On Triple-Carting

If you’re aware of Monster Hunter, you’re probably also aware of Dauntless, a very similar PC game that’s coming “soon”. Dauntless was on display at PAX South, where I got a chance to try it.

Unfortunately, my first chance was pretty short. Like Monster Hunter, too many defeats for your team means your hunt can come to a premature end. This number seems to be 5, which sounds less punishing than Monster Hunter’s 3, but came extremely quickly. When you lose all of your health in Monster Hunter, you get a nice long while to think about your mistakes as you get sent back to base camp (in a cart, hence, “carting”) and have to run back to the party. Dauntless allows you to revive teammates on the spot, which leads to two problems: you can go down while attempting this revive, and the newly-revived, not-at-full-health teammate can go down again almost immediately. It sounds like getting back into the action faster is an improvement, but it doesn’t go well with the game as currently structured.

On Triple-Carting

It’s not all bad. Areas seem to be a lot more open than Monster Hunter, the hunt area is contiguous instead of divided into subzones. Weapon selection is very limited right now (the demo only had 3 options), but more are on the way. The dodge roll has a lot more invulnerability, so it’s easier to use aggressively. Monster design is excellent, which is probably one of the most important parts.

I think Dauntless has the potential to be a good game, but in a demo setting with absolute beginners it didn’t feel great. I’m curious to see if they stick with this format, or adopt something like Monster Hunter Online, where downs only count against you personally (you get kicked out of the hunt if you go down 3 times). We’ll see what develops.

#Blaugust Day 21: On the Vanguard

Last night ended up being given over to Mass Effect 3; more specifically the multiplayer mode. I had never tried it before but hearing so many good things about it combined with Ash's recent foray back into the games led to me joining him, Tamrielo, and Kodra for a couple of matches.

Well, I say the night was given over to Mass Effect; most of that time was spent wrestling with the unwieldy beast that is Origin. I had to download the game, and for some reason Origin refused to acknowledge that Ashgar and Tam were friends, so they couldn't invite each other into a game. It took awhile but we finally got it straightened out and could actually play. It didn't enhance my opinion of Origin any, however.

#Blaugust Day 21: On the Vanguard
It's not just me, right? You see it too?

Once we were in I was presented with a bunch of classes. I figured Soldier would be a safe middle of the road bet and started out with that. The first mission went okay for the first waves, but then we let ourselves get a little too split up and died one by one on the sixth. I was trying to snipe, but I had trouble finding good sight lines. Still, it was fun, and I got enough experience to hit level 3.
Between missions I decided to see if I had enough credits to buy anything in the store. I didn't, but I did have some free boxes to open; presumably from DLC or something? From one I got a very nice assault rifle, and from the last I pulled a Cabal Vanguard unlock. That immediately raised my Vanguard class to 8, so I decided to try it out in the next mission. Skimming its powers gave me the impression it was meant to be a close range class, so I equipped a shotgun and my new assault rifle and off we went.

#Blaugust Day 21: On the Vanguard


The second mission went a lot more cleanly than the first. People went down a few times but got healed, and it started to look dodgy on the retrieval wave we got when two of us went down and stayed down. We made it through though and the remainder of the mission went nice and smooth. Between the Vanguard's teleport, the shotgun, and a paralyzing blade power I felt like it contributed a lot more the second time around.

Overall, it was a fun night that reminded me that multiplayer FPS games can be a lot fun with the right teammates. I'm looking forward to playing more.