Communing with Fae

Freemium Magic

While I still have aspirations to cease the swiss army posts…  I guess in reality I live a fairly swiss army life.  This weekend was really no different, and the one hundred plus degree temperatures just caused us to spend more time than normal indoors.  When this happens I start to get a little wanderlust at least from the standpoint of what games I am playing.  As a result this weekend I played a mixture of Final Fantasy XIV, Star Wars the Old Republic, Minecraft, and some Magic Duels.  You can blame the podcast we recorded Saturday for the later, because both Thalen and Kodra talked about playing it.  I have several assorted versions of the Duel of the Planeswalker magic game cluttering my steam account.  I end up picking them up when they go on sale and then only ever playing them a few times.  Ultimately part of the excitement of magic for me is playing with physical cards and opening physical packs.  We have joked about it before but “that new pack smell” is really a thing, and it can be intoxicating.  That little tingle of excitement as you rush through the “commons” to find out what rare you got in that pack is a thing I have repeated thousands of times over the years.  So is the sinking feeling when I see that rare is a blue or a white… the two colors that I most have a negative reaction towards.  The real life magic really really wants me to play White, because I have an insane number of rare angels…  but all I ever really want is the dark and sinister Black cards.

Right now I am still about halfway through the unlocking story of the White deck of Gideon Jura.  The game does a really cool job of telling you the story of how each of the planeswalkers found their spark, which according to Kodra is the central focus of the Origins story line.  The only negative that I have so far is that you have to wade through a lot of tutorials before the game just lets you play.  Normally I would say these could be skipped but the game rewards you in gold for watching them, and that is gold that you will need later for purchasing packs.  Where this gets really frustrating is when a new card mechanic is introduced and it stops whatever duel you are in the middle of to show you a tutorial on how that mechanic works.  I can absolutely see however how this would be beneficial to brand new players, and even for me there are card mechanics that are being called by names that I don’t recognize in spite of fully understanding the game play behind them.  The other big frustration with the Duels client is the fact that it crashed on me, numerous times…  so I am guessing they are still having some issues.  From what I can tell you stay connected to their servers even though you are essentially playing a single player match, and if that server connection wavers your game cannot seem to recover gracefully.  I figure this is going to be something I piddle with from time to time when I am not in the mood for other games.

Communing with Fae

Communing with Fae

As I wrote yesterday Arcanist has always been the class that I struggled the most in playing.  For whatever reason I have caught the desire to play it, and I spent most of yesterday working my way through content doing a mix of low level roulette, Haukke Manor, and guildhests.  As a result early yesterday evening I managed to push across the line and ding 30 while in one of those Haukke Manor runs.  After that it was chasing down two different job quests and learning how to be both a Scholar and a Summoner.  The thing that I did not initially realize was the fact that the two Carby summons ultimately become the Faerie summons.  I guess this makes sense, as without them somehow overwriting those low level abilities there would be no way for the job to scale down and effectively heal low level content.  The other thing that I was not really expecting was how “un-healer-like” low level instances ultimately felt.  My first dungeon as a Scholar ended up being Halitali… where I have exactly one useful heal button.  So instead I just made sure I was standing next to the tank and dotted everything up.  I am not sure when the class feels more “healer-ly” but until then I am just pretending I am still playing an Arcanist.

Communing with Fae

The other shocker for me was just how relatively easy the Summoner job quest ended up being.  As you can tell by the Summon III icon, I had to fight Ifrit and after fighting him in several different versions… I have to say it was way easier than I expected it to be.  I cast dots on all of the things, and then eventually he fell over…  which I am guessing is how summoners are supposed to play?  This play style is just so weird to me because it feels oddly passive.  Maybe a better way of putting it is it feels like I am playing a completely different game than the rest of the people in my group.  Much of the time leveling to 30 was spent tabbing through targets, applying dots, and then tabbing back to the first one to reapply dots after I had finished one circuit of the mobs.  This just doesn’t feel natural to me I guess because it feels like the sort of triage that I do as a healer…  but to damage all the mobs rather than heal all the players.  I guess the truth is that I have never really successfully played a damage over time class, and it almost makes me want to fire up and play my Warlock again to see if this new outlook makes that class more enjoyable.  In any case I now have a Scholar so I can begin leveling that through the instant duty finder queue.  I should try and catch up to Tzi and Rylacus and run up with them.

Spending Time with Carby

Sleep Hates Me

I am getting a fairly late start this morning because insomnia is a pain in the ass.  Last night we recorded an episode of AggroChat like normal, and ran around two hours in total recording time.  By the time I did my initial edit pass and exported the show to MP3, it was already midnight.  I decided to save my progress and finish things up this morning instead, and my hope beyond hope was that I would get a good nights sleep.  The problem being that the moment my head hit the pillow I was awake.  I kept thinking that if I laid there long enough I would eventually drift off to sleep, but as 2 am came and passed I was really wishing I had just stayed up long enough to publish the post last night.  This is the worst part about insomnia is not necessarily the inability to get back to sleep, but the feeling that you are wasting your time by TRYING to sleep.  Had I gotten up I could have done any number of things until sleep finally claimed me…  but the harder you attempt to sleep the harder it seems to be to finally have it happen.

I’ve struggled with bouts of insomnia most of my life, and figuring out how to function on a couple of hours of sleep is an unfortunate survival skill I have had to learn along the way.  Thankfully this happened on a Saturday night… and not a Sunday night…  because I have done the sleep walking my way through work because I couldn’t sleep thing and it sucks.  The key fault yesterday was that I ended up taking a nap thinking that it would help me stay up and edit the podcast.  My system is wired in such a way that if I get any additional sleep I am screwed.  I can take a thirty minute cat nap, and it will completely upset the balance of things can cause my body to think it got a full nights sleep.  Granted a “full night” for me is between five and six hours of sleep… and realistically anything more than that causes me to get groggy.  Essentially I live my life in a permanent state of sleep deprivation, but unfortunately that seems to simply be the way I am wired to function.  All of this aside the show was an extremely enjoyable one to record and we talked about a big umbrella of titles from Final Fantasy XIV, to Wildstar, to Sword Art Online…  to the elephant in the room… the World of Warcraft Legion expansion announcement.

AggroChat 69 – Ahk Mourn and Key Limes

Content Density

I have this strong desire to level to the current cap in Wildstar, but the problem I ultimately have is this is an exceptionally content dense game.  Normally speaking this is a good quality, but the problem is that I struggle to keep up with the quests before out leveling them entirely.  In a game like Final Fantasy XIV it makes sense… so that you can save quests for other jobs, however in a game like Wildstar it just feels daunting when you realize that you are completing less than optimal quests just to dig down to the ones that matter again.  I spent a good chunk of time yesterday playing around on my Human Warrior on Evinda yesterday, poking my way through the quests.  Right now I am mostly focused on working through my path quests, but unfortunately I have only actually done about half of the ones available for the Galeras zone, and I am already feeling overwhelmed.  I have to say this is not really my favorite area of the game, and I am more than ready to push past it… even though I know Whitevale is waiting on me.  Whitevale more or less was the zone that killed my progress on my Chua Engineer, because the content was just so tightly packed.. and simply moving around became tedious.

As of yesterday I am sitting at level twenty, and I am considering just pushing through some dungeon runs rather than spending a bunch of more time questing.  I had this overwhelming feeling yesterday that I spent a lot of time doing something…  but whatever it was didn’t really accomplish much in the grand scheme of things.  I did however set up a new outfit which I am pretty happy with.  At some point I need to spend time searching the auctioneer for interesting appearances.  Right now I don’t have any hats that I really like, so I am going with the cybernetic monocle as the best of the worst.  This game so far is reminding me a little too much of Warcraft in the hat department, because I can’t really find any that I like.  In World of Warcraft I habitually hit every single hat offering because they all looked stupid, and I am afraid that might also be my fate here.  This is so strange since in Final Fantasy XIV I have dozens of hats that I love wearing…  including the very awesome Bunny Samurai hat that I have been wearing most recently.  Maybe I just have yet to find my way to the really cool threads yet.  Right now I plan on leveling some more today and seeing if I can get a group going for a dungeon.

 

Spending Time with Carby

Spending Time with Carby

Arcanist has been the class that has eluded me the most in Final Fantasy XIV.  I want to like it, because I adore running around with a giant sparkly carbuncle pet.  The problem being it is a “finger wiggler” and quite possibly the “most” finger wiggly of all classes.  I however thanks to the help of my AggroChat crew at least “get” how to play one.  It is essentially put up dots on all of the things and check to see if it is dead yet.  Generally speaking I pick something to play during our podcast and this week that honor fell to playing the Arcanist.  I keep telling myself that if I can ever manage to get it to 30, then I will become a Scholar and life will be golden.  I get to queue as a healer and see how the other side feels when it comes to dungeon healing, after playing a fair amount of White Mage.  As of last night I am sitting at 26, and man does it feel like a really long ways to 30.  The problem with dungeoning as an Arcanist is that it just feels so damned awkward.  You have this strange mixed bag of tools, but only really end up using your dots and ruin as a spell of last resort.  Occasionally I throw a heal if the tank is getting exceptionally low or if I am, but otherwise cycle through the adds… dotting each of them.. then returning to the first one and starting the process all over again (which is rarely needed because they are usually dead by then).

Essentially going forward it is my plan to run a low level roulette each day on  the Arcanist because yesterday I managed to get a full level and a half out of it.  Doing this should get me to thirty in good pace, and then I can figure out how to scholar heal!  If nothing else now that I have gotten in my Carby plushes I have a minion Carby to follow me around.  I have to admit that is part of my reluctance to level is the fact that I know going Summoner causes me to loose my Carbuncles.  The  Egis have grown on me, but they are in no way as cool as the Carbuncle.  I can’t believe I am saying this… but I am actually jealous of Alphinaud and his Ruby, Onyx and Obsidian Carbuncles.  Part of me hopes that they introduce a quest line that gives you these three Carbys as optional replacements for Garuda, Titan and Ifrit Egis.  If they did that… I would absolutely have renewed vigor in my desire to become a summoner.  As it stands now I feel like this is a class that has beaten me, and I want to push past any frustration and not let it win.  If nothing else I do think the book casting animation looks pretty sweet…  you know for a finger wiggler.  Yeah…  i’m going to go stab something with a sword or hit something with an axe now.

 

A Mixed Bag

Now it is time for me to finally sit down and write the post I have largely been avoiding writing since Thursday.  For those that have been living under a rock this week, or otherwise disconnected from the internet…  Thursday was the time at which Blizzard broke with tradition and announced a new World of Warcraft expansion at a convention other than Blizzcon.  For awhile now I had made the comment that if they had a shot in hell at keeping players interested… they could not afford to wait until November to announce what was coming down the pipe.  Looking at the convention calendar the only slot that really made sense was either GamesCom or Pax Prime…  and since they were planning a significant presence at GamesCom that was my theoretical choice.  The truth is while I said this… I never actually expected it to happy until last week when they actually verified that was the case by posting the moment the announcement would happen.  Thankfully for me it happened over my lunch hour and I freely admit I went into this announcement with a bunch of emotional hype.  Deep down inside of me there is still a player that hopes someday for World of Warcraft to turn into the game I really want to play.  You can’t be engaged in a decade long relationship with a game without having some glimmer of hope.

A few days ahead of the announcement I posted my list of “serious” predictions… that in truth only had one valid prediction.  After watching the final cinematic for Warlords of Draenor, there was literally only one place this expansion could go.  We were going to be taking on the Burning Legion in a new invasion of Azeroth, and sure enough as the teaser rolled and showed our old buddy Gul’dan pulling another of our old friend Illidan out of some kind of green crystal prison… it pretty much set the tone of the show for me.  At face value the idea of a Burning Legion expansion is pretty cool, but it also has a very “repeating history” feel to it.  In truth this entire expansion is a tapestry of cobbled together ideas left on the cutting room floor from previous games that lore fanatics have been begging for.  We are going to get to see the remainder of the Broken Isles and the Tomb of Sageras as well as finally finding out what is going on in the Emerald Dream.  These are all awesome components on their own…  but just because I love Peanut Butter and I also love Alfredo Sauce…  doesn’t necessarily mean that putting the two together is going to be even more awesome.  I am in this strange place because as much as I did not want to play a “Dances with Orcs” expansion… the Warlords reveal gave me all manner of warm fuzzies up and down my spine in spite of not really wanting them.  This reveal on the other hand, had all of these elements that I should love… but left me not really feeling anything but skepticism.

Demon Hunters

A Mixed Bag

The biggest feature of the expansion is that we are adding another Hero Class to the game, meaning that they will start somewhere between 95 and 100 according to further elaboration in a similar manner to how Deathknights did in Wrath of the Lich King.  This is a class that I have wanted so badly since I first knew there was going to be a World of Warcraft.  Illidan Stormrage is quite literally the only Elf in the Warcraft universe that I like, in part because he looks badass and runs around with the Twinblades of Azzinoth.  It seems that there is going to be a tank option as well for the class… which should make me even more excited to play them.  I admit the whole angry half demonic tattoo’d elf thing largely works for me, and I’ve always thought the blind fold thing looked badass.  I just feel like I should be more excited than I am about it.

Melee Hunters

I have images of me that I have posted her tanking Scarlet Monastery on my Hunter back in Vanilla.  For better or worse I spent a significant amount of my time meleeing as Hunter, in part because I was frankly too cheap to restock bullets constantly.  When I ground out the faction with the Firbolgs… I did pretty much all of it with a two-handed weapon and my pet.  Is it wrong that the announcement that Hunters are actually getting a melee spec was the point at which I have gotten the most excited for this expansion?  It seems that Beastmastery is going to work pretty much how it works today, and that Marksmanship is going to be losing the pet but essentially getting Lone Wolf like buffs.  The problem has always been that survival did not feel sufficiently different from the other trees other than the reliance on traps.  Now apparently Survival will be up close and personal in melee range while still keeping the pet, which makes it sound a lot like the Beastmaster soul in Rift.  For a long while that was my dps soul of choice, because it let me run around beating on things… while having a really cool cat pet at my side.  This might seriously be the best news for me personally in the expansion, because I love the idea of a hunter…  I just never really enjoyed being ranged dps.

Class Order Halls

A Mixed Bag

 

This is another really cool idea, but one that I am deeply skeptical.  Essentially the plan is to create special areas that only members of a specific class can go to.  Inside of it will be the givers of specific class based quests, and a whole new follower system that allows you to go out on adventures with fledgeling members of your class order.  All of this sounds pretty kick ass because I loved Archerus as a Deathknight, and having a specific area I could go to just for my class.  The problem there is that it never really became a “hub” for players, and as Blizzard has moved on past Wrath it progressively became a bigger and bigger pain in the ass to have to keep going back there to Runeforge new weapons.  My biggest fear however is that in WoW 8.0 this will become yet another awesome idea that has been relegated to the dustbin just like the Halfhill Farm, and soon to be Garrison and Shipyard.  The WoW team is exceptionally bad at creating constructs that will leave on with the game past a single expansion.  One of my key frustrations with the game is that it is a series of loosely connected disposable content packs rather than one seamless living and breathing world.  While Class Order Halls might be fun for an expansion, I full expect they are already planning on the next new thing to replace them.

Artifact Weapons

A Mixed Bag

Apparently the Relic Weapon quest from Final Fantasy XIV is coming to World of Warcraft, but they are taking it further.  If I am reading an interview correctly it sounds like there simply won’t be weapon drops in the Legion expansion at all.  This is honestly not a horrible idea at least from a game design perspective because it means that content becomes so much easier to balance.  Upgrading your weapon in any game tends to be the single biggest power boost a player can get, since it has a function…  increasing your damage/healing/survival rather than simply being a random collection of stat boosts.  By assuring that players evolve this power over time through the completion of content, this gives you a measured gauge to scale against rather than somehow trying to make things doable with crappy white quality weapons… but at the same time not an absolute train wreck when done by anyone with epic quality anything.  Again they are making a stab straight at our nostalgia by having us reforge classic weapons from lore.  The example they give is that we will be quite literally collecting the fragments of Frostmourne and reforging them into a new weapon.  I have to admit this sounds badass…  but the problem once again is… this sounds like a system that they will be all too happy to abandon come 8.0.  If they promised that from this point out, we will be able to keep upgrading our weapons with ever more intricate designs and quests backing them up… then I would probably be extremely amped.  I just lack the faith that this is going to be something that will be around for awhile.

It Could be Awesome

A Mixed Bag

I freely admit that the raw material of this expansion that was announced on Thursday could end up making an extremely awesome expansion.  The problem being that I just do not have faith any longer that Blizzard will create a game that I want to play for the long term.  I absolutely enjoy playing each expansion and leveling through the content.  I fully expect that I will purchase Legion when it launches and enjoy myself while leveling a few characters.  The problem is that the game doesn’t have enough that I want to do once I have gotten three characters to the new level cap.  Three seems to always be the number, it was the case in all of the recent WoW expansions, and was the case in Rift and SWTOR.  Once I have seen the content that third time… I am just done with it for the time being and ready to move on and do something else.  The systems that are there just are not sticky enough to keep me logging in on a daily basis, and the majority of my time in Warlords was spent logging in for ten minutes to fiddle with my Garrison and then logging right back out.  Now they hinted that they are trying to come up with reasons for us to run dungeons even after we have hit the level cap… and I look forward to seeing more detail on this one.  That was ultimately the thing that kept me going in Burning Crusade and Wrath of the Lich King and the thing that ultimately felt pointless in most of the expansions since.  It honestly feels like they are trying to borrow some ideas from Final Fantasy XIV… which is absolutely a good thing… pending they actually took the time to understand why those ideas work in that game.  Right now I have zero faith…  but there is a tiny fire in side of me that wants to be in love with Azeroth again.  So here is hoping as we move closer to the likely Q2 2016 launch window that something will rekindle that fire.

On Revenge

Blaugust Post #7

I still don’t take enough screenshots.

FF14 recently added an option where you can go into dungeons as an “undersized party” which is the only way to enter with fewer than the required number of people, and also skips the level sync portion. In all honesty I’m not sure what the intent is, but we’ve used it for two things: Entering level 50 raids at 60 and soloing old content.

Into Darkness

Before I even properly leveled anything, one of the first things I did was go into Dzemael Darkhold on my warrior (at 50) and see if I could solo the thing. DD is a level 44 dungeon, and at the time I needed a relic drop from there and was quite tired of running it at the proper level.Turns out that except for the final boss, not only is it possible, it’s easy. The final boss is also possible, but considerably less easy. I always liked doing similar things in WoW, so I think this got me hooked on trying to solo things here.

On Revenge

Further Endeavors

Fast Forward about a month, and I have a level 60 Paladin, ready to try my hand at some tougher content. Still needing Relic drops, I decided to start with Amdapor Keep, one of the “starting” level 50 dungeons. This took a bit more doing than Dzemael Darkhold, especially because the final boss has a healing debuff. I’ve been working my way down the list since then. I haven’t had any success with Copperbell (Can’t keep up DPS on the boss and do mechanics), or Lost City (The first boss just eats you, which is fatal with no party members). I did manage to solo Wanderer’s Palace and Halatali. I still have quite a few to go, so we’ll see where the brick wall is. I suspect that if I run into issues as a tank, I could always come back as one of the Arcanist classes once I get to 60.