AggroChat #472 – Corpse Based Crafting

Featuring: AmmosArt, Ashgar, Belghast, Kodra, Tamrielo, and Thalen Since this episode will be coming out on Easter, Happy Easter to all who celebrate.  Last night we talked about Gloomhaven: Buttons & Bugs for that more approachable Gloomhaven experience. We took a trip over to the Switch and discussed Mario vs Donkey Kong and Princess Peach Showtime.  Bel talks a bit about his experiences with World of Warcraft Plunderstorm. Then we dive into a discussion about the Hugo Award Nominees and how hopefully 2024 will be a more reasonable year.  This week the Necropolis League started in Path of Exile and Bel and Kodra talk a bit about their experiences with the league mechanic.  Finally, we wrap things up with some discussion of Age of Sigmar 4.0.

Topics Discussed:

  • GloomHaven: Buttons & Bugs
  • Mario vs Donkey Kong
  • Princess Peach Showtime
  • World of Warcraft Plunderstorm
  • Hugo Award Nominees for Best Game
  • Path of Exile Necropolis League
  • Age of Sigmar 4.0
The post AggroChat #472 – Corpse Based Crafting appeared first on Tales of the Aggronaut.

Necropolis League Start Plans

Good Morning Folks! At the time if writing this, the Necropolis League for Path of Exile is roughly six hours away. The start will happen at roughly 2 pm CDT and since I have the day off I plan on being there attempting to get in at the very beginning. The only question is whether or not I go through the hassle of trying to download the standalone client which always updates faster than Steam. I’ve not actually run the standalone client in previous leagues but this is the only true way to be in the queue before most of the folks are there. That said I honestly don’t care quite so much about starting exactly when the servers open as I am not planning on racing through the campaign. I thought I would talk a bit this morning about my plans for starting the league.
Shocking to no one who has read this blog for any length of time… I will be starting a Righteous Fire character, more specifically the chieftain variant that I played last league. Truth be told the leagues where I start Righteous Fire… are better experiences for me personally. I like the predictable nature of this build how it comes online, and how well it does at farming lower-level content and working my way through the Atlas of Worlds. Boneshatter last league was great, but it never felt quite as comfortable in Delve as Righteous Fire does. Lightning Arrow saw me zipping through the early maps super well, but struggling a bit when it came to the first two voidstone bosses. Ultimately even in its nerfed state, Righteous Fire feels reliable and stable and that is what I mostly crave for my first character of the league.
The first chaos that I spend in the league is likely going to be on acquiring these four uniques. Immortal Flesh is pretty much irreplaceable given how much value you get on a single belt. I will likely see one drop but what I am looking for specifically is one with high regeneration and -15% to all resistances which is the best roll you can get on that item. Rise of the Phoenix is equally important as it will give me +5 to maximum resistances, so I will be attempting to snipe one of those pretty early if I don’t see one drop. Berek’s Respite worked out extremely well last league and allows me to get some pseudo-proliferation before I can get a Fan the Flames cluster. Truth be told I just kept using the ring long after I replaced other items. For my chestpiece I am going to drop the Lightning Coil and try the more suggested Cloak of Flame this go around. I hate the idea of running an item without armor but the lack of the negative resistance penalty is pretty great as well as the lack of a life roll allowing me to use the 15% life mastery.
As far as later game items… I would love to figure out a way to work in a Defiance of Destiny amulet but I always wind up so dexterity-starved that I can never seem to make that happen. We will have to see if I can figure out a way to make it work. The one I took a screenshot of was the one I was using on my Boneshatter Juggernaut from last league and it added a ton of survival. I would also love to try and work in Legacy of Fury boots but I already have quite a few uniques which will make it a bit hard to make sure I am hitting maximum chaos resistance. I could see maybe swapping to these when I switch over to a Fan the Flames cluster. We also have no clue if these are going to be on the normal Maven drop pool or the Uber Maven drop pool… which will greatly impact their price.
Affliction League did some really screwball things with pricing on items making a number of previously really expensive things… dirt cheap. One of these was the Taste of Hate flask and depending upon the price this is going to be something that I pick up as one of my later acquisitions. It adds more defensive layers as I am converting additional physical damage to elemental where I will have 90% resistance. Last league I got to play with a Headhunter and a Mageblood and both were fine… but the chase item that I want to play with this time is Oriath’s End. This is going to be something that I stockpile divines in order to pick up this league, and I am hoping the changes in uber bosses make me hope the drop rates for this went up a bit. I would also love to pick up a Vaal Breach gem for bossing but that is probably unrealistic given how rare they are.
If you are wanting to follow in my footsteps with Righteous Fire Chieftain, I cannot recommend the guide from Pohx enough. He does a great service to the community by making sure there are viable versions of RF for Chieftain, Juggernaut, and Templar. In truth, ALL Marauder-based RF builds have essentially the same base tree with some tweaks here or there. I plan on mostly following what I did last league with some subtle changes from what Pohx suggests. Mostly Pohx does not go after Explosive Impact and I tend to path down into that area to pick it up. The more area of effect you can have with Righteous Fire, the more comfortable it feels but I tend to play a much slower RF than Pohx does. If you are just starting out though I would absolutely say follow his guide to the letter until you develop your own preferences for the build.
I look forward to getting my “burny boi” up and running today and starting the league back in trade. I think for the moment it looks like it is just going to be me and Kodra from the AggroChat podcast that are going to be playing. So I will like always be looking for things to make Hexblast work for him. I think most of the folks are going to give this league a skip which is a bit of a bummer, but won’t directly impact my enjoyment. I think I was pretty much the only person who really played much Crucible and that is maybe the league that I had the most fun with. I have a few other friends who are going to be either trying the game for the first time or coming back after a long absence, so it will be interesting to see how that all shakes out. As always there is a Path of Exile channel on my Super Dungeon Friends discord that we will likely be hanging out in. The post Necropolis League Start Plans appeared first on Tales of the Aggronaut.

Pumped for Necropolis

Morning Friends! I have to say I am getting pretty freaking pumped for the Necropolis League start on Friday. I’m off work on that day due to the Good Friday holiday and plan on starting things up when the servers go live. I will probably talk a bit about my league plans tomorrow, but I am way more excited about this league than I expected to be honest. I think part of that excitement comes from the sweeping changes that are happening in the end game, which are something that the average player may not fully understand. This morning I am going to talk a bit about these changes and how they are going to drastically shift how we interact with maps in general.
Good or bad, a large chunk of your end game in Path of Exile is going to involve running maps. By default without manipulation, a given map has the chance of containing content from some forty different leagues. However, not all builds are designed in a manner to support all league content efficiently. For example if you want to run Legion or Breach efficiently you want the ability to blow up entire screens worth of enemies at a time, so you might favor something along the lines of a Lightning Arrow build or previously a Tornado Shot build in order to clear lots of targets at once. If you instead want to focus on Delve you will need a character with strong defenses as things down in the depths hit rather hard. So much of ARPG gameplay centers around optimization and efficiency, so it becomes more efficient to try and run the content that works best for your builds.
You can utilize the Atlas Passive tree in order to stick your thumb on the scale, but the only truly efficient way of guaranteeing specific content appears on a specific map has been with Scarabs. Right now in their current state they have felt like a mandatory evil, and if you want to run a lot of a specific kind of content you are forced to engage with the trade economy because they simply do not drop often enough for you to be able to sustain them. For example I greatly enjoy Delve, which requires me to run missions for Niko to get sulphite in order to maintain my missions into the darkness. This has always required that I at a minimum buy large stacks of Rusted Sulphite Scarabs in order to guarantee that Niko appears on my maps. There were other techniques like the All Hands Atlas Notable, but the only 100% method was to make sure I was running a Sulphite scarab with every map.
All of this is changing with Necropolis. Essentially they have redesigned the entire Atlas Passive Tree along with all of the Scarabs and have completely removed another system that involved putting enchants on the four voidstones that you unlock with sextants. Previously points invested in Delve nodes on the passive tree increased the chance of Niko, but never let you modify the exact percentage chance of him appearing directly. Now by investing in every Niko chance node, I can reach a point where Niko will appear 104% of the time, making it guaranteed that every map that I run with this talent tree will produce sulphite. More than that we are now going to be able to unlock three different passive trees so that we can swap between different scenarios more easily. So you can set up several trees with complimentary league mechanics and swap between them based on what you need to run.
Removing the requirement of Scarabs being the only methodology of reliably influencing map content has freed up some design space to shift them into doing “interesting things”. Some of these are going to be really wild when it comes to running them and will be the sort of thing that you want to stack a bunch of interesting scarabs together to handcraft a pretty intense map. I am super interested in seeing how these interactions play out, and Scarabs as a whole have shifted from being something that can only drop under certain circumstances to being available from the general loot pool. So we should have way more access to scarabs in general and then they will also provide more interesting interactions when we use them. They also added a “Limit” that indicates that you can use more than one of the same scarab at a time. So for example, if you just really want a lot of strongboxes you can stack 4 Ambush Scarabs and get 20 additional strong boxes in a map. You can see the full list of all 109 Scarabs in this post on the GGG site.
More than that… it feels like there has been a changing of the guard when it comes to the future of Path of Exile 1. I don’t want this to come across as a Chris Wilson bad, Mark Roberts good tirade… but things certainly feel different. The above video is an interview that Mark Roberts did with Zizaran and included some pretty serious philosophical deep dives about changes that he would like to see in the future. Specifically towards the end of the discussion, Mark said “this is the age of questioning original philosophies”, and it certainly feels like a lot of the quality of life changes we are getting this league are a result of this. It is going to take awhile to remove some systems that have just been accepted as “good enough” but it seems like maybe there is the will to make Path of Exile at least in small measures a more approachable experience. There is a brilliant clip at the very end of this presentation assuring us all that Mark really does “give a shit”.
Mapping for maximum profit has never really been my jam. So part of why I am damned interested in this league is that it feels like I am going to have a lot more interesting options to run with maps. I like playing makes as they are rolled in an “alch and go” strategy, and I like that I will be able to use more scarabs more freely in order to just make the entire experience a bit more novel. All the while being able to run an Atlas that makes sure I am getting the maximum amount of sulphite with whatever the heck I am doing. Having three atlases also means I will be able to switch to doing other things when I am full on sulphite and am not quite in the mood to go burn it down again in Devle without feeling like I am wasting resources quite so much. Very much looking forward to seeing how all of these changes shake out in the end, and how they interact with the actual League mechanic for Necropolis which I have spent almost zero time thinking about. Anyways! I realize I ramble on about things that very few people actually care about, but I thank you greatly if you have survived this long in the post. I am contemplating streaming my league start tomorrow, so we will see if that actually happens. The post Pumped for Necropolis appeared first on Tales of the Aggronaut.

AggroChat #122 – Glimmers of Hope

Tonight Ashgar, Belghast, Grace, Kodra and Thalen talk about a bunch of stuff… with a significant emphasis on the launch of World of Warcraf Legion

aggrochat122_720

Tonight we are down a Tam thanks to Pax West Shenanigans, and in theory at least we will be talking soon about those experiences.  However for the time being…  we talk a bunch of stuff but mostly World of Warcraft Legion.  Right now Ashgar, Belghast and Grace are playing… and talk about their experiences with the launch, and the revisions to the game.  The long story short is that we all seem to be enjoying ourselves.  The main story is still frustrating, but the sub stories are amazing.  We also talk a little bit about the game of the month Tales of Maj’Eyal, largely related to a few tips for getting started and things that players should really avoid getting bogged down in.  Finally Kodra talks about his experiences with Deus Ex and Necropolis in recent play sessions for both.

Things Discussed – World of Warcraft – Legion – Class Halls – Spec Fantasy – Leveling Content – Tales of Maj’Eyal – Deus Ex: Mankind Divided – Necropolis