Minion Guardian is Phenomenal

Good Morning Folks! After yesterday’s more heavy topic, we are returning to my regularly scheduled Path of Exile nonsense. This morning I am revisiting the Summon Raging Spirits Guardian build because quite honestly… this might be my favorite build of the league. I will always love Righteous Fire for its chill delving potential… but Guardian SRS sorta rips. This has become my swiss army knife character for doing all of the content that is perfectly fine on RF, but just a bit slower because that build is not exactly a damage-dealing powerhouse. When I recorded a video earlier this week I had reached a point where I was mostly staying in T13/T14s because T16s felt a bit rippy. Since then I have learned that after a dozen levels… I can do pretty much even the worst modded T16 map and be able to accept a slew of bad Searing Exarch altar mods to boot.
So this morning I recorded a very quick 9-minute reprisal video showing off what the build looks like doing a simple Rare 5-Mod T16 map. I get stacked with a number of time-consuming league mechanics like Syndicate, Expedition, and Ritual… so I mostly avoid these to keep the video run time short. I promise however that I have zero problem with any league mechanics on this character. Even Legion feels great as my army of tiny skulls can spread out and break out all of the frozen encounters. I still mostly zoom around looking for clusters of boxes, but in the end I will have broken out most of the encounters during the time limit.
Legitimately… pending Grinding Gear Games does nothing to screw up this build by the time 3.23 releases… this might end up being a phenomenal league starter. This is still lagging behind Necromancer significantly with only 519 characters cataloged by POE.Ninja running the combination of Guardian Ascendancy and Summon Raging Spirits. Conversely, almost 3000 characters are running Summon Raging Spirits with the Necromancer Witch Ascendancy. Across the board in the Ancestor Trade league, only 2% of players that have been cataloged are running any form of Guardian. I do sort of wonder when the zeitgeist is going to realize how strong this build really is… and adopt it en masse like they did Poison SRS a few leagues ago. The thing is… this build requires ZERO specialized gear to work. The uniques I am running are all nice to haves and you could run this with trash yellow gear without any issue. This is evidenced by the fact that SRS Guardian is currently the most popular build in Ruthless.
Now that my SRS Guardian is essentially a “solved problem”, I’ve shifted my focus back to my Storm Brand Inquisitor. I am working on this to make it feel better, but honestly… its survival is currently sort of shit. I’ve failed at the second Labyrinth several times now. I have an inventory full of better gear that just needs levels to equip, so this might be one of those characters that I make it all the way to the second Kitava fight without having done any of my ascendancies. The first ascendancy that gave me consecrated ground any time I am stationary has helped, but not enough to make up for the fact that I just get wrecked anytime something makes contact with me.
I remember this build being frustrating the first time I played it, and quite honestly… if I ever get the inkling to play a brand build in the future I think I will likely stick to Wintertide. I remember having a lot of survival issues during Kalandra with this build around the same level range I am in currently. I am shifting what I can for the moment, but essentially I am just death-zerging my way through some of the encounters. I need levels so I can start equipping the correct items for the build, at which point I think my damage output will make up for my tissue paper defenses. The entire purpose of playing this character was to give it a bit of a redemption arc… but I gotta say… I still feel like this build is sorta shit. I am sure it will be fine once I get some proper gear on it and can fix my defenses but ugh… this is a bad build to league start. My assessment of it back then was not super generous and even knowing what I know now… I still feel like it is an awful leveling experience. All of that said… I am still having a heck of a lot of fun with at least two of my four league characters. Righteous Fire Juggernaut is always a winner, and SRS Guardian is so much better than I thought it would be. Now I have to admit… part of me wants to play something with the Chieftain changes after seeing how big and beautiful those 5% explosions can be. I also want to maybe try Shockwave Totems or something similar to that. If my Storm Brand attempt continues to be shit… I might respec it to Heirophant and embrace the totem lifestyle instead. The post Minion Guardian is Phenomenal appeared first on Tales of the Aggronaut.

Sometimes a Failure Isn’t a Failure

Friends… I’ve been struggling with something for the last couple of weeks. For the Trial of the Ancestors league, I decided last minute to make a shift in my normal routine and start the league as a Lightning Arrow Raider. I spent time right before the league launch leveling one as a test, and then ultimately decided I could live with the consequences of playing a much faster… but much squishier build. The truth is… I could not. I almost immediately missed being able to spend my time farming my favorite league mechanic… delve. Before the end of that first week of the new league, I had already started leveling another Righteous Fire Juggernaut and was happy as a clam farming delve. For the most part… I had considered the Lightning Arrow Raider a bit of a failure and that I should have stuck with the tried and true Juggernaut.
On some level, this made a lot of sense. I love the Righteous Fire Juggernaut so much that I have now played it for three leagues, and even went so far as to get my friend Ammo to draw my particular chosen appearance for the blog banner. What makes this even more complicated is how intrinsically attached this character is to my favorite game mode… because I love spending my time bopping from node to node down in Delve. It is super hard for any other build to compete with this… pending it is not also a super tanky build that can survive down there. The thing is… I knew going into the Lightning Arrow Raider that it was going to be a deeply mapping-focused build and as a result, I knew that it would have limitations. While I considered it a failure… it did manage to gather up enough currency to be able to outfit itself in gear, and fund all of the starter gear I needed for the Juggernaut and then still some to spare… as well as unlocking over half of the Atlas of Worlds. That really does not sound like a failed state to me if I view it through a bit more neutral lens.
To some extent… it also isn’t really the problem of the build because I knew there were some glaring holes in my itemization and I was not really willing to invest the time, effort, and more importantly currency to fix them. I can deal without Chaos Damage being capped given that I am mostly zooming around maps. What I could deal with significantly less so… is the fact that I was doing nothing to fix my ailment problems and at the same time invested NONE of my Divine Vessels into actually unlocking a proper pantheon. I treated the character like it was disposable… which as a result produced a feeling that I was playing something impermanent in the way I approached it. For as little effort as I really put forward to fixing its problems, it probably performed even better than it should have.
So last night and this morning I swapped around a bunch of gear, in an effort to try and solve some of those problems. Essentially up til this point, I had been using Wurm’s Molt to solve some of my attribute problems since this build is STARVING for Strength and Intelligence. Essentially most of the gear swaps were an attempt to stop using this damned belt and move over to something more fitting like a well-rolled Prismweave. One of the first steps was a necklace swap because I needed some raw attributes as well as some minus mana cost along with a less-than-ideal anoint that I am using to fix intelligence problems. This led me to look at quivers and I stumbled onto the extremely interesting Shattered Divinity which gives me a pet Harbinger that casts useful buffs on me every 4 seconds. I made the swap from Shadows and Dust which gave me Rampage and Unholy Might over to Tanu Ahi which I had in my vault which gives me Adrenaline and Onslaught.
Lastly, I finally spent a large chunk of currency and picked up Ancestral Vision which makes me officially elemental ailment immune. All of this combined with finally taking the time to get a Cast when Damage Taken/Immortal Call set up in my gloves has led me to a point of dealing noticeably more damage and adding a few more layers of survivability. I am officially off the radar at this point and veering further away from what most of the other Lightning Arrow builds look like, but I am also adapting it to feel more like something I want to play. I have to say all of these changes have breathed new life into the build and made it enjoyable to run around once again. Hopefully, I can stay alive long enough to pour on a few more levels and pick up an additional frenzy charge. Sometimes a failed build… is really just a build that I gave up on. I think I was simply homesick to be back down in Delve, and cut this off a little too soon. We will see how things go from here because I am just about out of liquid currency and need to spend some more time making it before I dive further into my Storm Brand Inquisitor. The post Sometimes a Failure Isn’t a Failure appeared first on Tales of the Aggronaut.

Frightening Scarab Market

Good Morning Folks! Well, this is the weekend where I officially switched mains it seems as if my Juggernaut has now eclipsed the level of my Lightning Arrow Raider. I gotta say that I enjoyed the Raider quite a bit, but it hit a bit of a hard plateau around red maps. I knew the class was going to have some survival issues, which was pretty understandable… but what I did not expect was just how much harder boss fights would be than I am used to. Essentially so long as the Raider is killing small mobs it can keep its dance of death ongoing forever. However, when I am just fighting a single target, I am not getting near enough life and mana leech to keep everything going and I start harming myself with lifetap. The RF Juggernaut however… is just stable all the time which is I guess what I had been missing.
I am in the awkward part of mapping where I only have a few maps left to go… and they are becoming increasingly more difficult to get to drop. I am sitting at 103 of 115 with a number of those remaining maps being uniques. I am abusing Kirac missions and Scouting reports to try and roll my way into the maps that I am missing, but I have a feeling at some point I will resort to just buying the ones I am missing. I tried the strategy of going ahead and running red maps from Kirac even though they are not corrupted in the hopes of getting raw maps that I can corrupt to drop. However, that really has not worked out terribly well so far even though I have one of those maps I completed but did not get the bonus for in my favorite slot.
It could also be that I have just not been running enough maps lately, because as I have gotten my Juggernaut online, I have spent more time underground. I’m continuing the veer slightly deeper and am comfortably trucking along around 130 depth. Mostly I am chasing cities and will go to whatever depth I need to in order to intercept them. I’ve finished off one full Abyss City, and two Vaal cities including a Vaal boss, and am currently winding my way down to a four-node Vaal City. After finishing that I will backtrack and pick up the Abyss City that I can see on my map. I’ve over-upgraded my Resistance and Light Radius and am beginning to knock out some of the other upgrades as I get the Azurite to unlock them.
I would probably spend ALL of my time down in Delve were it not for the fact that Scarab prices right now are a bit bonkers. I am not sure if Delve is more popular in this league, or if there is some mechanic that used to produce a lot of Scarabs that is not currently being run. Whatever the case right now the humble Rusted Suphite Scarab is going for over 1 Chaos Each, which is a little too rich for my blood. I can still fill my Suphite Meter thanks to the Atlas Passives and getting a bonus from completing maps, but it is fairly slow going. I wish there was some sort of Scarab vendor or something in the game that you could trade bubble gum currency for Scarabs. It does make me wonder if more people are playing Trials than I expected, and since Scarabs are a relatively uncommon reward not as many are making it to the market.
Now that I have the Juggernaut up and running, I have been trying a bit of heisting as well since the Righteous Fire character does really well at Delve and Heist both. I vaguely remember blueprints rewarding quite a few scarabs, so that might be an alternate method for refilling my coffers. I might try rerolling scarabs because I think there is a Harvest recipe. Heist though is fun on its own merits and I still need to go through the process of unlocking all of the thieves and leveling them. There is an awful lot of minutiae when it comes to getting set up in a new league and unlocking everything that you need to really be viable. The good bit is that I have goals plenty to focus on.
In other news, I am finally back on my reading nonsense… as a couple of books had broken me a bit. I tried very hard to get through Blood Meridian by Cormac McCarthy. I am not sure if it was the extremely brutal, violent, and oftentimes racist content… or the general lack of punctuation or any sort of scaffolding to better explain who the fuck was talking. Whatever the case that book beat me, and while I figure it is probably an important read to understand the brutality against the Native tribes that lies behind the Cowboy mythos… it was just too bleak for me to continue trudging through. It knocked me out of commission for several months and I am finally getting back on the horse again with finally reading Old Man’s War by John Scalzi. So far this is a much more comfortable read, even though it has its own bleak content… just not quite as brutal. I’ve also been struggling a bit with feeling generally out of it. Over the weekend my wife started coming down with something, and I am wondering if I too am catching whatever she brought home from the hellions that she teaches. I’m in a bit of a funk on top of that though. I’m having one of those ” would anyone miss me if I was gone” malaises that washes over me from time to time. I will pull through the other side I am sure because I know it is nonsense. If you made it this far in my blog post I know that you would probably miss me. I think part of it has also been brought on by the fact that it has been way the hell too hot to do anything outside of stay sequestered inside in the air conditioning. Hopefully, that too will pass. Anyway, I hope you all have a wonderful day and a wonderful beginning of the week. The post Frightening Scarab Market appeared first on Tales of the Aggronaut.

Gracie’s New Trick

This is Big Boy… though technically, his name is Tigger, but we did not know that then and can’t seem to shift gears. Big Boy doesn’t really know where he belongs, so this morning when my spouse went outside, he was on the roof of her car. We’ve seen cat prints for years on our vehicles but never really knew who it was. Part of Big Boy’s confusion is that his original family moved away and while our next-door neighbors have officially adopted him, he still spends much time in our front yard. He is a sweet baby and will headbutt your hand, but he can also be a bit of a bully to the other outdoor cats so I’m not nearly as fond of him as I used to be. He still has a home, but it just isn’t the same home… and he still comes and goes as he pleases which I question if that is the best idea. However, there are times when he acts like he wants us to be his family.
In other Cat-related breaking news… Gracie has learned a new thing. When she figures out how to do something, she obsesses over that new thing until she gets bored and moves on. This particular new thing is that she has learned that she can easily jump up on top of the fridge in the kitchen, and since yesterday has just spent a decent amount of time up there chilling. She of course figured out she could knock magnets off the fridge door from this vantage point… so they have all been redistributed to a position slightly lower than her paws can reach. She is terribly proud of herself and feels like you should be proud of her too. I am dreading when she figures out how to get on top of the entertainment center, as we have tended to use that as a “Gracie-free zone” for anything she needs not to play with.
In Path of Exile news they have buffed the Trial of the Ancestors significantly. For example in the above image, that shows my opening round rewards and there is one opponent who would give me nine raw Chaos Orbs for winning that round. Unfortunately, the stacking seems to be that the best rewards offer the least favor with the various opponents, so you can take some short-term gains… but at the cost of overall progress in the tournament as a whole. If you are playing to win, you would take the 19 Jewelers Orbs as that option gives you the most favor with the individual factions, which would in turn allow you to buy more units. I’ve won enough matches that I have pushed up my ranking over 200, which in theory means I should start seeing even better rewards… but also the combat has become rather brutal.
There had been a degenerate strategy centered around Empire’s Grasp and Quill Rain, and involved creating totems that would indefinitely knock back the guards allowing you to just walk around and capture the totems. This briefly saw the price of Empire’s Grasp shoot up from a 1 Chaos Orb item to over 50 Chaos Orbs. I managed to monopolize on this and sold the pair I had sitting in my vault for 50 Chaos Orbs yesterday before the price started to come back down… and thanks to the emergency patch fixing this interaction has plummeted back down to the expected 1 Chaos Orb territory. If you are curious about what this looked like, Zizaran released a video explaining the strategy yesterday that has now been fixed. GGG has come out and said that they are not going to claw back any of the loot that was gained through this exploitative interaction, so as is often the case… the answer is to exploit early and exploit often. I opted not to chase this because I figured it would get patched out quickly, and would prefer to learn how to do the tournament correctly.
Most of my effort has been towards trying to set up and prepare my Righteous Fire Juggernaut for the endgame. I’m now in Act 9 and should wrap up the character today. I had been holding onto a reasonable Opal Sceptre base and performed some quick essence crafting and landed a +1 to all fire spell skill gems which will benefit both my Righteous Fire main link and my Fire Trap helmet link. As for helmets I held onto a good fractured base and then threw some essences at it until I wound up with something that had some decent resistances. The other interesting item that I am using currently, and will likely need to toss aside is a Pyre ring that I picked up on my journeys. I am not really using much in the way of cold damage other than Frost Blink, and mostly I am using it for the bonus burning damage and pretty solid resistances. Honestly, I will likely end up using this Sceptre for quite a while given that I am just realizing while writing this that I can bench-craft on Minion damage to get even more of a boost.
I did have to spend a bit of time running maps yesterday in order to gain some more currency, as I bankrupted myself trying to help Thalen get the same items I talked about picking up yesterday for his Righteous Fire build. In my travels, I managed to pick up my first Divine Orb of the league so that was exciting. My happy place I think is going to be using my Lightning Arrow Raider for mapping and then swapping over to my Righteous Fire Juggernaut to spend all that sweet sweet sulphite to Delve up some goodies. I’ve probably missed Delve the most and while technically the Lightning Arrow Raider can do some of that… the second a mob down there looks at me crosswise I evaporate. The Raider is amazing for brute forcing a lot of AOE damage all over the place… but not that great at anything that requires survival or scenarios where I can’t leech a lot of life and mana. However, occasionally swapping in a totem support for my Lighting Arrow has opened up the ability to run reflection maps with impunity which is nice. Anyways! Time to wrap this up. I had a power outage in the middle of writing this which caused me to have to re-write quite a bit after the “blink” was over. I hope you all are having a wonderful week and I am hoping to wrap up my Juggernaut today. The post Gracie’s New Trick appeared first on Tales of the Aggronaut.