3.22 Early Map Divination Cards

Good Morning Folks! I’m in a bit of a holding pattern waiting on the Path of Exile Trial of the Ancestors league’s start tomorrow. In this downtime I find myself doing a ton of research designed to help make my start a bit smoother. Currently, my intention is to attempt to solve my own problems in a very solo-self-found manner, without actually flagging myself as part of that challenge league. This means there will be several phases that my build will go through… namely finding my first five-link gear, attempting to solve my resistance, and eventually finding comfortable six-link items to help with that process. The challenge is that it is very hard to brute force your way into a six-link weapon or piece of armor, and it will be a long time before I find 1500 Bindings Orbs which is what the guaranteed recipe requires.

White Tier Maps

As you migrate out of the campaign, you will find yourself moving into what is colloquially referred to as “White Maps” largely because the border of the icon has a white color, as compared to the later yellow, and red versions. Essentially this pool of 36 “white” maps is divided up into difficulty tiers one through five and are realistically not that far from the general difficulty level of the campaigns. Recently we got a big information dump for the Item Filter creators to update their filters, and with it came a full list of which maps are associated with which tiers. For the sake of this exercise, we are only going to focus on those first five tiers of maps because you should be getting quite a few of these as you progress through the Atlas of Worlds.
Tier 1
  • Bone Crypt
  • Arena
  • Barrows
  • Plateau
Tier 2
  • Dunes
  • Stagnation
  • Primordial Blocks
  • Estuary
  • Grave Trough
  • Beach
  • Wasteland
  • Mineral Pools
Tier 3
  • Overgrown Shrine
  • Strand
  • Cold River
  • Lookout
  • Residence
  • Bog
  • Forking River
  • Mesa
Tier 4
  • Cemetery
  • Moon Temple
  • Vaal Pyramid
  • Primordial Pool
  • Malformation
  • Iceberg
  • Graveyard
  • Cage
Tier 5
  • Atoll
  • Courtyard
  • Volcano
  • Bazaar
  • Cells
  • Tropical Island
  • Leyline
  • Alleyways

Divination Cards

It is extremely difficult to predict what maps might drop what pieces of gear, because for the most part armor drops are a complete crapshoot. However, there is a thing in Path of Exile called a Divination Card, and these drop from specific zones. If you collect a full set of a given card, you can turn them in for a specific item or pool of items. So as a result one of the most “deterministic” ways of farming six-linked gear is to set your focus on a specific zone that drops a specific set of cards. This morning I thought I would talk a bit about what is available in the white tier of maps. Quite frankly… there is a heck of a lot of useful cards available.

Six-Link Body Armor

For guaranteed Six-Link body armor, we have four different cards to choose from. It should be noted, that all of these will reward a normal quality item, meaning you are going to need to craft it into something useable usually by throwing some essences at it. However, you can usually brute force your way into something that will work for your build. Of these probably the worst one is Emperor of Purty, which gives you an Item Level 60 Holy Chainmail which has fairly low stats but would be easier to get green sockets on for example if you needed that in an Armor/Energy Shield base. The best option is probably The Dapper Prodigy which will drop item level 100 armor, which makes it easier to get higher-tier crafting rolls on it. Celestial Justicar is specifically good for anyone needing a pure armor base as Astral Plate has extremely high armor and comes with an implicit bonus to all elemental resistances. The Chains that Bind is fairly commonly farmed though because it drops fairly frequently and can realistically be farmed while doing the campaign as it can drop off level 38 content, and all of the maps associated with Shavron’s Tower in Act 6.

Six-Link Weapons

Weapons are largely only a concern for folks needing to use two-handers. Unfortunately for anyone needing a two-handed melee weapon that is not a staff… you are sorta screwed with the white maps this time. However, if you are a bow user… life is pretty peachy. The Porcupine is infamous because it is the most common crafting base for anyone trying to build a bow for Toxic Rain or Explosive Arrow, both of which want fast attack speed. I however will be going for Imperial Legacy for my Lightning Arrow build, which while not the best base is at least item level 100. I threw Bowyer’s Dream in mostly because it exists, but this only drops from the boss of that map so it is likely out of reach unless you boss rush Leyline. For staves, your best option would be The Dark Mage or if you can survive from a 5-Link the lesser Flora’s Gift also exists.

Currency Cards

One of my favorite videos on the subject of the “easiest way to get a six-link” basically just comes out and says that trade… trade is the easiest way. A lot of the suggestions here are for folks wanting to avoid trade, but even then… if you want to buy a six-link you are going to need some trade currency. That means Chaos Orbs, Exalted Orbs, and Divine Orbs. While there are still some weirdos trying to run the Awakened Sextant scam, for the most part, you need to have the three most common liquid currencies in order to buy anything. A lot of early league strategies for money-making involve farming a bunch of bulk items and then trading those on The Forbidden Trove, which is a bit too far for me personally. If we look at the maps that are available to us, for the purpose of farming Div Cards that reward raw currency… the clear winner is Brother’s Stash and Brother’s Gift as they both drop from the same locations. Alternatively, if you need Vaal Orbs, then The Inventor is well worth your time, and if you need Exalted Orbs then maybe The Scout is worth chasing. What we really benefit from this league is three separate locations within White Maps where we can farm the brother’s cards.

Chase Cards

So say you have a lot of expenses… and you need to target much bigger prey when it comes to farming currency cards. I guess at this point let’s talk a bit about some of the chase rare cards that are available in this league’s White Maps. Please note… you may go all-league and NEVER see one of these drops, but if you want to chase some “big game” there are some options. The biggest fish is definitely Unrequited Love, which is essentially a fraction of a fraction of a Mirror of Kalandra. At the time of writing this card is going for 42 Divine Orbs, and the price fluctuates wildly through the league. Next up you The Nurse which is a fraction of a fraction of a Headhunter belt and this usually goes for around a Divine Orb. Similarly priced is The Sephirot, but it is much harder to farm given that it only drops from a boss. Lastly, you have Divine Beauty which only goes for around half a Divine Orb, so you would probably be better off just farming the entire set of 12 and turning in for 7 Divine Orbs.

Kirac Farming

While I am spending all of this time talking about Divination Cards, I would be remiss if I did not at least mention Kirac farming. As you unlock your atlas you are likely to be leaning on missions from Kirac to help uncover new maps. One of the reward types that Kirac offers is a map that will drop a full stack of Divination cards. Most of the time these will be junk cards that give basic crafting currency, but there is always the rare chance of you getting a full stack of one of the most sought-after cards. When I farm Kirac missions for cards I rely heavily on Divcards.io, which allows you to input a map and it brings back quickly a list of cards that could drop.
So in this example, Kirac is offering me a Div Card mission for Defiled Cathedral. When I search on Divcards.io it returns the following results for that map. In this case… there is an exceedingly rare potential for dropping one of the most sought-after cards in the entire game… The Apothecary. Even though I know I am more likely to get a stack of a trash card like Her Mask, I am absolutely going to run this on the off chance that I get lucky. If there is absolutely nothing worth getting, then you can always use a Scouting Report to reroll Kirac’s Inventory. Getting a full stack of The Apothecary and then turning in for a Mageblood represents a potential 200+ Divine Orb payday. For me… if I ever got a Mageblood I would just use the damned thing.

Final Thoughts

For a league start, I feel like we have a shockingly good number of gear-farming maps available in those first five tiers. I think Div cards are fun because they give you a reason to farm a specific zone, and while doing that… you are going to be seeing a lot of other interesting things along the way. So if you set your mind on a set of Dapper Prodigy cards to get a six-link, you might actually see a raw six-link drop in the process. Not to mention getting likely several chaos orbs or higher crafting currency in the process of farming. Having farmed full sets of cards up many times, they don’t exactly drop quickly. What I like however is they set my focus on doing a specific thing that is going to likely improve my character, rather than just mindless random farming. In a game with an overwhelming wealth of options… having specific goals in mind can be extremely important. Even when I was spending hundreds of hours down in Delve, I had the specific goal of finding cities and more specifically Delve bosses. Anyways, I hope this actually helps someone out there. I’m looking forward to the league starting on Friday, and I am hoping that I have a bit of luck when it comes to drops. I am not opposed to fixing problems through the trade market, but I am going to see how far I can get on my own. The post 3.22 Early Map Divination Cards appeared first on Tales of the Aggronaut.

Raider on Red Maps

Hey Folks! We did not record an episode of AggroChat last night, and as a result, I don’t have the usual Sunday post. Instead, I am going to talk some more about Lightning Arrow Raider. Last night I finished leveling through the campaign and then started running some maps to test the build further. I am still very much wearing the same SSF gear that I picked up through the campaign, with some minor crafting in order to try and fix my resistances a bit. As it stands I have woefully negative Chaos Resistance, very low Cold resistance, and then capped Fire and Lightning. If you want to check out the current state of my build, I dumped a fresh POB or you can check out my character on Path of Exile website.
I also recorded a video of me running a T11 Red Map, where I took a single death from a random rare. I had no clue what hit me, but after the fact while editing I noticed that it was an Innocence Touched monster, which is one of the more annoying god-touched mobs. All told I am pretty happy with where this build ended up with only some assorted bench and essence crafting. It gives me a lot of hope for a smooth transition into maps as I do this all “for real” on Friday evening. I’ve always liked leveling a Ranger because generally speaking all of the tools you need you have easy access to. I will likely run Lesser Multiple Projectiles/Mirage Archer/Caustic Arrow until I can get Lightning Arrow from the quests. I also plan on muleing a bunch of Lightning Arrow gems as I can so that I can hopefully corrupt my way into a Vaal version if I don’t get one to drop.
My goal with the build is for it to be a fast mapper that I can hopefully use to progress my Atlas quickly. At some point, I am likely going to create a Righteous Fire Juggernaut again to have something that I can do Heist and Delve with. I have to say though I am looking forward to playing something with big screen-clearing potential because there are a lot of league mechanics that I have never really explored very much. Legion, Blight, and Breach all really want you to be able to kill lots of the screen quickly in order to get the best possible rewards, and Righteous Fire has always sort of sucked at this. I am legitimately wondering how well this build will do with Heist as well, and I’ve spent a tiny bit of time in Delve and it seemed mostly fine so long as I did not press out into the darkness too much.
If nothing else there is a satisfying explosion of lights whenever I fire my Lightning Arrows, and that will be fun to map around on. I am not necessarily trying to race or anything, but it will be fun to wreck maps for a change. Don’t get me wrong, Righteous Fire is plenty good at mapping but it never felt anywhere near as satisfying as some of the videos I have watched of dedicated mapping builds. I think my early strategy will be Essences, Expedition, and maybe some Lockboxes in order to get a stash of crafting materials to help fix my own gear. I am also going to try and lean as little on buying from trade this league as I can. The main reason why I am not rolling SSF however is so that I can start selling things that I might find along the way that could be worth some change. I am definitely a trade enjoyer, but it was also refreshing to level the Lightning Arrow Raider on mostly found gear. Anyways… I feel like I am probably annoying everyone with talk of Trial of the Ancestor league. I am excited I guess, and just can’t stop talking about it. The post Raider on Red Maps appeared first on Tales of the Aggronaut.

Rethinking Diablo IV

Good Morning Friends! Yesterday was the launch of Diablo IV and I did in fact play the game as the servers came up. There was a bit of weirdness with battle.net as things launched but it had resolved itself within the first fifteen minutes. After that for the most part it felt like logging in and playing any game that had been active for months. I feel like whatever work Blizzard did ahead of the launch was deeply beneficial to the stability of the servers, because while we have yet to see what a difference the “standard copy” players make on the 6th… for the most part every was solid. In fact, I would say that the game itself performed far better than I had experienced in any of the closed or public testing phases that I had participated in. The entire game just felt snappier than I remember from the last public test and I am not sure if this was engine optimization on the side of Blizzard or the fact that Nvidia released brand-new drivers for the game launch. Whatever the case it felt pretty great, which I guess is making me question some of my early opinions of the game.
I made a Barbarian, and effectively the same one I have made a half dozen times in various testing phases which allowed me to breeze through the character creation boss. As far as a skill set I decided to give Maxroll a shot and follow their Upheaval guide since of all of the fury spenders that one felt the best to me in previous phases. Now I am uncertain which is the case, but either Blizzard significantly buffed the Barbarian to make it feel better at the early stages of the game… or the entire game has been nerfed a bit. Whereas before combat felt sluggish and plodding… it now feels snappy and fluid. I gotta say… I don’t hate this game. It still isn’t really an ARPG in my book… at least not one in the traditional sense but for an Isometric MMORPG it feels pretty solid. Maybe I have just had enough time to get over my initial disappointment, or maybe it is the fact that I have largely finished with the current Path of Exile League and have mentally put that game to bed for a while. Whatever the case I had quite a bit of fun last night. Not so much fun that I did not have a pause mid-evening to go out and play with the outdoor cats.
When I say… something significant has changed what I mean is that I am level 15 and have mainlined the story through the first zone and have not taken a single death yet. This is very much NOT the case in previous testing phases. Barbarians had to basically spam potions to survive the early phases of combat and it feels like I have barely had to pay attention to my health other than during boss fights. Someone from the team had announced that this was pretty much the same build as the most recent stress test, but I do not believe them at all. It does make me want to fire up a Necromancer to see what the state of minions looks like and determine if that is also fixed. Whatever the case… my opinion of Diablo IV as a whole would be massively different had I experienced THIS build in any of my testing phases. I’m not sure what last-minute balance changes were made but they certainly feel significant.
The cash shop is now available in the game, and it is in fact a cash shop. Some of the cosmetics are pretty good looking, like this crusader-esc outfit for the Barbarian. However, most of the cosmetics are kinda fugly. Like maybe I am just not as big of an equestrian person, but it feels like a lot of effort went into the horses in this game and they are all sorta awful looking. I am hoping there will be mounts OTHER than horses… because really… I almost NEVER ride a horse in an MMO. Give me a big bear mount or something like that, and you might pry some money from my hands. Maybe it is a side effect of growing up around horses my entire life… but they are sorta boring. Essentially there is a single outfit for the Necromancer and a single outfit for the Barbarian that I consider worthy of a purchase, but the rest of the dross is kinda “mid” at best. Essentially the conversion rate of Platnium to dollars is $1 to 100, so the big fancy cosmetic armor packages are $24.
All I really did last night was make a beeline through the story bits that I have seen multiple times for this first zone. I’ve not even unlocked most of the map, so in theory tonight I will be spending my time branching out and exploring things… and now I feel like I have the motivation to actually complete all the dungeons to get the imprint unlocks. Mostly I wanted to finish up the story while I was still relatively low level in case they had not resolved the problem of leveling up and making you feel weaker. So far that has not really been the case, which I am hoping means that is the side effect of more balance changes. I am sure I will be focused on this game for most of the weekend and will likely give you a more formal review on Monday.
I created a Clan last night if any of the usual suspects want a home. However, I am rapidly realizing how long I have been away from Blizzard games and how pretty much everyone has a new guild family that they play with. I will admit it was a little weird to see that <House Stalwart> had been created and that I had nothing to do with it. Granted I have been “Not-The-Guild-Leader” of the guild that I founded far longer than I was actually the leader, and it has always been in great hands with Kylana. I figure <GREY> will be pretty small in Diablo IV given that I am not sure if any of the AggroChat regulars intend to play the game. That said if you need a chill home feel free to apply in the game or hit me up while I am playing for an invite. I left it public so folks could sign up while I was offline.
I’m still not entirely sure what I think of Diablo IV. I think better of it now after having played this latest version… but it is still not necessarily what I was hoping it would be. I think this is going to be a great game for most of the players who decide to pick it up because the vast majority of Diablo players as a whole… get in… play through the campaign once or twice… and then uninstall the game feeling satisfied maybe to revisit it at some point in the future when they get the itch. I do wonder what the endgame and seasonal cadence is going to look like going forward. I’m not entirely certain this is going to be a game for the players who have adapted to the ways of Last Epoch and Path of Exile. In fact, I think there are probably going to be some players who were waiting around to see what Diablo IV was… before finally committing to those games. I do have to give Blizzard credit for starting to change my opinion though with some last-minute tweaks and balance changes… and an incredibly stable launch night. The post Rethinking Diablo IV appeared first on Tales of the Aggronaut.

Grind to a Halt

Grind to a Halt

When we last visited my Orc Warrior on this blog I was just about to start the Warlords content, and this week when I have not been poking my head into Destiny I have spent it pushing forward in World of Warcraft.  It’s honestly been a shock just how fast leveling went until I hit Legion content.  The old world was a confusion slog where I jumped zones each time I saw an exclamation point show up on the adventure guide.  This meant I was constantly jumping zones every few levels and most of that journey was a complete blur.  When I started Outland I did the majority of Hellfire Plateau then jumped over to Terrokar Forest for a little bit before finishing up the grind in Nagrand.  From there I jumped to Northrend and did a good chunk of Borean Tundra before jumping to Grizzly Hills and doing most of it and finally leaping over to Scholazar Basin to finish the run out.  From there we entered the Cataclysm zones and did all of the 80-85 grind in Vashj’ir without actually completely finishing that zone.  Then came Pandaria and I managed to do the entirety of the 85-90 grind without leaving Jade Forest.  From there I went to Draenor where I managed to hit 98 by doing the entirety of Frostfire Ridge and finishing up with just a tiny tiny bit in Spires of Arak.

Grind to a Halt

This is the point where the express elevator has come to a grinding halt and I’ve been confronted with normal speed leveling because all of my heirlooms petered out at 100.  I chose to do Stormheim first largely because it is both my favorite and least favorite zone at the same time.  All of the Norse themed Vrykul bits are awesome, but all of that faction nonsense is not.  It did give me access to another Order Hall champion quickly however so I am down with that.  At this point I have finished both the main story arc of the zone and the faction bullshit arc and am likely to move on to the next area.  There are a lot of things I have noticed… not the least of which is how ridiculously huge this shield is on my female orc warrior.  It is as thought they scaled the shield for the insanely bulky male models and then just called it good enough for the female ones.  The second of which is how much more intricate and slower paced the Legion content is compared to Pandaria or Warlords.  When I leveled through the content it seemed really quick, but what makes things slog a bit in comparison to what came before is how fragmented the quest hubs quickly become.  This might also be an aspect of the map itself feeling so busy with so many world bosses and objectives hidden out there to slow your journey down.  I cannot resist wasting a few minutes to find a chest that is nearby or going after a mini boss, and as a result my leveling pace has gone to hell.

Grind to a Halt

At this point I am contemplating investing in a set of Heirlooms which will set me back quite a bit of gold.  It isn’t as much about leveling quickly, it is more about not outpacing the gear I am wearing…. and also not looking like I am picking up scraps from the battlefield while I level.  I’ve liked making outfits for my character up until this point and then progressing my way through the content without having to care too much about swapping out items.  In a perfect world Warcraft would have heirlooms for every slot and I could simply level my alts without ever having to worry about swapping gear out.  With the new races coming in I fully expect to be leveling a lot more alts, and in truth investing in plate 110 heirlooms now will probably helm in the long run given that I tend to play plate wearing classes more than any others.  I am still really bummed about the direction they are taking with artifact weapons.  I would have loved to see them turn them into leveling heirlooms much the way that the items that dropped off Garrosh in Pandaria served this purpose.  It would have been a fitting end to a really awesome chapter of the game to be able to then use those weapons to level your alts.  Still having a lot of fun but I am also ready for the ride to be over and for my character to get geared up.