Surfs Up Brando

Good Morning Folks. I am fighting some generic respiratory crud and as such feeling pretty freaking awful. However here I am sharing my nonsense with you all. Yesterday I finished the campaign on my Storm Brand of Indecision character built on top of the Surfcaster ascendancy. I legitimately have no real idea where I am going with this character, nor is there a major consensus of builds over on POE.Ninja… so I am kind of winging it for the moment. I am currently playing pretty much a pure energy shield build and then using Zealot’s Oath to turn my life regeneration into Energy Shield regeneration. I have no clue how well this is going to work and for how long… but for the moment it feels shockingly comfortable for being low effective health. I already have a phenomenal character that I have taken pretty much as far as it can go… so any joy I get out of this character is just a placeholder until Last Epoch Season 2 drops.
The main draw of the Surfcaster is Stormy Seas. This ascendancy keystone converts all of your Lightning Damage to Cold Damage and makes it so that your Cold Damage can Shock, allowing you to effectively double dip both Cold and Lightning Damage while Chilling, Freezing, and Shocking with it. This gives me the ability to use a really fast ability like Storm Brand of Indecision and make it feels as comfy and safe as Wintertide Brand. Glacial Wave reduces incoming hit damage and buffs your damage, Sea Legs gives you a way of scaling Crit and Evasion, and then Ghosts of the Deep is just a generically good buff. All combined you end up with a package that just sort of works for the Storm Brand play style remarkably well. I know this is also being played more commonly with Penance Brand of Dissipation, but I prefer the pacing of Storm Brand a bit more.
What is wild about the current state of my build is that I am almost exclusively using unique items. Essentially the only gear slots that I am using rare items in are my amulet and both rings… all of which are items that I had laying around in my stash and or recycled from earlier versions of my RF build. The only uniques that are really purposeful at the moment are Shavronne’s Wrappings so that Chaos damage does not go straight through my Energy Shield, and Ralakesh’s Impatience for permanent charges. Everything else I just sort of made an audible on while I was leveling… and then largely just stuck with it and it somehow has kept working in maps. Immortal Flesh was pulled in pretty late into the process when I swapped to Zealot’s Oath, just to make the regeneration a bit more comfortable. At some point I plan on probably replacing all of this with Rare items but I am just sort of rolling the dice to see how long it works.
I can pretty comfortably do yellow maps without much issue, and while I successfully completed a red map… it was a bit rough at my current level. Swapping out some of my uniques for rare gear with more survival on them would probably help. Essentially I need to swap out everything that I do not absolutely need for high evasion and energy shield items… because right now I am running around with the effective hit point pool of 2000, whereas I am way more used to running around in the 5000-6000 level with my Righteous Fire characters. Essentially the next few levels are going to be building out another Lightning Cluster with dual Brand Clusters to see where that gets my damage output. If you are curious you can see the current state of my build with this POB.
There was another Dev Interview yesterday with Jonathan and Mark of Grinding Gear Games hosted by Darth Microtransaction and Ghazzy TV. It is two hours long, but if you are just wanting a quick summary Raxxanterax released a 20 minute video covering pretty much all of the important bits. I am still not entirely certain that the game that I want to be playing, is the game that they are envisioning in their heads. There are certain aspects of Path of Exile that they seem to have considered failures, and are trying to right those perceived wrongs… but how many things can you change while still capturing the same magic. The current version of Path of Exile II isn’t really quite right… so we will see if 0.2.0 brings things closer or pushes them further away. Like it is hard to quantify what I personally want, but going back and playing the Legacy of Phrecia event has made me realize how much magic was lost with POE2.
It is very clear that Legacy of Phrecia was intended as a quick filler content league, but ironically they have accidentally crafted one of the most enjoyable POE experiences. I still feel like they need to keep expanding Phrecia until 3.26 launches, but it seems like GGG would prefer that we all swap to playing Path of Exile II instead. That said I will be checking out the Dawn of the Hunt launch on Friday, just not sure how much I will actually be playing and for how long. Supposedly we are going to see patch notes potentially on Wednesday, and I feel like I should get a good idea from those how enjoyable I am going to find the first POE2 league. If things went too far in the wrong direction, and I can tell that from the patch notes… I might just make a hard skip until Last Epoch in a few weeks. The post Surfs Up Brando appeared first on Tales of the Aggronaut.

The Idol Based Atlas

Good Morning Folks. As of this afternoon we will have had access to the Legacy of Phrecia event for a week. At this point I am level 94 and have mostly reached a point of stability with my build. Sure I would like to craft a new sceptre and am on the look out for a few specific jewels, but all in all Scavenger RF works pretty well. However I am not going to talk about any of that this morning, and am instead going to share my thoughts about the new Idol Based Atlas system. This entire event was touted as ideas that were left on the cutting room floor, and this idol concept was originally something that was abandoned in favor of the current Atlas tree system… which admittedly is damned near perfection. The first few days I was pretty hype for the idols, but now I have reached a point where I absolutely see the limitations and understand why this did not see the light of day.
The good about this system though, is that early maps feel amazing. You get a large number of Idols which allows you to cobble together something that mostly works. During White and Yellow progression I was essentially getting Delirium, Harvest, Niko, Essences, and Strongboxes every map… and Ritual, Expedition, and Betrayal pretty freaking often. This is way more content than you would normally have access to during early maps when you don’t really have that many Atlas points to spend. This makes the early game feel amazing… but you eventually reach a point where it starts to taper off.
By the time you are in yellow or red maps, you have quite a few points to spend on the tree which means that you have pretty much every node available for at least one league mechanic, making that single mechanic extremely juicy. In truth I tend to build trees that synergize with different abilities that are all on the same side of the tree. For example I might have a Ritual, Einhar, and Beyond tree as they all exist within a few nodes of each other so that by the time you near the end of your Atlas you have 100% chance for all of those mechanics and have a bunch of nodes that buff them so that they produce better stuff. I tend to be an “Alch and Go Andy” when it comes to mapping strategies, and I juice to extreme levels with the most expensive scarabs and most carefully rolled maps. I drop a map in the atlas, hit go, and then run with whatever content the device gives me.
For the heaviest juicers however… the Idol system is probably much better. For example Life Without Pants is a YouTuber that I enjoy watching content from, and he talks a bit about his strategy that centers around Harbingers. Essentially through the use of the Idols he can force something like six harbingers on a single map, always convert them to harbinger bosses, cause them to drop whole currency instead of shards, and then cause their cool down to be much shorter so you can complete each individual harbinger encounter much faster. Similarly Fubgun is running a strategy where he forces 36 Rogue Exiles onto his map and then uses Scarabs to juice that up considerably so that he can produce Affliction league levels of drops when you combine that with Ritual.
The problem that I have with the Idol system however is that it essentially forces you to go “all in” on a single strategy. Either you can cobble together something like I am running where it ups the chances of a bunch of different league mechanics to spawn, or you carefully craft a single mechanic and then juice it to levels that have never been possible before. The existing Atlas Tree lets you do a handful of of complementary mechanics really well, and I think makes the entire experience feel a bit better as a result. As someone who cannot bring themselves to skip mechanics when they appear on the map… it feels bad to do a bunch of mechanics with zero investment in them. Nodes that I thought might be good on their own like Crop Rotation, actually feel awful when you don’t have the rest of the points in the tree to buff it.
I think part of what makes the Idol system feel extremely bad is the fact that you are almost required to deal with massive amounts of very small specific trades in order to get an individual strategy working. Everything I am running I have cobbled together from the dregs of my bank. If you were wanting to run a hyper specific strategy though, you would need to trade for a bunch of specific rolls on idols… and then deal with the frustration of not getting answers from most of the traders because 1 Chaos trades are not worth stopping mapping for. If you want to bump things up to the next level, you are also probably going to be spending time deleting idols through the recombinator as you try and get a single item with four usable stats on it. This is graveyard crafting levels of tedium… which is again why I am mostly just yoloing my way through the system and trying to make something that feels halfway decent. This is yet another league that proves Path of Exile needs a fucking auction house already.
As glad as I am that the Idol system was left on the cutting room floor and we have our beloved Atlas tree instead… I have to admit that given the choice I would take this immediately over the systems in Path of Exile II. Everything about the Atlas tree in that game is awful, and it is entirely too focused on bossing. Bossing is just a subset of the Path of Exile 1 endgame, and most people… are not really focusing on it. Idols would go a long way towards patching the problems with that game’s system and forcing specific mechanics onto every map instead of the poorly designed precursor tablet system. Conceptually I like the exploration system because I enjoy it in Delve, but it just does not really work as a replacement for mapping. Part of the payoff of leveling and fully unlocking your atlas tree… is the agency to focus on only the mechanics that you want to focus on. You never really reach any of that payoff or any of that agency in Path of Exile II… which feels like the team missed that core tenet of the first game.
Phrecia has been a really interesting experimental league, and it was announced today that it is being extended by a month. I really like chaos pop righteous fire, and I would absolutely play something like this again in the future. Which admittedly makes me wonder what it would be like to play one of the witch based righteous fire builds at some point in the future. I do think that a lot of the ideas behind the Idol system in this league event could benefit Path of Exile II. Right now the endgame does not really work and feels way too far removed from the near perfect loop of game play that exists within Path of Exile’s endgame. All of POE’s problems center around on-boarding the player and gear acquisition for non-traders and non-crafters but the virtuous loop of the endgame was not something that should have been abandoned. Path of Exile II feels a lot like Destiny 2 did at launch… where it feels like they forgot all of the lessons that the previous game had learned. I am onboard for trying out quirky ideas in event leagues until they figure out how to make Path of Exile II feel a bit better though. The post The Idol Based Atlas appeared first on Tales of the Aggronaut.

The Idol Based Atlas

Good Morning Folks. As of this afternoon we will have had access to the Legacy of Phrecia event for a week. At this point I am level 94 and have mostly reached a point of stability with my build. Sure I would like to craft a new sceptre and am on the look out for a few specific jewels, but all in all Scavenger RF works pretty well. However I am not going to talk about any of that this morning, and am instead going to share my thoughts about the new Idol Based Atlas system. This entire event was touted as ideas that were left on the cutting room floor, and this idol concept was originally something that was abandoned in favor of the current Atlas tree system… which admittedly is damned near perfection. The first few days I was pretty hype for the idols, but now I have reached a point where I absolutely see the limitations and understand why this did not see the light of day.
The good about this system though, is that early maps feel amazing. You get a large number of Idols which allows you to cobble together something that mostly works. During White and Yellow progression I was essentially getting Delirium, Harvest, Niko, Essences, and Strongboxes every map… and Ritual, Expedition, and Betrayal pretty freaking often. This is way more content than you would normally have access to during early maps when you don’t really have that many Atlas points to spend. This makes the early game feel amazing… but you eventually reach a point where it starts to taper off.
By the time you are in yellow or red maps, you have quite a few points to spend on the tree which means that you have pretty much every node available for at least one league mechanic, making that single mechanic extremely juicy. In truth I tend to build trees that synergize with different abilities that are all on the same side of the tree. For example I might have a Ritual, Einhar, and Beyond tree as they all exist within a few nodes of each other so that by the time you near the end of your Atlas you have 100% chance for all of those mechanics and have a bunch of nodes that buff them so that they produce better stuff. I tend to be an “Alch and Go Andy” when it comes to mapping strategies, and I juice to extreme levels with the most expensive scarabs and most carefully rolled maps. I drop a map in the atlas, hit go, and then run with whatever content the device gives me.
For the heaviest juicers however… the Idol system is probably much better. For example Life Without Pants is a YouTuber that I enjoy watching content from, and he talks a bit about his strategy that centers around Harbingers. Essentially through the use of the Idols he can force something like six harbingers on a single map, always convert them to harbinger bosses, cause them to drop whole currency instead of shards, and then cause their cool down to be much shorter so you can complete each individual harbinger encounter much faster. Similarly Fubgun is running a strategy where he forces 36 Rogue Exiles onto his map and then uses Scarabs to juice that up considerably so that he can produce Affliction league levels of drops when you combine that with Ritual.
The problem that I have with the Idol system however is that it essentially forces you to go “all in” on a single strategy. Either you can cobble together something like I am running where it ups the chances of a bunch of different league mechanics to spawn, or you carefully craft a single mechanic and then juice it to levels that have never been possible before. The existing Atlas Tree lets you do a handful of of complementary mechanics really well, and I think makes the entire experience feel a bit better as a result. As someone who cannot bring themselves to skip mechanics when they appear on the map… it feels bad to do a bunch of mechanics with zero investment in them. Nodes that I thought might be good on their own like Crop Rotation, actually feel awful when you don’t have the rest of the points in the tree to buff it.
I think part of what makes the Idol system feel extremely bad is the fact that you are almost required to deal with massive amounts of very small specific trades in order to get an individual strategy working. Everything I am running I have cobbled together from the dregs of my bank. If you were wanting to run a hyper specific strategy though, you would need to trade for a bunch of specific rolls on idols… and then deal with the frustration of not getting answers from most of the traders because 1 Chaos trades are not worth stopping mapping for. If you want to bump things up to the next level, you are also probably going to be spending time deleting idols through the recombinator as you try and get a single item with four usable stats on it. This is graveyard crafting levels of tedium… which is again why I am mostly just yoloing my way through the system and trying to make something that feels halfway decent. This is yet another league that proves Path of Exile needs a fucking auction house already.
As glad as I am that the Idol system was left on the cutting room floor and we have our beloved Atlas tree instead… I have to admit that given the choice I would take this immediately over the systems in Path of Exile II. Everything about the Atlas tree in that game is awful, and it is entirely too focused on bossing. Bossing is just a subset of the Path of Exile 1 endgame, and most people… are not really focusing on it. Idols would go a long way towards patching the problems with that game’s system and forcing specific mechanics onto every map instead of the poorly designed precursor tablet system. Conceptually I like the exploration system because I enjoy it in Delve, but it just does not really work as a replacement for mapping. Part of the payoff of leveling and fully unlocking your atlas tree… is the agency to focus on only the mechanics that you want to focus on. You never really reach any of that payoff or any of that agency in Path of Exile II… which feels like the team missed that core tenet of the first game.
Phrecia has been a really interesting experimental league, and it was announced today that it is being extended by a month. I really like chaos pop righteous fire, and I would absolutely play something like this again in the future. Which admittedly makes me wonder what it would be like to play one of the witch based righteous fire builds at some point in the future. I do think that a lot of the ideas behind the Idol system in this league event could benefit Path of Exile II. Right now the endgame does not really work and feels way too far removed from the near perfect loop of game play that exists within Path of Exile’s endgame. All of POE’s problems center around on-boarding the player and gear acquisition for non-traders and non-crafters but the virtuous loop of the endgame was not something that should have been abandoned. Path of Exile II feels a lot like Destiny 2 did at launch… where it feels like they forgot all of the lessons that the previous game had learned. I am onboard for trying out quirky ideas in event leagues until they figure out how to make Path of Exile II feel a bit better though. The post The Idol Based Atlas appeared first on Tales of the Aggronaut.

Minion State of Mind

Good morning folks. I am still playing quite a bit of Path of Exile II while also alternating between it and Last Epoch. I am playing Minions builds in both games currently, and seem to be going through a phase where that just seems to be what I want to do. There are few things more satisfying in an ARPG than running around with a giant mob of NPCs that do your bidding. The Necromancer was one of my favorite characters in Diablo II for this reason, and when that character was launched in Diablo III I had a few seasons where I played it there as well. Biggest happening of the extended weekend is that I spent nine divines on a new sceptre. Essentially I wanted something with at least level 19 Skeletal Warriors on it, because to the best of my knowledge there are none available with level 20 on them. I am not sure if this is even a thing that can roll, but upgrading from 18 to 19 should still be a significant boost.
When I started running a Storm Mage I had to drop one of my Arsonists to make it work, and while this worked great for Rares and tankier packs… I noticed it negatively impacted my overall map clear. As such another benefit of the sceptre swap was that it gave me enough spirit to pick back up another Arsonist. Additionally I had enough left over spirit to add a second cleric, which seems to greatly improve the sustain of my minions. My poor little cleric worked overtime healing up my minions and having a second one just spreads out the total healing. Basically everything seems to just have an easier time staying alive which is good, especially given that my infernal hound is eating a portion of damage dealt to me.
Today however is the launch of Season 7 in Diablo IV and I plan on popping in tonight and giving it a shot. Raxx released his tier list for characters and right now has Necromancer as number one. Generally speaking his tier lists are fairly accurate or at least present relatively sane early data. The thing is I was already leaning heavily towards playing a Blood Wave Necromancer during this league since I appear to be in minion mode right now. The fact that they look like they are going to be in a good place is only really gravy on top.
I’ve MOSTLY played Barbarians in Diablo IV, because generally speaking I prefer to play tanky characters or big bonk characters when given my druthers. However Barbarians have been in a bit of a mess this entire time and they feel kind of awful to level. I’ve always been partial to Necromancers, but to the best of my knowledge have never actually played one through the endgame. A bunch of mine got pushed up to level 50 when the expansion dropped, but I am not certain I have ever actually organically taken one of my characters to paragon levels as a Necro. I figure this is a good opportunity to give it a shot. I’ve also never really played a Rogue either and at some point want to play some sort of a bow build.
I’ve had more than a few complaints about Diablo IV since its launch. That said I have never understood the false dichotomy of needing to hate Diablo IV to love and appreciate Path of Exile. D4 has been in a bit of a mess but by the time the expansion launched it was in a pretty decent state. Is it a brilliant game? No. Is it a fun game? Yes, within specific parameters and for a shortish period of time. I’m kind of ready to be playing something other than Path of Exile II, because there are also a lot of things about that game that I do not like. Unfortunately 3.26 is nowhere in sight, so that means I am more than happy to hop on the next train that leaves the station… which means Diablo IV Season 7. If I can get a few weeks out of it before this particular brand of gum loses its flavor, then I will honestly be extremely happy. The post Minion State of Mind appeared first on Tales of the Aggronaut.