Destiny 2 Beta Impressions

Destiny 2 Beta Impressions

Yesterday around noon was the official launch of Destiny 2 Beta on the PS4.  I personally got my hands on it around 6 pm after doing various things that needed to be done and taking my wife out to eat.  To call this a Beta however feels like a little bit of a misnomer because in truth we are getting out hands on essentially the same demo that was available to press at e3.  With that comes a greatly limited subset of options that you can take part in.  Functionally right now there are three things available to players:  The first story mission, the Inverted Spire strike, and one play mode of the crucible.  I didn’t get a ton of screenshots because I was actively playing, but I did decide to stream and ultimately record me in game from the moment I started up Destiny 2 to the moment I logged out feeling like I had “beat” the demo.  If you are really curious you can check out my Mixer VOD that runs for a little over an hour.  I opted to go for a silent stream because I was largely just recording this for my own benefit.

Destiny 2 Beta Impressions

This game is going to catch so much flak for being “Destiny 1.5” and I can see that.  In every meaningful way this is Destiny.  The characters perform as smoothly as the original, and the gunplay feels just as good.  Those who played a significant amount of time with the first game…  might have a little bit of an adjustment period because there are subtle differences everywhere.  This is not simply a “HD Remaster” of the original game… but you can feel that it is in fact a brand new game that has tried extremely hard to capture everything that was great about the first one.  The titan jump feels slightly different, and everything from the pulse rifle to the hand canon are recognizable…  but feel different enough to know at a base level that you are playing something different.  The first story mission is excellent and does an amazing job of providing you a feel for the game and its play… as well as giving you a rich narrative ride through parts of the tower you have never seen before.  It takes everything that was learned through the Taken King and Rise of Iron and distills it down into the purest form.  You are killing Cabal but you are doing it with a constant purpose of trying to save those you can…  with enough nostalgic elements to make it feel like your home is falling apart…  not just some random structure being blown to pieces.  The mission also does a great job of weaving in single player and multi player elements…  with the central section being a sort of defend the tower mode as you and lots of other players fight back against the Cabal along side Zavala.  That is another huge part of this experience…  you are interacting with characters that you already know like Zavala, Cayde-6 and Ikora Rey.  They have personality and treat you in a manner befitting someone who has been leading all of these strike missions for all of these years.  Hell you even get some interesting interactions with Lord Shax and Amanda Holliday.

Destiny 2 Beta Impressions

The Strike is similarly awesome, and I can see myself running it over and over as part of the strike list.  There were a few annoying jumping puzzle style elements…  namely that giant grinder that we have seen multiple times in trailers and such.  You find yourself trying to navigate through an area while avoiding the spinning wheels of doom.  There is a similar mechanic in the first story mission where you have to avoid certain death while destroying objectives, and made me question my choice of the control jump instead of the height jump.  The only weirdness about all of this is… it felt like grenade and super both charged super slow.  Maybe I am just used to running around with my Armamentarium and rocking two grenade charges…  but it always felt like when I needed a grenade the most it was still on cooldown.  The super when available however was glorious.  Last night I focused on the Sentinel Titan… and I got to run around bashing things with my shield.  I never figured out how to throw it…  but doing the equivalent of the old striker titan shoulder charge with a void shield was amazingly fun.  While sunbreaker is supposedly back for Destiny 2… I can absolutely see me maining Sentinel.  The thing that surprised me the most is the fact that I didn’t really seem to use the portable shield capability that often.  It was useful for setting up essentially a gun nest, but for the most part I just ducked in and out of cover like I always did.

Destiny 2 Beta Impressions

The only negative of the night was the crucible.  I am just not a fan of the changes they made.  For starters they have reduced the number of people in standard crucible matches from 6 vs 6 to 4 vs 4.  As a result they have created a series of much smaller maps with much tighter choke points.  What this does is make it feel much more frenetic in a style of game-play that I equate with Call of Duty.  Crucible always felt like a thinking mans game… where it was as much about how you moved and when you chose to fire or not fire…  rather than just charging forward into the fray every few seconds.  It could be my experiences were deeply colored by the fact that in both occasions I ended up on a team of randoms fighting against a team of people sharing the same clan tag.  Functionally all I know is that the changes did not feel as good as the original crucible does, and as a very casual player of the crucible it is not really something I look forward to participating in.  Which leads us to the other problem of the night…  I am more or less a Patrol player.  If you believe Destiny Tracker I spend something like 70% of my time playing Patrol missions where I wander around aimlessly and kill things in the open world.  As such with this demo “my Destiny” was not open for business yet and after doing the story mission, the strike, and a few round of crucible I considered myself largely done for the night.  That is not to say that I didn’t enjoy myself… it just felt like a very shallow experience without the open world content and without character progression.  I am sure I will boot it up a few more times…  but this did nothing to really satiate my desire for the actual game.

 

 

AggroChat #159 – Alt Madness

Featuring:  Ashgar, Belghast, Grace, Kodra, and Thalen

aggrochat159_720

This week we once again have Grace as a medical issue has kept her away a few weeks.  Tonight we have a relatively short show, at least as far as AggroChat shows go.  Thalen has reached the point where he is doing The Taken King and talks about the shock that happened when suddenly Cayde-6 developed a personality…  and is in fact Robot Mal.  We get on a tagent talking about the changings coming soon in Final Fantasy XIV Stormblood, and our thoughts about what might be tweaked during the expansion.  Grace and Bel talk a bit about their recent alt madness in World of Warcraft, and specifically how Bel has leveled and geared a character in a single week.  Kodra talks a bit about Elder Scrolls Legends and why he likes it much better than Hearthstone.  Finally we talk a little bit about the recent phone game craze that is Magikarp Jump.

Topics Discussed:

  • Destiny: Personality Changes in Taken King
  • Stormblood Changes
  • World of Warcraft
  • Deathknight Madness
  • Elder Scrolls Legends
  • Magikarp Jump

No Time To Explain

No Time To Explain

Once upon a time in Destiny year one, there was a weapon called The Strangers Rifle.  It was funky looking, had a unique feel and sound to it… and you got it whenever you finished the primary storyline of Destiny…  then spent forever collecting stuff to level it up completely.  It was also gained from someone that we really know little to nothing about…  other than the fact that she doesn’t have time to explain why she doesn’t have time to explain.  However this weapon got left behind in the past largely because The Taken King introduced the ability to upgrade weapons through infusion.  However they did introduce a hidden quest that involved a bunch of madness that I mentioned at least briefly back in April of 2016 in a post.  Apparently they have changed it up a little bit… but once upon a time you had to wait for the Paradox mission to appear as the daily heroic.  Then during the course of the mission you had to collect three ghost fragments and return the Future War Cult Ghost to Lakshmi-2 in the tower.  From there you had to pledge the Future War Cult and gain 1000 reputation to unlock the next part, which involved killing Taken Minotaur until a Simulation Core dropped.  Then we reach the part I was stalled on for over a year for various reasons…  killing Atheon in the Vault of Glass on any difficulty.

Last night the awesome folks in Tequila Mockingbird…  but more importantly Squirrel and Jex helped pull together a raid for the purpose of getting me my Atheon kill.  We did it on old school difficulty, largely for the purpose of trying to steamroll through it and then move on to getting in a Crota kill.  After the raiding I lucked out during the next part, which is to find a chest that spawns in a weird version of the Twilight Gap crucible map.  Thankfully I knew my way around the map and I decided to head over to B first…  and sure enough sitting right beside what would normally be the capture point was a chest containing the piece I needed.  From there I went on to do the Blood of the Garden quest, which did not exactly work how I was expecting it.  Firstly I did not realize I was not in the final area of the map…  and I knew there was an anger mechanic that was supposed to spawn the Taken Ultra that I needed to kill to get the final component.  However I didn’t remember how high I needed to get my anger and I wound up slaughtering wave after wave of Minotaur until I somehow managed to get the anger to over 200%…  and when nothing still spawned I noticed the arrow on my mini map pointing to the next area.  Sure enough the big Minotaur was up and way easier to take down than attempting to survive that constant deluge of a dozen regular Minotaur at a time.  Finally I went back to the tower and claimed my No Time to Explain exotic pulse rifle…  to which I had to sacrifice both an exotic that I was no longer using… and a 400 primary to bring it up to modern standards.

No Time To Explain

That was the part of the evening that went amazingly well…  the other part of the evening was struggling to do Crota.  First off I had only actually been into the raid once before… and back during the “we overpower this so much, what are mechanics even” phase.  As a result we struggled more than a bit, because we were doing it on heroic where resurrections are not a thing that happens.  Additionally we lost a member of our fire team a little bit into the raid, and wound up replacing him with an unknown quantity.  Said new person was moody as hell while we were actually failing to mechanic, and then when we called it a night made sure we knew how mad he was.  Before he left chat he said something along the lines of that he bailed on his normal raid to come get an easy Crota kill, and now he screwed up and missed the raid invite.  No one promised him an easy kill, and even though we were failing a lot… we were laughing and having fun while doing it.  That is ultimately the important part, and sure I didn’t manage to finish my Necrochasm quest…  but I had a lot of fun learning bits and pieces of the modern version of the Crota raid.  In truth I think if I went back in again I be more prepared for what I needed to get through on the other side.  All told however I managed to pick up a couple of cool weapons in the process including a spiffy new Oversoul Edict…  so I think in the grand scheme of things the night was a complete win far as I am concerned.  Once again huge thanks to Tequila Mockingbird for hanging out and making stuff happen, and Squirrel for prodding them into doing so.

Treadblades and Grenades

Treadblades and Grenades

A good chunk of this weekend was about me riding the high that was the Destiny 2 gameplay reveal panel.  I wrote about my feelings Friday, but I am still extremely hyped.  What I find interesting is that there are some hardcore Destiny players that walked away disillusioned by the announcement.  For me I largely wanted them to take the same Destiny mechanics that I love and apply them to a much more open world.  From the sounds of it that is precisely what we are getting.  However it seems like the competitive PVP scene walked away frustrated, because they were expecting ladder brackets and things like that to support their specific play style.  While I love the Crucible, I am anything but serious when I play it…  and as a result I largely am okay with a more casual PVP focus.  What is funny about this is that it is the same community that got super frustrated when they were only being matched against similarly skilled players, and have been the biggest proponents of moving away from skill based matchmaking.  I can at least see one of their complaints, which is largely that they were expecting the game to move to a server/client structure rather than the peer to peer setup that we have today.  I feel like the currently crucible matchmaking algorithm does a decent job of weeding out the “redbars”, and it has been a really long time since I have been in a match with more than one of them.  That could however be based on the fact that I am living in the center of the United States and have solid pings to either coast though.

What all the Destiny love created however is a strong desire to play the game I currently have my hands on.  Over the weekend I spent a good deal of time upstairs playing around, and picked back up my Xbox One character since it allowed me to experience the full circuit of Destiny emotions.  All of my PSN characters are comfortably at 400 light, and all I am really doing there is upgrading additional gear to that level.  So there is a missing chunk of the experience… the brief joy of seeing a higher light level item that you can then use to infuse into your gear.  So as a result I opted to spend most of the weekend playing my now 378 Titan.  On PSN however I did spend a bit of time working on achievements, and that meant a lot of chain running of SIVA Crisis Strikes for the purpose of trying to get super kills.  This also meant rocking my Bad Juju, because for me at least it seems to be a much better super energy magnet than the Zhalo Supercell.  I think right now I am 5 super streaks away from finishing up one book, and then I can start in earnest on the modern Age of Triumph book.  I am still a little bummed that they came out and dashed my hopes of “cross save” functionality between the various client versions.  I would have happily purchased Destiny 2 for all available platforms if this actually happened.

Treadblades and Grenades

On the World of Warcraft front, I indulged in something I had been wanting to for awhile.  With the recent spike in token prices I opted to purchase one and it sold for roughly 130,000 gold.  I then took that gold and purchased the Champion’s Treadblade… which I always thought was a way cooler design than the Warlord’s Deathwheel.  This also jarred me off center in being less of a lazy engineer.  I never actually got around to crafting the original Mekgineer’s Chopper.  It was one of those things I always intended to do… but never wanted to spend the money on.  functionally no matter how much faction discount you have the end result is always going to be 12,000 gold worth of parts.  I used this influx of cash from the token however to serve as a reason to go ahead and finish this off.  I happened to have pretty much everything else needed to craft it laying around on various alts, so it was simply a matter of flying out to Storm Peaks and buying the few vendor items.

Treadblades and Grenades

The last major event of the weekend is that I finally decided what to use my character boost on.  I have not really touched much of anything this expansion on the Horde side.  My friend Grace has reverted back to her Horde ways, and as a result I figured I should probably have at least one character that I like to be able to play with her.  As a result I took the Deathknight that I rolled on her server and boosted it to 100, and started leveling it last night.  The thing that I didn’t realize about the 100 boost… is just how lousy the gear is that they give you.  I remember I started Legion sitting in mostly 710 gear on my characters from the pre-launch invasion events.  My newly boosted Unholy Deathknight was equipped in a full set of 640 gear…  which if I remember correctly was the required level to queue for heroics in Warlords of Draenor.  As a result this is the first character I have taken to the Broken Shores invasion scenario that I actually had trouble surviving.  I died about four times during this invasion…  but that also could simply be because this late in the expansion there was only one other player actually doing it.  Whatever the case I clawed my way up from the frustrating gear level and am making progress in Azsuna.