Good Morning Folks. If you have been reading this blog lately you might have had a bit of whiplash as I went from having a blast in Last Epoch… to suddenly diving headlong into Path of Exile II. So you might be asking yourself… Hey Bel… What happened to Last Epoch? This is one of the challenges of both the seasonal model of ARPGs and the fact that a new game launched over an extended United States Holiday weekend. Kodra and Ash are still very much 100% engaged with Last Epoch, and I think I maybe just burned through the process a bit faster than they did. Ultimately I built two fairly successful characters with my Fire Minions Necromancer and then later my Thorns Forge Guard. More than that though I think I just accomplished everything that I really wanted to accomplish in a very short amount of time… far shorter than I thought it would be.
On Saturday, Ace and I spent the day pushing through corruption levels. I was a bit further progressed than they were and thanks to these temporal token things, you can force a boss pretty fast in a given timeline to help catch corruption up. So before lunch we burned through all of the Harbingers that they were missing that I had completed, and then after a lunch break we pushed through all of the remaining Harbingers. The unfortunate part about this story is that when you are pushing corruption with a friend… your own corruption levels are not updating at all. This feels like something that really needs to change because I think above anything else this kill momentum for Ace. They were sub 200 when we started the day and to push up to 300+ is hours worth of work. I really feel like Eleventh Hour Games needs to rethink the way that corruption works, and that it should be something akin to how pushing Greater Rifts worked in Diablo 3, that once you achieve a rank in any timeline… you can select the corruption that you want to farm from a slider or drop down.
We made an attempt on Aberroth together but had both completely forgotten the mechanics. We took a break to go off and do things before the podcast and I returned managing to take down Aberroth after a few tries. The problem with this however is that it how feels like I have effectively beaten the game. Pushing corruption for the sake of pushing corruption never really feels like a meaningful goal. Before you hit corruption levels you have honestly unlocked most of the content you will ever be engaging with, and doing the harbingers sort of feels like a last hurrah for your build. Sure Uber Aberroth exists, but I am not nearly “tryhard” enough to care about taking it down. At this point I would probably swap builds and try running something else up through the paces. There are more woven echoes that I could unlock for more points in the weavers tree… but I sort of just feel like I finished on a good place.
Farming content is enjoyable, and I am sure I will play some more Last Epoch before the next season. There are a few builds that I want to try, but there is just something missing in this game that Path of Exile has that keeps me engaged. I am not entirely certain how to quantify it. Last Epoch is a game about farming multiple copies of the same thing trying to get ever more perfect versions… but you can essentially reach a point of good enough to do all of the content extremely quickly. There are fewer endgame systems to engage with, and as a result it starts to feel stale more quickly. Whereas Path of Exile has a decades worth of content that is all super detailed enough to be its own game… and I wind up going down rabbit holes trying to farm this super rare item or that. The only thing of equivalent rarity here is the Red Ring… which I have never seen, nor do I think I will ever actually see. It is like trying to farm a mageblood or mirror… and effectively unobtainium.
I legitimately expected to only play enough Path of Exile II to farm up the MTX for clearing Act 1 and then move on with my life. However I wound up rerolling and found out that Minion Internalist is still a pretty freaking solid build. More than that I am actually enjoying myself and wanting to see how deep I can push this time around. The gearing process also feels like it takes way longer here, which is a double edged sword. You have to engage with the trade system to really build a functional character, or you need a PHD in the crafting system in order to build your own gear. I managed to mostly get a stable character with stuff off the ground, but now I am largely in currency acquisition mode so that I can eventually afford nicer stuff. Last Epoch doesn’t really have that currency acquisition mode feeling… because even in a trade economy they are using the boring resource of gold… and not the exciting tink of getting a Divine Orb to drop in a map. Gold will never feel as individually special as getting that rare currency item to drop for you.
There are also these “Difficult Boss” nodes that I want to check out, but have not pushed my map tiers up high enough to be able to farm them yet. I did figure out how to unlock them and I figured I would post an infographic for anyone who follows after me. Essentially when you see a blocked node covered in fog, there will be nodes that show up with blue swirlies around them. Inside of each of them there will be a Draiocht Hengestone in the boss chamber of that map, and clicking on this will cause another node to show up. Once you have cleared a few of these the swirlies will move to the blocked node and uncloak the fog of war around it. There is a similar Temporal Sandstorm and Eye of the Storm mechanic on the map but I have not figured out the on map tell for either of those. I know for the Temporal Sandstorm I have started to find hourglasses in the boss rooms of the surrounding maps, and I assume like the hengestones that if I click on enough of these a path will show up.
The biggest problem that I am having right now is with map sustain. It used to be that running a map with a boss guaranteed an upgrade to the next tier higher. This seems to no longer be the case and I am struggling to keep upgrading my map tiers and pushing things higher. I am heading towards a corrupted area now, desperately trying to spawn a T6 map drop… so that I can complete the corruption nexus and get more skill points. I really do not like this method for unlocking atlas points, and in truth I hope they rethink the whole design of this endgame system. This is a perfectly fine endgame system, but I don’t feel like it is a good replacement for mapping from Path of Exile. I loved Delve, but that was not a game mode for everyone. This is honestly a complaint I have with the game is that it feels like they have doubled down on specific mechanics and are now forcing everyone to do them. Sanctum and Ultimatum were perfectly fine mechanics if you enjoyed them, and so long as they were optional… life was great… same for Delve. However now that all three are required mechanics to progress in the game… players are not enjoying it.
We had a big patch yesterday and so far my build seems to have survived it just fine. That has not been the case with other Spectre builds, and it makes me really glad that I have not chased the trend of hopping on the latest and greatest spectre combination. The unique spectres that gave specific buffs ate the nerfbat, and unfortunately one of the new hotness spectres that everyone has been switching to also got impacted. The last bit is supposedly a mistake, but I am glad that I have more or less stuck with Vaal Guards in spite of the visual noise. I could run more but I feel like a mix of Arsonists and Vaal Guards helps clear significantly because the Arsonists do nice instant damage and the Guards have a delayed grenade impact effect.
I have a few gear upgrades that I snagged cheaply, but unfortunately both require level 80… so I am mostly head down farming mode until then. It looks like the Frozen Mandibles were restored in a patch this morning so when I get that additional spirit I might try swapping over to them at that point.
The post What Happened to Last Epoch? appeared first on Tales of the Aggronaut.
Good Morning Folks. I pretty much played Path of Exile II in full degenerate mode this weekend. I took Tuesday off, which combined with Labor Day Monday gave me a four day weekend. I had family stuff on Friday when the league launched, but a good chunk of Saturday, Sunday, Monday, and Tuesday I played the game. I beat the campaign early yesterday morning, and spent the afternoon getting into the endgame. Probably the best feeling in this game though is logging in to see that some of your stuff had sold and currency is waiting for you on the vendor. The only problem with this is that prices seem to be all over the place. You can find similar items being sold for 1 Exalt, 50 Exalts, 50 Chaos, and 5 Divines… so it is a complete free for all. I am pricing most of the rares that I pick up with any resists on it for 2 Exalts each, and they are selling slowly. I’ve yet to really git any big paydays but I sold a really nice pair of boots for 20 Chaos, which is the single highest item I have moved.
Act IV was phenomenal, and might legitimately be my favorite single Act in any ARPG. There are a bunch of things going on with this. Firstly I’ve come to love Kingsmarch after having lived with it for over a year in Path of Exile 1, and I am pretty fond of the characters surrounding it. Secondly I am a huge fan of the Karui in general after having played so damned many Marauders and listening to those voice lines for years. The other really nice thing about this content is that you can legitimately take it on in any order. The islands increase slightly in level as you clear them, so there is no wrong way to take it on. There is one island that is like a Microcosm of Oriath, and I think for story reasons that is probably going to be the one that I save until last because it flows nicely into the final area. I am in love with the Halls of the Dead and I really wish this had made it into the game as an ascendancy option.
The preludes are also really cool, and honestly I sort of hope these exist as optional side content going forward. There are some really cool stories being told here and I like the whole Bioware style “building forces” aspect of them. Essentially they revolve around three allied groups and in order to guarantee their support for the final invasion of Oriath… you need to help them clear some of their problems at home. I would love to see this continue forward and whether or not you do it… impacts some of the content in Act V. Like depending on how many of the preludes you clear dictates how hard some of the content is when we finally get to that act. Mostly I just enjoyed the stories and content areas enough that I would love to see them continue forward in some form. Each is mostly just a single quest chain with a few optional side areas, but all of them are really cool and worth experiencing… and FAR better than the cruel difficulty stuff.
I’ve made a few purchases in order to buff my spirit to summon more minions and stabilize my resistances. I only have 20% chaos resistance, which is something I need to deal with at some point. However for early mapping it feels fine. I’ve seen exactly one Divine Orb so far in the campaign or maps and I spent it on a slightly better rattling sceptre. The one I was using had +2 minions on it and had level 11 Skeletal Minions… and this one at least takes me to +3 and 15. I wish we could level up the gems associated with weapons, because it is possible to find a really well rolled sceptre early on… but have the minions it provides lag massively behind the rest of your gems. My survival is not amazing but also I am not taking many deaths with 1600 health and 2000 energy shield… both of which need to increase significantly. Ultimately I need to focus at some point on trying to get my third and fourth ascendancy completed. I hate the two trial options, but what I did last time was Sanctum for the third, and Ultimatum for the fourth.
The biggest thing plaguing my build is that I have negative amounts of visual clarity. Essentially I am spreading fire all over the screen through the combination of my own flame wall, skeletal arsonists, and vaal guards throwing bombs everywhere. Essentially it is a complete crapshoot if I am going to be able to see any effects on the ground. When I hear the unblockable effect sound I just sort of instinctively roll away from wherever the boss is hoping that I will be able to dodge it, and then hit potion hoping I can survive it if I actually get hit. This is not exactly great, but the minions deal so much damage that most fights are over very quickly and I can skip a lot of the mechanics. The world is literally on fire… and I guess I am the “This is fine” dog meme.
I encountered my first rogue exile in a tier 2 waystone, and it was wildly juiced. It dropped three unique pieces of gear, and a unique gem that had the ability to unveil four mods on it at the well of souls. Thankfully you only have to wait for the animation to play one time if you are unveiling multiple affixes on the same item. I was able to craft an item that gives me ailment threshold from my energy shield as well as some additional percentage energy shield. It is not a massive item, but I will absolutely use it until I snipe a cheap minion damage gem. That is one thing that I noticed… it is super important to run searches in the web trade site if you are looking for something very specific. No one seems to know how to price anything, and you can occasionally pick up some cheap items if you are running that on your second monitor. Nothing like that exists in the in game client, and it is also missing a lot of the fuzzy search options that you have on the POE1 trade site which I hope they add into it later.
I still don’t really love the current state of the Path of Exile II endgame. Towers are absolutely not the way the endgame should be working, but it seems like they are stumped on what to do with it. Basically I like the concept of the Endless Delve style mapping, but there are still far too many bad layouts available and no way to avoid them. If they keep to this style of content, then they absolutely need to introduce a favored map system that causes may layouts that you prefer to spawn more frequently. This would obviously be only impacting things that are still in the fog of war, but if you engage with the system enough it could feel much better. You would still have to run shitty layouts from time to time, but just being able to make it more common to have the layouts that you actually enjoy would be a massive improvement. I also don’t really enjoy the way atlas passives are unlocked, and it does not feel anywhere near as satisfying as running specific maps to get points.
All of that said. I do feel like the general state of the game is a massive improvement over where it has been. Sure there are some straight up bricked builds right now, and the general state of balance is awful. However it does appear that other builds are rising to the top now. When I made the post two days ago the level 90+ balance was sitting at 73% of players all playing some version of a Bow Deadeye. As of this morning that percentage is down to 56% and I expect this will continue to fall as people find other interesting things to play. I am only level 73 currently so I am not counting in the list and I figure there are a lot of folks who are just leveling more slowly that will eventually erode at that percentage. There are a lot of builds that are working, but I think what harmed this league so much is that none of the guide creators had any prior knowledge of what the passive tree was going to look like, or some of the interactions between abilities. So everyone effectively had to go into this blind, and those who gambled on following the way of the Deadeye won that gamble.
I thought I would have bounced by now, but after taking a break yesterday afternoon I spent the evening chilling out on the couch and slowly plugging my way through maps. I am actually having fun, which in itself is a massive improvement over how I felt about the game in the Dawn of the Hunt league. At some point now that I have more resources, I want to recover my Warrior and turn it into something useful. I have no clue what I will go with, but I might just try another attempt at a slam build and see if stampede aftershock works now. Sprinting MASSIVELY improves mapping, and while there is still a lot of backtracking being able to run at hyperspeed through the dead areas of the map is a big win. I still really feel like sprint needs to be its own keybind rather than just holding dodge because you end up with weird situations where you sprint when you don’t mean to, or dodge when you don’t mean to. It is as fiddly as Guild Wars 2 when you are using the default keybinds of double tapping a direction to dodge. If they just allowed us to set a separate keybind it would improve things considerably.
The biggest things that I am hoping for though, are not things in Path of Exile II. I am looking forward to the trade system being implemented in POE1, and I am really hoping like we got a better version of Animate Guardian… that we get this version of the spectres system. I really like fiddling with spectres at the moment and the whole pokemon aspect of them. I am hoping we get a version of that in the original game, because that would immediately improve all of my frustrations with minion builds in general there. Basically my feelings about Path of Exile II have improved and I think it is actually going to be a good game after all.
The post The World is Burning appeared first on Tales of the Aggronaut.
Good Morning Folks. Friday was the start of a new league in Path of Exile II, and with it came a lot of hype from the trailers leading up to the release of it. The skill gem system was getting a massive rework and the abyssal mechanic from Path of Exile 1 was getting reworked and implemented in this game. More important than all of this a new asynchronous trade system was going in, which hopefully resolved the friction of trading items with other players. I figured I would start a Warrior and go crossbows since I had pretty good luck doing that at the end of the last league. The patch notes came out on the 20th and everything looked pretty solid. However these patch notes were woefully incomplete and over the next several days leading up to the 29th… they kept dropping more updates… most of which were nerfs. Days before the launch they broke the interaction that I was going to use to level… which was essentially armor break and armor explosion with crossbows.
I went forward with Crossbow Warrior anyways figuring I could at the very least limp through the first act. Essentially there are three cosmetics available for completing the first act. The first one you get for making it off the “beach” and into town. Another you unlock for killing the Rotten Druid in the Grim Tangle, and the last for clearing Act 1 and killing Count Geonor. I struggled so freaking hard with Geonor… more so than I have ever before… enough that I ultimately had to throw on a mace and cut some slam gems in order to get through the encounter. There are a number of clip channels devoted to Path of Exile 1 and 2 content, and it seems like the streamers were not having a great time either. The above video starts out with a comment from Raxx where a friend of his stated “I’m Clicking around on random streamers and it doesn’t look like anyone is having fun”. After having watched a handful of this videos it seems like this was pretty much the case, with a lot of folks ultimately re-rolling when their original build idea did not work out. Team Empyrean is already done with the game after struggling with grouping issues and general frustrations deciding it was just not worth it to keep going.
Essentially there is a tale of two game experiences happening and once again we can use POE2.Ninja as a gauge of what is happening. Right now if you filter by 90+ players… 73% of them are playing Deadeye as well as 70% are playing Lightning Arrow with another batch playing some sort of Tornado shot. Worse than that, not a single other Ascendancy has double digit numbers of players… with the next highest being Blood Mage at 9%. If you stumbled into one of the builds that is working, you are having a good time. If you are not playing one of those builds however… the game is pretty freaking miserable. I personally re-rolled and gave Raging Spirits Infernalist a go since this was a build that I had a lot of fun with my second character after release, and I had heard minions were in a pretty good state. My friend Eliyon is playing some sort of Sorceress build that seems to be working pretty well for him. However there are just a lot of players that are not having fun out there… especially some of the streamers who are new to this genre and only playing because they were paid to play by Grinding Gear Games. Maybe this was not the patch to showcase the game with a free to play weekend.
This is a bit sad because Abyss actually adds a lot of fun to the mapping experience. It is pretty freaking rippy, and on my Crossbow Warrior I wound up dying to it quite often. However if I treat it with respect on my Minions character I can clear them without much issue and get some really good rewards from the Abyssal Troves that spawn. More than that there are some fun interactions between Abyss and Essences where if an Essence monster spawns inside of an Abyss you get special Abyssal crafting essences. The changes to the way that Essences work were also welcome in that getting them during the campaign feels like something worth using, because they are effectively just a equivalent to a Regal Orb that comes with a guaranteed stat on it. Gearing has felt a bit easier and while I struggled on the Warrior… it was not for lack of items dropping.
More fun than the Abysses themselves, are the Abyssal Depths that can spawn in your maps. These are essentially a whole new map layout that comes with a few rare bosses and access to a bunch of troves scattered through the layout. All of which feel extremely rewarding and worth doing. I got my first Lesser Jeweler’s Orbs from the Abyss mechanic for example, and I’ve seen plenty of clips of folks pulling Divine Orbs and Perfect Jeweler’s Orbs from these layouts. The Abyss monsters can be pretty brutal though, so it is equally likely that you just end up dying to some bullshit mechanic and losing all of the loot. There is one specific Abyssal monster that seems to entirely ignore my minions and spends the entire time chasing me as I am backpedaling while trying to keep my raging spirits summoned. Thankfully my Arsonists carry me pretty freaking hard and so long as I keep dodging they will eventually kill the stupid things.
The thing that shocked me though is on the Infernalist I breezed through my first two ascendancies. Sanctum was super easy and honestly the sprint mechanic makes the death crystal timer thing trivial. Since the monsters all have a “wake up” animation when you get to them in, you can just run past them pending you do not collide into them. In all of these escape trials I largely skipped all of the combat and just ran from crystal to crystal until I cleared the level. What shocked me ven more though is that I got a really good sequence of choices in Ultimatum and was able to knock that one out as well. I will very likely go with Sanctum to get my last two ascendancy points, but that is going to be something I put off for awhile because the last two choices will probably hinder me more than help me until I get some good gear.
One of the things that has annoyed me quite a bit is that Trade is not working out like we were told during the presentation. In the features discussion it was indicated that the gate for trade was having a hideout, and that if we had a hideout already from previously leagues we would be able to interact with it immediately. That is not the case. You have to get to Kingsmarch in Act IV before the system will unlock, meaning that while we can access the UI elements… they are entirely useless until you rush through the campaign. This only further serves to make things worse for players who are struggling… because they have also taken away the currency exchange from the previous zones. So if you are struggling and cannot quite get your build off the ground, you can’t spend the meager exalts that you have gotten to buy gems to improve your situation… and instead are better off just rolling another character.
At the moment I am not really following a build guide, and just sort of yoloing my way through the various minion clusters that I have used previously. This seems to be working for the moment. At some point I am going to have to start investing in defenses but that is a future me problem and not a current problem. I should be able to get through the campaign in my current state and as far as ascendancy points I picked up the Hellhound first and gave it poison support and armor break through corrosion which seems to be working well. Since my build is mostly doing fire damage, I opted to go with Bringer of Flame since ignites are much harder to get than they used to be after the changes they made to how that whole thing works. This node use to require Pyromantic Pact… and now that it does not it seems universally great pending you care about igniting things. I will go for Altered Flesh next, and then might respec to go down to half life reserved and get bonus spirit and energy shield through Beidat’s Will and Beidat’s Hand.
Right now I am running with 4 Arsonists, 3 Skeletal Warriors, and can summon 12 Raging Spirits at a time. I went ahead and picked up Bind Spectre so that I can hopefully gain one of the Vaal dudes that everyone seems to be using since I am nearing the end of Act III. There are apparently 3 types of Vaal Guard and the one that we want is the one that throws green fireballs. You can keep disenchanting your gem each type if you wind up getting the wrong one. As far as gearing goes… I think I am going Armor and Energy Shield bases either that or a mix of pure bases of either. I would not mind having some armor counts towards elemental damage items. I’m also not sure if I can stack block as a defensive layer or not, or if that will cost way too many points on the tree to get a useful amount. Right now I am mostly surviving by not getting hit and letting the overwhelming damage my minions deal carry me.
I am actually enjoying myself now that I swapped characters, and the crafting mechanics that come along with Abyss have been pretty cool. There is a whole version of the veiled orb that allows you to unveil a modifier on your items, and they all seem to be pretty solid options so far. They also drop often enough that I have felt like I could actually use them rather than hoard them for perfect items late in the game. I will at a bare minimum play through all of the new content, but I am not sure how deep into mapping I am going to get. The whole tower chase thing feels pretty hollow, and that seems to be when most of the folks begin petering out. At bare minimum I want to be able to play around with the trade system so I will know what to expect when it comes to Path of Exile 1. I’ve actually come to the point where I enjoy the trade economy and I can only see how this is going to improve things.
Are you playing Path of Exile II? What did you end up rolling? Are you enjoying yourself or did you rage quit out in frustration? Drop me a line below.
The post Tale of Two Game Experiences appeared first on Tales of the Aggronaut.
Good Morning Folks. With the delay in Last Epoch Season 2 and the upcoming launch of Dawn of the Hunt in Path of Exile 2, it has had me thinking about Path of Exile 3.26 a bit. On March 4th we got an announcement that the Legacy of Phrecia Event was being extended to April 23rd. Additionally as part of this news post, we got a tentative launch window for the 3.26 League landing in June. This means that 3.25 will have lasted just shy of one full year, which is a pretty far fall from the 4 leagues of a year goals that Path of Exile used to attempt. Granted a whole new game has launched so I have to give them some credit.. but given that I am one of the folks who greatly prefers the original game to the sequel… it isn’t going to be much credit. It has made me start to daydream a bit about what 3.26 might look like, and this morning I am going to talk through some of my thoughts.
What Makes a League?
I guess for the uninitiated I should start off with what exactly a league entails. The best leagues feature some sort of brand new mechanic that has its own type of drops associated with it. In the Trial of the Ancestors they introduced tattoos, which allow you to sacrifice a travel node on your passive tree for some powerful buff. Additionally it came with a whole new autobattler style mechanic where you set up matches against various Karui Ancestors and were rewarded with drops based on your success. During Affliction there was this whole new realm that you went into before every map, that allowed you to wildly juice the outcome of that map. Additionally it introduced brand new secondary ascendancies that gave your character brand new abilities. Essentially the best leagues change the way you play the game… over the course of the league and also often introduce items that eventually get worked in as permanent updates going forward.
Settlers Goes Standard
By the time 3.26 drops, we will have had access to Kingsmarch for a full year. As such it would feel really freaking weird to lose access to it. In my perfect scenario we would retain full access to these systems in their entirety and effecting Settlers of Kalguur just goes Standard. Maybe streamline some of the leveling processes a bit and speed things up so it does not take quite as long to get everything online. I think almost everything included in Settlers was a pure win, and I would love to see it continue. Since this involves a lot of the characters from the Heist League already, I would love to see the evolve to fill both roles. Rogue’s Harbor has always been a bit of a pain in the ass, as well as a lag fest that often causes MTX to crash players out of the game. Having a solo instance that fills both jobs would be pretty epic. Once I leave the campaign… in truth I never want to see another player unless I am doing a trade.
Currency Exchange
If for whatever reason Settlers does not go standard in full… at a bare minimum the Currency Exchange must be carried forward. There is no way I can go back to trading currency through the trade website. This has been the single best quality of life improvement in the game full stop. Sure I would love to have better visualization into what people actually want, or the ability to post an item up for players to make an offer on it… especially if it is something that does not have a huge volume of trade. Even in its current form though it is a requirement going forward for the health of the game.
Recombinators
I also feel like Recombinators need to exist in one form for another going forward. Even if this is a machine that we place in our hideouts instead of in Kingsmarch, this is something that needs to stick around in the game. Recombinators give you a reason to care about amassing crafting bases… giving them value and making loot more interesting while you are mapping. Being able to work your way slowly towards a perfect item is a huge boon for a lot of players, specifically those in self-found game modes. I don’t fully grasp the ins and outs of this system, but I feel like once I get a firm handle on it I should be able to slowly work my way towards better gear, rather than hoping and praying for the right item to drop.
Replica Ascendancy
Given based on the volume of trade I am still seeing… the Legacy of Phrecia event has been a massive success. Adding nineteen brand new ascendancies to the game has been wild for class balance, and I would love to see some way of this continuing forward into the game. I’ve heard a bunch of ideas from having a rotation of ascendancies similar to the map rotation, to having some alternate method for ascending to the alternate versions. My favorite name for these was “Replica Ascendancy” and I am sorry that I do not remember who coined this term. I have had a freaking blast playing Scavenger Righteous Fire, and I am not sure if I would continue to choose it over my beloved Chieftain but it would still be nice to have options. Similarly there are a whole bunch of cool builds that have been enabled by the toolkit these new ascendancies have. I would be perfectly happy if 3.26 just had six different paths you could choose off the base classes and then two for Scion.
Mapping Idols
The other big change that the Legacy of Phrecia event introduced was an alternate atlas tree in the form of a series of itemized idols, and a grid that popped out of the side of the mapping device. The existing Atlas Passive tree is near perfection… but it would be exceptionally cool if the Idols moved forward in a limited fashion. What I envision is a 3×3 grid that allows you to fit in a limited number of idols to tweak your existing Atlas strategy. The limited grid would also limit your access to the most powerful abilities that can roll on Idols, and greatly limit the overall impact it has. In doing this I would almost suggest removing all of the nodes that cancel out league mechanics from the Passive tree, and instead limiting them to only exist as Unique Idols. It allows you to either buff existing strats, or splash in something that might be harder to get because you are on the wrong side of the passive tree.
Identification Vendor
Borrowing some quality of life from Path of Exile II… I would love to see one of the vendors have the Identification functionality that The Hooded One/Doryani provides. There were few things that I found myself missing from Path of Exile II, but this was absolutely one of them. I liked the flow of exiting a map, clicking on the vendor to identify everything… and then doing whatever else I wanted to do with the items. Surely this would not be that hard to implement, and it would be a significant quality of life improvement.
Item Salvaging
The other functionality from Path of Exile II that I would love to see implemented… that I think is probably reasonable without massive system changes is the Salvage Bench. The ability to salvage items for various currencies really changes the way that you look at items. For example there are a lot of times in Path of Exile that items drop with quality… but unless the item is rolled particularly well or a base that you care about… it is effectively useless loot. If you could instead then salvage that item to turn it into quality currency, it would make especially the early game feel much better. Similarly if you could convert magic, rare, and unique loot into fractional currency shards it would allow you another way of working up towards currency items that are actually useful for crafting purposes. Having more reasons to actually pick something up off the ground is a good thing.
Lantern of Arimor
Necropolis League was not exactly amazing. It introduced this whole itemized corpse system that you planted in graves, in order to craft gear. It was cumbersome as hell, and I do not want it to come back. However it also introduced the Lantern of Arimor, which was a widget that you could fiddle with at the beginning of a map in order to have some agency in the sorts of mobs and types of loot you might encounter. While this slowed down the action a bit, I also found it really enjoyable during mapping. Especially when you added Allflames into the mix that allowed you to substitute out a different monster type for something that would normally spawn on the map. If they brought this back I would prefer to have this as something that appears in the endgame and that you would have to specifically spec into in order to enable.
Bring Back Metamorph
One of the things that often happens during a League patch is the re-introduction of mechanics that have left the game for one reason or another. When Ultimatum was reintroduced, it caused Metamorph to get bumped from the list. I really liked fighting Metamorphs in maps because they were often worth quite a bit of loot. I did not however really enjoy the system where you built your own monster, because while rewarding this required you to exit the flow of the normal game. Since Ultimatum got the drops that traditionally came from Metamorph… and the mechanic was all about crafting monsters… maybe have this as an alternate source of the corpses that currently drop in Ritual that can be used as Spectres. Additionally I feel like the flavor of this mechanic would also make it a good place to reintroduce Allflames in lieu of monster parts. Have this be a map only mechanic and potentially add it to the number of alternate mechanic spawns, either that or implement it through Idols.
Weapon Passive Trees
Another thing that I think would be fun to see make a return, is the Crucible weapon passive trees. Essentially during Crucible every item had the ability to craft on a weapon tree, that could then spawn all sorts of nonsense on them. There was a whole forge mechanic that allowed you to merge together multiple trees similar to how things currently work with Recombinators and item affixes. My idea is to implement these but have them drop from a specific mechanic similar to how fractured bases drop. Instead of the channeling mechanic, make it so that they just level up through combat similar to how virtue gems do. Then the whole manipulation of items can be merged into the Recombination system. You could use that system to either manipulate the crucible trees if both items have one… or put the tree on the item base that you want. This just adds further depth to the crafting system and gives the mirror crafters more nonsense to make even more perfect weapons.
Primordial Blocks
This is a personal desire, and not necessarily a systems thing… but I really want Primordial Blocks to be in the league map rotation. For those who have not participated in many leagues before, essentially each league has a slightly different set of maps included with it. Primordial Blocks has been out of the rotation for a few leagues and I would really love to see it come back. It isn’t necessarily that I love the layout, but there is a Hideout associated with it that spawns exceptionally rarely… and it is my white whale. I have run countless copies of this map and have yet to get it to spawn, and I really want to give it another go.
I get that we are still several months away from 3.26 or even the beginning of early spoilers… but that in part is why I am creating this post now. I did not want my ideas to be tainted by the various prognostication that happens once the spoilers begin to flow. I legitimately have no clue what sort of big system GGG might implement for 3.26, but I wanted to at least talk through some of the quality of life and general systems that I would love to see return. What do you want to make a comeback with this league? What are some of the things that you would love to see implemented in Path of Exile? I would love to have a game pausing system, but I figure that is way too structural to ever actually get. Drop me a line below with some of your own thoughts.
The post Path of Exile 3.26 Wishlist appeared first on Tales of the Aggronaut.