Defeating Ranger Personal Story

Good Morning Friends! Over the last week, I’ve found myself fading away from Path of Exile more and more and diving further into Guild Wars 2 again. I am sure the tables will flip when the new Diablo III Season 28 rolls out or the Last Epoch Multiplayer patch drops in March, but I am primarily mainlining Guild Wars. For a while, I have been focused more on my Longbow Soulbeast Ranger as opposed to my far further progressed Pistol/Staff Harbinger Necromancer. I just find the Ranger much easier to drop in and out of content, and the extreme ranger of the longbow means that I can cheese a lot of world boss mechanics by simply standing out of the range of attacks. I still enjoy the Necromancer, but there is just something that I enjoy about the bow-style gameplay as opposed to the much shorter-range pistol I use on Harbinger.
So as a result I have been working a bit on catching up with that character and starting to finally chew through the story content. Essentially my goal in doing this is to be able to unlock all of the content that I don’t currently have access to and in theory, begin doing things like strikes and later zone metas as a Ranger. Last night I pushed through the rest of the personal story and started the beginnings of Living World Season 1. My intent is to burn through all of the story content in the order that it was intended, and while I know I won’t be caught up for a long time it is at least some forward momentum. I’ve been slowly chipping away at upgrading to ascended gear, and the biggest obstacle standing in my way at the moment is leveling Huntsman from 425 where I currently am to 500 so I can craft myself a bow.
I’ve also been logging in every day on the Necromancer and farming some of the zone currencies that I can use to complete a few of my accessory slots. At the moment I am farming Winterberries in Bitterfrost Frontier each day and Blish HUD makes that a trivial process. Essentially it marks the location of every Winter Berry Bush, and you just run around until you have made all those icons disappear from your viewport. In total it takes me maybe fifteen minutes given that you often have to fight a veteran monster at each spawn point. The thing that is a major pain in the ass is just how expensive leveling from 425 to 500 in any trade skill is. It is enough of a pain that I even contemplated just going for the Legendary Kudzu instead given that I have crafted a lot of the sub-components that it would need already.
In Guild Wars 2 your “home instance” serves as this game’s version of housing, and every major city has a home instance that you can access themed around that particular setting. My favorite of these is the one in Rata Sum only because the nodes you can farm every day are much more conducive to quickly gathering them. I’ve started to collect cats for my home instance, and a few days ago when I zoned in… they left me a present by the portal. On the ground was a “Dead Bird” that I could interact with and ultimately clean up after them. Growing up the cats we had used to leave us offerings of crawdad claws on the front porch to show what a good hunter they were. If I was not already in love with this game, this dumb feature would have been the thing that tipped me over.
I also recently had to pick up a microtransaction at the shop. As part of the End of Dragons expansion, you gain access to a fishing skiff and there are various skins you can buy to give it a different appearance. I periodically browse the store to see what new items have been released, and when I saw this Viking Longboat-themed design, I had to pick it up. My two primary characters are both beefy boy Norns and this just feels more natural than the lithe skiffs that I normally see. Not that I use my skiff a ton, because generally speaking the skimmer mount is a much better way to travel across the water. At some point, I might get engaged with the fishing mini-game, but as of yet it really has not grabbed hold of me.
Other than chewing away on story content, I am still periodically dropping into the odd world boss kill. My favorites are Tequatl, The Shatterer, and Drakkar because they are the most epic feeling. Generally speaking, I try and get in on the 6 CST server reset Tequatl kill each day, and then depending on how long it takes me to do my daily quests and farm the home instance and guild halls, I will drop into whatever other bosses sound fun to me at the time and are currently available. For those who are uninitiated, the World Bosses in Guild Wars 2 spawn on a rotating schedule and there are a number of resources you can check to see what is up currently. If you are willing to spend some shop currency there is a World Boss Portal Device that I use which will teleport you to the portal nearest the boss (even if you don’t have it unlocked) and tell you what fights are coming up shortly. This only works on the Tyria fight, but a lot of the heavily farmed ones are on that rotation including all of the ones I mentioned. I am happy to be back in the swing of Guild Wars 2. I honestly thought it would be Final Fantasy XIV that caught my attention first since I did get a house over there. Right now I just seem to be more into the action gameplay style, and combat in FFXIV feels sluggish. There is also not really a game mode that I can drop into as easily as I can in Guild Wars 2, which also feels like forward momentum. At some point I will catch up on the story there as well, but since I am listening to Audiobooks while playing… I am not sure I can handle the FFXIV story right now. The post Defeating Ranger Personal Story appeared first on Tales of the Aggronaut.

Primalist is Strong

Good Morning Folks! I spent a good chunk of this weekend playing some more of the Last Epoch Beta, largely because it is too much of a pain in the butt to switch back to the normal client on a whim. Entering the Beta required me to input a key and patch my client, which means I cannot easily play the normal game without reversing that process. I have to admit I vastly prefer when a game has a separate test client on Steam as New World did, but I am rolling with it for now. We talked about this game a bit on the podcast. Still, considering I had reached the beginnings of the endgame on the Necromancer, I opted to try out a few other classes rather than grind away and risk burning myself on the game before the multiplayer launch.
As a further sign of my growth as a human being… I opted to give the finger-wiggliest of classes a shot. Mage is actually pretty fun and I leaned in heavily to the lightning bolt that you start the game with. After a good number of upgrades I eventually wound up with a fairly wicked chain lightning attack and arced from enemy to enemy across the field. My core problem with the class however is that at least out of the box it felt exceptionally squishy. I’m wondering if some of the subclasses fix this, but it felt like I needed to zip around the field kiting mobs to keep from getting overwhelmed. I mean that is fine given that is how I expect a pure spellcaster-type class to feel, but it also wasn’t necessarily my jam.
The Primalist however was absolutely my sort of gameplay. What I found in this class is the Diablo III Barbarian-style gameplay that I had been missing with the Sentinel. Essentially I built into a design that focused on dual-wielding axes and running around with a retinue of animal friends. I focused my points on Leap and Swipe giving me good movement around the battle and a powerful area of effect main attack that causes lightning to course through the attackers and spawns little claw totems for added damage. Combine that with some heavy health regen on hit and kill and my Raptor, Wolf, and Crow dealing additional damage along with me make it seem like an extremely strong pure melee option.
Helping this build are some neat uniques that I picked up along the way. First up is a pair of axes called Taste of Blood that makes it so that I cause bleeding on my targets and then additional hits cause those bleeds to tick down even faster. Then there is the chest I found last night called the Doublet of Onos Tull, which gives my minions a chance to create bleeds and increases the duration of those bleeds. These combine to make it so that I am dealing a lot of damage over time to my targets which really helps to whittle down boss encounters. Uniques in Last Epoch often seem to have way less of a downside than I am used to from Path of Exile.
I have to admit the Primalist is giving the Necromancer a serious run for its money when it comes to what I want to play when the multiplayer patch goes live. For the moment I have specialized on Beastmaster, but I could see serious reasons for going druid eventually since that is the mastery path that gives you access to the Werebear. For the moment however, I am more than happy to run around with my pack of animal companions while shredding things with a big cleaving attack. Rift had a warrior pet class that involved running around with a giant cat pet while decimating things with a two-hander and honestly… that is the feeling I am getting for this character so far.
March 9th can’t get here soon enough when I can sorta take off the training wheels and pour some serious focus into this game. It is impressive how far this game has come since the first few times I played it and ultimately turned my nose up in disgust. What I saw of the endgame systems over the weekend, makes me think that this will be capable of holding my attention for awhile. The post Primalist is Strong appeared first on Tales of the Aggronaut.

AggroChat #422 – Excuse to Kill Dinosaurs

Featuring: Ammosart, Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen
Hey Folks! This week Bel has been playing Last Epoch quite a bit of late and has roped both Grace and Tam into it.  We talk a bit about how the game has improved over time and how it compares to Diablo III and Path of Exile.  From there Thalen and Tam talk a bit about their further experiences with Lord of the Rings Online.  Kodra talks about his adventures in watching a live stage production of Bluey, and we talk a bit about the show in general.  Tam shares his thoughts on Hi-Fi Rush and dives into a topic about the oddities of Steam Deck Compatibility.

Topics Discussed:

  • Last Epoch
    • Multiplayer Beta
    • Class Design
    • Comparisons with other ARPGs
  • Lord of the Rings Online
  • Bluey Big Play
    • The show in general
  • Hi-Fi Rush
  • Steam Deck Incompatibilities
The post AggroChat #422 – Excuse to Kill Dinosaurs appeared first on Tales of the Aggronaut.

Deterministic Crafting

Good Morning Friends! I’ve now spent more time with Last Epoch and leveled a character further than I had managed previously. Last night I dinged level 50, and am an undetermined amount of progress into the story. I kinda like how Path of Exile has nice clean points of demarcation between content blocks, but Last Epoch is this whole weird timey-wimey chrono-trigger-esc mess of timelines. I’ve been playing the Necromancer and it is pure nonsense. Right now if I am summoning the maximum number of critters following me and doing my bidding I have:
  • 2 – Bone Golems
  • 5 – Skeletal Warriors
  • 3 – Skeletal Mages
  • 6 – Exploding Zombies
  • 3 – Skeletal Vanguard
  • 2 – Wraiths
So at full compliment… which I admittedly only really hit regularly when I am in a boss fight… I am roaming around with Twenty-One Horrible Children. This is what I want in a Necromancer class, just a veritable army of dead friends doing my work for me. Admittedly that is ALL I do… because I effectively keep summoning Exploding Zombies in lieu of casting a fireball or something of the sort. Each time one of my pets die, including my exploding zombies that are designed to die… I have a 10% chance of summoning a Skeletal Vanguard. So while the rest of my pets I can summon up before I get into battle, those I need to effectively get through combat. I guess technically I could probably sit there summoning Exploding Zombies until I procced all three of them.
There are a lot of things that I really like about the game and probably the biggest one of those is the crafting system. Coming from Path of Exile, I think I have had my fill of “crafting gamba” and hate how you have to game that system in order to get what you actually want from it… while at the same time always being on the very edge of “bricking” your item in the process. In Last Epoch, the “random” element is pushed to finding the crafting shards in the wild, but once you have one it is always going to apply a predictable effect to an item. Sure this sucks a bit when you really need Minion Damage on an item and you have not found any Minion Damage shards, but at least you have a fixed item that you need to get as a drop. There are items that let you shatter an item that has a stat you want with a chance of recovering a shard of that type, so at least there are ways around that.
If you really want that “big gamba energy” though there are various rare items that cause your crafts to give you less predictable results. For example, if you have an item with one bad affix on it, you can try your luck with a Glyph of Chaos which will replace it with a random affix that could exist on that item. Rune of Refinement is effectively the equivalent of a Divine Orb from Path of Exile where it rerolls the stat values of all of your affixes allowing you to try and eke out a little bit of extra stat bonus. So there is still some random chance in the system, but if you just want some basic things on your gear that will support your build you can fairly predictably make that happen. The most important thing however is the forging potential of an item in determining whether or not you can shift it to be exactly what you were wanting. That stat ultimately dictates how many modifications you can apply to an item before it is essentially “locked” and can no longer craft on it.
One thing that I desperately wish the game had… was some sort of wardrobe system. My character looks awful right now, and there is no real way I can change that. I am going to look like a mess until I get to a point where I can effectively start wearing better-looking set gear. I am always big into cosmetic systems because if your character looks cool, it feels better to play said character. This is why games with cosmetic microtransactions will always be my weakness because it is pretty easy to get me to pony up a few bucks to feel better about how my character looks. There is a tab in the UI for appearances but it is inaccessible and I am not even sure where on the roadmap those features sit. I would assume that it would be important because cosmetics are ultimately when you can start offering things for sale in the shop and give the game a renewable line of income.
Another thing that I really want is some version of the Diablo III pet that runs around vacuuming up gold and shards. Having to walk over gold gets annoying really quickly after you’ve been used to a game with a pet, and a game without any sort of gold equivalent. The shards all get picked up at once when you click on any one of them, similar to the gems in Diablo III but I wish they went straight to the crafting bank. At any point, you can click a button in your inventory to send them there, so it just feels tedious for them not to do that by default. After a while most of what you are going to be picking up are the shards because you will likely be running a loot filter and ignoring everything that doesn’t have a stat package conducive to your base class.
Speaking of the loot filter… that is definitely something that I like greatly about the game. You can absolutely import a filter from your clipboard and there are plenty of sources for good filters on the internet. I do wish it worked a bit more like a POB and that you could just import from a pastebin URL given that most filter authors seem to store said filters there. The functionality that I like the most about this however is that once you have imported a filter, you can customize it easily in the game. This will allow you to tweak it later on when you are looking for specific items to stylize that loot when it finally does drop. For example, in Path of Exile I was looking for a Gladiator armor base and would have loved if I could simply add a custom rule for that item in the game quickly. In Last Epoch, I will absolutely be able to do that when I am specifically hunting for something that might otherwise get dropped by the filters.
Mechanically it is a deeply enjoyable game, but I think time will tell if I feel like the endgame is good. One of the reasons why I am so damned hooked on Path of Exile is that it has so much content left over from previous leagues that it allows me to narrow in on the one specific thing that I want to spend most of my time doing. I’ve not made it to anything close to the end game, so I will be interested to see what it entails. Essentially I need something that is a fun loop that feels rewarding while also being something that I can mostly turn my brain off for. That is why I stuck with Diablo III for so long because the rhythm of running Rifts and Bounties was something I found deeply soothing. The thing I struggle with in Path of Exile is that for whatever reason the game seems to relish random assed deaths, and there is never a point where you can truly just zone out and chill. Delve has been the closest to that for me, but even then it is entirely possible for me to encounter exactly the wrong combination of abilities from a mob and take an almost instant death.
Shifting back to the negative column for a bit. The story in Last Epoch is “fine” for an ARPG but is largely nonsense. You are shifting back and forth between multiple Eras of the same area and while it is cool the times you have to go back into the past to impact an event in the future, like flipping a switch in a temple before it was ruined to extend a bridge in the future. Those gameplay loops seem to be few and far between and the timescape seems to largely just be a way of presenting different-looking maps as you fight not-demons that might as well be demons as well as copious amounts of the undead. It feels like a bog standard Diablo-like ARPG with some technically and mechanically superior features that have learned lessons from all of the games that came before it. While that makes a deeply interesting game to play, it doesn’t necessarily fix the “not great story” problem that all ARPGs seem to have.
This might be a “feature” rather than a “bug” honestly because ARPG gameplay is largely about mechanical repetition and making that loop enjoyable. If you are forced to stop and deal with the narrative, it makes repeat playthroughs more cumbersome than they need to be. Essentially what I am saying is that if you are a player that primarily plays games for the narrative adventure, this game is probably going to disappoint you in the long run. If you like to play games while doing something else like watching a show, or in my case often listening to an audiobook… then this is precisely that sort of game.
I am currently playing in the Multiplayer Beta Week, and I am really interested to see how this game feels with other players. That can often make or break the overall experience of an ARPG, because while Path of Exile is a deeply interesting game… it sucks to play with friends. I’ve never found a game that feels anywhere near as good as Diablo III does with other players, and I am hoping beyond all hopes that maybe Last Epoch will fill that niche. I know what I am doing on March 9th though, because I will likely be recreating the character I am playing on the beta server. My hope is I can coax a few of my friends to also give it a shot so we can test how it feels to play with others. I like enough of the core systems that I could see really engaging with this game long-term. Are you playing Last Epoch? Have you played Last Epoch? Are you interested in the multiplayer launch? Drop me a line below with your thoughts. The post Deterministic Crafting appeared first on Tales of the Aggronaut.