One Week of Affliction League

Good Morning Folks! Sorry for never actually getting around to writing anything yesterday… I am going through a bit of a thing. Later today will mark us having the new Affliction League in Path of Exile for a week, and I thought I would spend some time this morning giving my thoughts as a whole on the changes. As of writing this, I am level 93 and can easily do T16 maps and am around the 100 to 150 range in delve farming content there. First I have to say I am very pleased with Boneshatter and this has been one of my most part one of my smoothest transitions from leveling to mapping and to the proper endgame. I still have some relatively scuffed gear, but I feel completely viable and while I am sure I would be stronger in a trade league environment it has been perfect cromulent for “solo-self-found” gameplay.
For those who care about such things, here are screenshots of my offensive and defensive screens inside of POE. I would dump a POB… but it seems like Boneshatter of Complex Trauma is not recognized yet and comes across as complete nonsense. This is one of the challenges of having such a major shift in the meta… all of the tools that we use to help us make better sense of the game are all lagging behind. What matters more than anything is that it feels good to play, but I just noticed this morning that I am inching precariously close to the accuracy cap health-wise, which means my free 40% damage multiplier will break if I cross that line by even one point. I might need to see if I can find a single point on the tree that gives me some more accuracy because I really do not want to go back to running precision if I can help it.
As far as the bit meta shake-up and changes in all of the active skill gems go… I think there is more positive here than negative. Sure it killed my favorite character archetype… the Righteous Fire Juggernaut, but RF still is alive and kicking in the form of an Inquisitor Energy Shield/Life Stacking build and the new weird Mana RF build that is starting to spring up on Hierophant. Neither is really what I want, but I am happy that mechanically the playstyle still lives on even though it no longer does for me. What we gained in return is a bunch of really interesting-looking abilities that I want to try building around like Volcanic Fisure of Snaking which sort of casts a line of snaking explosions on the ground that look something vaguely similar to an Abyss tunnel. While I don’t think most of the community has really had a chance to test out all of the new playstyles, I think we are going to see some extremely interesting builds emerge as a result.
The big mechanic for Affliction League is the Viridian Wildwoods which is a delve-like exploration mechanic where you venture forth into the mists while wisps burn away the taint of evil. Out in the mists are all manner of encounters including NPCs that will teach you one of three new ascendancy classes that you can gain on top of your normal one. Essentially they boil down to “Fun with Flasks”, “Fun with Corpses”, and “DIY Scion” each with their own chase-perfected versions of items that you can equip that are gained through completing Viridian Wildwoods in various tiers of content. The Wildwoods themselves are extremely enjoyable and when you exit them, they give you a Sentinel-like mechanic that randomly juices content in the map making them drop massive amounts of loot while also scaling the difficulty significantly.
There are videos showing the sheer nonsense that can happen when you combine the Wildwoods with existing 100% Delirium juicing strategies… but you don’t even need to really do that to feel the impact. The above screenshot was taken from a white map, after having completed the wildwoods and them doing a SINGLE ritual altar after having defeated an Essence Beast that was in range of it. This is not even showing the real scope of how much loot there was… because there were strings of loot popups that expanded past the borders of the map. This league has forced me to crank up the strictness of my loot filter because it produces way more loot than I could ever sort through. Legitimately it might be one of my favorite league mechanics they have come up with but also feel it might be a bit too strong to go into standard.
The three ascendancies are each strong in their own way but somewhat suffer from the “only three good picks” problem that Chieftain does currently. Since I am melee class, it felt like the natural synergy of tinctures was perfect for me to go with. Essentially due to my ascendancy, I have nearly 100% uptime on the flasks on either side of the tincture. It has also made me shift up my playstyle a bit for example I am using Warlord’s Mark instead of Vulnerability because it synergizes with Detect Evil which makes it so that my hits against marked targets cannot be blocked or suppressed. The problem is I am not exactly sure what I want for my 4th choice. I will likely go Wildwood Blessing as it gives me Barkskin a powerful 25% reservation defensive layer and I really don’t want to give up additional flask slots or remove gems from my gear to benefit from the other two options. What is awesome is I could shift things up and go for the Primalist ascendancy and have equally compelling options. I am definitely calling this system a massive win.
So that is essentially three wins in a row… so let’s talk about a massive “L”. Let’s start off first by stating… that I did not play the Ultimatum league and as a result, I had no nostalgia for it… and that I also enjoyed Metamorph quite a bit and regularly mixed it into my Altas tree. So far Ultimatum seems like a shitty replacement for Metamorph. The rewards are just not great and feel like a greatest hits collection of the shittiest loot you ever got from the corrupted strongbox atlas node with the occasional small stack of currency of catalysts. The thing is… the negative effects can be rather rippy and you can see in the above screenshot what it looks like when you complete all 10 rounds and get a stack of your loot. Nothing in that pile was really worth the time it took me to complete the encounter. I would like to see some data collected from folks who went all in on the Ultimatum atlas tree options, but with zero investment it really isn’t even worth my time.
The other big change for me personally has been the advent of “Bel League” where I gathered together with some close friends and started a private Path of Exile trade league. This has given us a mostly SSF gameplay experience with the ability to share some really good items when we find them. I would say this has been a massive win because it allowed us to bypass a lot of the day-one weirdness as we were limiting ourselves to a very small pool of players. It has also been a lot of fun as random loot we might not be interested in, could be useful for someone else out there playing a wildly different build. I’ve had a lot of fun earmarking assorted loot for my friends and also churning out raw currency for crafting. It is making me realize just how much of the “wealth” I generated last league came from the trade economy because I have rather anemic stacks of chaos and only a single divine orb thus far.
This has also caused me to shift up my Atlas strategy a bit and am actually mixing in Essence and Harvest for the raw crafting potential that each provides. I’ve also just picked up some assorted nodes to increase the drop chance of adjacent maps since I cannot buy my way out of issues when it comes to mapping. I am going to have to find all of my maps the old-fashioned way… which is running maps that connect to the empty slot and hoping for some good luck. I am more than over-sustaining the total number of maps that I am getting and have filled the guild bank with fodder for those coming up the rungs and just starting to enter the endgame. So in total, this has given me a bit different looking Atlas than I normally would have at this point but I am enjoying myself. Once I complete all of the normal maps I will be popping back through and pruning some of the branches a bit to most likely go into either a Red or Blue Altar strategy.
As far as Atlas progress goes I have slowed down considerably because the nodes that I need are a bit harder to find as drops. I need most of the unique maps and quite a few of the higher tier red maps to complete out my 115 of 115 as I currently sit at 95. I did complete my first two “easy” voidstones yesterday, and I am not sure if I will mess around too much with going beyond that. I don’t really like bossing in Path of Exile and it does not bring me the joy that it seems to for Kodra, so I am not sure if I will feel like the grind that is required to get even an attempt at Maven or Uber Elder. Were I in the trade environment I would probably just buy a carry. Honestly, I am not even sure how much I care about getting all maps dropping at t16 for the purpose of this league. It has been pretty chill to grab a yellow map and run the league mechanic on it, without it really escalating the difficulty too highly.
I think that is my rundown of Affliction League so far. I would say that overwhelmingly this is a good league. I will forever miss my Righteous Fire Juggernaut shenanigans but I am pretty happy with where I am in Boneshatter land. It isn’t anywhere near as immortal, but also kills things much faster…. without feeling like a squishy mess so I will call that a net positive. I am certain it could feel much better if I were able to upgrade some of my gear to add spell suppressions as a more reliable defensive layer. Similarly, I would probably try and slide in some “damage taken as X” mechanics to smooth things out a bit. I would also really like to have way more health but for being sub 4000, it still feels pretty great. So essentially… I am really pleased with both the experiment of “Bel League” and the Affliction league as a whole and especially how much progress I have made in a little less than a week. The post One Week of Affliction League appeared first on Tales of the Aggronaut.

Large Axe Enthusiast

Good Morning Folks! I think I have arrived at the point with Boneshatter where I am really starting to love it. I mean it kinda feels amazing to swing a big axe and watch things explode around me. I absolutely get why this build has been so popular for as long as it has. That somewhat concerns me however given how stable Righteous Fire was for years… and then was suddenly changed fairly drastically. Yesterday I swapped over to Boneshatter of Complex Trauma and got it raised to 20% quality through the Labyrinth. Essentially this is a Boneshatter that ramps much faster but resets when you hit 10 stacks. So this is probably a DPS loss for bossing, but seems to be a massive boost for mapping as most engagements do not last terribly long. I would imagine it is probably also good for boss fights where you need to move around constantly as you won’t hit the reset point quite as quickly.
I saw a noticeable spike in damage when I swapped gems, so at least for me… it seems to be the right call. I am not sure if that will be the case for everyone, however. I still could use a much better axe and my gear is still quite a bit scuffed. I am not running a six-link and would ultimately like to find a chest so that I can put all of my utility stuff in a six-red-socket axe. There are a lot of gems that I am just not using right now. For example, I have Purity of Elements, Grace, and Pride all vying for my last reservation aura slot. Grace is just silly because it allows me to arrive at some extremely high armor levels. Purity of Elements I was using for a bit when I was not capped, and then Pride seems to be what I use most of the time. Thing is… I’ve never unsocketed the gems I am not using which means there is a lot of room to grow my build. At some point, I will shift Blood Rage to a Cast when Damage Taken setup along with Vaal Molten Shell if I can ever find one.
As far as progress goes, I completed my white and yellow maps yesterday which only leaves some red and unique maps to hit my 115. I am sitting at 84 bonus objectives completed which means between yesterday morning and today I managed to pick up 19 new ones. Something new that I learned is that apparently, Delve can drop maps that you do not have access to otherwise. I always thought the maps form Delve followed the logic of needing to drop connecting to some other map that you had already completed. However yesterday I picked up several red maps that were disconnected from everything else. So I guess maybe that is a point for rushing down into Delve earlier than I would have thought. The rest were picked up through the three to one vendor map crafting recipe especially to fill out the remaining yellow maps that I had not seen.
Another thing that I did not realize… is that apparently you can get Awakened gems while Maven is witnessing a fight. I always knew that you could get them from Maven’s Crucible encounters where you fight things that she had witnessed, but I did not know that the sheer act of her witnessing a fight could drop them. I feel like even then, this is probably a unicorn moment and I will likely never see another one of these. It was already pretty rare to get them from the 8 ways, and I am sure it is even rarer still to get them from a map. I do wonder if the atlas keystone that makes extra bosses show up when doing a witnessed map causes the drop rate to increase. Admittedly I am also running with WAY MORE rarity support than I normally do due to those wild rings I showed off yesterday. I might be seeing things on the drop table that I would not normally see without running a specific Magic Find character.
Speaking of unicorn moments, I also got a Voidborn Reliquary Key to drop down in Delve. Normally speaking I would sell this because I can use the 3 divines that they often are way more than I can the crap unique that is sure to drop. Ace had not seen one of these so I streamed briefly over Discord opening it. Shocking to no one I got a crap unique, but it was at least a reasonably well-rolled Ventor’s Gamble. Were it not for the slight amount of reduced quantity I would probably use it or suggest someone else use it. It would have been hilarious though if I had gotten something like a mageblood given that I am in a private league. Currency and expensive item drops don’t mean quite as much as they normally do since what matters most is the crafting value of an item.
I am legitimately having way more fun than I thought I might playing Boneshatter. I was in pretty heavy mourning for Righteous Fire and while the build is still technically viable it is a bit of a shadow compared to its former self at least for Juggernaut. I spent some time playing around with my well-geared RF Jugg from last league and it is still absolutely viable for mapping and honestly most content… but I kill things noticeably slower. I could probably shift up my build a bit to stack more life, which would then give me much more Righteous Fire damage but would probably mean I would be losing Fire Trap damage in the process. I assume at some point we will let our characters go into Trade League and when that happens I plan on devoting some effort into tweaking my Boneshatter build to see just how good an optimally geared one feels. In the meantime though I am having a freaking blast bashing things and making them explode. The post Large Axe Enthusiast appeared first on Tales of the Aggronaut.

Cresting the Chasm

Good Morning Folks. I am not entirely certain that Magic Find as a concept is for me. Running the same two maps over and over is exceedingly repetitive. I guess the good news is that I am “over-sustaining” maps, meaning that if I hop back and forth between a Crimson Temple and a City Square, I am always walking away with more of those two maps than I went into the process with. The bad news is… I have the layouts of both zones and most of the variants memorized at this point. It feels to me that magic find as a concept involves trying to sand down all of the rough edges on the map running process and then speeding through them as fast as humanly possible in the hopes of winning the jackpot.
When you DO win the jackpot it feels absolutely phenomenal. I hit yet another Divine Orb dropping map last night and it was only tarnished slightly by the fact had I gone down the right path first instead of the left path… I would have also hit a duplication altar to go with my Divine Orb dropping one. However, any map you walk away with eight Divine Orbs feels phenomenal. The only negative is thus far I have yet to really see anything exceptionally rare. I still have zero Apothecary cards, and while I have gotten a couple of copies of The Fortunate… I’ve not really seen more than I did previously. I guess I expected to start seeing better uniques than what I have gotten to this point but that hasn’t really worked out. I am not expecting to see a Headhunter or a Mageblood drop, but I did expect to start seeing more tier-three uniques and maybe a few tier-two ones.
There is no denying however that it has made a sizeable difference. If you look at my PoeStack this morning, I have officially dug myself out of the hole created by pouring forty Divines into this build. Granted a lot of currency is locked up in pools that are a bit harder to liquidate, but still, I am almost back to the same amount of raw Divine Orbs that I was previously and have enough Chaos to comfortably cash it into Divines as well as a haul of Delve merch that I could sell quickly. It isn’t so much that Magic Find… at least doing so outside of a party who is also magic finding… is that dramatically different from other methods, it is more than it adds up over time. I am consistently getting more of everything which also means that I am seeing more rarer items as a result.
I still greatly prefer Delve to Mapping, but I’ve always had to at least rely somewhat on maps to fill back up the Sulphite tank. Now instead of just running a bunch of random maps, I am approaching the sulphite refill process a bit more methodical as I burn through the maps quickly on my Magic Find Lightning Arrow character. I do somewhat wonder how viable it would be to try and build a Magic Find character in the Guild SSF private league we are considering. The core magic find items are common enough, that I would just need to devote a tab to collecting them for the three to one recipe until I wound up with something good. I do wonder if Deadeye and Lighting Arrow are going to eat a bit of a nerf considering just how wildly popular that one build was in this league.
In other news, I ran my first Trial of the Ancestors in well over a week and was rewarded with a Divine Orb in the next to the last round. I guess that means I might be getting up high enough to start seeing good rewards. Kodra has managed to run a Sanctum all the way through, and that is one thing Magic Find has produced more Sanctum Tomes. I am contemplating trying one out with the state of my Lighting Arrow character to see just how fast I can burn through it. It is really good at making things explode and is also VERY fast moving. I feel like my POB is probably underestimating how much damage I am dealing because other than tanky bosses… I am pretty much making entire screens evaporate. Anyways! Tuesdays are hard. I hope you all have a great day and are having a pretty great week. The weekend seems so far away at the moment. The post Cresting the Chasm appeared first on Tales of the Aggronaut.

Fire Shield Crush Updates

Good Morning Folks! I thought I would give a bit of a quick update on the state of my Fire Conversion Shield Crush Chieftain. When I last posted about the build I was sitting at 78 and I have now put on another nine levels and am sitting at 87. Levels have helped quite a bit, as has a bit of gear swapping. The end result feels a bit closer to what I would consider a proper build. There have been a few times in this “Bel makes Videos” adventure where I have recorded a bit of an update because the build has suddenly felt much better to play. All in all, this is probably still not something that I would suggest to anyone because for the amount of effort I have poured into it… it still is not what I would consider a fast mapper or honestly particularly great at any sort of content.
Here is some updated gameplay that I recorded yesterday over my lunch break. If you compare this to the previous video, you can already see that not only am I running a harder map but I am also zipping through the packs much faster. The Achilles heel of the build continues to be bosses and the fact that anything with resistance takes forever to chew through even with flammability, fire penetration, and the Ramako ascendancy. The other glaring problem is that I have negative amounts of chaos resistance, which makes for a pretty quick death on occasion. I am slowly working my way towards the 10% of armor applies to Chaos Resistance mastery which I am hoping will at least help a bit.
To get where I am now, I have swapped out several gear slots so let’s dive into some of those decisions. Firstly I gave up chaos resistance and my rare helmet to go over to the armor stacking staple The Formless Flame. This is something I should have done from the start, but I was honestly more concerned about not having any chaos resistance than I was over the huge benefits of this item. I swapped from Immortal Flesh which I had been using for some life and regeneration, back to Arn’s Anguish the DPS belt that gives me a lot of Armor, Brutality Stacks, and some more Fire Resistance which then converts to at least some regeneration. I swapped out my rare boots with chaos resistance for Legacy of Fury which gives additional explosions and applies scorch to everything for more fire damage. Lastly, I swapped from my previous corrupted Emperor’s Vigilance to one with a bit more Armor and Energy shield since the price of those shields has crashed since I bought mine and I might as well min/max that a bit.
So when my flasks are ticking, which they usually are given they are all “flagellant” meaning I gain stacks while being hit… I am sitting at over 109k armor. This of course gets converted to attack damage which then gets converted to fire damage… which means the more defenses that I pour on the more damage I deal. Additionally, I talked about this in the build, but I did swap my Amethyst Flask for a perfectly rolled Rumi’s Concoction that I had sitting in the bank which gives me a capped block chance for both spells and attacks at 75%. Once I get the 10% of armor applied to chaos damage node, that should give me 10,962 armor being applied to chaos damage which should at least give me a bit of wiggle room even when I have negative resistance.
The challenge that I find myself in is that my next really huge upgrade would be swapping my Brass Dome out for a Grasping Mail. More specifically I need one that has rolled with the “Armour is increased by Overcapped Fire Resistance” prefix which cannot be rolled/crafted and has to drop natively on the item. The biggest challenge with all of this is… even a shitty one sells for around 10 Divine Orbs and for one that is already linked you are talking somewhere in the 25-50 Divine Orb range. I just feel like that is way more currency that I want to spend on this build especially when swapping this out would mean I would be down 4% maximum resistance and lose my crit immunity. Moreover even after swapping this… I would still largely be fucked on Chaos Resistance. While I have the currency to buy one of these, and then link it myself… I just have stayed my hand because I can’t see spending it on a build that I am not even sure about. I would probably rather spend that currency on upgrades for my SRS Guardian or RF Juggernaut as both of them feel worlds better than this character.
I think more than anything, Shield Crush Chieftain has been a fun experiment. It was a costly experiment, but it at least satiated my desire to see what Shield Crush and the new Chieftain changes were all about. I thought I would have put this character to bed long before now, but I continue to dink around with it. I am likely to swap back to either the Jugg or the Guardian however to knock out some of my missing league achievements so I can get another sad little totem pole for my hideout. This would be my third one if I managed to knock out two more achievements before the end of the league. Additionally, I am on the cusp of finishing up Diablo III Season 29, so I will probably be spending some time wrapping that up over the weekend.
That said… I am already contemplating a totally different distraction. Sir Gog is one of my favorite Path of Exile YouTubers, and he will be hosting a private league event starting this weekend. The idea is that it will be a crafting league and that everything is going to be dropping scoured so that you have to craft your own statistics on it. I am contemplating doing another SRS Guardian, largely as a way to test SSF Viability of the build for future leagues. I am not entirely certain this is going to happen, but I believe the league starts sometime around 7 p.m. for me. If you want to give this a shot check out the video above or the league invite page. The post Fire Shield Crush Updates appeared first on Tales of the Aggronaut.