Enter Dread Phalanx

Good Morning Friends! Last night other than my habitual Tequatl was pretty much a night devoted to Last Epoch. While I have run up a Paladin to 68, there is some stuff about the build that I am not really feeling. So much of it depends on Shield Charge and right now with the movement abilities and rubberbanding… it just sort of feels janky. I think once Shield Charge is as smooth in this game as it is in Path of Exile, I will probably return to the build and enjoy it quite a bit. For now, I have shifted focus back to the class that I played during the test builds, the Acolyte turned Necromancer. Last night I finished the story that exists currently and began working on the Monolith in earnest.
I’ve been mostly following this Fire Necromancer build which I believe originally came from Aaron of the Action RPG channel on YouTube. Ultimately it shifts your Skeletal Mages, Bone Golem, and Exploding Zombies into fire damage and then buffs everything with Dread Shade and gives you permanent Wraiths. Aaron has a unique in the game now that is designed to go with this sort of build, and when you find it you can shift up a little bit and go into a build that can give you up to 4 full-size Bone Golems. I think that is my ultimate hope to find Aaron’s Will and shift into that sort of a setup.
At the moment I am just not really feeling Dread Shade. Like I get that this is probably the superior choice for the build because its aura buffs everything… including me. The problem is… I just can’t afford to stand anywhere near my pack of horrible children. This means that the Dread Shade isn’t of much actual benefit to my survival. I also keep forgetting to resummon it, because it disappears periodically when whatever it was attached to dies or when I shift zones. Since I don’t get an actual minion icon for it in the same row as the rest of my minions… I keep forgetting about it meaning that I am getting zero benefits from it most of the time.
Instead, I have decided to shift things up a bit and drop Dread Shade and pick back up Skeletons. I ran a Monolith this morning and managed to get enough points to make them useful. Essentially I am bouncing around to pick up all of the bonus skeletons, and then Dread Phalanx which makes them stronger but cuts the number I can summon in half, and Shambling Steel which makes them all melee. Combined this gives me four beefy melee characters that are pretty freaking fast… not as fast as my exploding zombies but still able to soak up any threats that are headed directly at me. This is ultimately what I did on the test realm and after switching it up, the build already feels comfier.
So at any given time, I have nineteen horrible children following me around. The full list includes:
  • 1 – Bone Golem
  • 3 – Skeletal Mage Pyromancers
  • 4 – Skeletal Dread Phalanx
  • 2 – Perm Wraiths
  • 6 – Exploding Zombies (this is my spam ability)
  • 3 – Skeleton Vanguard
This will in theory go up significantly when I pick up Aaron’s Will and can start fielding multiple bone golems on the field at once. In testing, I took the trait line that split my golem in half and gave me two less effective ones, and I did not go down that direction because when I did get multiple golems… I want them all to be the big tanky boys that I have currently.
What I need to work on more desperately now is my survivability. I am exceptionally squishy and failed a monolith echo last night for the first time in a while. Essentially if you look at my resists… they are pretty pathetic and the total lack of any physical resist and poison resist means that when one of those hits me… it effectively one-shots me. Having more bodies on the field to soak up more hate definitely helps, but I still keep to chain potions during dicey situations to keep standing which is not a position I want to be in long term. Part of the problem is I am still wearing some items from around level 6… so I hope as I dive further into the monolith I will start finally finding some reasonable upgrades.
I’ve realized that I am apparently in the minority in my feelings regarding Diablo IV. This is honestly probably a good thing because I want that game to be something that most people are going to enjoy. Personally, I think Last Epoch is more my speed. I do plan on giving it another shot over the weekend when the open beta happens and maybe trying a slightly different Barbarian build. I do want to try playing with some friends to see how the D4 group game feels. However, for me, the mix of Last Epoch and Guild Wars 2 seems to work extremely well. I still need to try some of the dungeons in Last Epoch. I’ve been stockpiling keys for a theoretical future date when I grab a friend and do them. Since they are a limited resource, it feels like I almost need to save them like I would a puzzle ring from Diablo III. Additionally the later I wait to run them, the better the rewards will likely be. The post Enter Dread Phalanx appeared first on Tales of the Aggronaut.

Re-evaluating Tankyness

Good Morning Friends! Last night I spent my evening running around in the Last Epoch multiplayer beta and opted to start up another Acolyte. I’ve been enjoying the Necromancer play style lately, and as a result, I am leaning super hard into it with this game. I’m also wanting to spend some time exploring Wolcen soon and plan on doing the same given that Necromancer play styles tend to be pretty chill. It is thoroughly weird to me the way my brain has flipped over the last several years. There was a time when I would only play melee characters and more specifically only characters with a sword and shield. I was completely bought into the mythos of the “tank” and that meant a very specific thing to me namely a full plate-wearing character with a sword and a shield, and occasionally if the class lends itself to that fantasy, a bit damned two-hander.
To some extent, I blame Diablo III for beginning the slow battering down of these walls. I fell in love with the Demon Hunter and how amazing it was for clearing seasonal content. With the right build, you could make literally everything on the screen explode in a hail of fire, making it extremely safe to play. I still greatly prefer high survival characters, but I was forced to reconcile that sometimes overwhelming damage… is a survival ability. Mostly this forced me to re-evaluate what being “fun to play” meant to me personally and that largely meant the ability to kill things without much fear of death. I always got this style of play through traditional MMORPG tanks but found that under certain circumstances I could find that style of play in other families of classes.
I think my mental transformation was really cemented by my time playing Guild Wars 2 last year. I had been trying for a decade to make the Warrior in that game conform to the sort of gameplay that I wanted, a very high survival tanky play that had no fear of dying but could still clear content. It never really felt that way to me personally, and in a moment of frustration, I sat down and had a conversation with my friend Tam. He asked me to describe the goals I wanted in a class and after some serious side eye, I accepted the challenge to try playing a Necromancer. It turned out that while it conformed to none of my normal sensibilities, it was in fact the “tankiest” and highest survival class I had ever played in an MMORPG. This sort of sent my world into a tailspin and has caused me to re-evaluate what it means to be tanky and what it means to “feel good” to play.
Path of Exile has also continued this path forward as I seek out characters that are highly survivable yet still able to clear content. I think maybe the best version of this that I have experienced so far is my Righteous Fire Juggernaut because it is effectively exactly what I want in a game like that. One of my favorite Diablo III builds is the exceptionally tanky Thorns Crusader, which wanders around while everything effectively breaks itself on your damage shield. I’ve also enjoyed my time spent playing on my Summon Righteous Fire Necromancer quite a bit, because while squishier than RF… it can move around freely to avoid a lot of the damage while my pets focus on shredding the target. As I have gained additional levels on that character I have poured more focus into survivability since the damage seems to be solid.
So now that I am playing some Last Epoch, I figured a Necromancer might be a good call. After some research, it does in fact seem to be an extremely tanky option. At the moment I am running around with Skeleton Warriors, a Giant Skeleton Golem, and summoning that game’s equivalent of my “raging spirits” in the form of explosive Zombies. I started a fresh character last night and got it to around 22 before calling it for the night. Unfortunately, the transition to Necromancer seems to be gated behind a quest so I really need to push forward in the story before I spend any more points on the build. The few bosses I have encountered have been extremely relaxing as I simply avoid the telegraphed attacks and let my pets keep chewing away at it.
Last Epoch Build Planner is by the same folks who do the Grim Dawn Tools, and I am largely following this Necromancer build at least as far as Skills and Passive choices go. You can blame Path of Exile on making it so that I just feel more comfortable venturing forth with a build to at least loosely follow. Last Epoch as a whole seems like a much more straightforward game and offers the ability to respec a bit more easily. However, once I started down the path of following a build, I find it is probably going to be harder to shake mentally. Given that I am juggling a large number of ARPGs at the moment, I don’t really want to waste my time building something that won’t be viable and as a result, won’t be “fun”.
If you want to see an example of Necromancer gameplay in Last Epoch, check out the above video. Essentially it is designed around summoning exploding zombies and replenishing your pets as needed when they die. Otherwise, you just zoom around and avoid telegraphs while your army of horrible children kills your foe. I had a lot of fun last night screwing around on the beta server, and will likely be creating the same basic build when the multiplayer patch drops in March. The post Re-evaluating Tankyness appeared first on Tales of the Aggronaut.

Hunting Aul

Friends… I thought this would be the week that I started to distance myself from Path of Exile. Between adventures in Grim Dawn and starting to fiddle around with Lord of the Rings Online, I expected to dial back my gameplay. Yet last night I was back on my bullshit happily plugging away at the same stuff I have been plugging away at for a while now. I guess the heart wants what the heart wants, and my heart is seemingly not quite done with Path of Exile. My main strategy continues to be running maps on my Fire Summon Raging Spirits Necromancer… largely because I don’t care about her level… and then once I have filled up my Sulphite going back down into delve and hunting for the last rare thing that I have not seen… Aul. I think maybe once I finally fight the Crystal King this will lose some of its stickiness for me but I really want to see that encounter at least once.
I wish there was a good gauge numerically on how far to the left or right of the main column I have gone, similar to a depth reading. Essentially I seem to be moving around in a band between 150 and 170 in depth and am six or seven screens away from the central column at this point. I found a very tasty Abyssal City last night as well as a nearby Primeval Ruins but sadly no boss nodes in either. I think I have fought the Vaal boss three times, and the Abyssal boss twice… but have yet to see Aul even though I am poking around in the range where it is reported to find those nodes. I need to dive a bit deeper, but you are sorta at the mercy of the map when it comes to how you can travel. As I dive down I keep hitting dead ends and having to backtrack my way up to higher depths.
One thing I have to say about Delve City farming is that you end up with a truly staggering number of maps. You can see for some tiers I am sitting on over 100 maps and a large chunk of these are coming from the cartographer’s chests that I am pretty regularly finding one or more of in each city node. I currently have Primordial Blocks as my favorite map, not necessarily because I love the layout, but because I am trying to get the hideout to spawn in it so I can collect that for my account. For whatever reason, Primordial Blocks seem to have a higher-than-average spawn rate of Metamorph as well, and as such, I can use it to collect parts. Granted this could just be me running this map over and over and my Atlas tree triggering, but even before I specced into Metamorph I seemed to get that mechanic here more often than not.
Speaking of Metamorph, it continues to pay off nicely. I quietly stockpile body parts and then run through several metamorph spawns at once whenever I get a moment. If I stack currency nodes in every body part, it seems to often produce Divine and Exalted Orbs. This isn’t exactly going to win any divines per hour races, but it is a nice residual impact of me doing the things that I was already going to do in order to fuel my delve addiction. At some point, I am going to need to spend some time selling off undesirable body parts in an attempt to get the ones I am missing because a few of the slots in my metamorph tab are filling up rapidly. That is the most annoying thing about this mechanic is that the body parts are heavily skewed toward a few specific slots. For me, at least the most common part is Heart and Brain and the least common are the Lungs and Eyes. You can sell 3 body parts for a random part, so I need to cull Hearts and Brains in an attempt to fill the other slots as I am completely out of eyes at the moment.
Lastly here is a bonus image of sleepy cats. I wasn’t sure where else to fit this one in, and I know it is awful quality. Essentially the other night my wife snapped a quick photo in the dark because she knew I would not believe her. This is Josie snuggling with Gracie, and this is important because we have never really had cats that would actively snuggle with each other. I am not sure if Josie was even aware that Gracie was there or not, but I did what I could to try and enhance the image so you could see more than a blurry mess. Gracie is damned determined that everyone must love her, and she adores her big sister so I am happy to see this. I noticed Gracie grooming Josie the other day, but I figured it was a fluke. I hope you are having a most excellent week, and we will see if I actually do something other than Path of Exile. The post Hunting Aul appeared first on Tales of the Aggronaut.

Projects within Projects

Good Morning Friends! I hope you are ready for another Path of Exile post because that is what you are getting! I realize that when I dive down into the esoterica of a particularly detail-oriented game I lose many readers. It is shocking that anyone reads me to be honest given that you have suffered through a deep dive into Guild Wars 2, New World many times, and a couple of Path of Exile leagues in the same year. I am way more in my element this league and have branched out into a bunch of side projects. I am thinking that is really what I need to start doing rather than beating my head against a particular obstacle until it yields. I encountered a bit of resistance in the Righteous Fire Juggernaut which lead me to run up the Summon Raging Spirits Necromancer… and resistance there has led me to dust back off the Toxic Rain Trickster. So essentially I have three major projects going at once and seeing an incremental increase in all of them… which makes me way happier than grinding my face against the walls I was hitting the Juggernaut.
At some point, I will get around to updating my Game Tools page for Path of Exile, but I thought I would take a moment this morning and talk about a few things that I am finding useful. The first is Better Trading for Path of Exile, which is a Chrome extension that adds a bunch of functionality, not the least of which is showing a history of things that you have searched for before. You can pin these as favorites if you find yourself going back to the trade website periodically to look for specific items. I use Firefox almost exclusively, but the extension is no longer being updated there so it is useful enough to make me do all of my POE Trading in Chrome. The guide that I followed for SRS even had importable links so you can find the gear that ticks the right boxes rather easily and import those saved items directly.
The other tool that I have been using is a replacement for the Overwolf-based POE Trading overlay called Awakened PoE Trade. This offers a bunch of functionality like the ability to flag specific attributes on maps that you don’t want to run and have it warn you when you mouse over maps with those specific attributes. However, the most useful thing to me personally is that I can hit Ctl+D while hovering over an item and it will pop up a details screen showing me what the current market price for an item like that would be. It was through doing this that I realized I was sitting on a 3 Divine chest piece that I should probably be using instead of my current Righteous Fire chest. If nothing else this is helping me to understand what elements make something valuable and at some point hopefully I can evaluate them myself.
I had been using the chest piece on the left for a while now and picked it up for 15c when I hit mapping and needed six links for Righteous Fire. At some point, I picked up the chest on the right and held onto it, because I knew the Astral Plate base was really good for Righteous Fire and that the colors were very close. It originally dropped as a six-link RRGGBB, whereas I currently need RRGBBB. In my many travels, I acquired a stash of tainted currency which you can use to modify corrupted items. I figured if it was worth 3 Divines with the wrong colors, it would surely be worth more if I fixed the colors and managed to hit it in 3 Tainted Chromatic Orbs. Then I got the quality up to 16% with some tainted armoring orbs… and at that point, I figured… I might as well give it a shot.
What it did for my Righteous Fire build is it took me over 50,000 Armor, which seems to be a significant break point. I went from getting wrecked by The Hydra to being able to largely face tank the fight. It has not fixed ALL of my problems but it has taken me a good step towards progress. It is weird how a single piece of gear that takes you to a specific breakpoint… seems to have that much immediate difference. So Righteous Fire Juggernaut is back on the menu and I spent quite a bit of yesterday just zipping around and clearing maps for fun and profit.
Another project that I need to devote some more time to is Delve and getting further down in progression. It bugs me that I am constantly capped on yellow delve juice and purposefully avoiding Niko missions. Basically, I need to spend a few days doing nothing but Delve because in truth I enjoy the heck out of it. Similarly, I have a massive stash of contracts and blueprints that I need to burn through over in Heist as well. If nothing else that seems to be the name of the game this season is fixing sustain problems. It is rare that I don’t get at least three or four maps out of a single map, and it is similarly rare that I don’t walk away with at least one contract. There is way more that I could be doing that I would enjoy doing… than I actually have time to do of it. This is a far better situation than the beginning of the Kalandra league when it felt like I was running out of every currency and not really able to find ways to get any of it.
Over on my Summon Raging Spirits Necromancer, I am in the process of making a number of changes. Currently, as things stand I can pretty comfortably wipe White and Yellow maps but struggle quite a bit with reds. I am not actually using the final configuration of the build and it is going to involve me either muleing a gem or to or just buying level 20 gems from the market. I need to sit down and properly map out what I want gem-wise on each piece of gear and then set forth to recolor as needed. It is shocking how much more comfortable I am with swapping resists, links, and colors on gear than I was in past leagues. Essentially one of the biggest changes that I need to make is to get rid of my Zombies and migrate over to Animate Guardian.
This is a rather big change because Animate Guardian works wildly differently than the other minion summons. Essentially you have to “build” your Guardian like you build a Follower in D3, but with a way more obtuse system behind it. Thankfully Ghazzy did a video on how this works, but essentially you “consume” items while mousing over and hitting Animate Guardian. Then from that point forward, your Animated Guardian is using that item. Luckily there are a bunch of bulk Uniques that I have laying around that apparently make up the suggested “low investment” build for an Animated Guardian and I’ve set these aside at the ready. Essentially you need a two-handed weapon, two one-handed weapons, or a one-hander and a shield combined with a helm, chest, gloves, and boots. This specific combination apparently gives a lot of buffs to both the player and other minions. So I’ve set aside the following items to be consumed once I get a level 20 Animated Guardian: The challenge is that there is no way to get back any of these items once you have consumed them. However, they do stay “equipped” on your account in a sort of hidden Animated Guardian inventory. This is one of those deeply obtuse systems that could be improved with a UI around it. Similarly, the way that Raise Spectre works is equally dumb and involves me summoning corpses in my hideout and trying to raise one specific corpse… the Carnage Chieftan each time. Thankfully they rarely die so I don’t need to do this super often, but it is still tedious and if for some reason I end up overwriting the corpses available with desecrate… then I have to go back to The Old Fields in Act II and get new apes.
Then you of course have the Toxic Rain Trickster that I dusted off yesterday, set back up, and managed to clear Dominus and get the achievement for Shadow. I think right now I am missing Ranger and Scion and I will have completed the full gamut of classes through Act III. I’ve also got a truly stupidly geared level 6 Shadow sitting in the first map that I am trying to get the Beginner’s Luck achievement with. Seriously you should take a look at “BelginnersLuck” on my character list and how stupidly geared that is for a character that has never made it to Lion’s Arch. I am legitimately curious about what level I will be when Hillock finally drops a unique item. I’m to the point where I can take him down to half health with a single hit, then when he pulls the sword out and regenerates it takes another two hits to finish him off. The energy shield, health regen, and mana regen are overpowered at low levels… just saying. Tomorrow I will be plumbing the depths of my play history for this year and doing my big round-up post. I hope you are enjoying your break and apologies for being quiet on social media. I tend to ignore the world when I get hyper-fixated on a specific game. The post Projects within Projects appeared first on Tales of the Aggronaut.