Good Morning Folks. It was a weird weekend. I spent a good chunk of it working on the garage since it was much cooler out there than it has been. At this point I have cleaned out the north side of the garage, put up cabinets, and then shifted anything that did not fit from the south side of the garage and acquired and put up the first two cabinets over there. This involved moving out some rather shitty storage options that we have had since college… and have been in place for almost thirty years. One of which I am going to give to my neighbor who sells stuff at craft fairs, because technically it was designed to be collapsible and easy to set up vendor storage that came from a garage sale in college. I could have sworn we had two of these, but I have no clue what happened to the second one over the years. It was bad at doing its job, so it must go and be replaced by nice modular shelving from Sam’s club, because they are cheap, readily available, and something I can buy a few at a time as I have made space for them.
Most of my gaming has been in Destiny Rising. Today is the reset of a new week and I noticed that I finally placed in the shooting range. I did notice that my friend Lociana actually got a space, and Ace kept one placement specifically for Calamity Ops. I have no clue why we do not seem to be getting credit for The Expanse. That one remains empty, and in theory we still need to do the last few parts of the raid so that we can have people showing up on those platforms as well. I like this concept honestly, because one of the cool figures is you can test drive your packmates characters. I mean you can already borrow characters from your friends, but it is extra cool that there is an entire baked in system for this. I honestly wish that there were more of these podiums but one for each character, so you could see how your friends built characters that you might not be playing, rather than just who scored the highest.
I was honestly shocked to see my own character represented on a podium… then I remembered that I actually managed to get a phenomenally good time on Break In, enough to rank my random group 8th on the North American server. If nothing else it was cool to see myself showing up in the ladders for awhile. I have no clue what my final rank was before reset, but it was clearly good enough to get my Jolder riding that podium. While not the strongest or even best character to bring for most content that is focused on damage output… I love my Jolder girl and will always probably be most comfortable playing her. In theory I bring a lot of survival to the team, which makes squishier damage dealers better… but I do second guess some of the activities that I would normally bring her on.
For example, since forming our own pack one of the things that we have been hunting down is a Stronghold, because this is content that I never got to participate in during the wanderer pack. Essentially every member gets 3 attempts at this content for free, before needing to spend pack actions. You are likely going to need this, because the boss that you end up fighting is a giant bag of hitpoints and you have a limited amount of time to dps this down. This is honestly a common gacha trope, and there are a few versions of this that play out in AFK Journey for example, where the entire server or guild joins together to beat down a large health pool. However I question if bringing Jolder on this was a good idea. I did effectively soak a lot of the hate from the boss and keep over-shield rolling on my party… but you can see how much less damage I did overall than Ace did playing Estela. I think in future weeks I am just going to run Estela as well so we can hopefully whittle this down in fewer turns. For the week though we managed to clear two strongholds, which meant loot for everyone in the guild.
We also managed to collect enough materials, and craft enough tchotchkes to upgrade our hangar to rank four. We are burning through the guild ranks pretty quickly, and will be capped out at the final rank of Nightfall before much longer. I am surprised at how fast this goes considering we really only have a handful of players. There are a core group of Greysky folks in the guild, but other than that we have one person that I picked up from my wanderer pack, and another person that seemingly found our guild and joined it on their own. The fact that Ace and I both have second accounts, seems to also be helping the process out, but regardless we are moving through levels quickly.
I honestly still have the pack set to auto approve folks, so if you are playing Destiny Rising and want to be part of our nonsense feel free to join. You have to unfortunately drop your current pack before the game will allow you to join a new one, which made for the whole process of creating this a bit maddening because I could not even throw out an invite until they had left their currently situation. So long as you are going to be pretty chill and relaxed, and don’t do anything wildly offensive… you are welcome. We tend to hang out on my Super Dungeon Friends Discord when we are doing group content, so it is easy for folks to join in the nonsense. There is a Destiny flag in the role assignment channel, but I believe I made it so that once you get flagged for accepting the rules, you can see everything. This tends to be where we organize everything, so similarly if you ever want to join in on our Thursday night Guild Wars 2 shenanigans, we arrange that in the Guild Wars 2 channel.
In other news that I am proud of, I am up to five characters at gold rank. I currently have Wolf, Ning Fei, and Tan-2 all in about the same relative position for my next gold. Ning is who I intend on pushing up there, but progress is slow because it entirely relies upon the same limited currency. I got an infusion with the last reset, but am once again stalled out until I can get some more of it. You need six to buy the final rank of abilities, and you can only realistically get four per calamity ops reset. This is the thing that wears on me about the long term viability of Destiny Rising. I feel like they need to give more reasons to run something other than the two seasonal modes… because you can only do so much of that and they reset super infrequently. All of the things that no one queues for… need to be given a reason for folks to queue for them.
Probably the thing that I am most focused on grinding out each day is all of the nonsense needed to upgrade my mentor status. I already have Daybreaker because I run a lot of content, and have run a lot of it with new lights. The more grinding things are “interactions” with new lights which means that you either need to cheer them and get them to cheer you back, or give them an award in a activity… and get them to give you a reward back. Mostly this involves running around haven and aggressively greeting new lights until one of them FINALLY greets you back. The drift bottles and mentor chat is just spamming chat channels… which I feel are counter intuitive to these features. Apparently the next step involves posting things in these same chat channels and begging people for likes. This is dumb, and should maybe be focused on something a bit more conducive to building a successful game.
Ace and I are going to try and knock out a bunch of the new week stuff because the rest of the week is going to be pretty fraught when it comes to playing Destiny Rising. Tomorrow the new Guild Wars 2 expansion drops, and I am probably going to be spending a lot of time playing through that content. Then on Friday the new Path of Exile 3.27 league drops at 12pm PDT, and I took the day off work so expect me to be grinding that like a madman for most of the weekend. Right now I am in the doldrums waiting on those things to drop.
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Good Morning Folks. I don’t have any fresh screenshots because I forgot to fire up ShareX yesterday after a system reboot, and as a result none of the times when I attempted to hit Print Screen did it actually do anything. We are currently having a maintenance downtime for Destiny Rising and the patch is buffing Estela, which seems wild to me given how powerful she already is. It is also ending the current wheel of fortune event, and bringing back the Morgran’s Hunt event, which should in theory give us another free exotic. Ace and I hung out a little bit but I was feeling out of it so we didn’t do anything particularly challenging. We ran with their spouse a few times, but unfortunately realized that you can only get credit for running with a new light… once per person. Still though it is always good to run stuff with people and it always counts towards the pack challenges for running together. We still sadly have yet to find a stronghold, so I am starting to give up on those.
Apparently Destiny Rising is getting a version of Festival of the Lost, but sadly it is a really stripped down version from what I can see. There is no trick or treating in haven, like there is trick or treat in the Destiny 2 Tower. There is going to be a seven day limited sign in event, and something that starts on the 30th where you collect a resource called amber to turn in for goodies on a storefront. It seems like the paper masks from Destiny 2 are making a comeback in some form, and at a minimum there will be a hive pumpkin mask. I am all on board more events happening, and I remember remarking the other night that I wished Festival of the Lost was a thing in Destiny Rising. It was always my favorite event in Destiny 2.
What I am really pumped for however is the Path of Exile 3.27 reveal stream which is happening at 12 pm PDT today on Twitch. If you watch for 45 minutes you will get this hiveborn themed spider pet. Throughout the week they have been dropping some significant quality of life buffs. Not only does it appear as though the asynchronous trade from Path of Exile 2 is arriving in Path of Exile 1, but we are also getting free identification. Previously they had patched this in later in 3.27 but it still took Scrolls from your bank. This new version is going to cost nothing, which is great. There are a bunch of little things to like the fact that Rog in our hideouts will allow us access to the disenchanting interface which was 90% of the reason why I ever went to Kingsmarch last league. Another huge one from yesterday is that you can now itemize Beasts without having to buy the Bestiary Orbs. This is pretty huge because I usually have a tree running Einhar just to try and farm up Black Morrigans to six link gear.
The thing that came out over night is that the Assassin’s tree was reworked, and features the ruthless style node for poisoning which was actually way more effective than the normal mode. SirGog released a video going into the changes more in depth, and I highly suggest checking that out if you are interested. I do wonder if we will get any weird builds like poison tornado shot from this ascendancy rework. It is on my least favorite side of the tree, so it is unlikely that I am rolling anything with Assassin. However I am hoping we see some cool builds with it because in the current trade league, only 0.5% of players on the ladder rolled something on the Assassin ascendancy, and it has been that way for several leagues. So something needed to change, and I am hoping this breathes new life into the class for buildcrafters.
The thing that does concern me however is that we have gotten a bunch of really great quality of life improvements, and part of me thinks that this is just to brace us for the massive nerfs that are incoming. So long as Righteous Fire and Chieftain are viable, I am probably going to roll that again because I love the play style. I had a lot of fun with my Storm Brand of Indecision Golemancer, but that build was entirely being propped up by the fact that I could have a Doryani mercenary following me around and debuffing targets by -200% lighting resistance. I would love to see some other brand build thrive with whatever changes are coming. Additionally I am really interested to see what the spectre rework is going to look like, and how it impacts Summon Raging Spirits. There has been some talk of making thorns actually a viable build in Path of Exile 1, so it will be interesting to see if that happens. Whatever the changes are coming… I am here for it.
I had a really great Mercenaries league to be honest. I got a bunch of good drops, ran a ton of maps, and knocked out enough achievements to get a fancy totem pole and a set of cosmetic gear. That is really all I can hope for. I created to characters that were extremely powerful and fun to play. When this league starts next Friday, I am looking forward to doing it all over again. Expect this blog to swap from mainly being about Destiny Rising to mainly being about Path of Exile again for awhile. I still plan on doing dailies in Destiny Rising, and meeting up with Ace at least once a week to knock out some of the harder content that is fun to group together doing. I am trying to coax them back into Path of Exile, but I am not sure that will actually take.
Are you going to be playing Path of Exile 3.27? What are you looking forward to from the things that we have seen so far? Drop me a line below.
The post Festival of the Lost and Impending POE Reveals appeared first on Tales of the Aggronaut.
Good Morning Folks. I did not blog yesterday because I had an exceptionally busy day… and just never quite got around to it. Last night my friend Ace and I made a date to group up and do some of the more difficult content in Destiny Rising. I find this way more enjoyable than rolling completely random, because we can at least coordinate slightly over Discord while playing. There was a moment last night… that is probably only hilarious to the two of us… but I will relate it anyways. We had just cleared a room… and Ace and the Random player had rushed off… and I did not realize it and over voice coms I hear “Okay, Have Fun!” in a very bright voice. At first I thought Ace was talking to me, but no… their spouse was leaving to go off to a Gunpla event and we have just gotten used to leaving Discord with mics open. I thought they were telling me that I needed to stop wasting time and catch up… and then we spent the rest of the night laughing about this moment and repeating the phrase over and over.
We are deep into the endgame and essentially get a very limited amount of serious mode runs each week. Everything in the challenge difficulty range requires a challenge key, and we get three of these a week… with the ability to spend actual money or the pull currency to get a few additional keys. So essentially last night we ran two Grandmaster mode strikes to reap the rewards for the week. If anything I think this is WHY the player activity is dropping off in the game, because you quickly get pigeon holed into a state where you only really get to play once per week. I think a lot of this needs to be reworked massively, because NetEase really needs to decide if they want this to be a successful game or not. It is good enough to completely replace Destiny for most of the player base, but the pinnacle rewards and limited chances at the hardest content in the game… really pump the brakes on the fun factor.
That is not to say that there are not still fun activities to do. Yesterday I learned that I could bank up the rewards from Singularity Chaos mode and then claim them after the run faster. This is especially good for those situations where you are farming it, but you just want to claim the basic rewards for the limited chance of being able to get an exotic artifact. I wish there was something like this that we could do with a chance of dropping exotic weapon mods. They are way more fiddly than artifacts, but are also way harder to actually get. I am guessing this Reward Retrieval screen exists for pretty much any activity, so that you don’t accidentally forget to loot the chest and then get locked out of that loot forever. It is wild that I am as many hours deep in this game as I am and I am still finding weird quality of life tweaks. For example… did you know that you can shoot heavy ammo bricks with your weapon to pick them up? This is a thing, and it saves you the effort of running over into danger to pick one up.
We continue to progress our pack really quickly, and honestly… I am shocked that we are moving as fast as we are. The highlight of yesterday is that one of the people that I was in the random pack with actually joined after I invited them. They seemed pretty cool, and maybe I have actually made a friend in this random assed grouping system. I’ve had a few conversations with players and they have mostly been good. Someone poked fun at me last night for running laps around Haven, because it is a thing I have done since Dalaran when I am hanging out on voice chat and idling. They admitted that they do it too, and now we have added each other as friends. Maybe my days of meeting random players is not as over as I thought it was, considering that I have also recently made some random friends in Guild Wars 2.
We also managed to get the materials to upgrade our Hangar to the next level. Essentially everything but the very back of the hanger now looks pretty nice. The second floor is still a bunch of random panels, and I am guessing that the next major upgrade will fill in this area. I have to be honest… I never really roamed around the Hangar before so I am not sure what one looks like when it is fully progressed. I am not even sure if the Wanderer packs had the ability to upgrade anything. I am really hoping at some point we unlock the Pack emblem so that we can customize that somewhat. We continue to search for strongholds, but are having zero luck in finding any. I wonder if this is gated by guild level or something, because we have unlocked MOST of the ??? clusters and they never end up being a stronghold.
I finally got enough currency to make my first level 85 weapon, and I went with Trinity Ghoul. I also upgraded it by consuming a duplicate copy of the weapon, and now need to acquire 100 of the exotic currency so I can claim the final catalyst level. This is another one of those really long grinds, because you ONLY get the currency from Grandmaster activities and there are very limited sources of the exotic leveling currency. So all of this becomes the really long tailed grind of the game. I think maybe they need to be a bit more open with this stuff, and maybe make all of the vendors reset weekly rather than once per month or once per season. There needs to be a way to get this stuff rather than spending your limited currency each day on gathering up a handful at a time.
Another thing that I did while hanging out on voice, was several of the heroic legendary missions for various characters so that I could do the requirement of completing one in under 7 minutes. I did this on Gwynn, Wolf, and Ning Fei, and the only things keeping me from finishing silver on both of them… is the ability power levels… which require me to get more of the currency that can ONLY be gained when Calamity Ops resets. Again… there are just too many things that take too long to reset. If this reset every week, we would at least have a shot at hell in getting enough currency to upgrade a character, but the problem is you need 6 of them for the final upgrade tier and you only get 4 from Calamity Ops. The cadence of things is just a bit off and they really need to tweak this. Many of these things are standard Gacha trappings, but if they care about the North American player base… then they maybe need to tweak them a bit.
I do worry that maybe Destiny Rising has lost their chance, because generally speaking you only get one shot at the opinion of players. There are a lot of folks who tried and bounced once they realized that the Pinnacle rewards system was going to be a thing. The only real option to win them back is to release a massive patch down the line that tweaks everything, giving the game a bit of a comeback story. Destiny streamers have given the game a ton of good press, especially around the raid race. So I am hoping we get more content dropping soon, so that it will coax a bunch of players back to the game. It is worrying however because they are merging the servers so that all of them will be available for queuing for activities together. Hopefully this improves the fact that there are just some activities that are hell to get a match for right now.
The biggest challenge facing the game right now is that you are rapidly pushed into a scenario where only certain activities will get you any progression. Since most rewards take 20 Pinnacle currency, and you get 120 per day…. that leaves you with six things that you can do. Those six attempts are going to get spent on Master/Grandmaster activities, Legendary Campaign, or Gauntlet until you have gotten your 3 bonus rewards per week… and then probably not that anymore. So that means that everything else… Shifting Gates, Morgrans, etc are not going to be easy to get a group for. Hell we have even reached a point where Iron Bar takes 15 minutes to form a group on the weekends… which is wild because it is one of those activities that is ONLY available at a limited time. If you put a rare chance of getting the resources that we actually need from these activities that are effectively dead… and put it on the basic reward pool… you will have players queuing for them constantly.
I know there is a major patch coming in 2026, so hopefully some of this will be addressed then. I am still having a lot of fun, but once Path of Exile 3.27 drops on the 31st I am likely going to be logging in and doing my dailies to keep progressing the guild and then meeting up with Ace once per week to do the limited content.
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Good Morning Folks! I hope you had a most excellent weekend. Mine was a bit odd. I spent a good deal of time out in the garage working on reorganizing things. Right now I am trying to clear the south side so that I can put up shelving there, which will allow me to organize everything that I am moving. Saturday night however I found out that my folks fridge went out, so I was up there after editing podcasts and got the joy of wrestling the fridge out of where it had sunk down into the linoleum over two decades. I’ve reached the point where I am not stronger than my father… probably always was… but it is still just a disappointing realizing how much weaker he has gotten over the last several years. Not that I am exactly Sampson or anything, and a lot of my strength is largely just me putting my weight behind things and pushing like the dickins. We got it moved out however, and Dad can now go shopping for a replacement. Thankfully they have a spare fridge, but it is just less convenient.
In the gaming world… I mostly spent the weekend playing Destiny Rising. My progress is starting to slow down a bit because effectively I am in a state where I largely need master/grandmaster activities to move the needle forward. I did get my third and fourth character to gold so I have pushed Jolder, Estela, Helhest, and Umeko through the hoops required to finish the gold medallion. At this point each one of these that I push up, is mostly just giving me points to spend on a talent tree of buffs on the ascension screen. These are largely things like buffing the exotic artifact and weapon mod drop rates. It is the weapon mods that I need the most right now. They are way trickier than any of the other exotic items because in theory you really want a weapon mod that activates a specific perk on a specific weapon. I put some dead mods into these characters weapons just to push their light up… but at some point I need to replace them with fully functional mods.
In order to participate in Master/GrandMaster level activities you have to get their light up to 64,000 and at this point I have managed to do that with three characters. The thing is you only get to run one GrandMaster activity once per character, so that means I can spend three keys per week getting significant upgrades. This past week Ace and I got together and ran them as a duo, and we should probably keep doing that. I wish we had a third really active player that was compatible with our times…. that also was as progressed as we are currently. Given enough time we probably will have. After doing Grandmaster Gauntlet Blitz… I would love to have a full team of six players, because it would be super fun to queue in together using proper squad tactics. At some point I might have to declare a “Destiny Rising” night, similar to how we have done with Guild Wars 2, but the challenge as always will be finding a night everyone can participate.
In other progression news… I have continued spending every last drop of free currency that I get on Helhest, and have now pulled four copies of her, giving me 3 talent points. At this point it isn’t so much that I am pulling for duplicate copies and thus talent points… and more that I really want to finish getting the parts to her artwork which unlocks a cool Ghost Shell and Sparrow. Helhest will just keep getting more and more powerful, the more points I unlock for her however. All of the points are pretty freaking great to be honest, and as much as like this champion I don’t really mind that I am effectively negatively impacting the next banner, since I won’t have a cache of points saved up to spend on it like I did this time where I had 5 10 pulls banked. I’ve just had better luck pulling for her than any other banner in the past though. I’ve beat pity by a massive amount each time.
In Pack news, we have ranked up the guild for the third time since we started it. This feels pretty freaking good considering we only have a handful of active players. I had hoped more folks would jump on this bandwagon, but I think the whole gacha trappings are a bridge too far for a lot of players. As is evidenced by my free account, you can pretty much get all of the stuff without spending a dime given that account already has every four star, and two of the five stars. Really that is more than enough goodness to play with and be functional participating in even the highest end content in the game. While I spun up that second account to make creating the guild a bit easier, I am kind of glad that I have it because it gives me a good pulse on what playing the game looks like if you do not spend a dime. So far the prognosis is extremely solid for someone coming in as a “zero spender”.
Another thing that I have finished is the Wheel of Fortune event that is going on. The weirdest thing about this… is that I am still collecting spins each day, even though I have nothing to spend them on. I kind of expected there to be some system that allowed me to cash these in for glimmer or something like that, but so far nothing that I can see. I am actually really close to finishing out this event on my second account as well. I am not sure what the math works out to be, but it should be pretty simple for anyone to complete this event just by doing dailies each day. Immediately following this is going to be a rerun of the Morgran’s event, which should in theory guarantee another exotic weapon… and the wording makes me wonder if it is a guaranteed unlock of one that you have not found before. It is specifically referred to as a “Precious Reward” which makes me think it has some custom logic applied to what sort of things it can give you over just a standard Exotic Engram.
Since we now have the firing range in our guild hall, we get to see one of the features which is a hall of heroes time functionality showing the highest scoring champions from the previous cycle. We did not do enough of a few of the things to quality, but Ace dusted me and is the only person showing up with their Helhest and Estela on display. In my wanderer pack guild I was often highlighted, so I have at least gotten to see my own characters in these holos in the past. At some point Ace just leapt past me in progression, mostly because they are way more focused on doing the right thing with their daily stamina as opposed to me… where I sometimes just like spending it on something trivial. I do find it weird why we don’t have anyone showing up for a few of the modes… but it might just be that Calamity Ops for example has a longer than weekly cycle.
To the laundry list of things that I progressed this weekend… add planetary reputation. I now have both the Red Sea Rift and Jiangshi Metro maxed out at 20. This means that instead of rewarding reputation caches I now get these bonus honor chests every 500 reputation. Weirdly it feels like they actually happen more often than those last few ranks of the reputation. Now that I have maxed them both though, there really is no difference between choosing the destinations, because they all give the same rewards. Since I like the Red Sea Rift a bit better, I will probably just keep doing this one each day. I’ve also maxed out world exploration on both areas, so there is nothing really new to find out there as I have found it all. I am really ready for them to add a new area to the game, and hoping it comes in soon with the seasonal reset.
I also finished up the main story quest on my completely free account, and have since pushed it to level 70. The biggest challenge I have with this account is trying to remember what I need to progress when. I am essentially working on getting a few different champions to bronze, but a lot of this is gated by the fact that I have not pushed up to level 80 yet. Right now I am alternating between grinding out artifacts, and doing things that will give me materials needed to upgrade my weapons from 70 to 80 when the time comes. I have Jolder and Ning Fei on this account, and will probably push them up first… and then maybe Wolf so that I have a champion of each element. If I pull Helhest, that might change the calculus a little bit. I also have Rossi-11 on the account and have been playing it quite a bit, but nothing really beats Ning Fei for speed clears.
This continues to be a phenomenal gaming experience. I actually played a little bit of Destiny 2 over the weekend… and I have to say that Destiny Rising just feels better. I am sure I will shift gears soon to the new Path of Exile league, but for the moment I am all in on space magic.
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