I might allow myself another break because it seems to have at least improved my desire to sit down and write. The post Games of the Break appeared first on Tales of the Aggronaut.

Games of the Break

Good morning friends. When I sat down and decided to take a bit of a break I didn’t expect that a fortnight would pass before I put virtual pen to paper and start posting again. The weirdest thing about the entire experience is that I expected there would be this massive drop off in readership… yet for the most part my data stayed pretty normal. I figured eventually people would give up on me and forget that I existed, but that does not appear to be the case. I am not entirely certain if this means I am returning to my normal daily routine or if I will ultimately modify it slightly to be a little more forgiving. Whatever the case I guess I am back and functional, but to be honest I am no less stressed now than I was when I ultimately decided to disappear. Part of that last bit might be because today is my first day back to work after having been off for a full week. During that week I allowed myself to get royally out of synchronization with my normal sleep schedule and as a result 5:30 this morning was a painful mess, as was attempting to get to sleep before midnight. Today will be hell but hopefully I readjust quickly to the normal routine.
I spent most of my break hanging out on the sofa remoted into my upstairs machine via Parsec and snuggling with cats. This is a pretty damned good existence if you ask me, and I would happily be on the sofa right now were it not for that whole need to be working thing. I played an excessive amount of Cyberpunk 2077 and love it so much… which seems to be counter to the wider opinion of the game for various valid reasons. I beat the game on one ending and started a second, and as a result I likely have a long form post in my breaking down my thoughts about the game as a whole. This morning is not that post however.
Another thing that I did over the break was to restart Jedi Fallen Order since around this time last year I stalled out on Kashyyyk. I originally played the game with a controller and this time around I decided to make the switch to mouse and keyboard which greatly improved my personal enjoyment. The problem with Jedi Fallen Order is it is not exactly clear in its directions of where you should be going… and when I stalled out the first time it was because I had misunderstood the games subtle hints that it was time for me to leave the planet. I probably have a lot of thoughts to share about this game experience, but again… that this not necessarily this mornings post.
I made an attempt to play Red Dead Redemption II, and this is the point where I have realized that I just don’t like Rockstar Games. I’ve “attempted” to play Grand Theft Auto before, but never really got into it and playing RDR2 made me realize why. GTA and RDR both give you the illusion that the game world is this massive open place for you to wander around in… however the second you start a mission you are forced onto a narrow track essentially closing in the walls of that open world into a fixed corridor where the mission actually takes place. Instead of getting a quest asking you to gather 3 animal pelts, you are instead placed on a specific mission where you and another character go out in the woods together and hunt those animal pelts. A game like Witcher 3 or even a Farcry game gives you broad objectives and doesn’t much care what order you complete them in or even when you actually get around to them. This allows you to stack up objectives similar to that of an MMORPG and do multiple things while in the same location. This feels way more natural to me than starting a specific mission that has hard constraints on what you can and cannot do during it. This means that if you are on a stealth mission… you have to be stealthy or you meet a fail condition unlike the more open world genre where going loud causes problems… but if you can deal with those problems you don’t have to sneak about. I just think the Rockstar model may not be for me.
Speaking of games that give me a play style I am more comfortable with… I also played a lot of Ghost of Tsushima and realized I am WAY further from the end of this game than I realized. Additionally the PS5 does a much better job of smoothly streaming a game remotely than the base PS4 did. I am nearing the end of Act 1 and there are 3 Acts in total. I’ve been spending most of my time wandering the country side and challenging Mongols to duels. I now have the perk that allows me to take out three encounters at once when I do a Stand Off, which is still one of the coolest mechanics for this sort of game that I have seen. When I realized this was not a game that I would likely be able to wrap up over the break, I returned to my leisurely pace of knocking out a few objectives and then walking away for awhile.
Last but not least… I seem to have fallen back into the nostalgia of Fallout New Vegas. During a lot of my conversation about Cyberpunk 2077, I compared it to this game and as a result it probably isn’t a massive shock that I would ultimately pick it up and start playing again. Now that I am engaged I am more than likely going to complete this playthrough. The hardest part about Fallout New Vegas to be honest is getting all of the mods installed that make this decade old game look fairly viable. You can also blame this video by HBomberguy that triggered all of the emotions and feels.
Finally I leave you all with this video that my friend Cylladora sent me over the break. It is amazing… true… and also sad. I hope you had an excellent break and for those of you still out there, thanks for sticking around. It might be a few weeks while I sort out what my normal pattern is going to look like. I have a bunch of topics for the next bit as I go through all of the end of the gear stuff. I also want to do a deep dive into Cyberpunk 2077 and Jedi Fallen Order after having beaten both recently. So I have some ammunition for several weeks, but when that runs out… I might allow myself another break because it seems to have at least improved my desire to sit down and write. The post Games of the Break appeared first on Tales of the Aggronaut.

Games of the Decade: 2019

Bloodstained: Ritual of the Night – PC
Over the last few weeks I have been doing this series where I recount the games that were important to me during a specific year of the last decade. We have now reached the end and it is time for me to talk about this past year… a year that I seemed to have way more issue narrowing down than the others. I guess as time passes your thoughts galvanize around specific games as they stand the test of time. For this past year everything feels very fresh in my mind, and as a result I just look out at a great year full of a lot of games I enjoyed. For those who have not been following along, here are all of the other posts and links. Now let’s dig into what is going to prove to be the longest of the posts. I am bad at whittling things down. Let’s start off with a few honorable mentions.

Anthem

Anthem – PC
This game is a controversial title for this year, and I have a bunch of mixed feelings about it. It was very much an important game to me this year, but also serves as the biggest disappointment. I had been tracking this title since it first showed up at E3 with what was apparently a cobbled together demo reel that did not represent anything close to what the game was like at that moment. We found all of this out after the failed release of the title thanks to a Jason Schreier tell all piece about just how bad the development cycle went. Why I am conflicted is that I loved the game that was there. I loved jetting around in an Iron Man suit and firing down heavy ordinance while bopping things in the head with my electrified mace and then detonating bombs as I jetted away. I want this game to find its feet and turn into what I hope it could be. For the time being however I am not playing it and based on my friends list… no one is given I added hundreds of people from one of the discord communities. I hope in 2020 it can have a resurrection story we will all be proud of, but for now I am giving it an Honorable Mention footnote.

Kind Words

Kind Words – PC
This one is also going on the honorable mention list, largely because it is not really a game at all. It is more of a social experiment where you are placed behind the veil of anonymity and asked to say nice things to strangers. The funny thing is… this almost single-handedly dismantles the greater internet fuckwad theory, which assumes that anonymity leads to toxic behavior. This experience places you in a sandbox and directs you to say nice things…. and it works. I spent a few days messing around with this thoroughly charming “game” and have not touched it since. However if you need something good and pure in your life I highly suggest you checking it out.

Baba Is You

Baba Is You – PC/Switch
For the first real contender of the year we have the insanely charming puzzle game called Baba Is You. The game is deceptively simple and requires you to screw around with what feels like programming logic until you reach the “Is Win” condition. This involves you pushing things around until you can move whatever the “Is You” object over to the “Is Win” condition. This all sounds like madness I am sure until you have played it, but the end result is countless hours of making your way through puzzles that sometimes make you feel like a god damned genius when you finally arrive at the solution. I never quite beat the game but I often times wander away from things when a shiny object enters my field of view. I did however spend an awful lot of time playing this and enjoying every moment.

Final Fantasy XIV: Shadowbringers

FFXIV Shadowbringers – PC
Remember that whole rule I set out and then violated about not adding expansions to a list? Yeah I am breaking it again because Shadowbringers is quite possibly the best Final Fantasy game I have ever played and also quite possibly the best JRPG. I was enthralled the entire time this expansion was expanding before me and there were several times where it made leaps that I had no clue was going to happen. It also tells a fresh story that I had not really seen in a game like this before that while it in itself is a bunch of remixed elements we have seen, is presented to make something fresh, I still don’t want to dive into the spoilers of this story because it is that damned good and if you have not experienced it before then you absolutely need to do so. Post launch I have fallen back out of habit of logging into Final Fantasy XIV, but at some point I will come back and gobble up the story goodness that has arrived in my passing.

The Outer Worlds

The Outer Worlds – PC
A running theme of this year is about wish fulfillment, and one of the things I have wanted for years is a spiritual successor to Fallout New Vegas. I like Fallout 3 and 4, and think they are good at doing the things that they are doing… but I will always have a deep burning fire in my heart for New Vegas. Outer Worlds is a completely new property set in a dystonian universe where capitalism has gone to its absolute furthest possible nefarious ends. It is a time of monolithic MegaCorps, but they are presented not in a cyberpunk future but instead of one of a space western that draws heavily upon similar genres like the Firefly series. What makes this game shine are its characters and the writing that brings them to life. Parvati is pure and precious and I will fight to my last breath to keep her and her fledgling relationship with Junlei safe.

Jedi Fallen Order

Jedi Fallen Order – PC
I am being completely honest here that this is a game I never expected to see the light of day. EA has had this habit of killing off anything that looked like a great new Star Wars game in favor of trying to create lootbox hell holes. When this was first announced, I fully expected it to either turn out to be vapor ware or get cancelled. I cannot explain how happy I am to be wrong, and to have what is seemingly the first “Soulsian” game that I have really loved. I am not sure what it is about the specific blend of elements but this is one of the best games of this decade, not just this year. The variable difficulty is key, but so is the way that this game makes you feel like you actually are a Jedi with lots of interesting tools to solve problems as they arise. BD-1 also is the best dog in video games ever, and I want a droid buddy that will sit on my shoulder as I go on adventures.

World of Warcraft Classic

World of Warcraft Classic – PC
For the longest time I have not really known if World of Warcraft was just a better game back in those early years or if I was simply viewing the world through rose colored glasses. While I have enjoyed a lot of the quality of life improvements, there was something lost along the way and Classic shone a spotlight on that with blaring clarity. While I am not actively playing it for various reasons, I fully expect to return at some day and push my character the rest of the way to 60. I enjoyed this game with my whole being right up until the point that the whole Hong Kong nonsense started and I felt bad for supporting anything made by Blizzard. I’ve stepped down off of that soap box and made my peace, but it was just enough time to knock me out of the rhythm of playing this game. It is still a thoroughly enjoyable experience and I hope I can figure out how to make my brain crave again.

Bloodstained: Ritual of the Night

Bloodstained: Ritual of the Night – PC
We are wrapping things up for the year with a bit more of that wish fulfillment. Castlevania Symphony of the Night is quite possibly my favorite game to have ever been developed. So when I heard in 2015 that Koji Igarashi was going to be creating a brand new franchise that would serve as the spiritual successor to this game I loved, I was ready to throw a near infinite amount of money at the screen. At that time it was slotted for a 2017 release and while the game ultimately was two years late, the delays were worth every moment. This is an example of a creator and team listening to the fans and going back to the drawing board to create better ways of delivering the end product. The only blemish however is the Switch release which ultimately still lags behind the quality of the other available platforms. The game itself is a masterpiece of the Metroidvania genre and introduces a brand new setting with its own deeply interesting lore and characters. I am hooked and I am hoping that the game as a whole made enough of a splash to warrant many future adventures. That’s it folks… the end of my series on the games of this past decade. What are your thoughts, and what are some of the games that you felt I missed along the way? Drop me a note in the comments.