C is for Captain

C is for Captain

I thought I would start things off with a humorous glitch this morning that started happening last night.  Any time I would go into the bar and get a drink, the glass was missing and would instead get this goofy empty hand sequence.  Secondly I got chastised the other day for not saying that there would be potential spoilers in my blog post… so lets get that one out of the way.  I am not intentionally going into full on story mode, but I also am too sleepy to probably comb my post adequately for spoilers.  So there might be some, especially since I am realizing that my definition of a spoiler is vastly different than the definition of some folks.  For me a spoiler is generally a big plot point, or what happens when you make this or that decision.  Whereas I never would have thought the fact that you end up on an ice planet, or the fact that you wind up getting a new race that has been featured in pretty much every trailer for the last bit would be classified as spoilers.  So be forewarned, your mileage may vary.  To be truthful this is probably a blanket statement about every post that I make.  While I generally try not to spoiler larger plot points, the fact that I am writing a blog every morning and need constant fodder means that ultimately details about games will come out.  Hell the simple fact that I am posting a constant flood of screenshots is probably spoilery in itself.

C is for Captain

I spent a fair amount of Sunday playing Mass Effect Andromeda, and lets me honest…  I spent MOST of that time wandering around Not-Hoth.  The way the planets work in this game is a massive trap for someone like me who likes to roam around aimlessly and complete mini objectives.  I generally like ice zones and ice planets… and while there was a huge segment of Hoth in SWTOR that was sheer drudgery…  I still loved it.  So the fact that I am wandering around in a giant all terrain vehicle on gorgeous ice flows exploring nifty things I see off on the horizon…  that is definitely in my wheelhouse.  I did however take time out of my busy schedule of killing remnant and kett camps to move the story forward, and unlock the vault on Voeld.  This allowed me to set down my second colonial base, that was given a name there is no way in the hell I am ever going to remember.  I mean I realize that they couldn’t give me the ability to name these settlements because voiced dialog lines….  but at least make them easy to remember.  I mean they all have nifty lore nuggets when the colonial governor explains why they named the town whatever they named it…  but there is zero point zero chance I am going to remember any of it.  I may or may not have an issue with remembering the names of things…  and if you have ever listened to AggroChat there is a lot of me explaining what I am talking about… and then Tam or Ash coughing up the name of whatever it is.

C is for Captain

The biggest takeaway from the weekend… is just how much in general I like my crew.  I am even starting to like Liam, who I guess at the first I was sort of expecting to be the Corso Riggs of the crew.  There is something I like about each and every one of them, and I guess that is sort of the hallmark of a good Bioware game.  The biggest surprise for me however is how I have ended up playing with Jaal.  At face value he did not exactly seem like I character I would want to run around with, but did anyways because I kept exploring functionally his homeworlds.  However over time I have come to actually like the Cat Squid Whatever quite a lot.  I am however having weird flashbacks to the Selkath and Manaan  when interacting with Aya and the Angara.  In truth there is a lot of this game that feels thematically reminiscent of Knights of the Old Republic.  I mean functionally we are unlocking ancient tech similar to that of the content leading up to the Star Forge, and while not exactly the same it feels strangely similar to me.  I think in part I have spent so much time working on the two spin off Angara worlds because otherwise it would feel really freaking wrong when we started plunking colonies down on these planets.  If I had not done a bunch of things to fix core problems and to build a giant freaking bridge between the Angara and the species of the Milky Way… it would feel super invadery when I started setting up shop on their worlds.

C is for Captain

My growing take away however is that while this game is full of glitches and all sorts of strange shit going on…  that underneath the lack of polish is a really solid experience.  I struggled at length to get into Dragon Age Inquisition… because I just didn’t care about the story that was happening and in truth many of the characters that were part of it.  That has not been the case with Mass Effect Andromeda.  While the narrative feels a little ill fitting at time… and “Ryder” feels more forced at times…  I still very much feel like I am my own character.  I can tweak the dialog just enough to give my own spin on the conversation.  While it doesn’t seem to have some of the same lasting effects as going renegade used to…  there are still some of these moments scattered throughout the game play where a quick time event alters the course of the story.  I think what is missing is the asshole Ryder option, similar to asshole Shepard…  and that was something I never played.  I could never bring myself to go down those dialog options because I just don’t have that level of cruelty in me…  even if being enacted upon non-existent people.  All of that said… I am enjoying the hell out of this game.

Not-Hoth

Not-Hoth

I don’t have a whole hell of a lot to talk about this morning, in part because I had a pretty rough night.  It was one of those evenings where I started to inexplicably run out of steam around 9 pm.  Then when I went to bed… instead of falling asleep peacefully as it seemed would be the case I wound up tossing and turning until 12:30.  The other futile thing that I attempted was running Mass Effect Andromeda on my laptop.  Granted my laptop is not that old nor is it that far behind the curve.  It is a 4000 series i7 mobile processor and contains GeForce 960M graphics…  which I thought would largely be sufficient to run the game at a reasonable resolution.  However that is very much not the case and in order to get a decent frame rate I have to functionally run everything on low settings.  A good chunk of the night I was attempting to run around on Havarl, which is a ground clutter dense world… and a relatively dark world…  making the less than optimal set up feel even more so.  Instead of roaming around like I actually wanted to….  I wound up going after the objective with a laser focus and getting the hell out of there.

Not-Hoth

Which leads me to Voeld… aka “Not-Hoth” an icy world that legends tell didn’t used to be so.  That has such cold that it taxes my suits life support and forces me to ping pong around the map going between sheltered Daars and Forward Bases.  This also has me fighting way more Kett which is a good thing… because in truth I kinda felt bad killing the evil Angara.  Whatever the case I did not really feel like I made much progress last night.  Sure I landed on the homeworld on a new species and started running errands for them…  but the lo-fi version of the game kept me from enjoying it nearly as much as I would have liked.  For running on what seems to be a souped up version of the Dragon Age Inquisition engine… it certainly requires a lot more in the way of system resources.  That has been the weirdest part about this console generation…  it doesn’t seem like we have hit the plateau yet.  During the PS3/Xbox 360 era of console games there was a clear point where PC power definitely outstripped the games that were being built and ultimately ported from the consoles.  However with the PS4/Xbox One games… it feels like we have yet to hit that pint and these games are still rather taxing on hardware pending you want them to look reasonably decent.  I am sure the PS4 Pro/Scorpio machinations will only serve to increase the ceiling of this process as well.

Not-Hoth

So the end result is that laptop gaming does not feel nearly as viable now as it once did.  Were this a Steam game I could simply stream it from my upstairs machine and life would be golden.  However given that it is marooned in Origin land, that seems less viable.  There are of course tricks that you can do to make this work under steam in home streaming, but I attempted most of these during my many attempts to get into Dragon Age Inquisition and it never really worked as well as I hoped it would.  Either I would get a black screen while streaming, or the game would simply get stranded and stay open forever on my gaming desktop.  I wish there was a viable platform agnostic streaming option, but none of the remote desktop applications are really designed for high frame rate/high resolution streaming.  I want to be able to play the game 1080p and as close to 60 fps as I can get…. over my AC band wireless connection and so far Steam in home streaming is the only thing optimized enough to pull that off.  Splashtop works fairly well for mobile device resolutions, but not for the desktop.  In any case Mass Effect may simply be an upstairs online game for me, and I will be limited to something else while chilling on the sofa.

Turning the Corner

Turning the Corner

I think last night I reached the point where I have turned the corner on Mass Effect Andromeda.  By that I mean I think I have finally gotten used to the animations just enough to stop seeing them anymore.  I mean I still see them… but they just don’t really bother me anymore because I am not invested enough in the characters and the story to stop caring.  I’ve talked about why Mass Effect 2 was my favorite in the series, and how it allowed me to go on smaller away missions and largely avoid really moving the story forward when I did’t want to.  Andromeda gives me this in droves, and I spent most of the night last night working on minor story threads.  I tracked down a Saboteur, determined the guilt or innocence of a Turian on trial for the first murder on the station, and helped  determine if an official was “on the take”.  I like roaming around planetside and exploring, and I absolutely love the way the Nomad vehicle feels.  I was never really a huge fan of the hammerhead or the mako, but this time they seemed to flip all of the switches in the right direction and give me a vehicle that I actually want to use.

Turning the Corner

When I play Mass Effect I almost exclusively use Assault Rifles and always have.  Traditionally I just stick to the M-8 Avenger until I get something grossly overpowered later in the game.  However I have already found something I like using better.  The M-37 Falcon I is something that I am not really sure how it can be classified as an Assault Rifle.  In truth it is a grenade launcher… and my god does it pack a punch.  So long as my aim is true, I can largely one shot all smaller “trash” enemies and two or three shot the bigger shielded ones.  The only issue however is that it has a very small magazine (which is going to annoy the shit out of Squirrel that they call a clip… its a thing of his) and has a pretty hefty wait time between shots.  All of this is something that I can forgive given just how hard it its and how cool it sounds when you fire it.  I ended up picking this up on the Nexus in pre-colonization state and I am absolutely loving it.  Another thing that I am digging about the game is how you can find deployment pylons scattered around the map that let you change weapons and crew members planet side.  I did not actually use this weapon for a bit, because I was not certain I would like it… and had no clue I could use the pylons if I changed my mind.

Turning the Corner

I have a freaking pet Pyjack on the ship.  That in itself is enough to make me love the game, and it roams freely which is awesome…  because I was partially afraid it would end up in a cage in my quarters. Speaking of roaming…  I both love and hate the fact that the crew roams keeps moving around the ship.  One of the hallmarks of Mass Effect is the need to constantly keep checking in on your crew because they tell you story tidbits, or just have commentary about what you just did.  So each time I land back on the ship I have a habit of wanting to go around and check in on everyone to see if there are any new story options.  The fact that the crew roams aimlessly through the ship makes it extremely challenging to mentally make sure you have actually found everyone.  As far as crew members go… I honestly thought I would be annoyed by Peebee but have ended up loving her.  Similarly I was not sure what I would think of Cora but also similarly really like the character… and she has become one of my go to fighters for missions.  Vetra is awesome and I have only recently started taking her planet side (largely because I could not figure out how to drop Liam early on).  I like Drak as a character but have not really done much with him.  So far the only crew member that I have zero interest in is Liam.  He is a poor replacement for Garrus and will never be my best friend…  no matter how much the game really wants him to be.  As far as the other crew members…  they all seem way more hollow than the previous generation.  I actually liked going and talking to Joker or listening to Donnelly and Daniels banter back and forth.  As it stands now I just don’t care at all about Gil, Suvi, or Kallo.  That said however I do go talk to Dr Lexi at every opportunity because she is freaking awesome.  In any case… I feel like I have gotten acclimatized to the game and can now enjoy it properly.

Going to Space

Going to Space

I did not in fact stay up last night and play Andromeda, but man was it hard not to.  Over the weekend I got to play some of the early access trial and to be honest this game at least in the early minutes of game play is exactly what I liked about the Mass Effect series.  However first let me talk about the trial a bit before I go into that.  You got the trial through being an Origin Access subscriber.  Being in Origin Access gives you a discount on game purchases… that is roughly about what a month of the subscription is so it was honestly a no brainer to do that given that the discount functionally paid for itself.  Through this it unlocked a 10 hour trial of the game… which seemed weird but I figured there was no way I would actually play all ten hours.  So I pre-loaded the Trial and the game and wandered off on my mini vacation.  Friday night when I got back into town, I sat down on the sofa and booted the game on my laptop, fiddling around with the character creator before my wife suggested it was bed time.  I agreed and exited the game, expecting to have 9.5 hours worth of game play waiting on me.  While the game exited completely and was missing from my hotbar…  it was apparently still resident in memory somehow and Origin sat there ticking away my trial time while I slept.  When I got up the next morning, ate breakfast and finally settled in to do some gaming… I was extremely disappointed to find out that according to Origin I had completed my trial time.

Going to Space

At the suggestions of Ashgar I tried using Origin customer support, because apparently in the past he had good luck with it.  That was not really the case for me, because firstly the live chat feature did not appear to be working and instead of telling me that on screen while I was waiting for chat to load…  it sent me an email telling me that to resolve my issues I needed to call the support center.  That is a huge strike against any customer service, if I actually have to call and talk to someone….  especially given that I have a hard enough time explaining my problem without having to also attempt to decode a vastly different accent and speech pattern than that of my own.  They had the option to ask for the support to call you, whenever someone was available and I did this…  but knew immediately things were going to not go well when they asked me to get on the machine that had Origin installed.  They started pushing me through steps to verify that Origin was installed…  without actually listening to the issue that I was having.  After about thirty minutes of working through someones flip file of instructions I finally got them to listen to the real issue, which was that Mass Effect did not fully close… and it ate up every last bit of my trial time.  They gave me back 5 hours of trial time, which was frustrating given that I should have had 9.5 hours….  but after the frustrations I was ready to just settle for anything.  Side note… if you ever do an Origin trial… make sure the game exits completely and open task manager to kill anything that looks connected to it.  I even went so far as to kill origin itself and the memory resident helper program.  This isn’t just a me thing because apparently the exact same bug happened to Tam yesterday and cost him whatever remained of his trial.

Going to Space

The next big bullet point is that the real fun for me with Mass Effect is leading a team and running missions.  As a result my favorite Mass Effect game to date is the second one, because it had the most “Star Trek Away Team” moment, where we landed on a planet to assess what was going on and end up stumbling into adventure.  The story of the series is excellent, but it isn’t necessarily the hook for me.  Similarly the romance elements are interesting enough, but definitely not why I play the game and feel more like a mini game within the game.  I feel all of this is important because lots of different people play Mass Effect for completely different reasons.  So far… the game is scratching all of my itches and giving me a significantly better combat system to improve the feeling of exploring the galaxy.  What I always wanted was a game that offered the same sort of tactical missions that the second game had…. with the ability to literally land on any world that the first game had…  and it seems like maybe Andromeda is at least heading in that direction.  Granted I have only just done the intro mission and am now exploring the first tutorial planet, but so far so good.

Going to Space

Please note there are absolutely some detractors to this game.  Firstly even though it was the ammunition for some horrific bullshit…  and I do not want to have any part of that…  the animations are bad.  It is no so much that the animations are bad themselves… it just feels like the rigging that attaches animations to the models is somehow faulty.  Sometimes it is perfectly fine, and other times…..  it is inhuman and creepy as your character duck walk runs through an area.  The truth is though that this is nothing new and there have been countless other games with model and animation issues out of the gate… and I am hoping with additional patching this will go away.  If not… I am hoping that someone releases an unofficial patch or mod that fixes it since playing on the PC gives me access to a bunch of these…  I am looking at you play dough hair from Dragon Age Inquisition.  Given that the models and animations are not why I am playing the game,  I can look past them and get on with the fit bits of game play but they are most definitely immersion breaking.

Going to Space

The other big issue I have is the new dialog system.  No I am not talking the lack of red and blue options but more the way that the game just zooms you into conversation without sending you to a secondary interface.  Situations like this happen where I am talking to someone but doing so in an extremely awkward fashion that occludes most of the character to character interactions.  A lot of the problems I have experienced with animation screw ups have happened while exiting the dialog system, so I am wondering if the two are connected.  In the above image I snapped the shot just after exiting dialog and there is some weird layer separation going on with the colors.  If you look at some of the edges you can really see it… but it is as though the RGB layers are askew.  It fixes itself with time but during the dialog itself it feels like my eyes are out of focus.  I don’t necessarily mourn the loss of Vanguard and Renegade the way most people seem to… considering I rarely if ever took the renegade option.  Like sure… if I was tracking down a bad guy I would sometimes take the renegade option and shoot them in the head, but in moment to moment character interaction I am at my core a hero type.  I find it damned near impossible to play a Sith or true dark sider in SWTOR… and that same thing spills over into Mass Effect.

Going to Space

All in all I have enjoyed the game quite a bit, in spite of its faults and am looking forward to getting home tonight and roaming the Andromeda galaxy.  Ash, Tam and I are I think going to give the multiplayer a spin and in theory I got enough freebie packs that allow me to create something resembling a character load out that I like.  I did not go with the super extra deluxe version that included some boosters, largely because multiplayer was not near the thing for me as it was my friends.  However I am totally down for giving it a proper whirl.  What I want to see however is more of these worlds and what exactly I can do to fix them.  Mass Effect Andromeda already has me in its grip, and I don’t think it is going to really lose me any time soon.  While I acknowledge there are issues, I am just taking a low sodium approach to it and realizing that there is a lot of good there that happens to cater to my very specific interests.