DAW2016: Bioware

DAW2016: Bioware

Developer Appreciation Week is here!  For the uninitiated the concept of Developer Appreciation week dates back to 2010 and was started by Couture Gaming the Blogger formerly known as Scarybooster.  The idea was simple, spend a week talking about all of the things you love about various game development companies and studios.  As a blogger we spend plenty of time pointing out what is wrong in the games we love, and talking about ways that they could be better.  That said it is important to understand that for most of us this critique comes from being a huge fan of the games and genres as a whole.  So during this week we point out the things that are going right and make a point of mentioning all the things we really appreciate out there.  If you too are a blogger please feel free to join in by posting your own Developer Appreciation Week ideas.

DAW2016: Bioware

This is going to be a difficult one to tackle, especially since I didn’t get a ton of sleep thanks to the tornado warnings.  However I am going to give it to good college try, and hope that the end result turns out at least not too shabby.  I first became aware as Bioware as a company with the release of Baldur’s Gate, or more so the existence of what I later came to know as the “Infinity Engine”.  I have been a fan of Dungeons and Dragons since I first found a players manual abandoned in a locker on the last day of school in second grade.  Finding that book spawned a lot of things, not the least of which was trying to hungrily gobble up anything TSR related.  I played the “gold box” series of games, namely because I had read the novels behind a lot of the stories.  There was just something missing with the game, and while I enjoyed them at the time they never really felt that good.  The story that was being told felt limited by the meager technology, and while I was happy enough with the end product…  that only lasted until I had played my first Final Fantasy game.  Baldur’s Gate was the title that brought me back from my console days into once again believing that the PC was a great platform for role-playing games.

Subsequent games were released…  Icewind Dale, Baldurs Gate II and even one of my all time favorites… Planescape Torment… all using this “Infinity Engine” I have to admit I got a bit of the wrong idea behind what exactly the company Bioware really was.  In my mind it seemed like Bioware was the tools company, and Interplay, Black Isle, or later the reboot Obsidian were the game creator.  It wasn’t until Neverwinter Nights was released that I really started to understand that Bioware was both the tools division and a lot of great storytelling wrapped into one package.  Neverwinter Nights was one of those revolutionary games for me personally.  While the original campaign was awesome… it was the inclusion of the aurora toolset that set my mind on fire.  At this time I was playing a lot of Everquest and Dark Age of Camelot so I tried to replicate some of my favorite features of those games using the Neverwinter engine.  I learned the C Script language and figured out how to code things like randomly generated loot from tables when you opened chests or killed mobs.  I also eventually figured out how to create a token based system along the lines of the one that allowed you to purchase armor in the Darkness Falls dungeon.  The end result was this amalgam of the EQ Plane of Hate and DAoC Darkness Falls that I called the “Plane of Spite”.  While I never did anything really interesting with it, I loved every single moment of working on it and figuring out the inner machinations of this engine.

It was not really until Knights of the Old Republic that I hopped back on the Bioware fandom, and I remember being crushingly disappointed when I learned that the title was going to be Xbox Exclusive.  Thankfully later that year it came out for the PC and I was absolutely thrilled to be dissecting that game world as well.  I loved Neverwinter Nights for its technical precision, and the Aurora and Infinity engines for giving me this awesome framework to go out and explore worlds in.  However KOTOR was the first time from Bioware that I was completely stunned by the storyline.  Last week we went into a discussion on AggroChat about the best Star Wars stories, and by the end of that show all of us pretty much came to the consensus that Knights of the Old Republic was if not the absolute best story, it was at least among them.  There are moments in this game that had shocking revelations that I have never quite recovered from.  Even though the engine is dated, and the graphics look like crap compared to what I am used to… I can still play this game happily over and over just because it was so damned well crafted.  I’ve bought it for others, and even own the mobile port of the game.  I feel like this game more than any set the tone for the modern incarnation of Bioware.

I ultimately for one reason or another skilled Mass Effect at launch, and instead picked up the Bioware banner once again with the release of Dragon Age: Origins.  During this period of time I was raiding in World of Warcraft rabidly… but there were a few weeks where I completely dropped off the face of the planet, and it was thanks to this game.  I was just completely enthralled with the world and the setting, and the concept of the dark spawn and deep roads.  I am a Dwarf at heart, so I loved every single moment of Orzammar.  My first play through was as a Dwarven Noble, and I have to say after all of the subsequent play sessions that is still the one I cherish the most.  Much the same as KOTOR, it was ultimately the characters that set this game apart from the others I had played.  They felt so fleshed out and three dimensional, and I actually cared about interacting with them.  I am a huge proponent of smashing things with a big weapon, and games that allow me to slaughter by the hundreds… but it is significantly harder to find a game that makes me feel.  Dragon Age made me feel so much, and during this time I had a really interesting encounter.  One of my guildies invited me to tank for some friends of his, and when I popped onto voice chat we had some of the usual getting to know a new person discussion.  I mentioned that I had been playing a ton of Dragon Age… and it was at this point that they started grilling me about this character or that, or what decision I made where.  It turns out that I was ultimately raiding that night with a bunch of the writers, and you could almost hear them beaming as they proudly chimed in that they wrote this or that as I gushed about various details.

With the release of Mass Effect 2, I later went back and became an addict of that series as well.  I still wish that someone would make that into a Walking Dead style serialized television show, because the story that is being told is among the best science fiction tales ever.  It just seems a crime that the only folks that will ever see the story, are the ones who have played through the game.  Then you of course have the release of Star Wars the Old Republic, that my friends and I tore through rabidly when it launched.  I burnt myself out on that game but recently a bunch of us ended up going back and remembering just how damned well written all of the story arcs really are.  At some point soon I want to go back and finish where I left off which is the start of the Revan content, and try out the new experience fallen empire content that I have heard so much about.  For sake of time though I am going to wrap things up, because otherwise I could probably carry on for a dozen more paragraphs talking about all of the things from Bioware games that I love.  It is a great studio, and while I was scared that EA would destroy its spirit… I have been pleasantly surprised that the core values of the company and the creative might seem to keep trucking along happily.  I look forward to more adventures be it with Andromedia or the next great IP that we have yet to experience.

Man With the Hand

The Struggle

Man With the Hand
The Man with the Hand

For over a year now I have desperately tried to get into Dragon Age Inquisition.  The game starts really slow and throws your character in the middle of a conflict that I did not really care for.  Be warned that there are going to be a few minor early game spoilers here, but I am going to try really hard not to say anything super spoilery.  During Dragon Age II, you are constantly getting vignettes of Varric being in essence tortured and questioned by a figure that is identified as “The Inquisitor”.  In Dragon Age Inquisition (and the anime if you had chance to watch it) you are introduced to Cassandra Penteghast…. the same Inquisitor who you learned to kinda hate during Dragon Age II.  The thing is…  in truth I actually rather like Cassandra, but the initial set up of the game places me squarely on the side of some epic side-eye when interacting with her.  Not to mention that my character is apparently being blamed for some catastrophe as a result.  Then with a huge amount of narrative whiplash I go from being the pariah and prisoner….  to quite literally the chosen one of Andraste.  At no point did I want ANY of this…  in past games I have only feigned interest in Andraste to get Leliana to like me.  I am generally fairly anti-religion in games… and in this case especially since my preferred method of playing Dragon Age games is to play a Dwarf that believes we all spontaneously came from the stone and will return back there again someday.

Then on top of that… we basically find out that there is a war breaking out between the Mages and the Templar, and I am not terribly fond of either side.  The entire game seemed to focus on my least favorite aspects of the Dragon Age world… and somehow got rid of the parts that I loved.  I absolutely love the concept of the Grey Wardens.  I was all about drinking demon blood and fighting dark spawn, and I would have been completely happy if we just had more games where I fought lots of bad things to save kingdoms.  With Dragon Age II…. it took a big detour, but even then I got to fight self righteous asshole red lyrium Templar…. and was mostly okay with it.  The thing that carried me through that game were the characters that I got interested in…. but the problem thus far with Dragon Age Inquisition…. were the fact that I simply was not really feeling the characters at all.  I like Cassandra just fine, and Dorian and Solas were both growing on me.  Varric felt like a caricature of Varric from Dragon Age II…. which bothered me from the start.  Leliana changed for the worst, and was not the character that I came to adore….  lost all of the soft spots and became this battle hardened zealot.  Blackwall is cool enough but I already had Cassandra to tank so quite literally had zero use for him.  The only character I completely and wholeheartedly loved…. was Sera, but that didn’t really feel like enough.  Mostly the grouping did not feel like “my team” in the same way as the other Bioware outings did, and more so felt like a bunch of characters that I just happened to get thrown in the same room with.

The Turning Point

Man With the Hand
A Better Horizon

As I said at the beginning of my post… this has been a struggle for over a year now.  I will sit down… play for a few hours….  not get drawn into the game and then log out once more.  With the new laptop I have been in the process of trying to play games that I for one reason or another struggled with.  At the top of that list was Dragon Age Inquisition, and last night I finally realized that I was sitting at a pretty major turning point in the story.  I had been putting off the assault on the breech, thinking that it might lead me down a path that would ultimately lock me into the “end game” in a same way as attacking the collector ship does in Mass Effect 2.  Sure I was only 20-30 hours into the game, but Dragon Age II was really short… so far all I knew the base game here was short as well if you simply steamrolled your way through the story.  Last night Dragon Age pulled a “Link to the Past” on me…  and bam all of the sudden I saw everything that everyone was talking about this game.  Essentially I now view everything that I did up to this point as largely “the tutorial level” and now it feels like the real game is finally beginning.  I have to tell you I am really excited to be “into” this game.

The game manages to pull together a sequence of events that not only cements your motivation and why you care about the events of the world…. but also serves to cement your team.  I went from feeling this was just a group of people that I was stuck with….  to being a group of MY people.  I am also completely bought into the Inquisition as an organization, because after last night I realized that I am the person shaping the fate of this organization.  I can make the Inquisition be this brutal force similar to its namesake…. or I can make it into an organization that cares about people and tries to save them in the process.  Bioware I am sold…. and I am ready to get started playing this game. What is frustrating about all of this is… Dragon Age: Origins had an AMAZING introduction… or at least it did if you played a Dwarf.  By the time I completed that opening sequence I was completely sold on the setting and the characters and ready to go out into the world and carve my niche.  Dragon Age II had a much rougher start, but even though it felt more forced and pushed down a single hallway… I eventually reached a point where it felt I was changing the world.  Inquisition though… feels like the worst of those two options…. where you have only the most vestigial of control over your own character as you are forced down a path.  Thankfully it seems that the skies are clearing…. and I am ready to step forth into the new world.

Man With the Hand

The Struggle

Man With the Hand
The Man with the Hand

For over a year now I have desperately tried to get into Dragon Age Inquisition.  The game starts really slow and throws your character in the middle of a conflict that I did not really care for.  Be warned that there are going to be a few minor early game spoilers here, but I am going to try really hard not to say anything super spoilery.  During Dragon Age II, you are constantly getting vignettes of Varric being in essence tortured and questioned by a figure that is identified as “The Inquisitor”.  In Dragon Age Inquisition (and the anime if you had chance to watch it) you are introduced to Cassandra Penteghast…. the same Inquisitor who you learned to kinda hate during Dragon Age II.  The thing is…  in truth I actually rather like Cassandra, but the initial set up of the game places me squarely on the side of some epic side-eye when interacting with her.  Not to mention that my character is apparently being blamed for some catastrophe as a result.  Then with a huge amount of narrative whiplash I go from being the pariah and prisoner….  to quite literally the chosen one of Andraste.  At no point did I want ANY of this…  in past games I have only feigned interest in Andraste to get Leliana to like me.  I am generally fairly anti-religion in games… and in this case especially since my preferred method of playing Dragon Age games is to play a Dwarf that believes we all spontaneously came from the stone and will return back there again someday.

Then on top of that… we basically find out that there is a war breaking out between the Mages and the Templar, and I am not terribly fond of either side.  The entire game seemed to focus on my least favorite aspects of the Dragon Age world… and somehow got rid of the parts that I loved.  I absolutely love the concept of the Grey Wardens.  I was all about drinking demon blood and fighting dark spawn, and I would have been completely happy if we just had more games where I fought lots of bad things to save kingdoms.  With Dragon Age II…. it took a big detour, but even then I got to fight self righteous asshole red lyrium Templar…. and was mostly okay with it.  The thing that carried me through that game were the characters that I got interested in…. but the problem thus far with Dragon Age Inquisition…. were the fact that I simply was not really feeling the characters at all.  I like Cassandra just fine, and Dorian and Solas were both growing on me.  Varric felt like a caricature of Varric from Dragon Age II…. which bothered me from the start.  Leliana changed for the worst, and was not the character that I came to adore….  lost all of the soft spots and became this battle hardened zealot.  Blackwall is cool enough but I already had Cassandra to tank so quite literally had zero use for him.  The only character I completely and wholeheartedly loved…. was Sera, but that didn’t really feel like enough.  Mostly the grouping did not feel like “my team” in the same way as the other Bioware outings did, and more so felt like a bunch of characters that I just happened to get thrown in the same room with.

The Turning Point

Man With the Hand
A Better Horizon

As I said at the beginning of my post… this has been a struggle for over a year now.  I will sit down… play for a few hours….  not get drawn into the game and then log out once more.  With the new laptop I have been in the process of trying to play games that I for one reason or another struggled with.  At the top of that list was Dragon Age Inquisition, and last night I finally realized that I was sitting at a pretty major turning point in the story.  I had been putting off the assault on the breech, thinking that it might lead me down a path that would ultimately lock me into the “end game” in a same way as attacking the collector ship does in Mass Effect 2.  Sure I was only 20-30 hours into the game, but Dragon Age II was really short… so far all I knew the base game here was short as well if you simply steamrolled your way through the story.  Last night Dragon Age pulled a “Link to the Past” on me…  and bam all of the sudden I saw everything that everyone was talking about this game.  Essentially I now view everything that I did up to this point as largely “the tutorial level” and now it feels like the real game is finally beginning.  I have to tell you I am really excited to be “into” this game.

The game manages to pull together a sequence of events that not only cements your motivation and why you care about the events of the world…. but also serves to cement your team.  I went from feeling this was just a group of people that I was stuck with….  to being a group of MY people.  I am also completely bought into the Inquisition as an organization, because after last night I realized that I am the person shaping the fate of this organization.  I can make the Inquisition be this brutal force similar to its namesake…. or I can make it into an organization that cares about people and tries to save them in the process.  Bioware I am sold…. and I am ready to get started playing this game. What is frustrating about all of this is… Dragon Age: Origins had an AMAZING introduction… or at least it did if you played a Dwarf.  By the time I completed that opening sequence I was completely sold on the setting and the characters and ready to go out into the world and carve my niche.  Dragon Age II had a much rougher start, but even though it felt more forced and pushed down a single hallway… I eventually reached a point where it felt I was changing the world.  Inquisition though… feels like the worst of those two options…. where you have only the most vestigial of control over your own character as you are forced down a path.  Thankfully it seems that the skies are clearing…. and I am ready to step forth into the new world.

On Red And Blue

Blaugust Post #18

I have to give the Mass Effect series credit for being the first series I played where the morality system isn’t choosing between “Be a Good Guy” or “Kick Puppies”. (Neverwinter Nights and other D&D-based games have been really bad about that, as is Knights of the Old Republic) In Mass effect you’re always the good guy, you might just be a bit of an asshole about it. (You might also kick some puppies.) For those unfamiliar, Mass Effect tracks your decisions as either “Paragon” or “Renegade”, where Paragon is “Compassionate and Heroic” and Renegade is “Apathetic and Ruthless”. These aren’t directly opposed, so you can have a high score in both, depending on your actions.

On Red And Blue
The red one has a star, so it must be better.

In Mass Effect 1, these scores determine how many points you can put into Charm/Intimidate, and the resulting value of your Charm/Intimidate skill is what gives you access to particular conversation options. Mass Effect 2 got rid of the Charm/Intimidate skills, in favor of an alternate approach.

The Great Mistake

Mass Effect 2 decided to use your Paragon/Renegade values directly to determine your effective charm/intimidate values. Because Mass Effect 2 is very non-linear, the values required aren’t static. Instead, they’re a percentage of the total number of paragon/renegade points available in the areas you’ve been to. The problem here is that while your scores aren’t mutually exclusive, most of your actions are. Unless you go very hard toward one or the other, you’re likely to find that you can’t pass either Paragon or Renegade checks near the end of the game. (A particularly difficult one is sorting out an argument between two party members, and it’s hard to have this happen any time other than near the very end of the game.)

Playing the game without being entirely dedicated toward either red or blue feels more natural to me, and ME2 punishes you for it. Importing a character from ME1 mitigates this somewhat, as you start with a moderately large bonus to your meters based (roughly) on what they were at the end of ME1. This helps a lot, but isn’t a perfect solution.

On Red And Blue

Building a Reputation

Mass Effect 3 throws a decent chunk of that out. There’s still no individual charm/intimidate skill, but instead a statistic called “reputation”. Paragon and Renegade are tracked on the same bar, and the total is your reputation. There are also completely unaligned “reputation” points that extend the bar, but preserve your paragon/renegade ratio. Your available choices depend on how much reputation you have. I feel like this is a much improved situation compared to ME2, because your ability to impress people depends, more than anything else, on how much you’ve done. Choosing the “nice” options doesn’t later lock you out of the “jerk” options. This is important, because some people are absolutely worth being a jerk to.

On Red And Blue

And what fun is it if you can’t indulge, sometimes?